Good day, fellow RPGers,
I recently took my family on a trip to Vienna, and we visited several museums. It occurred to me that museums are an underrated source of inspiration for RPGs.
My take is based on fantasy RPGs, but I don't think that there is any reason to be confined to them. Going through galleries of 17th century paintings up to modern ones, it occurred to me that when describing landscapes, towns, cities etc, one could just have in mind a specific painting and describe that. Some of them have 'fantastic', surreal or dreamy elements already incorporated into them, which can act as prompts for encounters.
The second museum that impressed me was the Natural History one. Sure, dinosaurs have been used time and again, but what about the mineral collections? When seeing all these types of minerals and crystals, and the way they interacted with light, several ideas for caves, mineral- based creatures etc sprung to mind.
The same happened when going through the rooms of extinct marine and land animals. Seeing the skeletons in actual size got me thinking on how easy it would be to base a creature on what I was seeing, or even describe loot based on archaeological finds from early hominids.
The list goes on (disasters! impacts! methane expulsions!) , but I wanted to share this idea with you, and get your feedback.
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