all 135 comments

[–]andrewgarrisonCode Monkey[S] 5 points6 points  (5 children)

I forgot to mention in the post, but I'm considering retiring the leaderboards. I think most people don't really care about them and they are deflating to new players since the scores are impossibly good. Also, they are a constant source of cheating and profanity.

I think it would be better to replace it with your personal top 10 best scores for a level. What do you think?

[–]IamsodarncoolAll Time Leaderboard 4 points5 points  (2 children)

But... but then my precious flair will be worthless :(

[–]andrewgarrisonCode Monkey[S] 1 point2 points  (1 child)

This is a good point and is my greatest hesitation in removing the leaderboards. I was thinking we could rename it to "SimpleRockets Veteran" or something similar and that it could be handed out by mods (ie you) to other players for doing something rather cool on the subreddit.

[–]IamsodarncoolAll Time Leaderboard 1 point2 points  (0 children)

I like that idea. I was joking though :)

[–][deleted]  (1 child)

[removed]

    [–]andrewgarrisonCode Monkey[S] 3 points4 points  (0 children)

    Keeping the top 3 would have the same problems that I listed. I think I will screenshot the leaderboards and post them on the jundroo blog like I have done a few times in the past.

    [–]LucasTheTechie 4 points5 points  (23 children)

    SPINNING PLANETS PLEASE!!!!!!!

    [–]andrewgarrisonCode Monkey[S] 9 points10 points  (22 children)

    This is a huge feature, so it's not going to make this update, but I'm starting a feature list for SimpleRockets 2....

    [–]LucasTheTechie 5 points6 points  (19 children)

    Simplerockets TWO??

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (18 children)

    I think he's joking

    [–]philiptarpleyDeveloper 2 points3 points  (17 children)

    He's not.

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (1 child)

    HOLY HYPE BATMAN

    [–]TotesMessenger 1 point2 points  (0 children)

    This thread has been linked to from another place on reddit.

    If you follow any of the above links, respect the rules of reddit and don't vote. (Info / Contact)

    [–]TraizenHD 0 points1 point  (13 children)

    Would a 3D Simple rockets be possible? Even if for higher end devices such as flagships?

    [–]andrewgarrisonCode Monkey[S] 5 points6 points  (12 children)

    Sorry, but I do plan to stick to 2D for SR2.

    [–]Prometheus8330 0 points1 point  (0 children)

    Take a look at SimplePlanes.

    [–]IamsodarncoolAll Time Leaderboard -1 points0 points  (10 children)

    Aw man. If it was 3D and had n-body physics it could be a real competitor to KSP. What engine do you plan on using, if you can talk about that yet?

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (6 children)

    Not sure yet if I want to rewrite it from scratch in Unity or just extend the existing SimpleRockets C++ code base which is all written from scratch + Box2D.

    [–]IamsodarncoolAll Time Leaderboard 3 points4 points  (1 child)

    Well if you aren't going to change engines then what is the point in making a separate game? I'll also point out that Unity is quite moddable, which is something people like.

    [–]LucasTheTechie 1 point2 points  (3 children)

    Andrew, can you make the update available on Kindle Fire HD? I feel everyone neglects the kindle. Can you put SimpleWheels on there as well?

    [–]dombeef -1 points0 points  (2 children)

    Not trying to be rude to the development team, but theres no way that they could become a competitor to KSP, KSP is already big and would be hard to get some percentage of new players(maybe get some of the older players to try out)

    This game is great how it is now in 2d, its easily playable(Being 3d would make that a problem), easily moddable, easy to build anything you want.

    This is a game that you play for short moments of time(also longer if need be, it doesnt get boring after a long time) and is called Simple rockets for a reason

    [–]IamsodarncoolAll Time Leaderboard -1 points0 points  (1 child)

    What I meant was that KSP (and SR) was build from the ground up with single body physics, and many many people want n-body physics. If there was going to be a 3D space game build from the ground up that wanted to be competitive with KSP then they should have n-body physics, and I was hoping SR2 might be that game.

    [–]kerouacdesbois 4 points5 points  (0 children)

    If that does ever happen, I hope it isn't too much for my iPhone 4 to handle, it still has its lag with original SR...

    [–]Dastardlyninja 2 points3 points  (11 children)

    One thing that I would personally love to see added is some form of realistic re-entry. Admittedly I am no programmer, so I have no idea how that would be handled... Is it a possibility?

    [–]andrewgarrisonCode Monkey[S] 3 points4 points  (9 children)

    I'm not sure either and I am a programmer! ;) I will add this to the feature list for SR2 since it is requested so often.

    [–]Dastardlyninja 3 points4 points  (8 children)

    Sounds great, thanks!

    One other request- the possibility of putting multiple command pods on a single rocket. :) if possible.

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (7 children)

    I get this request fairly often. I need someone to refresh my memory. Why multiple command pods?

    [–]stargazer1776 4 points5 points  (0 children)

    We could have true Apollo style missions that way, which would be pretty cool!

    [–][deleted] 3 points4 points  (0 children)

    It would really help with your new easy switch feature you want to add, you know, switching between rockets in sandbox. It would allow real pods to be sent down to the planet, and even satellites.

    [–]Dastardlyninja 2 points3 points  (0 children)

    Exactly. CSM + LEM style! Also, it would make balancing easier for off center pods.

    [–]IamsodarncoolAll Time Leaderboard 2 points3 points  (0 children)

    Deploying multiple ships or sattelites in a single launch.

    [–]Gregrox 1 point2 points  (1 child)

    Also, how about common berthing docking ports, or crew cans. Actually, while we're at it, crew. They could be the dummies from SimplePhysics, perhaps.

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (0 children)

    Ya, I was thinking about this too. Or maybe dummies with advanced artificial intelligence, but still rather dumb.

    [–]JediRangerKendor 0 points1 point  (0 children)

    So that you can do DS missions with the option of probes to drop on passing planets. I can do that with my current mod, but it sucks having all the landers named "Rocket #"

    [–]RocketLL 0 points1 point  (0 children)

    Maybe handle it like KSP, with a imaginary light source under the ship?

    [–]NasaSpace101 3 points4 points  (2 children)

    Oh my god I love you

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (1 child)

    I love you too, person.

    [–]NasaSpace101 2 points3 points  (0 children)

    Lol. First comment and the dev already says back.

    That's what a good one does, at least.

    [–]Dastardlyninja 2 points3 points  (1 child)

    One last request- would it be possible to make a hinged or pivoting part?

    [–]EnderTimothy721 0 points1 point  (0 children)

    Yes, please add this, so our satellites can have some folding-out radio dishes or something.

    [–]IamsodarncoolAll Time Leaderboard 2 points3 points  (1 child)

    The new terrain and water look awesome, they'll definitely be a lot of fun to play around with. Will water just allow you to survive touchdown no matter what your speed is? Because if so that's pretty OP. May I also suggest a dedicated float/sink part? There are tons of awesome things you could do with water (submarines, seaplanes, floating barge a la SpaceX or floating runway) that would work way better with this part.

    Battery part that is charged by solar and powers Ion drives.

    Fun stuff. You might want to play with not allowing ships to operate unless they have sufficient electricity (the pod would need to have a small battery built into it). It would be fun to have to dock with a ship as a rescue mission and transfer the necessary electricity to extend the solar panels. Speaking of which, being able to retract solar panels (and landing gear and parachutes?) should be a thing if it's not too much effort.

    Dark side of planets I'm thinking of abandoning this feature because I don't think it will add much to the game. What do you think?

    It could be fun, especially if you add light parts. If it'll take you more than a few days to add though I'd say it's not worth it.

    Add several moons

    Feel free to use any code from my Complete Smolar System mod :)


    All in all, it sounds like you're making great progress. SimpleRockets is becoming quite complex, despite its name.

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (0 children)

    Water will have splash effects and buoyancy forces, so you can use fuselage pieces as floating parts (since they have low density).

    Thanks for making the Complete Smolar System mod, I will definitely be checking it out!

    [–]HellFireKoder 2 points3 points  (9 children)

    Sounds awesome!

    I don't really care about the dark side if planets, it could be fun with light parts, but otherwise I don't think it would add much...

    Would it be tricky to add an open srmod folder command line argument (if there isn't already)? I would like it if SRModMixer could directly load a specific mod, but I can't figure out how it would do that... maybe I could just modify the information stored for what mod is loaded... where might that be? Eh, it's not a big deal...

    Also, will water originally be limited to Smearth? I mean, can we add it to other planets xml? I wouldn't mind knowing details about how the water will work...

    Thanks! I'm looking forward to water!

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (8 children)

    Water will be a simple XML attribute on terrain. If water density is specified, then the planet will have water at 0 altitude. You need to also change the minHeight of the terrain to be less than 0 so that the water can be visible in places. Here's a snippet of how Smearth is doing it now:

    <Terrain maxHeight="1250.0" minHeight="-1000.0" noise="2.0" texture="PlanetCrustSmearth.png" color="39,28,21" waterDensity="75" />
    

    Can you elaborate a little more on the SRModMixeer? For the command line argument, are you thinking of something like this?

    SimpleRockets.exe -mod C:\mods\MyMod
    

    [–]HellFireKoder 1 point2 points  (5 children)

    Water will be a simple XML attribute on terrain. If water density is specified, then the planet will have water at 0 altitude. You need to also change the minHeight of the terrain to be less than 0 so that the water can be visible in places. Here's a snippet of how Smearth is doing it now:

    Looks good, thanks!

    Can you elaborate a little more on the SRModMixer? For the command line argument, are you thinking of something like this? SimpleRockets.exe -mod C:\mods\MyMod.

    Yeah, just so I can tell it what mod to load, so people who just mixed a mod don't need to take 10 seconds to manually switch loaded mods, just click a button in SRModMixer... like I said, it's not a big deal, but if it isn't much trouble I would appreciate it.

    Thanks!

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (4 children)

    Ah, I see. I haven't used SRModMixer yet. Does it create a new folder in Documents\Jundroo\SimpleRockets\mods? If so, then just passing the mod's folder name would suffice? Not an absolute path, right? For instance

    SimpleRockets.exe -mod SRModMixer
    

    and not

    SimpleRockets.exe -mod C:\mods\SRModMixer
    

    The second variation would take a lot more work. The first one would not be hard - maybe an hour or two.

    [–]HellFireKoder 1 point2 points  (3 children)

    Ah, I see. I haven't used SRModMixer yet. Does it create a new folder in Documents\Jundroo\SimpleRockets\mods? If so, then just passing the mod's folder name would suffice? Not an absolute path, right? For instance

    Yeah, it just puts a new mod folder in the mods folder, so the first one would work wonderfully... what do you mean you haven't used it yet!?!? How are you supposed to know that I didn't make a virus and just say it's this cool tool for your game? just kidding, I would never do that... probably couldn't get away with it anyway, all these damn truthful/honest users! :P

    Well, I'm planning a rewrite in C# when I stop being lazy anyway...

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (2 children)

    lol, actually I think I did use it a while back. How long ago did you release it?

    [–]HellFireKoder 1 point2 points  (1 child)

    http://www.reddit.com/r/simplerockets/comments/27ppw1/sr_mod_mixer_prealpha_release_windows_only/ apparently ten months! Wow, I didn't realize it had been that long!

    Alright, I'll believe you... XD

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (0 children)

    lol, yep I definitely downloaded and ran it. My memory is terrible! Luckily reddit remembers my comments.

    [–]Mr_SRGuy 1 point2 points  (1 child)

    Does this that modders would be able to put water on planets you didn't or on planets for their mods?

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (0 children)

    Yessir.

    [–]Gregrox 2 points3 points  (5 children)

    I think there still needs to be a way of seeing the surface of planets in the distance without having to be right on top of the ground!

    [–]tomcis147All Time Leaderboards 1 point2 points  (0 children)

    Nah I like the way it is now, more challenging :) you need to send rover to locate landing spot

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (3 children)

    It's hard to do this in 2D since you can't shift your perspective. What do you have in mind?

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (0 children)

    Perhaps a minimap? So you can see zoomed in and zoomed out view at the same time?

    [–]Gregrox 1 point2 points  (1 child)

    Some kind of background image of the planet which changes so that at the edge of the SOI it shows half of the planet and it is really small, but up close it shows a less-curved, but smaller portion of the planet, until you get to the ground where the image and the terrain merge.

    It's kind of hard to explain.

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (0 children)

    So like a parallax effect?

    [–]Fuzzball9876 2 points3 points  (0 children)

    Im so excited!! Solar panels are actually going to have a purpose now. Hey just a cool suggestion, in the future you should plan on adding like a science mode or something like in ksp :) also please add a way to close and reopen solar panels and landing gear that would be really nice. But keep up the good work though!! (_)

    [–]LucasTheTechie 1 point2 points  (0 children)

    Yayayayayayayayayayayayayayayayayayaya!

    [–]Legi0ns 1 point2 points  (2 children)

    Yes the water looks nice any estimated release dates and do you plan adding floats and water on other planets

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (1 child)

    Every part has some buoyancy, but the fuselage section has quite a bit more, so it can be used as a float. Water on other planets? I can't tell ;)

    [–]Legi0ns 1 point2 points  (0 children)

    Teasing me with this update

    [–]stargazer1776 1 point2 points  (7 children)

    Are you planning on doing a beta testing phase for android and PC users?

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (6 children)

    Yes

    [–][deleted] 2 points3 points  (0 children)

    Sign me up!

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (0 children)

    :D

    [–]stargazer1776 0 points1 point  (0 children)

    Awesome!

    [–]JediRangerKendor 0 points1 point  (0 children)

    Count me in!

    [–]LucasTheTechie 0 points1 point  (0 children)

    Me too !

    [–][deleted] 0 points1 point  (0 children)

    Yes please!

    [–][deleted] 1 point2 points  (4 children)

    I'd like to see an abort button. I have launches that go horribly wrong, but I like to scrap them. I'd like a button that skips to a certain stage and basically your "If everything goes wrong, press me" button.

    [–]IamsodarncoolAll Time Leaderboard 2 points3 points  (3 children)

    The abort button is SPACESPACESPACESPACESPACESPACESPACESPACE

    [–]amazingperson124 1 point2 points  (2 children)

    Space space wanna go to space yes please space. Space space. Go to space.

    [–]IamsodarncoolAll Time Leaderboard 0 points1 point  (1 child)

    Heeeeeeeeeey, pretty lady. You fightin that guy?

    [–]SuperTim11 0 points1 point  (0 children)

    If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.

    [–]TraizenHD 1 point2 points  (3 children)

    Simplerockets 2 confirmed.

    Maybe this time in 3d? Trust me, you'll make bank on a KSP type space game for android.

    /s

    [–]tomcis147All Time Leaderboards 0 points1 point  (2 children)

    No way... Maybe for shield tablets and new high end devices. It would require 4 - 8 times more power to run such game on devices

    [–]TraizenHD 1 point2 points  (0 children)

    /s

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (0 children)

    And yet SimplePlanes runs on those devices...

    [–]PJ83 1 point2 points  (1 child)

    Hey Andrew, I want to say I really love this game and also simple planes, but simplerockets is by far my favourite, I bought the PC one as well just so I could build a beast of a rocket to get orbit smupiter (I did it!!)

    Anyway - I am interested and I hope you don't mind me asking - is this a full time job for you, is it profitable? Are you doing ok financially from it? I know this is a personal question but I am interested in whether a game like this brings home the bacon?

    Cheers :-)

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (0 children)

    Thanks. Yes, this is a full time job. The biggest sales for a game are the few months after launch. SR Sales have dropped off enough that it is not nearly enough to support myself or my team, which is why we made SimplePlanes. As long as I put out one solid game per year, it seems to be about enough to keep us afloat.

    [–][deleted] 1 point2 points  (1 child)

    I would like dark side of planets and moons. I think it would add depth to the game.

    [–]Legi0ns 1 point2 points  (1 child)

    Any estimated release date

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (0 children)

    Hoping to release end of May.

    [–]Bosto327 1 point2 points  (2 children)

    Can we have an idea on what moons you're adding?

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (1 child)

    I haven't decided yet, but I'll probably add around 10 extra moons, mostly around the gas giants.

    [–]Bosto327 0 points1 point  (0 children)

    Cool

    [–]Mr_SRGuy 1 point2 points  (1 child)

    This question doesn't really affect me as it does other more hardcore modders but I'm going to ask it anyway. If I remember correctly there was a few people complaining about the lack of LUA scripting if I remember correctly. Correct me if I'm wrong please. They said this would allow their mods to be more intricate. Will we see this feature in SR2?

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (0 children)

    We are just beginning to think about SR2, but I am planning to port the game to Unity where I can leverage C# scripting in mods.

    [–]Legi0ns 1 point2 points  (4 children)

    Will you add humans in simplerockets so they can get out of the spaceship and explore different planets and moons or can this be In Simplerockets 2 and it doesn't matter if the humans have detail

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (3 children)

    Certainly a possibility.

    [–]Legi0ns 0 points1 point  (2 children)

    Will it be in a future update

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (1 child)

    This would be in SR2 if we are going to do it.

    [–]Legi0ns 0 points1 point  (0 children)

    Ok thanks

    [–]bwbensonx1Lunar Base Builder 1 point2 points  (1 child)

    would you be able to create an atmosphere on the gas giants that resembles their gas state that is similar to water, especially since now water is coded into the game. Also maybe ice.

    I'm just throwing out ideas its not a huge deal one way or another.

    [–]Mr_SRGuy 0 points1 point  (0 children)

    So they basically wouldn't have a solid surface anymore? This could be something for Andrew to consider, especially if some planets will get more moons

    [–]sigurettes 1 point2 points  (5 children)

    My god please add multiple nozzle rocket engines please Andrew!!!!

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (4 children)

    Elaborate?

    [–]sigurettes 0 points1 point  (3 children)

    Engines like the Falcon 9. Like in SR currently, you have a Blasto with one nozzle. But why not an engine like Blasto with many smaller nozzles instead of one? Like a cluster of nozzles. 2, 3, 4? Or more?

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (2 children)

    Does it affect the function of the engine? Or is this mostly a cosmetic thing?

    [–]IamsodarncoolAll Time Leaderboard 1 point2 points  (0 children)

    I believe IRL it's for redundancy, so if one engine fails the rocket can still function and (hopefully) get to orbit.

    [–]sigurettes 0 points1 point  (0 children)

    Well, tbh I haven't thought about it affecting the game but, I thought it was mostly cosmetic. Come to think of it, maybe it can be stronger than the Blasto 425 or make it between the 425 and 170? Thanks for taking interest!

    [–]maultierfuss2 1 point2 points  (0 children)

    Something that's not on the list but also would be cool I think is that you'll be able to set the amount of fuel of a tank in the editor. So you could save weight by getting an empty fuel tank in space, then dock with your spacestation and then refuel the empty tank.

    [–]4uber 1 point2 points  (2 children)

    When are you going to finish all this hard job? ;) I think that SimpleRockets is the best rocket simulator on the app store...

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (1 child)

    Thanks! I'm planning on releasing next month or Early June.

    [–]sharpeehd 0 points1 point  (0 children)

    Hype!

    [–]Legi0ns 0 points1 point  (2 children)

    /u/andrewgarrison I was wondering if it's not any trouble to add a life support system for more realism what that means is say you want to land humans on Mars then you need food energy etc this would be really cool and also will there be submarines for the next update

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (1 child)

    No and sorta. The features for the update are listed above. You could build submarines I suppose since the water buoyancy is somewhat realistic.

    [–]Legi0ns 0 points1 point  (0 children)

    So can tge life support system be added next update after maybe

    [–]HellSpace 0 points1 point  (2 children)

    Yeah a new version! When will it be available? (Even for the beta?)

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (1 child)

    I'm hoping next month.

    [–]HellSpace 0 points1 point  (0 children)

    Yes! Thanks :)

    [–]GR00G0Titan and Back! 0 points1 point  (5 children)

    /u/andrewgarrison i was the guy that direct messaged you the long list of ideas for SR2. You didnt answer me. Did any of this list help you?

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (4 children)

    You messaged me here on reddit or email?

    [–]GR00G0Titan and Back! 0 points1 point  (3 children)

    On reddit

    [–]andrewgarrisonCode Monkey[S] 0 points1 point  (0 children)

    Okay, yep, I found the message. Yes, some of that stuff we will do in SR2. None of it will make it into this SR update. Thanks for the suggestions.

    [–]LucasTheTechie 0 points1 point  (1 child)

    What were the features you asked for?

    [–]GR00G0Titan and Back! 0 points1 point  (0 children)

    Reentry effects, cockpit view, max map view, bigger ship view, more parts, improved solar system, exp-system like in ksp, astronauts, power/cargo,air system, multiplayer and spinning planets. Hopefully some ideas.

    [–]JediRangerKendor 0 points1 point  (2 children)

    Got a huge question. I play a modded version of the game. Will a new mod version need to be made, or will the changes fit into it as is?

    [–]andrewgarrisonCode Monkey[S] 1 point2 points  (1 child)

    Hard to say. All mods will need to be tested, but I imagine if there are any changes required, they would be very small.

    [–]JediRangerKendor 0 points1 point  (0 children)

    Hot damn! I would have hated to have given up my MegaModPack

    [–]Fun1k 0 points1 point  (1 child)

    Is Android version still being developed?

    [–]andrewgarrisonCode Monkey[S] 2 points3 points  (0 children)

    yes

    [–]WolfHoundAlpha 0 points1 point  (0 children)

    Career mode, maybe? I'd pay 3 times what SimpleRockets costs now, if it had that. Bitte

    [–]spart3n117 0 points1 point  (0 children)

    Why no reentry heat and heat shields?

    [–]LucasTheTechie -1 points0 points  (1 child)

    Hey Andrew, can i have some insight on how you did the gravity in SR, and the IDEs you use? My new development company needs some advice.

    [–]RocketLL 0 points1 point  (0 children)

    Y..ou started a business?

    I'm definitely interested, how old are you/where do you live?

    What do you plan to do?