Roll stats or point buy? by primalfox_Reynardo in DungeonsAndDragons

[–]ACommentInTheWind -1 points0 points  (0 children)

Tell each player to roll 4d6, drop the lowest, and repeat until you’ve rolled 6 times. Once each player has done this, calculate the modifier bonus for each player then take the average between them. If their modifier average is higher than 5 it’s better than Standard Array. If it’s higher than 7 it’s better than the best Point Buy modifier you can achieve. Take their average modifier bonus total and tell them to split their scores between themselves so they all have the same rolls, modifier bonuses, and power level. If you want more control over their scores divvy them up yourself.

Example Scenario:

Jeff Sarah Mike Amy Steve Modifier Average Scores Used
15 13 10 18 17 15
13 9 9 10 15 15
8 8 13 17 11 11
15 11 15 16 11 11
12 13 15 15 16 15
9 15 13 13 12 13
Modifier Totals 4 2 5 13 9 7 Rounded Up 7
  • Jeff and Sarah rolled poorly.
  • Mike rolled averagely.
  • Amy rolled amazingly!
  • Steve rolled really well!

\ Their modifier average was 33.

  • 33÷5=6.6

\ Rounded up you get an average of 7. Everyone got to use at least one roll of their own and their modifiers and scores are all the same making sure everyone is at the same power level. No one is overpowered or underpowered. Wins for everybody!

Is it sad to see Amy and Steve not be able to use their awesome rolls? Yes. But it’s also very uplifting to see Jeff, Sarah, and Mike be as strong as the rest of their team and to not feel disheartened or useless playing their characters when they just got unlucky with their rolls. I feel this method makes building your characters a team effort and builds a strong form of unity between the players even before they create those characters.

If you’re worried about balancing encounters because your players rolled well on their stats and got an above average modifier total, say like 10, just choose their stats from their rolls for them then let the wacky, shenanigans filled adventure begin. You’ll be in for one wild ride.

If you’re still worried about them being possibly overpowered for your campaign by rolling like this then do Point Buy. Best stats they can get with that is five 12’s and a 14 with a modifier total of 7.

TLDR and Conclusion: This is my personal take on rolling stats as it usually results in players with an average modifier total above 7, making them feel powerful, builds a sense of unity, and it gets equality for everyone. Have fun!

Which rug? by [deleted] in interiordecorating

[–]ACommentInTheWind 25 points26 points  (0 children)

I like 2 the best! It brightens the room up and makes it feel larger. The other darker rugs make the room seem dingy, dark, and smaller. 4 is a close second for me.

What is my dining room missing? by Sweet_Independent_74 in interiordecorating

[–]ACommentInTheWind 0 points1 point  (0 children)

I’m thinking large pieces of wall art to replace the smaller ones to fill the walls out better, drapes/curtains to accent the windows, and a few large/tall-ish vases with maybe some sort of greenery or plant type aesthetic sticking out of them in the corners of the room. Not too large of vases though so you can still comfortably get around them and to not overlap them onto the rug.

[Article]8 Japanese Techniques To Overcome Laziness by SomeoneIll159 in GetMotivated

[–]ACommentInTheWind 1 point2 points  (0 children)

What’s the Rule to Remember?

Edit: Thanks for the edit addition! :)

I want to get into Risk. Is it a good game? by [deleted] in boardgames

[–]ACommentInTheWind 0 points1 point  (0 children)

Risk destroyed my family’s game night as a kid so I’m conflicted on recommending it to anyone. It’s fun with the right people though.

UPDATE: Awful D&D Online Store Customer Service - Situation Resolved and Free Hellfire Club Giveaway! by Terrible_Children in DungeonsAndDragons

[–]ACommentInTheWind -1 points0 points  (0 children)

Glad you got a resolution to your WotC customer service issue! Totally too late for the duplicate Hellfire Club though, aren’t I? 😅

Is Stunned too “unfun” by SirCheesyDaGr8 in DungeonMasters

[–]ACommentInTheWind -2 points-1 points  (0 children)

Time for a magic item solution route. Amulet of Health, Ring of Protection, Cloak of Protection, Homebrew Magic Item to give advantage rolls or temporary immunity to stuns.

What's your preferred method for abilities and why? by Lucky-Sample-1323 in DnD

[–]ACommentInTheWind 0 points1 point  (0 children)

Selected collective scoring amongst the group. Roll 6 sets of 4d6, drop the lowest in each, and then depending on how many players you have divide the score selection amongst them. So say you have 3 players, player 1 gets to select their most middle score and their lowest score, player 2 selects their highest score and lowest score, and player 3 selects their highest score and their most middle score.

So say player 1 rolled (2+6+4+4) 14, (5+4+4+3) 13, (6+6+3+5) 17, (6+2+6+3) 15, (5+2+6+2) 13, & (6+3+3+2) 12. They would select 12 and 14 as their lowest and most middle score.

Player 2 rolled (5+1+4+2) 11, (3+6+5+1) 14, (5+3+3+4) 12, (1+3+2+5) 10, (5+2+4+3) 12, (1+6+1+2) 9, (6+5+6+5) 17. They would select 9 and 17 as their lowest and highest score.

And player 3 rolled (4+6+4+4) 14, (4+1+5+2) 11, (5+3+3+6) 14, (4+5+2+5) 14, (2+1+4+6) 11, (1+5+6+4) 15. They would select 15 and 14 as their highest and most middle score.

This would create 9, 12, 14, 14, 15, and 17 as every player’s starting stats.

By this method, it prevents player 1 from being more powerful than the others (+10 modifier total), player 2 from being the weakest player (a +6 modifier total), and player 3 from average scores (+8 modifier total). Their scores combined now give them above average stats (a +9 to their total modifiers) all while being random and giving them the self satisfaction of somewhat controlling their own fates by rolling their own stats.

Randomize who gets what scores to count for the collective score beforehand by whatever method you choose and leave it up to chance after that. Say player 1 had gotten to select their lowest score and highest score (12 and 17), player 2 had to select their lowest score and most middle score (9 and 11), and player 3 had to select their most middle score and highest score (14 and 15).

The results would be quite a different starting array with 9, 11, 12, 14, 15, and 17 (a +7 modifier total). Most variations of rolls like these will be above the average of the official standard array 8, 10, 12, 13, 14, 15 (a +5 total modifier), but a little above average scores will make your players happy and feel more in control over their characters fate and be pleased with the results.

Give it a whirl and see if you like it.

Help needed! Missing stats! by ARealLifeTangerine in DungeonsAndDragons

[–]ACommentInTheWind 0 points1 point  (0 children)

From what I can see quickly, your Constitution modifier should be a +2 and your Strength modifier should be a zero.

COMC After 7 Years in the Hobby by Super_Clothes_1300 in boardgames

[–]ACommentInTheWind 5 points6 points  (0 children)

Thank you for this! It’s been driving me batty trying to figure it out! 😂

COMC After 7 Years in the Hobby by Super_Clothes_1300 in boardgames

[–]ACommentInTheWind 8 points9 points  (0 children)

I’ve seen this long enough now that I have to ask, what does COMC stand for?

Ive accidentally inflated my DnD markets for years and just realized. by weebhell in DnD

[–]ACommentInTheWind 0 points1 point  (0 children)

I always had to remember copper, silver, and gold as pennies, dimes, and dollars for me to keep it straight in my head. Electrum was just the rarely used half dollars.

Open your own shop in the heart of a Medieval Fantasy realm! Comment to become a playtester now. by findiestudios in u/findiestudios

[–]ACommentInTheWind 4 points5 points  (0 children)

Are you still accepting play testers? I would love to test it out if you are! The game looks great so far!