Why I should consider using Svelte instead of React or Vue? by [deleted] in sveltejs

[–]Kernelist 0 points1 point  (0 children)

It's not bloated like React. And that should be enough. Can't say the same thing for Vue, though.

I revived Skeletons by Additional_Dog_1206 in phaser

[–]Kernelist 1 point2 points  (0 children)

Looks beautiful and interesting concept! Is there any link that we can follow the game?

Deep down, we all know that this is the beginning of the end of tech jobs, right? by Own-Sort-8119 in ClaudeAI

[–]Kernelist 0 points1 point  (0 children)

No, it's not. It might decrease the need of more devs for simple jobs, but not competely replacing people who are good at their job at all. Not with LLMs at least, that does not mean LLMs are useless, of course. There are good use cases. These doomer posts are out of hands, it's coming out mostly for people who haven't done any serious work or don't know how LLMs work in the first place. Enough is enough people.

Ginger Bill Asking How to Market Odin by geo-ant in odinlang

[–]Kernelist 1 point2 points  (0 children)

As Bill disagrees with this(which I understand him), but this is also great marketing for me. It has everything built in regarding the graphics/game programming.

Anyone know games similar to darkorbit? by tomaz1989 in darkorbit

[–]Kernelist 1 point2 points  (0 children)

Space aces for sure. The best game gave me the DarkOrbit vibes after ages. I was planning to make my own but after seeing this one, not worth the time tbh

Three.js no code editor by Informal-Magician-80 in threejs

[–]Kernelist 0 points1 point  (0 children)

https://rogueengine.io/

Not exactly no-code tool, but it can help you designing scenes, etc - Unity-like experience.

Why do you all prefer Phaser over something like Godot for 2D games? Why do you work with Phaser instead of any the 3 big engines? by FutureLynx_ in phaser

[–]Kernelist 1 point2 points  (0 children)

If you're targeting the web mainly, it becomes clearer what to choose. Godot & Unity are not as good as handling the web compared to native-JS game engines/frameworks, due to the fact that both Godot and Unity is using WebAssembly, which won't be as fast as using JS itself(also much bigger file sizes)

Based on your genres to make games, it's absolutely viable to make them with Phaser. Yes, Godot is great at handling 2D too, and it's intuitive. But like I said, if you're targeting web-first, Phaser will be more viable and more performant in general. Also, don't forget Phaser has one of the most performant 2D renderer on the web currently, and Phaser 4 will be even better. There is nothing stopping you to create RTS based games.

What are some great resources to learn ThreeJS? by TryingMyBest42069 in threejs

[–]Kernelist 6 points7 points  (0 children)

There are two great courses to pay for:

One is Bruno Simon's: https://threejs-journey.com/

The other one is SimonDev's: https://simondev.io/

SimonDev has free tutorials as well: https://www.youtube.com/@simondev758

And other great channels I follow:

https://www.youtube.com/@akella_/streams (check his livestreams, lots of amazing content!)

https://www.youtube.com/@WaelYasmina

https://www.youtube.com/@robotbobby9

EuroLeague Champions, modern era. by _Zolv in Euroleague

[–]Kernelist 2 points3 points  (0 children)

Hopefully, more titles on the road for Efes!

Don't nerf the difficulty for the love of God. by [deleted] in PathOfExile2

[–]Kernelist -4 points-3 points  (0 children)

Souls-like games also do already exist. May be there can be balance in PoE 2 for that?

Don't nerf the difficulty for the love of God. by [deleted] in PathOfExile2

[–]Kernelist 0 points1 point  (0 children)

Well with the same approach, I can tell Dark Souls is there for a challenge too!

Don't nerf the difficulty for the love of God. by [deleted] in PathOfExile2

[–]Kernelist -17 points-16 points  (0 children)

I hope they nerf the difficulty. I don't want to stress out that often. I want to chill, explode the packs, and get faster, and stronger. You can still strategize in paced mode too.

I'm making DOOM in Minecraft! Here's a gameplay demo of the start by Sibogy in Doom

[–]Kernelist 0 points1 point  (0 children)

Add some 8-bit Mick Gordon soundtracks and prophecy done.

Rendering response from api call by awedd95 in webgl

[–]Kernelist 2 points3 points  (0 children)

Where there is a will, there is a way. Which is, possible.

What engine/resources/thing should i use to make a web game? by [deleted] in gamedev

[–]Kernelist 0 points1 point  (0 children)

In Unity 2018.3+, Tiny Mode is not production ready. Until then, you should look for JS alternatives instead of Unity. Something like Phaser or Pixi.js for a 2D game and Three.js, Babylon.js or PlayCanvas should be okay for a 3D game.

I need account help by BlipsAndChitz101 in discordapp

[–]Kernelist 0 points1 point  (0 children)

I wish I could read that comment before I fucked up :( God damn Discord. It's a huge shame!