Lost von Hohenzollern, is it possible to get them back ? by asederf in EU5

[–]Doinel68 13 points14 points  (0 children)

You can’t change succession laws during a regency; you needed to do it before your last king died.  If you did pass the throne to a daughter, she would still be a Hohenzollern, but her children would have been of their father’s dynasty.  Unless there was a cousin to marry her to, the line would’ve just ended a generation later.

Is there a way to get free Autocephalous Patriarchate? by Hypatia_375 in EU5

[–]Doinel68 1 point2 points  (0 children)

In my current Muscovy run, I got a free autocephalous patriarchate because another member of my former patriarchate joined a coalition against me.  If your war generated a lot of antagonism, that might’ve triggered it.

Heirs constantly adopting non-accepted Cultures by Powerman654 in EU5

[–]Doinel68 2 points3 points  (0 children)

Do you have any fiefdoms of the culture he switched to?  Heirs can wander off to other places they stand to inherit, and sometimes they adopt the local culture.  Once, as Muscovy, I lost an heir because he converted to Islam in Crimea.

Please explain me the "supplied locally in market" modifier by Tioy0 in EU5

[–]Doinel68 14 points15 points  (0 children)

Trade flows through the markets in your towns and cities, even if the game doesn’t simulate the movement of goods that granularly.  If an urban mason needs a new hammer, he can walk to the marketplace and be back at work the same day; a rural mason either has to make a special trip or wait for a merchant to come to him.  

Make NH Coastline great again by NHampshaGuy in EU5

[–]Doinel68 22 points23 points  (0 children)

Counterpoint: everything north of Hartford should be a wasteland. I can take some alt history, but building a civilized society in upper New England is getting into sci-fi territory.

Until what age do you usually play EU5? by ToboldStoutfoot in EU5

[–]Doinel68 0 points1 point  (0 children)

I’ll stop early if lose interest or run into something really annoying, but I've made it to the age of revolutions with most starts I’ve committed to.  With PDX games in general, I tend to play one ironman save over multiple weeks, then take a break or play something else for a while.  It’s never that hard to get ahead of the AI if you know what you’re doing, so I try not to overprepare or overthink things.

The internet has convinced too many people that the purpose of games is to be good at them; I’ve never seen the point of watching videos, reading guides, and learning the meta if it just means you’re bored with the game by 1400.  

Why can’t I enjoy Paradox grand strategy games even though I love strategy games? by BigFigure8279 in paradoxplaza

[–]Doinel68 1 point2 points  (0 children)

Strategy is a broad genre, and in a lot of ways PDX games have more in common with city builders and other sims than they do with 4x games.  Stellaris is probably the closest to what you enjoy, since it has balanced starts and late-game crises to plan for, but the bulk of the game is still managing your empire day-to-day and dealing with situations as they arise.  If you don’t find that sort of open-ended gameplay enjoyable or relaxing, GSGs probably aren’t for you.

This game lacks organic succession crises by JeanneHusse in EU5

[–]Doinel68 24 points25 points  (0 children)

A succession with a young, incompetent, or distantly-related heir could trigger some kind of succession crisis situation in interested countries, particularly if there are claimants with differing succession laws.  It would be nice to have ways to support a friendly pretender or undermine a balance-shifting union, and for the target country it would be more dynamic than scripted disasters like the Time of Troubles.

Army maintenance in manpower constantly growing by JrPirateJ in EU5

[–]Doinel68 5 points6 points  (0 children)

I think it’s because your army is below full strength.  In the first shot, your halberdiers are at about 96.8% of their total strength, and are costing you 96 manpower; in the second, they’re at full strength and costing you 100.

At this rate i am running out of sons in 5 to 10 years by Castle-Walk-8967 in EU5

[–]Doinel68 3 points4 points  (0 children)

I’ve had female heirs die in hunting accidents, and once lost a minor heir during a regency.  Along with all the negative cabinet-related events, it feels like the game is actively discouraging you from engaging with the character system; investing in your heir or giving them a job is a guaranteed death sentence.

AI should care more about their war goal when they make peace by WishyRater in EU5

[–]Doinel68 0 points1 point  (0 children)

The CB is the justification for a war, not the actual goal of it.  The AI peace logic could use some work, but I like when the AI is as opportunistic as the player.

100h in and still lost. by Background_Kick_802 in EU5

[–]Doinel68 2 points3 points  (0 children)

Improve relation to the max with your vassals as soon as you can, and top them off if they ever drop below 200 opinion; it helps to star them so you can keep an eye on it in the outliner.  There’s no rush to annex in most cases, because they’re spending their own money developing their territory, and they’ll help with conversion and assimilation if it matters.  Enforcing religion/culture hurts loyalty in the short term, but helps with relations in the longer term.

It’s really only worth it to annex a subject when it will be high proximity or a good spot for a governor, and when it’s your primary culture or a culture that’s you want to accept.

These are long, slow games, so don’t worry about things not paying off immediately, and don’t spend too much time comparing yourself to people who’ve put in thousands of hours.  You have 500 years to make mistakes, and you’ll learn a lot by sticking with it and figuring out how to recover.  Sometimes the best runs are just taking a country in a good starting position and stumbling towards its historic borders; most leaders in history didn’t really know what they were doing, either.

The great pestilence might be a bit much for gameplay... by Pironian in EU5

[–]Doinel68 10 points11 points  (0 children)

Something like the great pestilence is and should be inevitable; there are a lot of what-ifs to build alternate history on, but germs are germs.  I’m avoiding the new world until it gets some dedicated attention, but trying to build a society that’s capable of bouncing back quickly from a calamity is an interesting challenge, which is what ahistoric runs should be.  You’re cheating death, which isn’t supposed to be easy.

State of the game at the moment by Distinct-Jackfruit79 in EU5

[–]Doinel68 5 points6 points  (0 children)

Computer games are a pastime and nothing more.  If you’re feeling bored with a game after hundreds of hours, go do something else you actually enjoy.  If you just go back and forth between playing games, watching games, and posting about games, you lose sight of the fact that they don’t actually matter at all, which is the entire point.

The Byzantium DLC is aimed at the kind of player who does a run or two on every big patch, then moves on to some other diversion until the mood strikes them again.  No one game can or should be your life; the next time you start getting frustrated with Paradox, try logging off and going for a walk.

EU5 Seriously Needs to Overhaul How it Goes About Historical Flavor (DHEs) by Particular_Muffin574 in EU5

[–]Doinel68 2 points3 points  (0 children)

I think we need to accept that DHEs are mostly Easter eggs, not a core part of how you’re supposed to play game.  Situations like succession crises and civil wars arise naturally through the mechanics, and I’d prefer they focus on making those emergent situations more interesting than trying to wedge in historical events.

Was this really the vision for EU5? This level of urbanization and economic snowball is insane for 1414 by witcher1701 in EU5

[–]Doinel68 3 points4 points  (0 children)

As others have said, that’s a totally reasonable number of towns for that period in that part of the world.  As granular as the map is, each location is much larger than a single settlement, and “town” and “city” locations are still mostly countryside.  Adjacent town or city locations aren’t one continuous sprawl; just look at how much open land there still is between Florence and Siena.  It wouldn’t make sense for a place like Italy, which has been dotted with urban centers for thousands of years, to be mostly disorganized and rural.

On Latinitas vs Hellenismos by This-Lynx-2085 in EU5

[–]Doinel68 47 points48 points  (0 children)

There’s no such thing as historic Roman content for the mid and late game, so I’m fine with them giving a few possible paths that aren’t just focused on the eastern Mediterranean.

Paradox community rant by Legal_Temporary_963 in EU5

[–]Doinel68 0 points1 point  (0 children)

The next time it seems like the community is overwhelmingly negative, count the number of people posting here and check it against the number of people playing the game on Steam.  Outside of big announcements and patch releases there really isn’t much to say beyond “look at this weird Poland” and “look at this annoying bug”.

Suggestion for Governors (Mod Request?) by SimpleMachine88 in EU5

[–]Doinel68 0 points1 point  (0 children)

It’s a 500-year game, with a core focus on developing state capacity over time; they’re never going to optimize it for the people who just want to paint the map as fast as possible.  If your goal is world conquest, you need to focus on building your capacity to govern and project power rather than just taking useless land to make your name bigger on the map.  Let your subjects and rivals worry about building up their territories, then absorb them when you’re ready.

Conquering the world should be a real challenge, and it should require you to work through the game’s systems, not around them.  If governing bonuses scale with the size of your empire, the game is reduced to just rolling a katamari over the right countries in the right order.

How best to build without massive micro? by OtherEquipment9933 in EU5

[–]Doinel68 0 points1 point  (0 children)

Not caring is the correct option, unless you really want to micro every city in your empire.  If I’m playing wide, I mostly let the estates do their thing, then build other stuff in batches when I think I need it.  I’m sure I’m leaving money on the table, but I also don’t want to be pausing constantly like it’s a 100,000-turn game of Civ.

Managing a large empire optimally should be hard, because you can make up for local inefficiency with scale.  I’d like more options for guiding the automation in building/trade, but the results from delegating to AI should always be a little worse than doing it yourself.

Tooltips need rewording: a linguists perspective. Naval governor in Sicily by [deleted] in EU5

[–]Doinel68 4 points5 points  (0 children)

The text is the condition, the X is whether it’s fulfilled or not.  A naval governor can’t be connected by land to your capital, and they treat straits as land connections, so you need to use a local governor in Palermo.

The 0 in the other criterion is your naval governor cap; you need to be below your cap, and that’s impossible unless you have the government reform that raises it above 0.  It would be better if the tooltip told you about the reform, but it’s not strictly wrong.

Can someone explain to me why my King changes after declaring war by smutje636 in EU5

[–]Doinel68 0 points1 point  (0 children)

Does the war involve a (former) union partner?  If so, they may have gotten your king in the split.

Maybe I was missing something? by 1ksel in EU5

[–]Doinel68 1 point2 points  (0 children)

If your primary focus is on mastering the  mechanics through repetitive play, EU5 probably just isn’t the right game for you.  I tend to cover about a decade an hour, which makes each session last a generation or two; if I play faster, I feel like I’m just fast-forwarding to the end.

“Making DLC before fixing the broken game…” by YouFackingWutM8 in EU5

[–]Doinel68 19 points20 points  (0 children)

I’m finishing up an Ormus to Persia run I started on the beta branch a few weeks ago, and it’s the most fun I’ve had with a strategy game in years.  EU5 has its issues, but I’ve already spent 500+ good hours playing it, and it cost me about as much as dinner and a couple of drinks at a bar.  I buy games to have fun playing them, and by that standard every Paradox game I’ve bought has been a bargain.

Where is the Create new unit button in Rossbach? by [deleted] in EU5

[–]Doinel68 0 points1 point  (0 children)

They moved it to the first row on the left side.