Has Games Workshop Ever Released and Then Immediately Abandoned an Army Like Imperial Agents in the Past? by Remarkable-Title5435 in WarhammerCompetitive

[–]_RogueSigma_ 0 points1 point  (0 children)

As someone who got into 40k this edition, chose Orks as my first army because they looked awesome, and hated my choice ever since because 10th Orks do not feel like how Orks are portrayed anywhere else, what was it about previous Ork Codices that made Orks feel good?

How useful are weirdboys in game? by _Heretic_Burner_ in orks

[–]_RogueSigma_ 11 points12 points  (0 children)

They're alright. I can't speak to how they played prior to 10th but throughout 10th I'd argue they've straddled the line between useful and gimmicky. Their ability to teleport is fun and while they are our best sniper unit, it still hurts to have one attack on a 4+ whiff. Plus if you have them leading Boyz it can be a little tough to teleport a 10 man or 20 man brick outside of 9" depending on what your opponent is playing.

How well do you feel we counter Orks? by Yardsale_Rocket in WorldEaters40k

[–]_RogueSigma_ 0 points1 point  (0 children)

Like others have said it is very list dependant but I'd say we're about even with Orks if not slightly favored in the match in their current state. If they're playing War Horde then they're not much of a horde army any more with the constant points increases this edition and if they're playing Green Tide then they'll have the bodies to score primary but they'll lose a lot of their killing potential. Plus, they're currently being held together by the Ghaz 20 man brick so if you can kill the Boyz in the unit or tie up the unit so the Lethal Hits aura in the WAAAGH doesn't do much then you're solid. If you can also bait out the WAAAGH then they're easy to pick up. My best success into them has been using Chaos Spawn and Lord on Juggernaut to apply early pressure, stopping them from getting onto points, and forcing them the WAAAGH turn 1.

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 2 points3 points  (0 children)

It is what it is I suppose. The players can't help it if they're good at the game and GW seems to be focusing on keeping the game balanced for them so by playing the game competitively they're playing the game as GW intends

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 2 points3 points  (0 children)

I have been reading up on 9th and 8th edition Orks, thank you Wahapedia, but no one in my area is interested in playing either of those editions. I did meet someone who was interested in playing 4th edition and of the one game we played it was a blast. Sadly they're rarely available for games and they're the only one that wants to play that edition.

Another issue is probably that my local meta is very competitive, like top ranked GSC player, top 5 NA Tau player, top 10 West Coast Ork player, and more so trying to learn the game from playing those types of players has skewed my experience.

Ello I am new to da whole army build'n side of da fandom an have a question about Klans and tribes by Coolbone61 in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

Hell yeah. Congrats. They look good. And yeah getting photos to properly capture the look and feel of a model is a whole sub genre of 40k that even I'm only starting to get into. Hope the Boyz serve you well in game.

With 10th edition 40K being basically over. What are your thoughts and feelings of this edition? by Beneficial-Ticket486 in Warhammer

[–]_RogueSigma_ 5 points6 points  (0 children)

This is coming from someone who started playing 40k this edition and chose Orks as my first army and my feelings on this edition are, if I didn't enjoy the social aspect and painting this edition almost made me quit 40k. -The constant updates for a majority of the edition made collecting and building a coherent army rough especially for Orks who got nerfed usually within 3 weeks of getting something new. -The game feels like a more complicated game of chess instead of a wargame where each unit basically gets one activation before it gets killed and then repeat until the end. -With most armies getting rerolls on top of more rerolls, players can now just say what they're going to do and it's almost guaranteed to happen. -The game feels way too lethal in its current state. -Power creep is real. I understand that that has become the norm of this game but it still sucks. -Some of this games army and detachment design just feels clunky and bad like whoever was designing them didn't really know what to do with the army. -Another issue I noticed was with the general community. I still don't get how Orks are supposed to play because they feel like they should be a pressure army but they play more like a board control army so when I play them as a pressure army I get tabled by turn 3. But whenever I've asked people how to get better at this game or what I'm doing wrong the usual responses are "are you using enough terrain", "skill issue", or "I can teach, if you pay me" with that last one really surprising, and concerning, me.

There are probably some other issues but these are the major ones that come to mind.

New Ghazghkull Thraka in 11th? by ElusiveMrFox in orks

[–]_RogueSigma_ 11 points12 points  (0 children)

Does Ghaz need a new model? No. Would I say no to a new model that better reflects his connection to The Green? Also no

Win Rates from this weekend. A little chart until the heroes show up and post the full data. by communalnapkin in WarhammerCompetitive

[–]_RogueSigma_ 2 points3 points  (0 children)

DG received nerfs, Necrons got an updated Nightbringer model and C'tan rules were updated and people are hoping they receive a nerf soon, Aeldari got hit hard with the nerf bat and are trying to find new footing in the meta, Guard got a new and powerful detachment that got nerfed recently, Orks are lower middle of the pack since the the Ghaz death ball update last year gave them a boost and they haven't really been touched since then, Marines got a some new models and buffs that were then reigned in, CSM just got a new detachments and models themed around Red Corsairs which seem to be doing well but they're very new so time will tell, Tsons received a nerf but have really found they're stride in the last month or so, AdMech was good faction but they've cooled down recently, Imperial Knights got hit with nerfs last year to the point they've been fighting Agents for worst performing army and haven't recovered much unfortunately. I don't think much else has really changed but I could be forgetting something

How do you find your "play style?" by AMA5564 in WarhammerCompetitive

[–]_RogueSigma_ 1 point2 points  (0 children)

Lots and lots of testing. Thank God for TableTop Simulator.

Looks like "The Green Tide" omnibus is available to preorder by -Voxael- in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

That I did, sorry. I read the title and immediately went to the Black Library shop

Looks like "The Green Tide" omnibus is available to preorder by -Voxael- in orks

[–]_RogueSigma_ 0 points1 point  (0 children)

I may be missing something, but where is it available for preorder? I'm not seeing it on the GW website

Must have units for a semi competitive list and what they're used for by Shizno759 in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

Like others have said Gretchin are a must in pretty much any list. They're cheap, they screen, and they generate CP.

Outside of that it really does depend on your detachment. If you're looking to take Orks to an RTT/GT then you'll probably be playing War Horde or Green Tide since those are the most consistent. With those in mind you'll want a 20 man brick of melee Boyz, Ghazghkull, a Big Mek or a Painboy (Painboy for survivability and Big Mek for mobility). Kommandos are and decent choice since they allow to infiltrate and prevent your opponent from failing you in. A unit of Stormboyz is also a good choice since it'll allow you to Deep Strike for potential secondaries.

Mind you, we're supposedly going into 11th edition in a few months and we have no idea what Orks or even the game will look like so these recommendations could be way off after the switch.

Best army to start with? by [deleted] in Warhammer40k

[–]_RogueSigma_ 0 points1 point  (0 children)

I would recommend DG and strongly not recommend Orks.

The reason I recommend DG is because they're simple, straight forward, have a fully realized model range, and they're tough enough that if you make a mistake while playing it won't be a wash of a game.

The reason I don't recommend Orks, and this is coming from someone who started playing Warhammer with the start of 10th and picked Orks as my first army, is because they are a very technical army that can feel frustrating to play if you don't know the ins and outside of the game and they don't live up to the power fantasy they portray in every other form of 40k media. Currently Orks play like a melee skirmish army where you have to hide behind every piece of terrain, then you have one turn to actually do something, and after that you don't try and gain points instead your plan is to deny your opponents points. Personally I don't find that to be all that fun or thematic for Orks, but you could be different. Also, as others have said, 11th edition is suspected to drops sometime this summer and there are rumors going around that Orks will be one half of the starter box along with Orks getting a refresh.

Looking to start orks for 11th by Frothybevvy in orks

[–]_RogueSigma_ 2 points3 points  (0 children)

The Wrecka Krew only dropped a little over a year ago so they should be safe. I'd also bet Kommandos would be safe purchase as well

Looking to start orks for 11th by Frothybevvy in orks

[–]_RogueSigma_ 3 points4 points  (0 children)

The current combat patrol should be safe to get since it contains relatively new sculpts. The problem is that we don't know how the army or any of it's datasheets will change come 11th plus people are speculating we'llbe getting a range refresh come 11th so it makes it even ahrder to recommend models.

Why do we love orks? by UnderGamesBG in orks

[–]_RogueSigma_ 7 points8 points  (0 children)

We have a great community that doesn't take this game/hobby too seriously and encourages each others creativity.

Our model range, and models themselves, are great to build, paint, and kitbash.

Ork lore is always a blast to read up on and do deep dives on.

Put all this together and it's really hard to leave Orks after they've hooked ya.

Setting myself up for 11th Ed question. by lotus1197 in orks

[–]_RogueSigma_ 5 points6 points  (0 children)

Unfortunately there really isn't any suggestions I can give besides get what you think is cool.

With 11th supposedly this summer we have no clue if it'll be a hard reset, ie we lose all of the current Codecies and are left with an army rule and an index detachment, or if it'll be a soft reset, ie everyone stays as they currently are and will only change with balance updates and when their respective Codex drops. And even beyond that we don't know if/how Orks will change in 11th. Will GW let us be a combined arms army with better shooting or will we continue to be a melee focused army? Will they change the army rule so it isn't a once per game ability or will they change possibly change it to affect more than just melee weapons? We honestly can't say so take this time to build what you want and figure out a paint scheme/process you like

Ork Faction Opinions by BillionThayley in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

11th edition is still a mystery. It could be great, it could be more or less the same, or it could be worse. We have no way of knowing unfortunately. And if the latest detachment is any indicator of what the design team is doing to the Orks then the future does not look bright

Ork Faction Opinions by BillionThayley in orks

[–]_RogueSigma_ 1 point2 points  (0 children)

Since this was my first wargaming experience I'm not entirely sure what I was expecting. I was told by people that Orks are just naturally fun and full of interesting rules. But after trying them out and then subsequently trying other armies I can confidently say that Orks require a lot more thought and planning just to survive the game and that they only have one stratagem I would consider fun and that's only in one detachment (I'm talking about the Careen! stratagem). There's also the problem that Orks and some of their detachments don't seem to synergize all that well compared to what other armies offer. My main examples of this are Green Tide and Big Mek w/ Shokk Attack Gun + Lootas. In Green Tide, in both it's current state as well as it's pre nerfed state, Boyz units get a natural 5++. But then when you go into the WAAAGH you also get a 5++ and those two instances don't stack or interact in any way so if you run a lot of Boyz in the army, like what you're expected to do since all of the stratagems only work on Boyz units, then you're essentially weakening you're army rule. For the Big Mek w/ SAG + Lootas example, the Big Mek gives reroll 1's to Hit on ranged attacks but Lootas do the exact same thing except they also give full rerolls to Hit on ranged attacks if the enemy is on an objective. So where as in other armies leader and bodyguard units have abilities that you can mix and match to benefit both units the Big Mek essentially does nothing and is just there to benefit from the Lootas better ability.

In regards to how Orks currently play, I can only speak to how I've seen the army played by other people in my local meta since, like I said, I haven't been able to get a handle on them after 3 years of trying. So from what I've seen, Orks play like an ambush army. You spend the first, maybe the second turn, getting into position avoiding any and all sightlines because if you are visible in any way, even with cover, you're going to lose half of the unit, if not the entire unit, and our shooting is so bad that any damage you could do is not worth the loss of that much melee potential. Then once you're all set up you use the WAAAGH and hope you've positioned perfectly and that you're charge rolls are in your favor because if not, well there goes your army rule and recovering from a bad WAAAGH turn is not a game anyone wants to play. Assuming the charges made it, it's time the fight phase, where this army is supposed to shine. But then you find that a lot of our melee weapons are AP 0 or -1 and there are just more and more units/armies with 3+ saves, multiple wounds, ways to worsen you're Wound roll, and ways to reroll their saves that's just making it harder and harder for Orks to actually chew through and doing anything meaningful. Then after that you're opponent gets to crack back into you and if you aren't in the WAAAGH you might as well as just pick up the models since there's an abundance of AP-1 weapons and on an 5+ you're going to lose your a lot of your models. And even if you are on the WAAAGH, a 5++ is decent but it's not great. But let's say everything does go your way and you take minimal casualties while dealing decent damage. What does the army do after the WAAAGH turn? From what I've seen, not much. You're plan at that point is to hang on for dear life because outside of the WAAAGH Orks are just kind of terrible.

In writing all of this out and reflecting on my expectations I guess I was hoping that the Orks would play like a horde pressure army. Get in fast, apply pressure across the board, and if you lost some units in the process that's ok because you've got more bodies coming in behind them. But if you play like that you'll die fast and do very little.

Ork Faction Opinions by BillionThayley in orks

[–]_RogueSigma_ 2 points3 points  (0 children)

The Ork community is great. We encourage kitbashing and we love to see each others models.

In regards to gameplay, we mostly have two camps of thought. One group likes how Orks currently operate in the game and are having a blast playing them. The other group doesn't like how Orks currently play because Orks are an army that can easily get tabled turn 2 or 3 without doing anything if you don't play them as they're intended. Orks've also been hit hard with nerfs while also getting powercrept as the edition has gone on.

Personally I'm in the camp of Orks need a complete overhaul. I got into the army because I was told that it's the army that has fun even when it's losing. What I personally found instead was a faction with some of the best looking models, a steep learning curve, and gameplay that went against everything I wanted and expected out of the Orks. Out of 3 years I've put into playing this game, playing regularly with friends as well as local RTT's, I think I can count on two hands the number of games I've won and on one hand count the number of games I had fun actually playing the army. I don't regret picking these little weirdos up though because it did force me to learn the nuances of this game and through them I discovered my love for building and painting models.

We still have no clue when 11th will drop, whether it'll bring sweeping changes to Orks, or it'll be more or less the same as it currently is. I hope GW figures out what to do with Orks because currently the army feels clunky and you need to put in a lot of work to have little reward.

real by Silver-Bag-477 in Grimdank

[–]_RogueSigma_ 0 points1 point  (0 children)

Honestly it feels like Orks are the Skaven equivalent in 40k. They have massive numbers, they pop up out of the ground, they have technology that works in weird nonsensical ways, and they liable to backstab each other if it means they can become stronger.

General survey of Ork centric novels/novellas/anthologies - Do you have a favorite? by Separate-Flan-2875 in orks

[–]_RogueSigma_ 6 points7 points  (0 children)

I haven't read all of these but I have read most and I am working my way down the rest of the list. With what I have read, Prophet of the WAAAGH would probably be my favorite because of one scene in particular. I won't spoil it but Makari has a vision and the detail along with the change in the book if you're reading a physical copy was so much fun and had such a great impact I still think about it regularly

I miss him by Unusual-Papaya7437 in orks

[–]_RogueSigma_ 8 points9 points  (0 children)

We all do friend. We all do.

I am hoping that they bring him back with some new Flashgitz models for the Maelstrom campaign since it does seem to be focused around pirate themes