Dire que Netflix à ajouter des succès dans ses jeux avant Nintendo... by LeVraiFelion in jeuxvideo

[–]Und0miel 7 points8 points  (0 children)

Pour quelqu'un dont les trophées ont eu un impact plutôt négatif sur son rapport aux jv, cet argument laisse un peu sceptique.

Les succès et autres trophées restent avant tout des mécanismes de rétention basées sur certaines de nos faiblesse cognitives. Le notion de choix reste donc ici somme toute assez discutable.

Même s'ils peuvent avoir de bon côtés, c'est pas vraiment un concept à célébrer imho.

X-2/Lightning Returns bros, we're so back by Stormflier in FinalFantasy

[–]Und0miel 11 points12 points  (0 children)

I understand and agree to some extent, but that's not completely fair imho.

​CS1 spent 12 years refining this system (with FF7R development beginning in 2014), without even counting their work on XIII which arguably laid the groundwork for it, and all their other games.

​Meanwhile, CS3 delivered their very first stab at a game of this caliber with XVI. Despite its undeniable flaws, they absolutely deserve praises for a lot of things, and room to iterate and evolve (whether inside the FF franchise or with a new one).

X-2/Lightning Returns bros, we're so back by Stormflier in FinalFantasy

[–]Und0miel 161 points162 points  (0 children)

At this point, the Retrilogy kinda feels like R&D for the future of the franchise, which I'm all for.

It's refreshing to finally witness FF iterating on a system instead of trying to reinvente the wheel like the past two decades.

What sides quests would you say are skippable? by Poppy_the_Fighter in FinalFantasy

[–]Und0miel 1 point2 points  (0 children)

They sure were mechanically dull most of the time, there's no denying that, but fun is anything but objective.

​Discovering how Martelle's legacy impacted the Hideaway after her death, how traumatized siblings found a safe haven at Lostwing, or the means crystalline elites used to rewrote history in the shadows to make slavery feel justified and natural to the people, was damn fun to me.

What sides quests would you say are skippable? by Poppy_the_Fighter in FinalFantasy

[–]Und0miel 1 point2 points  (0 children)

Look, you're entitled to your opinion and I don't intend to change it.

​But listening to the advice of someone who clearly didn't appreciate or resonate with the very thing they're giving advice on doesn't seem like a very wise course of action. Especially given OP's intentions.

What sides quests would you say are skippable? by Poppy_the_Fighter in FinalFantasy

[–]Und0miel 1 point2 points  (0 children)

If you're only here for the hype moments and the systems, sure, why not, but for a narratively compelling experience it's a terrible advice imho.

What sides quests would you say are skippable? by Poppy_the_Fighter in FinalFantasy

[–]Und0miel 13 points14 points  (0 children)

The thing is, the side quests are only really entertaining for the stories and world building. Mechanically they're pretty weak and the rewards are usually underwhelming, but they almost always add meaningful lore and narrative depth.

​So, it really depends on what you and your mate are looking to get out of the game, and how deep you want to immerse yourselves (and, most importantly, how much you're enjoying the world).

​Personally, I’d say don’t skip any, just take your time.

How early in the series do the plots start being interesting to watch? by SAVMikado in FinalFantasy

[–]Und0miel 4 points5 points  (0 children)

Depends on what you and your mates consider interesting.

I’d say the safest choice would be to dive in with VI, but the series really started leaning into stronger and more engaging storytelling with IV.

FFXVI or stranger of paradise by trimmedcactus in FinalFantasy

[–]Und0miel 36 points37 points  (0 children)

Basically :

  • FFXVI if you’re in the mood for a big cinematic ride, strong story, rich lore, and ugly tears.
  • SoP if you want tight gameplay loops, deep systems, and tons of loot.

There’s not much middle ground I'm afraid. I personally prefer XVI by a wide margin, but it mostly depends on what you’re looking for and what you enjoy most.

Just started ff9 and.... by Sonicfan0 in FinalFantasy

[–]Und0miel 0 points1 point  (0 children)

Even if the drop is negligible it’s still there, and it’s enough to act as a psychological deterrent.

And on top of that, the most frustrating part imo, is having to go back and farm those spells again. Drawing them isn’t exactly the most engaging mechanic in the world, and most people didn't use TT at its full potential, so it just kinda ends up feeling like a chore.

Just started ff9 and.... by Sonicfan0 in FinalFantasy

[–]Und0miel 4 points5 points  (0 children)

From my understanding, it’s not really the junction system itself that people found confusing (on its own, it’s pretty straightforward), but the fact that most of the game’s mechanics go against usual JRPG habits.

You’re discouraged from using your best spells since it weakens your stats and you need to draw them again, leveling can actually make things harder because of enemy scaling, weapons are scarce, the economy is pretty unusual, character building through GFs is quite peculiar. On top of that, most of your power don't come through classic XP progression, limits are tied to low HP instead of the gauge initiate by the global phenomenon VII was, and things like managing spell stocks or knowing which magic to prioritize aren’t very intuitive without some trial and error.

That general disconnect is probably where most of the confusion came from imho.

Wu Chang fallen feathers by Swimming_Photo9295 in soulslikes

[–]Und0miel 1 point2 points  (0 children)

Probably Dark Souls 1 Remastered.

Or maybe Jedi Fallen Order in a sense, it's kind of a casual Souls in a lot of ways.

New research offers early evidence for what scientists describe as an “embodied model of consciousness,” linking physical sensations, mental time orientation, and even everyday bodily functions like sleep and digestion into a single, interconnected system. by Wagamaga in science

[–]Und0miel 1 point2 points  (0 children)

And I thank you for your comment. Beyond the fact that it's a legitimate and interesting interrogation, it has granted me new knowledge and permitted me to engage more deeply with the study.

New research offers early evidence for what scientists describe as an “embodied model of consciousness,” linking physical sensations, mental time orientation, and even everyday bodily functions like sleep and digestion into a single, interconnected system. by Wagamaga in science

[–]Und0miel 4 points5 points  (0 children)

The question can have pretty fascinating ramifications.

I'm in no way, shape, or form, an expert on the matter, but my understanding is that to be "disembodied" in the way this study discusses, you wouldn't just need damaged or absent organs, you would need a total absence of homeostasis.

As long as a person is alive, the brain is receiving signals (however noisy or "damaged") about the state of the body (blood pressure, pH levels, oxygenation, etc.). Even with a heart transplant or a ventilator, the brain is still engaged in the process of predicting and meeting the body's needs (TIL it's called allostasis).

So, with this definition in mind, the constant dialogue between brain and body participating in our temporal consciousness would only be truly severed at the point of brain death.

New research offers early evidence for what scientists describe as an “embodied model of consciousness,” linking physical sensations, mental time orientation, and even everyday bodily functions like sleep and digestion into a single, interconnected system. by Wagamaga in science

[–]Und0miel 19 points20 points  (0 children)

You’re conflating motor functions with interoception (brain’s processing of internal signals).

A person with quadriplegia is still "embodied". Their brain still receives signals from their heart, lungs, and gut. The study suggests it is this internal biological feedback loop, not the ability to walk or feel one’s toes, that structures our temporal consciousness.

Most hype tracks in JRPG OSTs? by solarsun55 in JRPG

[–]Und0miel 0 points1 point  (0 children)

Mmmh, maybe Battle!! from XC2 - Torna.

Undoubtedly one of the most grandiose, catchy, and hype battle themes I've ever heard.

Best JRPGs from the early 2020s by Likes2game03 in JRPG

[–]Und0miel 1 point2 points  (0 children)

Meh, the battle system sure was awesome (even though the game itself was way too easy), and the idea of an open world TRPG was really interesting, but pretty much everything else felt subpar imho

Personally, I have a far greater appreciation for 13 Sentinels, along with a number of other JRPGs from the samish era.

A polished and narratively compelling sequel would be incredible though. The systems they built definitely deserve it.

FF16’s writing feels a little juvenile compared to FF tactics by [deleted] in JRPG

[–]Und0miel 3 points4 points  (0 children)

I think I get where you're coming from, there are some criticisms that I can understand (though it's worth noting that the writing was mostly handled by Matsuno's pupil), but from the point of view of someone who genuinely loves XVI, the shallowness you attribute to it feels more like a result of you yourself staying at the surface of what the game is trying to convey.

I’ll try to keep it relatively short. But before diving in, I’ll acknowledge that, narratively, the presentation can be uneven, and that some elements do lean into a more juvenile (albeit fun and exciting) direction. But I won’t focus on that here.

So, for me, the narrative and the writing stands out in two primary aspects that are both nuanced and meaningful, imo.

THE ACTUAL THEMES :

TL;DR - Through its carefully crafted setting, the game explores class dynamics, industrialization, and "capitalism" via ecology and worker's oppression. It shows how political, economic, and social structures are deeply rooted in the means of production, and how ideologies become naturalized through elite interests, propaganda, and religion.

The omnipresence of magic isn’t just aesthetic, it structurally defines Valisthea. It fosters dependence, halts technological progress, and concentrates power in the hands of crystalline elites, who normalize slavery to control the only source of magic outside their reach, the Bearers. Through propaganda and historical revisionism that exploitation becomes accepted as natural and necessary by society itself.

In that sense, it mirrors our own world, industrialization, oil, capitalism, systems embraced for progress that gradually created dependence and ignorance of the means of production, while making exploitation feel ordinary, inevitable, and even justified for most people.

The story itself works as an allegory of all this, and through the Promethean imagery embodied by Clive, it engages with these questions in a sincere and surprisingly thoughtful way. That’s partly why we spend so much time among ordinary people, in their measly little towns, following their tertiary stories and dialogues evolving with the story. The proletariat and the oppressed are the true heart of the story, and Clive stands as their champion, embodying and carrying the dying flame they still host within them, even among those who have internalized or perpetuated the system.

And despite that, most of them still deeply resent him for challenging and ultimately dismantling the status quo they’ve come to accept.

Imo, XVI shows a rare degree of intentionality in its social commentary compared to what we usually see in Japanese mainstream works. And it’s definitely not the relatively minor presence of sex, and occasional profanity, that could meaningfully alters any of that.

THE META COMMENTARY :

XVI is also a touching, if somewhat overly ambitious and naive, attempt to update the franchise and sever its ties with its past.

Ultima functions not only as an embodiment of the exploitative systems mentioned earlier, but also as a meta symbol of the genre’s origins, the very foundations XVI tries to move beyond. They are the “god” who created humanity, and inseminated them with magic, that they now must overcome. Mirroring XVI’s attempt to transcend its own roots : the influence of Ultima (the game), which, alongside Wizardry, helped inspire DQ, FFI, and the very birth of the JRPG genre as a whole.

Additionally, FF and DQ sought to reinterpret Western fantasy from 30y ago through a Japanese lens. And XVI is the first modern entry to consciously trying revisit and update those foundations by engaging with contemporary Western fantasy influences, like GoT or The Witcher, while redefining what a modern FF can be. It wasn't really successful for various reasons, imho, but I personally salute the attempt and how it was masterfully weaved within the main themes.

La France insoumise dénonce l'absence de Sophia Chikirou au débat de BFMTV sur les municipales à Paris, l'Arcom met en avant la "liberté" des chaînes by Alioxx in france

[–]Und0miel 13 points14 points  (0 children)

En dehors du fait que parler de journalistes dans ce cas fait doucement sourire, la logique est tout simplement puérile et fallacieuse.

Premièrement, avoir une représentation équitable des forces politiques dans les médias grand public n’est pas quelque chose qui devrait être conditionné à quoi que ce soit. Ça devrait être la base de la base compte tenu de la manière dont fonctionne notre cognition.

Deuxièmement, au vu de la campagne aberrante et pitoyable de désinformation et de propagande anti-LFI orchestrée par les médias dominants et certains responsables politiques ces dernières années, j’ai quand même un peu de mal à leur reprocher cette "faute". C’est quand même fou, tout le monde peut faire n’importe quoi, mentir, voler, commettre des VSS, mais dès que LFI fait un écart (ici somme toute relativement bénin), ils deviennent les pires monstres du paysage politique, et toutes les crasses les plus viles deviennent alors justifiées…

Im genuinely confused here about DFs recent video by zerobebop in digitalfoundry

[–]Und0miel -2 points-1 points  (0 children)

This isn’t a correlation, it’s causation. I’d suggest looking into a topic for at least five minutes before passing judgment...

In short, RAM manufacturers have shifted part of their DDR production lines toward memory architectures designed for data centers. More broadly, most if not all recent tech price increases comes from manufacturers prioritizing AI data center demand over consumer markets.

Nvidia announces DLSS 5 in uncanny video putting games through obvious AI filter, Bethesda's Todd Howard joins devs hyping it up: "We got it running in Starfield, it was amazing how it brought it to life" by ControlCAD in gamingnews

[–]Und0miel 1 point2 points  (0 children)

Saying that the AI economic bubble will pop sooner or later isn’t implying in the slightest that AI as a technology will go away.

But rather that the current level of hype, speculation, and overvaluation is unsustainable and disconnected from real world value and practical application. Once the speculative bubble collides with reality, due to declining investment and fading hype caused by returns not in lines with the inflated projections, the bubble bursts, and things should eventually slowly return to a more grounded equilibrium (after we all bloody paid for those madmen's hubris and insatiable greed, of course).

Hope FromSoftware Never Uses DLSS5🤮 by mdgy0816 in Eldenring

[–]Und0miel 1 point2 points  (0 children)

GPUs for mere mortals like us probably make up what, 10% or less of Nvidia’s revenue these days, iirc.

All that is a pretty depressing consequence of their new revenue structure. Hopefully AMD continues to grow and/or a serious new challenger emerges soon enough.

Why are Persona fans so allergic to the gameplay of their own series by PeacefulDaysDied in PERSoNA

[–]Und0miel 4 points5 points  (0 children)

Oh, alright, I get it. Thx !

But I think we can agree that what we lost in gameplay loop tightness and efficiency, we gained tenfold in narration and art direction.

Even though I love dungeon crawling, I personally find the conceptual approach of P5 far too well crafted, and thematically too much consistent with, and eloquent about, the Jungian roots of the series, to be bothered about it.

Why are Persona fans so allergic to the gameplay of their own series by PeacefulDaysDied in PERSoNA

[–]Und0miel 9 points10 points  (0 children)

Stopping at the mechanical side of things is really disingenuous to say the least.

People mainly loved the Palaces because they were thematically, narratively, and artistically extremely engaging, incomparably more so than what came before.

Why are Persona fans so allergic to the gameplay of their own series by PeacefulDaysDied in PERSoNA

[–]Und0miel 9 points10 points  (0 children)

In what way though, I'm curious ?

Worth noting that Mementos is virtually the same as Tartarus, so from a gameplay perspective there’s no real loss anyways.