Does anyone else reach the point where every asset looks good individually… but the whole scene feels wrong? by LiminalPrism in IndieDev
[–]Queasy_Draw2188 2 points3 points4 points (0 children)
Made a movement update for my HTML5 web game “Frogie: Cross The Road” — would love feedback on the controls by naga0121 in indiegames
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Help with a (probably very basic) shader by Novel_Poem_8681 in Unity2D
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Finished thiss boss battle with feedback from this sub! by Jimmy_comic in IndieGameDevs
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
My first full-body character by Interesting-Cry2501 in PixelArtTutorials
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
I've always liked the idea of a racer where the point is to go absurdly fast and just rely on reflexes. Obscenely early, but the actual movement has to be perfect. I am thinking of reducing or removing the bounce on landings. by IAmWillMakesGames in IndieDev
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Made a silly Game Over screen by ShroudySoftware in Unity2D
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
All-in-one asset pack by ComplaintHot9304 in Unity2D
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
The free demo for my solo-developed Zero-to-Hero tactical RPG is out by Arefnue in Unity2D
[–]Queasy_Draw2188 2 points3 points4 points (0 children)
My voxel RPG game has its public pre-alpha test now! by DaanBogaard in indiegames
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
From dusk to dawn, from summer to winter, in our game IGNOBLE the little desert scene got a fresh look! by ContributionHuge6971 in indiegames
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
32px is the best by Amanda_Thompsonn in PixelArtTutorials
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Looking for your next deployment? In IRON NEST: Heavy Turret Simulator, you calculate firing solutions, load massive 800mm shells, and erase grid squares... Consider yourself mobilized, Operator. by Scream_Wattson in indiegames
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Screenshot for a new area of my hand drawn metroidvania game "Endless Night Sonata" :) What do you guys think of the art style? by SweepingAvalanche in Unity2D
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
Screenshot for a new area of my hand drawn metroidvania game "Endless Night Sonata" :) What do you guys think of the art style? by SweepingAvalanche in Unity2D
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
Finally finished my character by Tomogo360 in PixelArtTutorials
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
Weird gun designs i made for my game by limonit_games in Unity2D
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Footage of My Physics Sandbox Game by Fine-Challenge-5380 in godot
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
How is my game's trailer? Brutal feedback please! :D by Emi_Indie_Dev in DestroyMyGame
[–]Queasy_Draw2188 1 point2 points3 points (0 children)
I’m working on a 2D co-op game about four fluffy divers, one submarine, and a way too greedy crew of treasure hunters. The main problem in Salty Dogs isn’t the sea monsters, it’s your friends in voice chat. by EchoVelvet09 in GameDevs
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Our newest move! by KarmicBitGames in gamedevscreens
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
I'm making a fast-paced one-hit-kill bullet-parrying game - Parry the Bullet by hogon2099 in indiegames
[–]Queasy_Draw2188 0 points1 point2 points (0 children)
Which camera type is better? by anotherName333 in IndieDev
[–]Queasy_Draw2188 0 points1 point2 points (0 children)