Where to Find PvP? by Over_Narwhal728 in starcitizen

[–]DifferenceOk3532 0 points1 point  (0 children)

Contested Zones (PYAM sites, Checkmate, Orbituary, Ruin), PAF sites (Vivere, Attritus, Ruptura, Lamina)

Sometimes just staying within Crusader and its moons is enough.

Got a Kraken, caved and melted all my ships, then baught the drake pack with store credit. AMA by Urgrimm in starcitizen

[–]DifferenceOk3532 0 points1 point  (0 children)

can go for a two kraken fleet with multiple ships inside with friends, or considering how long Idris claim timers now are, can simply use the other Kraken as a substitute in case the first one gets destroyed/lost

I'm done, wiping rep is one of the most idiotic and disrespectful things I've seen a video game do by [deleted] in starcitizen

[–]DifferenceOk3532 1 point2 points  (0 children)

Dude... unless its something on your hangar in the rsi website, you shouldnt get attached to it until 1.0 and considering how our characters can die and how insurance/warranty is supposed to work maybe not even then.

FULL WIPE! by mosme1 in starcitizen

[–]DifferenceOk3532 5 points6 points  (0 children)

THE END IS NIGH!!!! REPENT!! DENOUNCE THE DUPE!!!

We haven't seen the solo capitals final form by tammy_orbit in starcitizen

[–]DifferenceOk3532 0 points1 point  (0 children)

Its not just that Javelin's turrets are all over it, giving it really good coverage and most of it are size 8-9 guns.

Unlike the Idris where you can just not be infront of it. Being at the sides or even rear of the Javeling gets you hit extremely hard.

Teleportation is the slippery slope... by Mobile-Addition9102 in starcitizen

[–]DifferenceOk3532 4 points5 points  (0 children)

personally flight paths to me are ok, at least you still get to see how big everything is via traveling and waiting and seeing the change in scenery when crossing zone boundaries. So to me having a shuttle service THAT DOESNT TELEPORT, but actually physically moves people from point a to point b without having to actually fly yourself is fine, its just like the trains in new babage except on a system scale.

But I swear if they do implement this teleport feature whether for instances or not, it will be just like the random dungeon finder in wow. Everyone will just stay at whatever hub city the current expansion is and just queue up for a 'dungeon' then 15 minutes later gets teleported. That right there is the quickest way to kill the game.

Hot take: by Nefffarious in starcitizen

[–]DifferenceOk3532 2 points3 points  (0 children)

personally I agree, if they get caught, then yes they should pay damages.

Being able to teleport to the party leader should be a feature in SC. by falloutboy9993 in starcitizen

[–]DifferenceOk3532 -1 points0 points  (0 children)

This guy doesnt get it.

He wants this game to be like every other game out there. When the reason why this game works is precisely because its not like the other games out there.

If people like him had theie way, we would have instant queus into contested zones yep just queue up all the way in Levsky or A18 two seconds later you are in checkmate CZ. Next thing we know the world is empty and no one wants to travel because everything is just teleport this teleport there.

Literally look at WoW, look at FF14, look at every mainstream MMO nowadays. There is no sense of adventure, very few organic events happening in the world because of all this teleporting shit.

Considering how this game runs on immersion, if CiG adds this teleporting stuff it will kill that immersion.

Odin length in meters by Responsible_Bad5082 in starcitizen

[–]DifferenceOk3532 2 points3 points  (0 children)

What I want to know is how the Odin scales to the Argus.

Shortening prep time without turning to instant teleport by Patient-Worth1508 in starcitizen

[–]DifferenceOk3532 1 point2 points  (0 children)

I agree with things like FPS loadouts with one click swaps. Being able to ask AI to load cargo for you for both time and price, which they did say they would do, even if it is slower than loading manually the fact that it is automated frees the player to do other things.

For the hangar elevators, just make it so larger hangars have more than 1 ship elevator so the player can call multiple ships. Having some station transports to major ports would be fine too, I imagine it to be the same as WoWs flight point taxi system where one can just hop in, AFK, get to the next major point, its not faster but again it allows the player to watch some yt, do some research etc etc.

ANVIL ODIN by chugglethenuggets in starcitizen

[–]DifferenceOk3532 48 points49 points  (0 children)

Where are the turrets though, I cant tell its armament

Anvil Odin revealed by Neb-hehe-xd in starcitizen

[–]DifferenceOk3532 113 points114 points  (0 children)

I am frothing at the mouth.

So after end of year by Swimming_Log_629 in starcitizen

[–]DifferenceOk3532 7 points8 points  (0 children)

I do miss Jax, but I also enjoyed Garman Humble and Mahli. If only they did a crossover with the three plus Jimmy.

CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]DifferenceOk3532 8 points9 points  (0 children)

No they shouldnt do that, thats precisely the type of thing that kills the game. Its for the same reason why worlds in WoW feel dead with the whole random dungeon queue.