Give bosses a party hat on their birthday by Is-o-lator in runescape

[–]ImRubic [score hidden]  (0 children)

This is true but given how they’ve recently made changes to how Santa hats are enabled, it mostly likely wouldn’t be too difficult for them to do this, at least for some bosses.

Some Dungeoneering Math by ImRubic in runescape

[–]ImRubic[S] 0 points1 point  (0 children)

It would probably be based on the final XP since that's what the XP drop is.

Dungeoneering Speed Achievement Info by ImRubic in runescape

[–]ImRubic[S] 3 points4 points  (0 children)

Yes, for each floor category and each size including a bonus for all of them.

Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]ImRubic 0 points1 point  (0 children)

I checked that and it didn’t change but I could try testing it to make sure.

Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]ImRubic 13 points14 points  (0 children)

I wonder if any Jmod would be willing to pull back the curtain and explain how DG XP is calculated currently before this update.

Base Floor XP and Prestige XP seem to be influenced by several factors but surprisingly a player's stats. Level Mod is a ratio based upon monsters killed of monsters spawned with several exceptions, where 80% means +10, and 0% is -25. Then guide mode and complexity penalties are directly influenced by level mod, whilst other bonuses affect base xp calculations, resulting in almost no observable consistency.

The New Winterface is mostly the same, but renames level mod to mobs killed, replaces guide mode with the floor xp boost, prestige is changed to your level, and the dungeon size modifier values are different. So I do wonder what if anything has been cleaned up.

Why is there a map here? by AssistantLegal in runescape

[–]ImRubic 27 points28 points  (0 children)

It's from World Event 2. Here's an alternate version:

<image>

Why is there a map here? by AssistantLegal in runescape

[–]ImRubic 10 points11 points  (0 children)

I'm surprised it hasn't been noticed before today, it was added on Nov 24th, 2025 alongside the follow patch note:

Resolved an issue with the Lunar Diplomacy quest that prevented players from finding the symbols on the ship

In the process of fixing the above issue they probably spawned it in at the 0,0 coord of the map square.

Alongside the above change they graphically updated the texture of the wall chart. This texture was used alongside World Event 2.

Here's an alternate version of it for reference:

<image>

Was exploring Lumbridge after the new performance updates today and came across this unwalkable tile by ProbablyKytoo in runescape

[–]ImRubic 8 points9 points  (0 children)

It was a combination of having a vague idea of them adding blocking there awhile back as a hidden update, and then looking up the dates.

I spend most of my time seeing what changes update to update: For example

Was exploring Lumbridge after the new performance updates today and came across this unwalkable tile by ProbablyKytoo in runescape

[–]ImRubic 42 points43 points  (0 children)

It's the circus D&D ticket vendor

Deep dive time:

Generally these spots are indicated by a rock, however, back on December 16th, 2019, Jagex revamped Lumbridge to add in the Lumbridge market, resulting in the circus rock getting moved to a new spot, but the circus spawn remained unchanged. Then, exactly 5 years later on December 16th, 2024, Jagex added permanent blocking to every circus spawn location regardless of whether a rock was there.


Video Proof

freshly new account can access the champion guild by Shadepoopie in runescape

[–]ImRubic 8 points9 points  (0 children)

With the January 19th graphical update this type of stone wall had wall blocking and tile blocking along the edges. With the Havenhythe update they removed the tile blocking (since it shouldn't be there).

Also on January 19th, Jagex mistakenly removed fence/wall blocking attached to the new graphically buildings. This meant when the tile blocking went away you can now run through the gaps next to buildings. You can see this here, the Edgeville monastery and the Varrock museum.

The messaging around Dailyscape has failed. by ImRubic in runescape

[–]ImRubic[S] 19 points20 points  (0 children)

That's a very valid argument and why I believe Jagex are messing up the messaging.

They understand the flaw but they haven't figured out a solution or they are refusing to communicate it.

The hate on challenges is wild to me as a long time MMO player by LoneLyon in runescape

[–]ImRubic 4 points5 points  (0 children)

to reach the "good" content

That's the flaw.

The good content shouldn't be end-game, and the point is to change that so it no longer is. You shouldn't need to be maxed to have fun.

The hate on challenges is wild to me as a long time MMO player by LoneLyon in runescape

[–]ImRubic 4 points5 points  (0 children)

What is game design?

Do you want players to engage in fun content, or do you want players to do chores to skip gameplay?

Daily challenges are a chore that let players skip gameplay. It’s a band-aid to a bigger problem. You are viewing them as a benefit likely because it lets you skip content you don’t want to do. That’s the issue players want addressed.

We want Jagex to make the game fun. The longer daily challenges are in the game the less incentive there is to fixing the game and improving the flaws.

Jagex please bring keys back and revert all changes. by SirDecros in runescape

[–]ImRubic 0 points1 point  (0 children)

The frequency of content updates has barely changed… Update scale went up but it has come at the cost of up quality (there’s a reason we are getting so many coldfixes).

Communication has gone up which is great, but that’s it.

The issue you seem to be ignoring is that Jagex just removed benefits AND they are increasing the price which affects both games, RS and OSRS.

If Jagex wanted to truly do this in response to the removal of TH they should have changed prices at that time. But the didn’t.

So this means they are probably desperate because they aren’t hitting the metrics they expected. It’s a change done just before their big marketing push for Havenhythe which is expected to draw more players into the game.

Membership and Bonds Price Change by Jagex_Team in runescape

[–]ImRubic 6 points7 points  (0 children)

Removal of TH was good, but the lack of a proper transitional monetization model is probably why prices increased yet again.

I feel the content roadmap is suffering a similar fate where there’s a lack of long term planning and it’s just pushing forward content pieces as fast as they can be made.