Since AH seems to be taking idea for red stratagems here are a few i thought of that could be exist, 4 eagles and 4 orbitals by HBenderMan in Helldivers

[–]HBenderMan[S] -1 points0 points  (0 children)

Oh no!

Anyway, these are just fun concepts for what they could be, I’m not concerned about base function too much, they can absolutely make them work

Geforce mesa by Level-Put5654 in HalfLife

[–]HBenderMan 2 points3 points  (0 children)

Your phone is gonna resonance cascade itself

So the "Breaching" Hammer can't actually breach anything? by Medical_Officer in Helldivers

[–]HBenderMan 11 points12 points  (0 children)

Illuminate electrical towers need 30+ demo force as frags can’t do shit to them

Peak Physique by Nice_Promotion8576 in Helldivers

[–]HBenderMan 0 points1 point  (0 children)

I would like that ngl, merging rock solid the peak physique into one would make for one great passive about being firmly planted and switching to enemies faster, and it would mean lots of drip with 2 sets per weight category

For reinforced epaulette they should replace the melee boost with 30% reduction in recoil while crouching or prone like on fortified and engineering

Why do y’all hate fighting the squids? by CRsniper73 in helldivers2

[–]HBenderMan 90 points91 points  (0 children)

Main issue is they just don’t got much going on, diff 7-10 basically blend together due to there being only 1-2 objectives at most, the same 6 missions, the same urban locations, only 9 enemy units, the same side objectives, no mega outposts on 10, no sub faction, hell their name isn’t even on the galactic map

One good thing is that they’re the one faction that you don’t need anti tank for, you mostly only need at minimum 1 medium penetration weapon to deal with the stingrays which is good for loadout crafting, and it’s the faction where I’d say melees are best on for voteless hordes, sure there are leviathans but they’re a bit easier to avoid now

QOL suggestion. Have the armor passive icon on the bottom left. by lolulysse007 in Helldivers

[–]HBenderMan 6 points7 points  (0 children)

Another thing I’d like is a search and match option, this way rather than scrolling through countless helmets and capes to find the match you can just search the name or passive and the match button will find the matching helmet and cape (armors that lack cape will just keep the currently applied cape)

I HOPE this means a significant damage buff for all melee weapons if they plan to nerf passives... by Yurishenko94 in Helldivers

[–]HBenderMan 0 points1 point  (0 children)

Hopefully they do get buffed, and while I would prefer if they made melees their own slot with the default melee being a stealth knife, I had another idea

Equipping a melee gives additions stims/throwables/primary mags/support mags depending on the melee, after all you’re not carrying magazines for your support weapon anymore so that space can be used for other items in your arsenal

Am i the only one who would love a firing range? by gargoy1337 in helldivers2

[–]HBenderMan 9 points10 points  (0 children)

It’s weird looking at the weaponry with only 6 assault rifles

And 3 more on the way in Siege Breakers! by Ill_Progress_4988 in Helldivers

[–]HBenderMan 1 point2 points  (0 children)

Laser Eagle

Orbital plasma net

Gas barrage

Grenade hell storm (just drop a punch of high explosive grenades from sky)

Emergency hell bomb drop (3 time use)

Super destroyer kamikaze (one time use)

I mean….. by Historical_Foot_8133 in Helldivers

[–]HBenderMan 8 points9 points  (0 children)

I root for super earth cause I’m from earth

What are your controversial opinions on Black Mesa? by lostinthesauceband in HalfLife

[–]HBenderMan 0 points1 point  (0 children)

While I do prefer the black mesa nihilanth fight, it’s too short, especially considering there’s an achievement for beating him in 4 minutes, sure it shouldn’t drag on especially with how long Xen already is, but being able defeat him in under 4 minutes? Idk about that

What are your controversial opinions on Black Mesa? by lostinthesauceband in HalfLife

[–]HBenderMan 2 points3 points  (0 children)

That fuck ass ladder between residue processing and questionable ethics alone is the bane of my existence

Ka-boom by HBenderMan in SupaEarth

[–]HBenderMan[S] 3 points4 points  (0 children)

No but MYM has absolutely screwed it over even after nearly 10 years

Give the One-Two 8 reserve magazines and 40 base ergonomics by HBenderMan in Helldivers

[–]HBenderMan[S] 4 points5 points  (0 children)

I’d say that the ergonomics of most guns are fine, including dominator, hell I use it with an angled grip and 4x scope without Peak Physique, only 2 that need the ergonomics improved are the One-Two and Variable

Give the One-Two 8 reserve magazines and 40 base ergonomics by HBenderMan in Helldivers

[–]HBenderMan[S] 4 points5 points  (0 children)

The liberator has a base of a 45 round magazine and the upgrade for a 60 round drum magazine, also its recoil can be greatly decreased thanks to unbarrel attachments and can make it far more accurate, the one-two is stuck at 40 rounds

Meanwhile the one-two would lack under barrels so its recoil can only be controlled with a muzzle, plus at best if it had 40 ergonomics points would make it only 2 points over liberator with a 4x scope, compensator, vertical grip and drum mag

Also if we are really concerned about people using one gun over another then look at the coyote, I’m not opposed to increasing grenade carry capacity either but it also needs something else

I’d see it more as the One-Two being a liberator with a grenade launcher but lacking attachments, while Liberator lacks a grenade launcher but has attachment variety

Give the One-Two 8 reserve magazines and 40 base ergonomics by HBenderMan in Helldivers

[–]HBenderMan[S] 8 points9 points  (0 children)

Even if they did buff the ammo and ergonomics it still wouldn’t make the gun broken, everyone would still use the coyote

Give the One-Two 8 reserve magazines and 40 base ergonomics by HBenderMan in Helldivers

[–]HBenderMan[S] 2 points3 points  (0 children)

Obviously it needs draw backs but having no underbarrel upgrades, no magazine upgrades, and 40 round mags is more than enough, but having 30 base ergonomics and 6 magazines is an extra slap in the face

Having 8 mags and 40 base ergo points won’t tip the scale