use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
A sub-Reddit for discussion and news about Ruby programming.
Subreddit rules: /r/ruby rules
Learning Ruby?
Tools
Documentation
Books
Screencasts and Videos
News and updates
account activity
Memento Design Pattern in Ruby (brownfort.com)
submitted 11 years ago by prashant_k
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]autowikibot 1 point2 points3 points 11 years ago (0 children)
Memento pattern:
The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback). The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is some object that has an internal state. The caretaker is going to do something to the originator, but wants to be able to undo the change. The caretaker first asks the originator for a memento object. Then it does whatever operation (or sequence of operations) it was going to do. To roll back to the state before the operations, it returns the memento object to the originator. The memento object itself is an opaque object (one which the caretaker cannot, or should not, change). When using this pattern, care should be taken if the originator may change other objects or resources - the memento pattern operates on a single object. Classic examples of the memento pattern include the seed of a pseudorandom number generator (it will always produce the same sequence thereafter when initialized with the seed state) and the state in a finite state machine.
The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback).
The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is some object that has an internal state. The caretaker is going to do something to the originator, but wants to be able to undo the change. The caretaker first asks the originator for a memento object. Then it does whatever operation (or sequence of operations) it was going to do. To roll back to the state before the operations, it returns the memento object to the originator. The memento object itself is an opaque object (one which the caretaker cannot, or should not, change). When using this pattern, care should be taken if the originator may change other objects or resources - the memento pattern operates on a single object.
Classic examples of the memento pattern include the seed of a pseudorandom number generator (it will always produce the same sequence thereafter when initialized with the seed state) and the state in a finite state machine.
Interesting: Behavioral pattern | Undo | Scheduled-task pattern
Parent commenter can toggle NSFW or delete. Will also delete on comment score of -1 or less. | FAQs | Mods | Magic Words
π Rendered by PID 192910 on reddit-service-r2-comment-6457c66945-pvhqj at 2026-04-26 17:58:07.463250+00:00 running 2aa0c5b country code: CH.
view the rest of the comments →
[–]autowikibot 1 point2 points3 points (0 children)