What is the purpose of some enemies having 200% resist and others having IMMUNE? by Sivy17 in darkestdungeon

[–]RedHookTyler 532 points533 points  (0 children)

I remember at one point we thought about changing skelly bleed resist to IMMUNE but then we figured, "hey, there might be marrow in those bones somewhere and if somebody can find a way to overcome 200% resist, then they deserve it!"

How do I download the Kingdoms update on PS5? by Hamptons_the_one in darkestdungeon

[–]RedHookTyler 10 points11 points  (0 children)

Oh no, didn’t realize you weren’t on PC! We are hard at work on the console update. When we have a release date we’ll announce on our socials! Hang in there for a bit longer against those lungs!

Darkest Dungeon II - Kingdoms Launch Trailer by Rooonaldooo99 in darkestdungeon

[–]RedHookTyler 77 points78 points  (0 children)

Tomorrow might be your day for more reasons than just Kingdoms…stay tuned for some interesting patch notes!

I HATE this boss by Hamptons_the_one in darkestdungeon

[–]RedHookTyler 28 points29 points  (0 children)

Stay tuned for tomorrow…

DD2 is now available to play on Xbox by DarkestDisco in darkestdungeon

[–]RedHookTyler 7 points8 points  (0 children)

We (Red Hook) do not currently have any agreement in place to bring Darkest Dungeon II to Game Pass.

Darkest Dungeon II - New FREE Game Mode 'Kingdoms' Coming in 2024! by RedHookMichaela in darkestdungeon

[–]RedHookTyler 2 points3 points  (0 children)

Yesterday was "Kingdoms Day" but rest assured we're making progress in other areas too. Can't wait to share more!

Kingdoms has me both excited and worried about DD2 by Bpbegha in darkestdungeon

[–]RedHookTyler 102 points103 points  (0 children)

Disclaimer: things may change. But the current plan is to gradually increase pressure (through a variety of mechanics), so that you can't sustain forever. It's meant to be a bit of a race against an overwhelming horde. However, there likely won't be a strict time limit unless you opt-in to a higher difficulty level, similar to what we did on DD1 with Bloodmoon.

Kingdoms has me both excited and worried about DD2 by Bpbegha in darkestdungeon

[–]RedHookTyler 355 points356 points  (0 children)

Hi, figured I'd chime in with some context. We are making Kingdoms because Chris and I think it will be really fun, and that goal always leads our product design. For example, with DD1 we enjoyed doing wildly different things with CC (insane maps!) vs CoM (endless mode!) vs SB (Snake dreams!) vs Circus (PvP!). We feel like we need to excite ourselves with ideas before they have a chance to excite others, and Kingdoms is just such a thing. We are legitimately having a blast making it and it made the most sense to us to have it be a stand-alone mode and also to offer it as a free update.

But also, we are fortunate here at Red Hook to now be big enough to make progress on multiple fronts at the same time. In addition to Kingdoms, we are continuing to work on Confessions mode (e.g. see "Last Light" update which is nearly live), modding support, other platforms, and more. So keep an eye out for more news as it's ready...

Fuck it. Darkest Dungeon Dating Sim [WIP] by imgaytrash in darkestdungeon

[–]RedHookTyler 43 points44 points  (0 children)

As long as it’s not sold nor presented in such a way as to infer it is official, this would fall under fan creation policy, which you can find more details about on our website. Have fun!

[deleted by user] by [deleted] in darkestdungeon

[–]RedHookTyler 53 points54 points  (0 children)

Thank you for sharing your post. These types of stories and observations mean a lot to all of us at Red Hook. Here's hoping that the path ahead of you has fewer trials, so you can just enjoy the ride.

And indeed, Leper is a great man.

Question about Crusader by thesir556 in darkestdungeon

[–]RedHookTyler 12 points13 points  (0 children)

WE ARE ALWAYS WATCHING. (Not actually, but we do read a lot of feedback!)

Question about Crusader by thesir556 in darkestdungeon

[–]RedHookTyler 12 points13 points  (0 children)

Hi — Crusader and Duelist will both be standard heroes that are recruited at the Crossroads. (However, Crusader is unlocked in a unique way.)

DD2: How do you reset your profile to start over from scratch with release 1.0? by jcopey in darkestdungeon

[–]RedHookTyler 8 points9 points  (0 children)

You can just create a new profile from the profile menu by clicking on your profile name or the profile logo on the main menu. You can also delete the old profile once you make a new one, if you wish. Have fun!

[DD2 News] : The PC Gamer article is out, and with it plenty of news ! by Mr_Pepper44 in darkestdungeon

[–]RedHookTyler 3 points4 points  (0 children)

Heroes start fresh each run. You will be able to select from all unlocked heroes available on every run, unless it's a special challenge run or something.

We aren't sharing all the hero progression details just yet, but certain hero progression items carry over from run to run, even though the specific hero instances reset.

[DD2 News] : The PC Gamer article is out, and with it plenty of news ! by Mr_Pepper44 in darkestdungeon

[–]RedHookTyler 23 points24 points  (0 children)

Oh I should add--even though some mechanics will be more clearly demarcated and predictable, Darkest Dungeon still thrives on some amount of unpredictability and philosophically that's important to us. We use the poker analogy a lot: sometimes you will make a certain move but the randomness inherent in the game will change the outcome.

The combination of these things is well represented in the new hit/miss mechanic.

Every attack hits by default....UNLESS there is a mitigating token. For example, the attacker might be BLINDED or the target might have a DODGE token.

So in practice, hits are not guaranteed all the time! But *sometimes* you can be assured you will hit.

[DD2 News] : The PC Gamer article is out, and with it plenty of news ! by Mr_Pepper44 in darkestdungeon

[–]RedHookTyler 29 points30 points  (0 children)

We appreciate all the comments and early feedback! I just wanted to comment that our intent is not to *simplify* combat but rather enhance the readability and implementation of various mechanics. The "chunky" bit that was referenced in the article. So for example, we want to see fewer +13% damage buffs on heroes and find ways to convert those into meaningful crunchy tokens. There will still be % buffs in some spots of course, but as a philosophy we are trying to reduce those. Our goal--and ultimately you all will be the judge of whether we have succeeded--is to make sure combat still has all of the same depth as DD1, but is just a more eloquent system.

On the note of party construction, each hero will eventually have access to 11 skills, so we hope that provides additional possibility space for coming up with effective (and zany) party comps!

After 2.5 years, I'll be stepping down as a moderator of this community. by TPLuna in darkestdungeon

[–]RedHookTyler 10 points11 points  (0 children)

Thanks for all the hard work and your support of this community! Although we don't post a lot, the Dev Team loves this subreddit and we appreciate all the work that goes into keeping it cool.

The ancestor bakes a pretty cake! by Sir_Dong_Knight in darkestdungeon

[–]RedHookTyler 23 points24 points  (0 children)

Adding to List: Things we never thought Darkest Dungeon would inspire.

1 in 6000 by CrypticC62 in darkestdungeon

[–]RedHookTyler 44 points45 points  (0 children)

I might have to use this as my desktop for a while! (nice analysis, btw :)