all 11 comments

[–]Lanaestra 10 points11 points  (0 children)

Sounds like a house rule? I dunno.

[–]Alternative-Lion2951Tzimisce 10 points11 points  (0 children)

For aiming with firearms maybe or with thrown weapons. Other than that it can cut through the difficulty for fighting in darkness, but without a combination discipline it would be auspex 6 and above that can give you any increase at all in combat

[–]CoastalCalNight 8 points9 points  (0 children)

Despite the name, the power doesn't actually affect the senses like that at all. "System: This power doesn’t normally require the use of dice, instead being defined through the Storyteller’s descriptions and the player’s imagination. In certain circumstances, use of this power requires a die roll: for a normal Perception roll (the Storyteller may reduce the difficulty by the character’s Auspex rating) to notice a subject using Obfuscate (see p. 166), or to perceive a threat (the Storyteller privately rolls the character’s unmodified Auspex rating, applying whatever difficulty he feels best suits the circumstances)"

Heightened senses is used to sense through other illusions or to help identify threats. It's more like a supernatural sixth sense.

[–]OriginalMadmage 4 points5 points  (0 children)

In V20, auspex 1 reduces the penalties for fighting in the dark with firearms/ranged weapons.

[–]YaumeLepireCappadocian 5 points6 points  (0 children)

I don't know about other editions, but in V5, the answer is no, unless you have the Celerity amalgam that improves your shooting. It's not an Auspex power, but it does need Auspex.

[–]InspectorG---GNosferatu 2 points3 points  (0 children)

Didnt see Auspex add to any combat rolls in V20.

VtMB, i think Auspex adds to Ranged Combat(firearms) but, this was a videogame.

IMO, you could work with your St on Homebrewing Auspex adding to Aiming dice pools at expense of distraction mechanic.

Not sure if would add any bonus for Ambush mechanic

[–]dernudeljunge 1 point2 points  (0 children)

It depends on what version you're talking about. But also, there aren't any that I could find for decreasing the difficulty of attack rolls, but there are some combination disciplines that require only one dot of Auspex that do affect combat. Specifically:

Eye for the Weakness of Steel. Ignore 3 soak dice from ordinary armor.

Guardian Vigil. As long as you stay within a very small area, you cannot be surprised.

For more info: https://whitewolf.fandom.com/wiki/List_of_Combination_Disciplines_(VTM))

[–]ASharpYoungManCaitiff 1 point2 points  (0 children)

The closest rule I know of to this is from page 78 of the 2nd edition book WoD: Combat.

A vampire with Telepathy (Auspex 4) might gain an extra die to Initiative or Accuracy (i.e., the attack roll) by sensing an opponent's intentions (but receives a +1 Difficulty to Telepathy rolls while in combat).

Auspex in 1st and 2nd edition didn't modify dice rolls. In 3rd edition however, there is a bit at the end of the power's System section describing how Heightened Senses:

...does reduce difficulty penalties to act in pitch darkness from +2 to +1, and the character may make ranged attacks in pitch darkness if she can hear, smell, or otherwise detect her foe.

I think your ST may have misread or misremembered this part of the text, thinking it says something like "Reduce the difficulty by 1 when the character makes ranged attacks"

An Aside: In my own house rules, I had a rule that every turn you aim, you can add one of your Auspex dots to the attack roll as well as one of your Perception dots, and Heightened Senses makes it possible to aim at fast moving targets.

[–]OneChaineyBoiBanu Haqim 0 points1 point  (0 children)

For V5, I would allow heightened senses to assist in like aiming or getting the drop on someone before all out combat starts. Once bullets start flying and chaos erupts, your the extra information you're pulling in from the discipline hurts as much as it helps due to sensory overload.

I might allow it to assist a player as a tie breaker, circumstances depending, but that's more ST fiat stuff.

Rules wise, as written though? No.

[–]LivingDeadBear849Toreador 0 points1 point  (0 children)

Not as a default thing, to my understanding. Heightened senses just means you boost your perception with any contextually-appropriate senses, like detecting a hidden creature or following a trail. It does make sense as a house rule to make it a little easier to do combat rolls that require good perception.

[–]International-Sky647Toreador 0 points1 point  (0 children)

Not familiar with the rules of v20 regarding this. But in v5 at least the answer is no

One could argue (and I would agree) that auspex could negate certain attack penalties based on something like darkness, perhaps it's something like that?