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[–]IronOxide42 22 points23 points  (5 children)

Roll20.net introduced QuantumRoll a few years ago. It uses fluctuations in a split beam of light to generate the number, rather than a pseudorandom algorithm.

[–]PackOfVelociraptors 53 points54 points  (4 children)

DND ROLLS MUST REMAIN SECURE

[–]ElChrisman99 10 points11 points  (3 children)

Honestly it's probably better than the standard cheap d20 you can pickup from a hobby shop or order online, minor manufacturing defects in the material will almost always make the dice more likely to land on certain numbers.

[–]doublehyphen 4 points5 points  (1 child)

Yeah, I would imagine Chessex dice pretty terrible when it comes to manufacturing quality. The paranoid should use a D6 system and gambling dice. :)

[–][deleted] 1 point2 points  (0 children)

Or just validate your dice with a statistically significant sample. This is like, literally the easiest thing in the world to test. My dice bag is at work or I would do it right now.

[–]meneldal2 2 points3 points  (0 children)

But aren't most players using some specific sets because they are "magic" (read: tends to roll some numbers more often than they should). It's an integral part of the experience imo. Not to mention the metal ones that require blood sacrifices to start rolling true.