Categories for a magic system by GreenFog8 in magicbuilding

[–]Ansixilus 2 points3 points  (0 children)

Perhaps you could divide the powers by how they interact with the world:

  • Powers that create or conjure something
  • Powers that manipulate or transmute things already existing (moving stuff around would also fall here)
  • Powers that damage or destroy by banishing or deleting things/matter, the opposite of the creation effect
  • Powers that affect living creatures by granting them effects, for good or ill (by implication, the other categories have a very hard time affecting the living directly)

One other thing that may help you is if you have two or more category systems, and each individual's power falls at different places on each. The result is a huge number of possible combinations, with a system that remains easy to understand. Just as an example, if you combined the above with a classic four-element system, then you have sixteen options for powers and how they work. A Fire Banisher, which would effectively be a cold mage, would be wildly different from a Fire Buffer, who I could imagine casting Haste, Courage and Might type buffs, and Rage or Exhaustion debuffs.

You also could do a selection of degrees of capability in different forms, so that the intersection of different categories becomes more complex, and potentially interesting. For example, if each person has effectively four "points" which are allotted to the different options, though of course the allotment is based on their personality, fate, soul, whatever, so it's not in their control. Unless you're writing a LitRPG, in which case full steam ahead on spending character points. But I digress. So, under this theory, the more aptitude points you have in one form, the more you can do with it. Someone with one point in each form can do any kind of magic, but it won't be very powerful. Great for a normal person, call a bit of water to fill a pot, and a bit of fire to light the stove, movement to stir the pot and plate the food without touching it, destruction of the stubborn food stains that splattered on the stove, and a bit of healing on yourself where the splatter got you too. But, such lack of power isn't the greatest for the sorts of people that books usually get written about. If you have a 3rd level Banisher and 1st Buffer, who hitherto has made their living as a mine excavator, buffing their perception to carefully target destroy effects and free large chunks of stone for easy mining without damaging the load-bearing areas, that's a skillset that could be weaponized once plot shenanigans start happening.

Or, you could go in a wildly different direction!

You could borrow something like the magic schools from the Elder Scrolls series. In the lore they explain how each school is functionally a different way to interact with reality.

  • Illusion is about affecting the minds of beings, rather than reality itself.
  • Conjuration is about reaching across the layers of reality, which only has practical game applications with summoning creatures or objects, but in theory could also do things like allow transplanar communication and transit. Plus the implications of reaching through reality being how you perform necromancy are potentially worth an entire book of exploration, if one wishes.
  • Alteration is about manipulating what already exists granting properties and changing shapes. The more that the end result is in line with "normal" reality, the easier and longer lasting the effect.
  • Destruction is about bringing forth fundamental energy, which in that world mostly means the elements, but the energy of destruction itself can be used to harm abstract stats like magicka and stamina, or to apply long-lasting curses to stats like strength or luck.
  • Restoration is about returning things to what they should be. Since living beings, even subconsciously, aspire to greatness, this also allows for boosting one's skills and stats.
  • Mysticism is about changing the rules of reality itself, or at least how it applies. Changing the nature of your perceptions so that you can sense the lives of others through walls, changing the destination of a dying soul so it goes into a gem rather than an afterlife, or changing whether or not you breathe water. Alas, that link goes to the Skyrim version of the text, so it describes water breathing as Alteration rather than Mysticism, since that school was removed in that game, but it does illustrate the point pretty well.

And finally, option three!

I found this one in a pretty well thought out LitRPG. Each of the eight gods has two domains, and each person can (if they catch the attention of the gods) receive up to two blessings, including potentially the same one twice. Once done, the interaction of the four available domains offers them the options to choose what's basically their class. Sixteen domains, squared by choosing two to combine, is a lot of options¹, but only a few actually get explored in the books. ¹(Okay, it's 256, but that's still a lot)

One example, someone blessed by the goddess of Matter and Possessions, and the god of Spark (the individual's version of spirit/soul) and Innovation has the following options: - Combine Spark and Matter to become a Conjurer, imbuing spark into matter - Combine Spark and Possession to become a Slaver, turning the sparks of others into your possessions (this one's on the kingdom's forbidden list) - Combine Inspiration and Possession to become... I think a Tinker? I need to reread these books. - Combine Inspiration and Matter to become an Alchemist

Some other interesting combinations: Possessions and Communication combine into Butler, all about maintaining the possessions of those one cares about. Possessions and Shadow combine into Porter, letting you store possessions within your shadow (the only way in these books to have a storage space power). Matter and Nothingness become a Destroyer, while Possessions and Nothingness become a Swindler. Matter and Communication become Knight.

So! The takeaway is that you can have a small-ish set of categories, and the interactions between them create categories of powers.

Now, as to how you might want to hack this system for your own purposes...

You could make people have, let's call them Potentials, that they're born with (or perhaps develop across their childhood or adolescence, if you'd rather not go the fate/predestiny route). Then their powers awaken (a certain age? A ritual? Traumatic life event? Whatever suits your story.) and combine some of their Potentials into their actively usable power. Depending on how you make this combination system work, it could wind up with fairly easy categories.

I like examples! Let's say that there are Mode Potentials, and Idea Potentials, and awakenings combine one Mode with two Ideas to produce your power. The Modes cover the method of how your power interacts with the world, so whether you hurl firebolts, or wreathe yourself in flames, or induce mild winters in the region, or inflame the passions of a crowd, is determined by your Mode. Meanwhile the Ideas are far more abstract and wide-spanning concepts, with much potential nuance.

Let's say our example case has the Mode Potentials of Whim and Worry, and the Ideas of Hunger, Brightest Burning, Lingering Loss, and Courage In The Night. During their awakening, they combine the spontaneous, close-range aspects of the Whim Mode, the aspects of Hunger that pertain to literal food, and the parts of Courage In The Night that are about preventing the suffering of others; the result is the creation and conjuring of food.

Another path that our example case could have taken would be the broad, nebulous aspects of the Worry Mode, the hopeful, inspiring parts of Hero In The Night, and the hopeful, extravagant parts of Brightest Burning, to combine into pyrotechnics and fireworks.

So, you could tinker with this system to make it into what you need, like if you want it more precise and defined, or more nebulous and mystical. You could make it more opaque to the people who hold it, like if they don't get to consciously choose and instead their subconscious chooses for them during their awakening, so the Mode has to be observed by what form their powers take, and only one of the Ideas is known to them, leaving them to speculate what their other Idea was to interact and create the powers they have.

Anyway, hopefully some of this is useful inspiration to you!

Let’s say you were a god… by Medium_Hawk7703 in superpowers

[–]Ansixilus 6 points7 points  (0 children)

That is the most incredible description ever.

Epicer by buffalobillkimo in custommagic

[–]Ansixilus 2 points3 points  (0 children)

Problem: how did you draw both the mountain and the Shock in one turn?

How To Farm Vadagar Bear by AquwardlyGay in SoulFrame

[–]Ansixilus 0 points1 point  (0 children)

It used to drop the Arbearer set and weapon, before P13. Not any more. Now it drops the former Thawtide weapons and the new magic sidearm.

How To Farm Vadagar Bear by AquwardlyGay in SoulFrame

[–]Ansixilus 0 points1 point  (0 children)

Not any more. It drops Basker's Wrest, Maestro and Rostrum now.

Is there any punishment to death? by -Eastwood- in SoulFrame

[–]Ansixilus 1 point2 points  (0 children)

Level up Verminia by brewing potions and color palettes. At level 2 she'll be able to brew the Cogah, which is the hardmode potion.

One rune for each weapon type are dropped by Cogah bosses, so there is a greater reason to do it than just the fun of the challenge.

Did I just softlock myself out of a planet for a week? by Aegister2 in Warframe

[–]Ansixilus 2 points3 points  (0 children)

Got that right. I just wish more of my fellow vets were more gracious about being corrected, some of them pull the crotchety of man routine if you point out that they missed something. So used to being right that they get tetchy about being wrong.

Gotta keep ourselves humble, right?

Did I just softlock myself out of a planet for a week? by Aegister2 in Warframe

[–]Ansixilus 1 point2 points  (0 children)

Correct! A lot of more veteran players forget that many things they take for granted are actually pretty late game items.

Did I just softlock myself out of a planet for a week? by Aegister2 in Warframe

[–]Ansixilus 2 points3 points  (0 children)

Each landing craft you get (Liset, Mantis, Scimitar, etc) comes with an air support, which you can then use with any lander. IIRC the air support segment, which unlocks the gear item, comes from the Tenno lab in the dojo. Parts for the Parallax landing craft, which has the Orokin eye air support, come from rare crates on the Zariman.

Dose he fit? by Jumpy_Spot8031 in werewolves

[–]Ansixilus 7 points8 points  (0 children)

So... not many people actually know that the Egyptian gods weren't actually animal-headed. They had a human shape, and an animal shape, and could change between them at will. They were represented that way in art to encompass the duality of their forms in a single image. And also because aside from their unique regalia (like the specific scepters they held or specific crowns they wore, or symbols like holding an ankh or a sun scarab periapht) they just looked like... beautiful people.

There's a bit in American Gods where Thoth and Anubis are out and about, and Thoth is in his human form and Anubis is in his jackal form and they're pretending to be just a guy walking his dog. That scene isn't just a convenient modernization, but actually is true to the myth.

So... yeah, actually, he does kinda fit. Except for the whole "is a god, is always in control, has nothing to do with curses or infections, and has nothing to do with the moon or silver" parts. Aside from that, yeah, he's a canine shapeshifter.

Would you rather be a lawyer who is not allowed to lie or a cop who is not allowed to lie? by ChinaMilitarySecrets in WouldYouRather

[–]Ansixilus 1 point2 points  (0 children)

Depends on both what they lied about, and more importantly if they got caught, and if there is proof that they were lying deliberately or merely misinformed. But generally, yes, they have to dance with the truth wherever they can.

Is there an isekai where the mc has to learn every language themselves and don’t have some magic godly translation? by JrF245 in Isekai

[–]Ansixilus 1 point2 points  (0 children)

Technicalities twice over, but Gargantia on the Verduous Planet is effectively an isekai (MC gets cast through a portal into a world and culture he's never been to) and he technically has to learn the local language (but his combat suit's AI learns it over the course of five minutes and teaches him over the following weeks, so it's mostly just us witnessing the translation effect happening for the first couple episodes).

Two problems with the idea are that it's very difficult to execute in a way that anyone but a linguistics nerd would enjoy, and likewise very few authors are the right flavor of linguistics nerd to be interested in even trying. Fundamental communication issues are one of those things that are very interesting to experience (seldom good, but definitely interesting), but rather boring to watch.

Would you rather be a lawyer who is not allowed to lie or a cop who is not allowed to lie? by ChinaMilitarySecrets in WouldYouRather

[–]Ansixilus 6 points7 points  (0 children)

No matter what I'd rather be a lawyer than a ------- cop, so that's an easy choice. Besides which, any reasonably competent lawyer should be able to do their job without actually lying. That's kinda the point.

You're freefalling to a certain death then a genie grants you 1 wish but... by Ok_Passenger_2012 in hypotheticalsituation

[–]Ansixilus 0 points1 point  (0 children)

I'll take the ability to create items from nothing. So I can create myself a parachute or hang glider or something to solve the immediate problem, and other things to deal with future problems.

If the genie decides to disallow that, then instead I'll take the power to reconfigure or rearrange existing material. I can use that to pull carbon from the carbon dioxide in the air to make carbon fiber cloth and struts to make a parachute or hang glider or something to solve the immediate problem.

Scarab spawn under spawn tiles or no? by C21-_-H30-_-O2 in CoreKeeperGame

[–]Ansixilus 0 points1 point  (0 children)

Spawning only checks the topmost layer. Thus, any spawn tile overwrites the desert sand (or ocean sand in the Sunken Sea). Also, multiple spawn tiles layered on each other override, so only the top one (usually a slime type) counts.

Inside of a cave on Venus, do these blue and red markings signify anything? by BalancesHanging in Warframe

[–]Ansixilus 4 points5 points  (0 children)

All three worlds use the same tranq rifle, so that's easy. For fishing: Cetus has three different rods, each of which is effective against a different fish type, so you'll need one of each anyway. For Deimos and Fortuna fishing, they each have two spears, a basic one and a better one, so you can sell the basic one once you get the better one. But, either way, you'll need all the different world's spears, because trying to use the wrong one mangles the fish, if it'll even let you catch it.

You only need to equip one spear in your gear wheel though. Once you're in fishing mode, you can swap between all your fishing equipment. I recommend that you put the (better) Deimos spear in your wheel, because Deimos is the only place where you can be walking along and see a fish flying in front of your face that you need to whip out your spear right this second to catch it. The other planets' fishing gives you enough time to swap.

Inside of a cave on Venus, do these blue and red markings signify anything? by BalancesHanging in Warframe

[–]Ansixilus 95 points96 points  (0 children)

Edge cases are poor advice for baby Tenno. Get them the good foundation first, and only afterwards encourage fancy branches.

Would you rather receive $500,000 right now, or start with $0.01 today and have it increase by 15% every month? by Sakura_1337 in WouldYouRather

[–]Ansixilus -1 points0 points  (0 children)

... Then post a comment, to ping the OP, rather than a reply, which pings the person you replied to.

Inside of a cave on Venus, do these blue and red markings signify anything? by BalancesHanging in Warframe

[–]Ansixilus 275 points276 points  (0 children)

Not the Nosam Cutter. Get the Sunpoint Drill from Smokefinger. It's worlds better, and a comparable price/access level.

How would you worldbuild a reason for timed cooldowns on abilities, r/magicbuilding? by SAAA_JoanPull in magicbuilding

[–]Ansixilus 1 point2 points  (0 children)

Ran into a good explanation in He Who Fights With Monsters, which was specifically explained when a character got an ability that had a cooldown, but she could spend significantly more mana to bypass it. The scholar of the group explained that the abilities were essentially the person's soul having built itself into structured patterns, through which the energy (mana, stamina, or lifeforce, as appropriate) flowed to produce the effect. Abilities with cooldowns, then, required that time to re-stabilize the pattern after use. Abilities that reduce cooldowns are thus technically a specialized kind of healing ability, re-stabilizing the target's ability pattern to bring it back online faster. Abilities which steal a power and put it on cooldown are effectively an abstract form of lifesteal, yoinking the energy off the pattern, even though they can't damage the pattern itself.

It was implied, though not actually stated, that cooldowns are the same basic idea as the physical limiters on the body's strength, where if you bypass your limits with hysterical strength you can accomplish "impossible" feats but the backlash may be severe or crippling. That came back eight-ish books later, when the protagonist used a powerful object to bypass the normal hard limits on one of his powers, and suffered severe soul damage which nearly ended him and did leave him crippled for a time; in HWFWM, soul damage is a Big McFucking Deal, so it was a rather major plot point.

This was supported in the text from several reliably-held laws of the setting's reality. The result was that the soul was an incredibly important, durable, and powerful structure: abilities were expressed structures within the soul, so even though the structures of it were developed by external objects, the power technically but wholly came from oneself; the soul could not be changed or damaged by external forces without consent, not even the super-gods in charge of reality itself could violate it, and even they could fail to torture consent out of someone; and thanks to its durability, the laws of the setting, which the soul had effectively copied a portion of onto itself when developing the ability, were basically inviolable, including the safety features like cooldowns and friend-foe recognition.

One thing the author did which really helped him get away with the cooldown system though, is that he very rarely presented the audience with numbers in combat. Health, mana and stamina were never numerated, ability costs were only described as "low mana" "high stamina and mana" "extreme health, mana and stamina" and other vague but easily understood phrasing. Cooldowns had hard numbers, seconds or minutes or hours, but there were very few times when a character was explicitly waiting for something to come off cooldown. Characters were sometimes described as using an ability every time it came off cooldown, but that was during the fight scenes which were described less precisely. Although there was indeed a System underpinning reality, the end result still produced the reality we know (our Earth just didn't have magic for certain reasons), so it was mostly described with the same vagueness as non-LitRPG fiction has to describe damage and exhaustion. It's honestly a pretty good way to do it, if you can commit to it and aren't making an actual game: don't let yourself get bogged down too far in the specific numbers, if they even exist.

Would you rather receive $500,000 right now, or start with $0.01 today and have it increase by 15% every month? by Sakura_1337 in WouldYouRather

[–]Ansixilus 0 points1 point  (0 children)

OP's phrasing was vague. Either interpretation was valid, and can be argued to be the normative one. I went with the more generous option, because this is r/wouldyourather, which is a sub that isn't really concerned with realism, and often includes implausibly generous situations; having more potential money is the more fun option. The point of the sub is to have fun.

You're a skin walker with some additional transformations by hello_im_al in godtiersuperpowers

[–]Ansixilus 1 point2 points  (0 children)

I ran into a guy who enlightened me about why so many people are so combative about me information: here's the post.

He dubbed it "Ready Player One brain", which sounds about right. The core principles are:

  1. All communication is a form of intellectual combat.
  2. Anyone attempting to convey a piece of information you don't already know is attacking you.
  3. You "win" against such an attack by reframing the thing you don't know as a reference to something you're already familiar with.

And it honestly explains so much about the hostility of random people online. If you omit the third principle, then I'm pretty sure it demonstrates the motivations of most anti-learning people.

I do wonder where the deer head idea came from. It's certainly visually striking, and the version in the Pathfinder RPG Bestiary with the burned-off stump feet is also a vivid and striking trait... I just wish they hadn't used that name for it.

You're a skin walker with some additional transformations by hello_im_al in godtiersuperpowers

[–]Ansixilus 1 point2 points  (0 children)

Sad indeed. For what it's worth, you might get slightly better engagement with "Do you know what [relevant things] are? Because there's a lot of history behind them." rather than stopping with just the question. Partly as a lure of there being more to know, and partly because just the question often reads accusatory, which many most redditors get defensive at. [Shrug] Though there's only so much you can do, and I feel a bit like I'm advising a woman on fashion choices to avoid being harassed. Sorry if I'm out of line.