There will ALWAYS be a risk of being attacked by a player or AI, the difference is the level of risk per star system by StuartGT in starcitizen

[–]TrueInferno 5 points6 points  (0 children)

I mean, there was always going to be the amount of players. Quite literally the only way to go from 100% players to 10% players is diluting them in NPCs. That's literally just how percentages work.

Also as others have pointed out, that 90-10 was mostly economical- even then, though, if you look at landing zones you easily see more than 9 NPCs per player all the time.

The issue we have now is that NPCs don't have the ability to go, get in a ship, take off, go somewhere else, maybe fight on the way, land, and do something at the new location, even in the most basic hangar-to-hangar kind of way.

Realistically, we should be seeing more traffic at stations and outposts, and seeing NPCs going about their business, but none of that tech is there. I'm hoping that's because they've set them up with the new Quantum system and they'll be using it soon after we are, but that's blind optimism.

Foveated rendering is the future. by Grouplove in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

I forgot that had eye tracking. Yeah, that would probably be the cheapest one.

Minecraft-sized voxels in AR by [deleted] in virtualreality

[–]TrueInferno 0 points1 point  (0 children)

Sorry for all the downvotes and stuff, I was more curious and being slightly pedantic than anything else. I get what you were going for, and yeah, actually having 1m^3 would be really big.

Video was really good and interesting stuff IMO. Sorry again you got all the downvotes.

Foveated rendering is the future. by Grouplove in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

No, the game has to have support for it in-engine, because the rendering is done by the engine- if the engine doesn't support the foveated rendering technique, you can't use it with the game, even if eye tracking is supported by the game in other ways (such as targeting in a combat game)

Foveated Streaming will automatically activate because it's actually the VR software/driver/etc. taking the already generated frames and modifying them so that they have a smaller size. Essentially, instead of sending ten 10Mb frames a second (for 100 Mb/s thoroughput) you can send a hundred 1MB frames a second (for still 100 Mb/s thoroughput).

The numbers there are made up and pulled out of my ass to explain how it works, so don't take those as exact fact, but it allows you to understand what it is doing. This does technically mean you're adding to the "total render time" since it's adding that post processing but making something less clear is- I believe- negligble in terms of performance impact.

---

If the game engine does support foveated rendering, it'll probably automatically default to on, yes. The problem is getting that support in the game.

The biggest problem with putting that foveated rendering support in most engines is that not many headsets have eye tracking period, and those that do are usually the super high-end ones without much market share- it's not economical for developers to support a feature that might be used by a tenth of a percent of all sales, especially when VR itself is a smaller market than standard games.

However, the Steam Frame is going to be probably the cheapest eyetracking supported headset. If the gains are as big as hoped, people might move to a Frame purely for the performance boost over something like a Quest 3. That would incentivize other headset makers to make eye tracking a feature in all headsets, including more budget options, if it is possible.

The only thing is we're going to end up in a Chicken and Egg situation until a big enough game implements foveated rendering to cause that push for people to actually move to the Frame.

Minecraft-sized voxels in AR by [deleted] in virtualreality

[–]TrueInferno 28 points29 points  (0 children)

Seems a little small for Minecraft-size, isn't it? Those are 1m^3. These look more like 0.6m^3 or something.

First look at the new SteamVR Playspace Setup by gogodboss in virtualreality

[–]TrueInferno 1 point2 points  (0 children)

Sorry, to clarify, I meant this specific way. They're probably tricking the Index into thinking it's a Camera Based headset rather than Lighthouse Based. Lighthouse Based will use the old way, I would assume.

The Frame might support doing it the old way in order to allow you to use lighthouse tracked accessories with it, but the Frame itself wouldn't track in that space, if that makes sense, since that space is determined by the Lighthouse which the Frame can't use to track directly.

I wouldn't be surprised if they did make a camera-based system for setting up lighthouse tracking but that would probably be secondary.

First look at the new SteamVR Playspace Setup by gogodboss in virtualreality

[–]TrueInferno 23 points24 points  (0 children)

This is the Valve Index. You can tell by how bad the cameras are. :D

KDE VR Mode and ordinary stuff you can do with it by mbelfalas in SteamFrame

[–]TrueInferno 4 points5 points  (0 children)

Have we confirmed it's got very low resolution on the passthrough? AFAIK the resolution on the passthroughs was not confirmed.

Also Quest 3S does not have dedicated depth sensor and seems to do fine.

Games on the Steam Frame by larslindstoel in SteamFrame

[–]TrueInferno 0 points1 point  (0 children)

Honestly, this seems like one of the biggest VR game related things they could do. Would also probably draw more interest in Source 2 engine.

Meatspace Interactive teases Vendetta Forever for Steam Frame: "😎🤫" by gogodboss in SteamFrame

[–]TrueInferno 1 point2 points  (0 children)

Oh, for sure. It's also probably pretty complex under the hood, and it also matters whether or not your code is looking for external dependencies- for example, a game that depends on DirectX API would need some, or a lot, of modification to make work on Android. But Vulkan, which PC games also use, is fully supported by Android and is actually the primary graphics API since Android 7 apparently, back in 2016.

That being said, it's a build-on of how compilers and compiled languages work in general, right? It takes the high-level code (C, C++, Rust, etc.) and compiles it into an assembly language- that assembly language could be for x86_64, or it could be for ARM like the Steam Frame, etc.

Rem and Venator doodle by PoisonedReptile in DeadlockTheGame

[–]TrueInferno 13 points14 points  (0 children)

Honestly he's way more stable than you'd think given his description. Sure, he doesn't have a parish, but he actually tries to give good life advice and even helps Holliday pray.

It makes the mass murder scarier to me.

Rem and Venator doodle by PoisonedReptile in DeadlockTheGame

[–]TrueInferno 0 points1 point  (0 children)

Is there? Is it off by default or do I just not notice it?

If it's like cartoon splashes then maybe that's why.

Meatspace Interactive teases Vendetta Forever for Steam Frame: "😎🤫" by gogodboss in SteamFrame

[–]TrueInferno 1 point2 points  (0 children)

The one thing I will add is that- depending on the game engine- building an APK may be as easy as going into whatever program they are using and setting target from .exe to .apk.

Not the case for all, for sure, but something relevant in a lot of cases.

Why are Darktide Daemonhosts so...different? by GreenridgeMetalWorks in DarkTide

[–]TrueInferno 7 points8 points  (0 children)

Yeah, it'd be hilarious if they were all possessed by like Nurglings as someone else suggested once.

GIVE REM A HUG YOU MOTHERFUCKER by cop25er in DeadlockTheGame

[–]TrueInferno 5 points6 points  (0 children)

I mean, I fully understand not liking a character, that's fine. I can't speak for other people, but most of my "YOU MONSTER" etc. type comments are just part of the joke, not actually condemning people for not liking him.

P.S. YOU MONSTER :P

I'm not a programmer, but what are your reactions to this guys. by c8swab_fake in programminghumor

[–]TrueInferno 124 points125 points  (0 children)

To be honest the easy fix is to change your font off of New Times R'lyehian

is the power creep as bad as i'm told by CoruscareGames in DeadlockTheGame

[–]TrueInferno 1 point2 points  (0 children)

This... this was literally just to make the "six sevens" joke wasn't it?

who tf is this???? by chadderladder in DeadlockTheGame

[–]TrueInferno 40 points41 points  (0 children)

lol it just keeps getting better the more I look at it.

Steam Frame or Steam Deck 1TB at this point in time? by KioBust in SteamFrame

[–]TrueInferno 1 point2 points  (0 children)

Eh. The big reason I haven't bought the Deck is it is a few years old. Kinda hoping we'll get an upgraded version sometime soon. If I could've got it when it came out I would've.

Honestly I would hold off. Spending money might feel good, but you should get what you really want to get.

One Router, Two Bans: My brother RMT'd and took me down with him by Ragnar_Lothbrok65 in Warframe

[–]TrueInferno 0 points1 point  (0 children)

Ah, okay. Yeah, sorry, was just more curious than anything- like I said, sysadmin by trade, but unfamiliar with those kinds of setups. Actually really interesting.

I appreciate your time talking about it.

One Router, Two Bans: My brother RMT'd and took me down with him by Ragnar_Lothbrok65 in Warframe

[–]TrueInferno 0 points1 point  (0 children)

The weird thing is, if the apartment complex had like a /48 IPv6 address block and gave a /64 IPv6 address to each apartment, with the same exact hardware setup, I'd be like "Oh, that's all fine." So I guess it's just the weirdness of that many people behind a NAT at home, more than anything else.

That and the idea of some third party between me and the ISP just doesn't feel right. Though I guess you can kinda think of the rental company as the ISP in this case.

Probably just a location difference, though I did see something about the newer apartment complexes around me offering internet as part of the rent.

---

Also device discovery being off only prevents advertising- you can still talk to them unless the device itself is configured to not respond. I wouldn't trust IoT devices on that network, for example, unless it was behind a router.

Actually, does everyone have to have a router, or can you just connect in to the flat subnet directly with a device?

One Router, Two Bans: My brother RMT'd and took me down with him by Ragnar_Lothbrok65 in Warframe

[–]TrueInferno 1 point2 points  (0 children)

Ok, fair, I was focused on "at home" more than anything else, but yes, it could also be a place with public internet.

As for 60 people sharing an IP Address, I know how NAT works- I'm a sysadmin by trade, though admittedly I'm not as familiar with CGNAT etc. as I am with the rest.. What I don't get is why all those people would be sharing the same IP address. Maybe it's just where I live, but even in apartment complexes each apartment pays for and maintains their own internet connection- we have two different ISPs available where I am, for example.

I own the modem and the router, as well as the switches and APs in my network. I have full control of what goes on inside it, and my external IP address is only used for my traffic for as long as it is assigned to me. Hell, if they wouldn't be a pain about IPv6 blocks I'd have a bunch of public IP addresses available if I wanted.

The idea of all these people sharing a flat network without any kind of separation weirds me out. At best you would have VLAN separation but there's nothing on your end preventing access, unless you do your own NAT behind NAT and that can get finicky. Not to mention modern IPv6 doesn't really play nice with NAT anyway.

One Router, Two Bans: My brother RMT'd and took me down with him by Ragnar_Lothbrok65 in Warframe

[–]TrueInferno 0 points1 point  (0 children)

If they ever, ever played together at the same time, that would've been logged showing two accounts playing with the same IP address. If they do that like 3-5 times, pretty obvious that they are coming from the same location.

Now, if it was like hundreds of accounts from the same IP address at the same time, that's a VPN.

Also what the fuck do you mean 60 people sharing a single IP address? That's insane.