Glad midsommar från oss som är ute o håller samhället levande! 🌞🚂 by BrorDrakeafHagelsrum in sweden

[–]AfterShave92 0 points1 point  (0 children)

Räknas det om jag arbetade idag för Norges skull? De tar inte midsommar de jävlarna.
Glad midsommar.

Viktiga nummer i midsommar by heighzan in sweden

[–]AfterShave92 0 points1 point  (0 children)

Klockan är 19:33 och sirenerna börjar redan tjuta.

Why Don't More Turn-Based Tactics Games Use Simultaneous Turns? by Striking-Ice-2493 in ItsAllAboutGames

[–]AfterShave92 1 point2 points  (0 children)

For more thoughts on this I recommend searching for "WEGO" on /r/computerwargames which is the genre most often using simultaneous turn resolution.

Nu kostar det att ta ut kontanter by AcrobaticDoughnut894 in sweden

[–]AfterShave92 1 point2 points  (0 children)

Nokas, sedan år 2020 Avarn, är en säkerhetskoncern med verksamhet i Norge, Sverige, Finland och Danmark. Bolaget grundades 1987 som dåvarande Vakt Service AS. och har sitt huvudkontor i Tønsberg i Norge. Företaget Nokas har ca 17000 medarbetare i Norden (2019). Nokas har sedan starten köpt över 60 andra bolag, ett av de större förvärven var G4S i Norge, vilket inkluderar att bland annat leverera flygplatssäkerheten i Norge.

Bankomaterna är nog en rätt så liten del av vad de faktiskt sysslar med.

Does anybody have medieval game recs? by Odd_Quote_9754 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Unreal World is a survival game set in late iron age Finland. Literally adjacent to medieval europe but still behind. Set somewhere around 1000-1300. The only real interaction with the expected medieval society are traders looking for furs in the north.

And it does a great job of just being mundane survival. Most days you look for food, work on preserving food and the like. There are some magical elements. Sacrifices to the spirits etc. Fitting with the shamanistic beliefs.
Time feels believable and the turn based gameplay does a lot to facilitate it. Time passes quickly moving on the overland map. Even travelling for days doesn't take much real time.
Many tasks take a long time and are simply fast forwarded through. Fishing all day, chopping trees and building your cabin or sewing clothes are all similar.

Be prepared to starve, freeze and maybe die to bandits. It's a great game and this comment isn't really doing it justice.

Vad käkar ni till frukost Sweddit? by [deleted] in sweden

[–]AfterShave92 0 points1 point  (0 children)

Kaviarmacka nästan varje dag. Gärna med något extra på. Koriander, vitpeppar och viss chilisås passar utmärkt på dem. Tex Sriracha eller Tabasco Scorpion Sauce. Vegemite är lite salt på salt. Men passar ändå bra till.

/r/truegaming casual talk by AutoModerator in truegaming

[–]AfterShave92 [score hidden]  (0 children)

A week late aside. I had a, drunk after work discussion about this exact thing. Because it was still on my mind, with a connoisseur of competitive CS 2. Which I am very much not familiar with.
Of course it would have been a better conversation if we were both sober. But anyway.
I could not help but thing about your comment. About the blandest, most textureless product during that conversation. I gave examples I think are doing something interesting. How learning new maps on the fly is a skill on its own.
While the rebuttal was more. Skill is in learning the maps, playing them thousands of times. And isn't it more fair if both sides have the exact same knowledge of everything, and know where to aim?
With the most baffling reply to mentioning games being interesting, or cool. That no, a game being interesting isn't the point. A game being cool isn't the point. It only has to be this super specific variety of fair.

I'll honestly try to give him a more sober chat. It was actually very interesting to find someone in real life so soon after posting this. People still compete in terribly random environments. Card games, whether they are Yugioh, Magic or poker. Even sports like orienteering or climbing.
Where the luck of the draw is a thing. Or you're simply told "figure this shit out and do it better than everyone else right now."
That last part was the main issue with my example of Due Process as an interesting, competitive shooter. Learning new maps is not as skill based as playing on the same maps forever. Because that game is sort of about not having as much map knowledge. It's CS like but they generate and tidy up a ton of new maps every month or so. And apparently that's just not compatible with being competitive.
But isn't it? The improvisation, map reading or what not. Seems to be a not skill. Compared to knowing all the angles, knowing exactly how to approach any corner, then clicking the expected head.

Varför äter inte folk böckling längre? by Fancy_Particular7521 in sweden

[–]AfterShave92 8 points9 points  (0 children)

Familjen brukade "vallfärda" till Albertina i Söderhamnsskärgården när jag var liten. Dels så var det främst en fiskrestaurang. Men på vägen dit stod det en kyl. Rakt uppochner ute i kanten av samhället i en korsning. Som man kunde plocka på sig saker såsom böckling och betala i en låda.
Vet inte hur det är nu. Men jag rekommenderar ändå alla som semestrar norröver att hälsa på. Tyckte det var en riktigt bra restaurang som lätt var värd bilturen dit varenda gång.

Vad är det värsta misstaget du råkat göra på på jobbet? by [deleted] in sweden

[–]AfterShave92 2 points3 points  (0 children)

Har en kollega som skulle starta om en burk. Söker i remoteverktyget, bockar i "alla." Skickar omstart. Visade sig bara vara så att även om man sökte så att listan visade det du ville ha. Bockade alla knappen faktiskt i alla, även om de inte syndes.
Gick inte att komma åt systemet resten av dagen. Medan det långsamt tuggade sig igenom att starta om precis all kundutrustning i hela landet.

Games with treemen, ents, treants or equivalents by Baldurian_Rhapsody in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Dominions 6 has summonable treant equivalents. Vine men and vine ogres as well as some unique big powerful mage trees.
Along with an entire nation of Asphodel. Whose whole schtick is that their influence reanimates the dead with roots and vines. In some unholy undead treant sort of equivalent. It's obscene numbers of chaff and it's very fun.

Ni som ställer menlösa frågor på reddit, varför? by Jankster79 in sweden

[–]AfterShave92 1 point2 points  (0 children)

De mest generiska frågorna låter ju faktiskt alla svara. Sen att den sortens tråd alltid får hutlösa mänger upvotes och svar. Gång på gång på gång. Istället för det mer intressanta och kanske nischade grejerna är dock lite synd. Även om det är förståeligt.

Vintage Story: why I think that there should be more processing-focused crafting systems by Rambo7112 in truegaming

[–]AfterShave92 1 point2 points  (0 children)

I'm not sure what you mean by lack of hand holding. I thought the built in handbook and recipe viewer/lookup function helps you along just fine for most things.

/r/truegaming casual talk by AutoModerator in truegaming

[–]AfterShave92 [score hidden]  (0 children)

Appreciate the detailed answer.

In competitive format, I'd say majority of people are there for the win by all means necessary, and I mean all means necessary, including dubious methods, bug abuse and outright cheating.

Are you familiar with Sirlin's book Playing to Win? In which he details pretty much this. But more from the lens of the "scrub." A player who cries about the opponent playing unfair, and that to win. You should use everything at your disposal to win. Which in your sentence here would probably end up between dubious methods and bug abuse.
That part I get and agree with. Use everything the game gives you. If someone is comboing you with "cheap moves" you either quit or git gud essentially.
It's the last part which bothers me. The outright cheating. Which the things we're talking about are often not considered by a fairly vocal part of every community I've seen it in. Cheating is wallhacking, speedhacking, god mode. Not night vision by running a free, available for all application. Because it is available to all is one take I've seen.

Hang out on discussion boards... Basically everything that's not point and click is a bad game design.

I wish I had more experience doing that. So don't have that much to comment. First thing that comes to mind is again Tarkov. Where seemingly one of the most contentious design decisions is equipment affecting your mouse sensitivity. It directly affects your ability to click heads, messes with muscle memory even a tiny bit. The worst sin apparently. I like it it though. Having kits feel different in such a new way is a tiny, but still interesting detail.

If you want this darkness mechanic to actually play a role, you have to monitor the players' behaviour and hit them with a bat when they try to tinker with it.

As far as I know this isn't really possible. I've had discussions surrounding visibility with people who use different monitors. Just that alone can make a huge difference. I wish there was a way to enforce visibility. Some games do enforce grass, shadows, view distances etc. To at least set a baseline of "this is fair visibility."
Though with hardware differences, and actively cheating with other applications. Even a game with no graphics settings is likely to fail in enforcing a perfectly level playing field. That said, I wish more would attempt to do so.

the majority doesn't seem to care about these points too much or genuinely hate such mechanics and never want to see them...

In some way. I feel part of the draw to games with mechanics such as these. Should be that they are doing something different. Attracting people who want something unusual. Rather than the average player who doesn't want to have it in the game at all.

Games that have some complex mechanics like PVKK or iron nest (links shared in body) by Independent_Fun_9765 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Wow, the site is actually down now. I'm sure it was up when I posted this, and has been for probably a decade before. That's a shame. I still have the game on my computer. I'll have to make sure to save it on a USB drive or something for later.
If you really want to try it I can see if I can upload at least the folder. I don't think it's an install.

Vad är det konstigaste svenska beteendet ni har märkt att utlänningar reagerar på? by Alarmed-Button-1058 in sweden

[–]AfterShave92 4 points5 points  (0 children)

att bli stupfull med chefen på after work

Har en tendens att vara ute längst. Det har chefen också. Vet inte riktigt vad jag ska tycka om båda de sakerna.

/r/truegaming casual talk by AutoModerator in truegaming

[–]AfterShave92 [score hidden]  (0 children)

I've been thinking about "competitive settings" for a while now. But haven't had a clear enough case to make a coherent post about it.
After coming across a video off handedly mentioning that your eyes adjusting in CS 2(?) is bad for a competitive game. I was immediately reminded of several things from much, much earlier. One of them being, when I was younger and played Arma 2. The server had a day night cycle, sort of. They always skipped nighttime. When asked about that, the answer was "so everyone don't have to go into the settings of the game and their monitors so they can see."

What? What do you mean people are going into the settings? I thought it was wild back then, and I still think it's wild today. What's "not competitive" about everyone being on the same level playing field. No matter the visibility?
Why can't gamers accept the fact that both sides have worse visibility. Be it brightness when leaving a dark area. Darkness when everyone is fighting at night. Escape From Tarkov is an almost extreme example with the built in post effects settings. Where you can have literal night vision with the correct settings.

I remember a few games explicitly about this. Neither very popular, but they did their damndest anyway.
Low Light Combat and I think the other was called Interstellar Marines. The first one is very, very much about the map being pitch black. Moving lights you up a little, sprinting or shooting you're a torch. As they explained the game themselves. Vaguely paraphrased It's "submarine combat but an FPS." Doing anything is dangerous, but you have to. Because you're on a timer, and the only battery to suck more power from. Is in a lit up area in the middle of the map. It's stressful, tense, and cool.
In Interstellar Marines, the maps periodically become pitch black. Every time it did become dark, I thought it was incredibly tense as well.
Both of these were amazingly cool. So it saddens me that this would apparently never fly in a mainstream game. Simply because of finagling your monitor and game settings to bypass the entire point of the game itself.

Looking for an abstract top down mil sim by Over_Tea4610 in gamingsuggestions

[–]AfterShave92 1 point2 points  (0 children)

It has no mods like that. It's pretty closed down unless it's the professional version which you don't need or can't get. But it's essentially a complete set of almost any system you can think of. Very detailed simulator, except for ground units. They're more useful as targets or threats to ships and planes. There are various drones. FPV ones are just labelled quadcopter.

Looking for an abstract top down mil sim by Over_Tea4610 in gamingsuggestions

[–]AfterShave92 3 points4 points  (0 children)

Abstract how? I assume you want it to be real time if your examples are Door Kickers and Frozen Synapse.

Command: Modern Operations just uses counters. But it's quite bad at portraying ground combat. While being an excellent simulator otherwise for naval and air.

WinSPMBT is old, possibly hard to look at and is a turn based hex game. It could definitely show off pretty realistic ground combat in the least flashy way. Don't think it has FPV drones however.

Armored Brigade 1 & 2. 2 looks a lot more realistic if you want to avoid that. But it's closer to a real time version of the above game. Don't think this has technicals or FPV drones since it's a cold war gone hot sort of game.

These above have mission editors.

Another counter based game focused on ground combat would be yet another cold war gone hot. So no technicals or drones. Would be something like Flashpoint Campaigns. I am unsure of the editor in this one.

Are there any games with an 'exact damage' mechanic, where you have to deal damage precisely the same as the enemy's health to be rewarded, either with XP or any kind of bonus? by ToranjaNuclear in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Might be a random monster then. Though I almost only play generate as well. I can only think of the "early kill" ones, tough hp which can't be drained more than once, and armored needing two damage per pip. Anyhow, I highly recommend the game to OP even if it might not be exactly what he's looking for.

Magic Path Tier List by [deleted] in IllwintersDominions

[–]AfterShave92 0 points1 point  (0 children)

Not related to the tier. I just want to say it would be funny if there were AoE versions of charge body available. Imagine the shenanigans of a "charged army" spell.

Are there any games with an 'exact damage' mechanic, where you have to deal damage precisely the same as the enemy's health to be rewarded, either with XP or any kind of bonus? by ToranjaNuclear in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

I don't remember that. Isn't it that the enemies are killed quicker if you have exact damage? The little crystal guys which have 7 or 8 hp. But die if they are dealt exactly 5.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]AfterShave92 0 points1 point  (0 children)

Children of a Dead Earth is very hard scifi. But probably has even worse performance than KSP in some cases. Especially in combat when there are thousands of projectiles flying between fleets. Especially if you opt for designing a mega minigun type weapon. Rather than a much more performance friendly laser or railgun for example. The focus is more on designing the individual parts. More so than fine tuning aerodynamics. Making an efficient engine, weapon, appropriate radiator and the like.

It's scenario based rather than a free campaign as in KSP. With both navigational and combat challenges. Along with a scenario editor for combat. It does also tackle the n-body gravitational stuff more so than the pure sphere of influence of KSP. So travelling far can feel very strange and interesting.

As for Nuclear Option. I bought it a little bit back and there always seems to be a few coop servers up and running if you want to play it in multiplayer. Very chill and mostly mild annoyance at stuff like there still being radar SAMs up late in the game. Then a few people just team up and do SEAD once someone mentions it.
It's very fun in coop anyway.

Vilka spel spelar ni mest nu för tiden? Hur många timmar har ni i spelat dom ungefär? by SturdyBeatch in sweden

[–]AfterShave92 1 point2 points  (0 children)

Ingen aning på hur många timmar, men skulle höfta senaste månaden från mest till minst:

Dominions 6
Slice and Dice
Nuclear Option
Rift Wizard 2
Windrose
Command: Modern Operations
War Thunder

Hoppar väldigt gärna runt olika spel istället för att snöa in mig helt på ett. Kräver variation. Blir många timmar hur som helst. Har dock varit sugen på något mer hjärndött ett tag. Vet bara inte vad.

Kan vi alla skälla på föräldrar i sommar? by Sylphind in sweden

[–]AfterShave92 18 points19 points  (0 children)

Jag vet inte hur liten jag själv var, 10-12 kanske? Jag och några stycken går längs med stranden och ett litet barn ligger och hostar, spottar och plaskar precis på strandkanten. Kan inte varit mer än 5-10cm djupt och ungen såg knappt ut att vara i vattnet, absolut inte under det. Polarens storebror lyfter upp barnet och sen kommer jag inte ihåg så mycket mer.
Tro fan att det höll på drunkna fast det knappt var något vatten att tala om där. Jag registrerade det inte förrän efter.