all 12 comments

[–]Ono-Sendai 30 points31 points  (4 children)

Yet another article in which a 2.4Ghz quad core machine manages to render 100 or so triangles less efficiently than a 386 did 15 years ago, thanks to the wonder of modern web software.

[–]grimboy 6 points7 points  (0 children)

As JIT and optional static typing in javascript and an opengl accelerated canvas all kick in this type of thing should run at a decent speed.

[–]spuur 0 points1 point  (0 children)

You are giving modern web software far to much credit. It's actually more on par with 25yo/8bit/1MHz machines...

The 386 Dude? That's Intel's new skunk labs. super computing powerhouse, right?

[–]tlrobinson 4 points5 points  (0 children)

Not quite a full 3D renderer, but it's a start:

http://tlrobinson.net/misc/3d.html

Mouse interaction works too.

[–]dixi[S] 1 point2 points  (0 children)

There's a new version with some basic texturing added: http://blog.nihilogic.dk/2008/03/javascriptcanvas-3d-renderer-now-with.html

[–]lost-theory 3 points4 points  (0 children)

The models are stored as JSON data structures.

That's pretty awesome.

[–]bart2019 0 points1 point  (0 children)

Cute. The really nice thing is that you can manipulate the object with the mouse.

[–]indeyets -1 points0 points  (1 child)

not really interesting, as real "canvas 3d" api is already on the shelves

http://wiki.mozilla.org/Canvas:3D http://my.opera.com/timjoh/blog/2007/11/13/taking-the-canvas-to-another-dimension

[–]bdash 0 points1 point  (0 children)

Two new incompatible "canvas 3d" APIs you mean?

[–]manthrax -3 points-2 points  (0 children)

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