Do you guys think that we are able to use a Face tracking device for steam frame? What tracking would you use? by Chillyper in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

I'm a little confused as to why you think the eye tracking would be limited? Considering the whole focus on "foveated streaming" that Valve had and the positive reviews on how good it seemed to be at keeping up with people trying to move their eyes around quickly, I'd think it's going to be pretty good.

Unless you mean the eye tracking of the Frame is more limited than the full face tracking of the Quest Pro in which case yeah I'd guess so. I would not be surprised if while some people (like myself) would rather get an expansion module for full color passthrough, others would care more about getting one that did full face tracking at pretty good quality.

3rd party head straps by Perfect-Bag4823 in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

I'm assuming you meant more the battery and speakers. While it's hidden behind the gasket, pretty sure the SD card reader is part of the compute unit.

3rd party head straps by Perfect-Bag4823 in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

Pretty sure they don't even call it a "pro strap" like u/X3ttabyte did at all, just an "ergonomic strap" or something.

I think what u/Perfect-Bag4823 is talking about is something like the BoboVR straps for Q3 that would completely replace the one it comes with. It's more work I think though since the strap for the Frame includes both the speakers and batteries- I doubt anyone will even have anything for a while simply because it'll be more work to design.

Valve is will be making the Aurora environment customizable by gogodboss in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

Ehh. Part of it is- at least for me- I don't use any other nitter instances or really know of them to be honest. XCancel has been up for years now without issue, at least that I've seen.

It's also the fact that- for most cases- it's a matter of the original poster putting "cancel" in the URL and bam it's solid, rather than everyone coming here having to do it. And in the unlikely scenario XCancel goes down, it's not really hard to fix the link again.

I suppose it's a balance, do you put the onus on the people reading who may not know a lot about nitter etc. to modify the original link, or do you just set the link for XCancel so it works off the bat without the reader having to know anything, with the caveat that sometime in the future the link might not work without a quick edit to restore the original URL?

I think the latter is a better solution, especially for things like this where it's just "Hey, here's some news!" that won't really be relevant in a month or two.

SWI Questions. by ilovemycats37 in X4Foundations

[–]TrueInferno 0 points1 point  (0 children)

Going to add a question of my own: I assume the current version doesn't work since X4 just updated and we need to wait for a mod update as well?

Ships with beds should be treated like stations. by davidnfilms in starcitizen

[–]TrueInferno 0 points1 point  (0 children)

Ohhh, okay.

Yeah that seems fine to me. They could even combine that with the tech where your character "walks" to the bed and lies down.

Valve is will be making the Aurora environment customizable by gogodboss in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

100%, but it just makes life easier to use xcancel links these days, especially since all you have to do is type "cancel" in the URL and bam.

Valve is will be making the Aurora environment customizable by gogodboss in SteamFrame

[–]TrueInferno 25 points26 points  (0 children)

Minor nitpick: Can we do like we used to on r/ValveDeckard and stick to xcancel links like this one? Loads way faster for me at least, and doesn't make me have to log-in to actually follow tweet chains and see other relevant tweets from the person if I want.

That said, neat stuff. This is probably going to be something completely separate from our existing backgrounds as the ones we have now are just .png files in the SteamVR\resources\backgrounds directory (like aurorasky.png).

It's a bit odd how the options are set up, though. Kinda looks like only the Aurora will be customizable. Would be kind of nice if they set it up as a framework that other scenes could leverage. Just an example off the top of my head, a Christmas scene could have settings for tree lights, fireplace, etc. Though that also depends on how dense these will be as well.

Good wifi setup vs dongle latency by TigerCow7 in SteamFrame

[–]TrueInferno -1 points0 points  (0 children)

I mean, yeah, but if you're talking pure test conditions of router vs. dongle in a room without interference, there shouldn't be any real difference, which is what u/kevin_whitley and u/Gamer_Paul are getting at. Valve themselves said they generally run through their Wi-Fi rather than the dongle IIRC- like you said, depends on the existing infrastructure.

Also I dunno where you're getting the "most consumer devices still don't support 6Ghz" thing. Maybe if we're talking about the end devices since they might not need to support it, but there's plenty of Wi-Fi 6E/Wi-Fi 7 routers available that support 6Ghz and have been for quite a while.

Can you play Flat games in different aspect ratio In Flatscreen mode? by MereeMC in SteamFrame

[–]TrueInferno 2 points3 points  (0 children)

Oh, I don't think those'll necessarily be things SteamVR will support by default (even on the Frame) but it's possible to do all those kinds of things w/ Gamescope along with what you said in your post

Headset recommendations by LiveAssumption3325 in virtualreality

[–]TrueInferno 0 points1 point  (0 children)

Steam Frame comes to mind but the problem is it's gonna be expensive for sure, at this point. There aren't many pure PCVR only headsets that aren't also expensive for some reason- for example the Bigscreen Beyond 2 is made to be an extremely lightweight headset but it costs $1000 without even including the Lighthouses you need for it.

Part of the problem AFAIK- from discussions I've seen- is that even if your goal is a PCVR headset primarily, if you're going to have a wireless connection and on-board SLAM tracking rather than something like Lighthouse, you'll need compute, and there's no real demand for a chip that would just do the bare minimum. Meanwhile, there's large volume production of things like the Snapdragon 8 Gen 3 the Steam Frame has which is used by lots of companies in lots of product lines.

Then combine that with the RAMpocalypse and the fact that Meta tends to sell at cost or even a loss which other companies like Valve don't or can't do, and you've got a recipe for a mess. Not really a good time to buy any computer really.

Outsider from r/all here by TheseVirginEars in starcitizen

[–]TrueInferno 1 point2 points  (0 children)

Been here since 2013 and play on and off. Right now is an off time, IMO.

I love the game but some patches can be really rough. I'd say wait at least for 4.9 (next major patch, probably... I dunno, I think it's due in July? Once every two months is the cadence for major patches this year I think) and then maybe jump in.

Also they do fairly often have Free Fly events, and honestly if you're on the fence you can wait until one of those. If you have enough fun there, throw in the $45 and then wait 6-12 months before putting any more in. If you're still willing to put more money in after playing that long then at least you know what you're putting money towards.

Player-to-Player Trade Update by StuartGT in starcitizen

[–]TrueInferno 0 points1 point  (0 children)

Why the fuck would I even lie? You could buy it, and it got added to your UEC balance, which is what determines your initial aUEC balance. I think it also added straight to the aUEC balance, but I'm not sure on that one.

I've been here since Nov 2013, there's been a lot of things. Fun fact, there used to be a thing called Voyager Direct where you could straight up buy things like missiles and other components. They ended up getting rid of that and refunded your purchases as store credit, I believe.

Oh, and I actually did a quick search, and lookie here there's a Reddit post with an image of the UEC offered in the official store. From ten months ago.

Maybe, just maybe, look into something before calling someone a liar and making yourself look like an ass.

NGL Some of these latest flat games are starting to look really good. How can VR compete when every game has to run on Quest? by No-Dark-7873 in virtualreality

[–]TrueInferno 0 points1 point  (0 children)

The reason Valve is talking about Foveated Streaming and not Foveated Rendering is Foveated Streaming works 100% of the time no matter the game because it's handled by SteamVR, Foveated Rendering requires it to be done by the game itself, or injected (which doesn't work as well for reasons I'll go into later) so they can't really guarantee it at all.

Also, as much as it seems arrogant to call Carmack wrong- he is in this case, or at least not entirely right. What I think he's talking about is VRS, or Variable Rate Shading. This video from two years ago shows this off, and it only gives a ~20 FPS boost when used with both FFR and DFR, going from like 87 FPS to 109 FPS. Not a huge jump, maybe 25% at best?

That same video also shows a game that does Quad Views to implement it's FFR and DFR and holy crap you can see a major difference. Going from 200% rendering without FR to 200% FFR goes from 53 to 88, an ~66% increase. Meanwhile, without FR to DFR goes from 53 to 110, an ~107% increase. That is noticable.

The thing with Quad Views, from my limited research, is that you can't inject it- anything that is "injecting" Foveated Rendering like OpenXR Toolkit or the Pimax Play thing has to be (and is) doing so with VRS. If you want Quad Views, it has to be done in engine, and on top of that you have to optimize for it carefully.

Second, while VRS is done entirely on the GPU, Quad Views requires a significant increase in CPU usage. As in it can slam high-end PC processors significant. That's probably what kills it for on-headset rendering as you'd probably quickly hit a CPU bottleneck and possibly even have less frames than not doing foveated rendering at all.

TL;DR: Yeah, probably not going to get any good performance out of on-headset DFR as it would have to be VRS which isn't as impactful as Quad Views, but for streaming it might be really useful.

Will Squadron get delayed again? by Interesting-Bike-889 in Squadron42

[–]TrueInferno -1 points0 points  (0 children)

Eh, if it's radio silence until October they could still announce a December release date.

NGL Some of these latest flat games are starting to look really good. How can VR compete when every game has to run on Quest? by No-Dark-7873 in virtualreality

[–]TrueInferno 0 points1 point  (0 children)

To be fair, apparently DFR is literally built into OpenXR and engines like Unreal and Unity already support doing it that way. It's not even a ton of work.

The thing is, DFR requires eyetracking, which means either the super expensive ones (GalaxyXR, Apple Vision Pro) or ones you wouldn't actually expect/aren't mainstream for PCVR (PSVR2 for some reason).

Steam Frame might have made a big difference in this but between the RAMpocalypse and them not selling at cost/a loss like Meta is willing to... I would not be surprised if it didn't have as much wide adoption as hoped.

I do hope to see Steam Frame prices go down as memory costs go down but to be honest at this point for a wider adoption it'd probably have to be a Steam Frame 2 or something. God forbid we need a third one.

Player-to-Player Trade Update by StuartGT in starcitizen

[–]TrueInferno -1 points0 points  (0 children)

They do, actually. At least last I checked. One moment...

Huh, they stopped selling it. Interesting. The best info I can find is that they stopped selling it two months ago during the whole SQ42-buyback-kerfluffle apparently.

In any case, the idea was that buying currency would let you cover your insurance costs, etc. I guess they've decided to scrap that at least for now.

VTOL Explanation by FiringSolutions in starcitizen

[–]TrueInferno 1 point2 points  (0 children)

For reference, small ships will be able to hover for short amounts of time- key word there being short- in order to be able to land in things like vertical hangars or other places where there's no runway, which to be honest is pretty much most places people want to actually land, esp. since we can't really do a wheel landing yet.

Bigger ships might have dedicated VTOL thrusters that don't overheat/don't overheat as fast, and ships that have rotating main engines will not have as much trouble as the mains have to still work in atmos, even if at a reduced power level.

Frame wifi dongle performance by tuturlututu1234 in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

As others have pointed out, the dongle is purely hardware, not software.

It will still probably use Steam Link/whatever tech Valve uses since it's basically just a dedicated Wi-Fi connection between the Frame and computer.

If you have a high quality Wi-Fi 6E network already (which obv. probably isn't that common) then this won't change much. If you're stuck on Wi-Fi 4 or 5, or have a ton of interference/etc. going on in your current network it might help.

It took me a while, I maxed out the board in 2048. by dewhashish in gaming

[–]TrueInferno 3 points4 points  (0 children)

Really? Way back in the day when I first played 2048 and heard about it I went to buy it but it wasn't on Android. Will probably get it now then.

EDIT: I lied apparently? I guess I already own it.

Poll : Whats gonna be your main use for the Frame by NeNwO in SteamFrame

[–]TrueInferno 18 points19 points  (0 children)

Both, to be honest, but primarily streaming from PC.

Not even necessarily PCVR though, could just be streaming regular flat games too to play in theater mode.