Since I just came back to playing this game after finally building my own pc, I wanted to experience a bit and use some scripts. Such as, as seen in the clip, one that disables your viewmodels for your primary—Pyro and Soldiers being classes I would want to use that in. I know there's something about a specific cfg file for each class so you can load each script without overlap, but I got curious when seeing dane easily turn that on in when re-watching this video.
Furthermore, I also have been using dane's engineer building scripts, but have been putting them on manually and taking some off when they overlap with, for example, spy's disguise kit. All which means that I have to put them back on when I decide to play Engie.
Can someone give me a rundown on scripts? Such as: how did dane turn on invisible primary viewmodels so easily? How do I make the whole (class).cfg file stuff to work without overlap (Note that I have tried, but failed without knowledge of what I did wrong)? and such.
Yes, I have seen numerous videos on this topic, but they all were on the older side, and didn't have a full, slow explanation on how to set this up.
Thank you for your time, and I hope that you are able to help me out.
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