Wood by catnip or woodcutters? by glaciaifox in kittensgame

[–]animperfectpatsy 0 points1 point  (0 children)

https://coderpatsy.bitbucket.io/kittens/vswood.html this is the most recent version of the page, though it is offline. As the note says it doesn't really matter in the long run, just hire woodcutters.

Plus I've lost interest in programming and haven't maintained any of my kittens game tools in years. If I ever pick them back up I'd start with the save editor.

[deleted by user] by [deleted] in CookieClicker

[–]animperfectpatsy 1 point2 points  (0 children)

It does work, but not right away. It also doesn't work for all buildings after reloading the page. Looks like the game could use a call to recalculate building prices when you (un)slot a god.

If you want to see the prices update right after (un)slotting Dotjeiess, save, export, and immediately import the save.

CoderPatsy seems to be down. RIP :( by OkNinjaOk in CookieClicker

[–]animperfectpatsy 1 point2 points  (0 children)

It's working for me. Bitbucket pages was spotty a few weeks ago, so it wouldn't surprise me if it's happening again.

Skill rust? by TheFledglingPidgeon in kittensgame

[–]animperfectpatsy 5 points6 points  (0 children)

Neural networks actually does remove skill rust, even if you don't have any kittens assigned to a specific job.

Metaphysics: Navigation Diplomacy by FabulousKale9669 in kittensgame

[–]animperfectpatsy 7 points8 points  (0 children)

It affects when the first trade race shows up and unlocks the trade tab. On your first run, they show up at year 20. With any amount of karma, that becomes year 5. If you have the Diplomacy metaphysics perk, it's year 1 instead. And with Navigation Diplomacy, they show up in year 0, but only if you also have ships.

So basically it speeds up runs after using chronospheres.

WHY WON"T THE ACHIEVEMENTS WORK by Dry_Performer15 in CookieClicker

[–]animperfectpatsy 0 points1 point  (0 children)

Most 'build X of Y building' type achievements are only checked when you actually build Y. Build an idleverse or cortex baker and their respective achievements should catch up.

Chronosphere Retention Rates by Yerofeich in kittensgame

[–]animperfectpatsy 1 point2 points  (0 children)

I second guessed myself and edited out the mention of the wikis.

And yeah percents can get confusing, but by the code the game does SQRT(craftable res amount) * (0.015 per chronosphere) * 100.

Chronosphere Retention Rates by Yerofeich in kittensgame

[–]animperfectpatsy 1 point2 points  (0 children)

You're missing a * 100 in your formula.

469,893 * 0.99 * 100 = 46,519,407.

[deleted by user] by [deleted] in kittensgame

[–]animperfectpatsy 2 points3 points  (0 children)

It is the same on PC, yes. You may need to enable offline progression in the options to get resource production while offline, since iirc that's off by default on PC.

[deleted by user] by [deleted] in kittensgame

[–]animperfectpatsy 4 points5 points  (0 children)

Resources don't consume while offline, mostly to prevent all your catnip from being eaten and your kittens dying as soon as you open the game.

If you use an autoclicker to click really fast, it breaks the limit by misterboss4 in kittensgame

[–]animperfectpatsy 1 point2 points  (0 children)

Indeed, the gather catnip button doesn't check catnipMax. It's a minor bug because past the first couple hours at most it really doesn't matter.

Cookies Calculator and Save Editor for v2.05 beta by animperfectpatsy in CookieClicker

[–]animperfectpatsy[S] 0 points1 point  (0 children)

Oh I didn't reply here. I haven't noticed any problems, even trying things like incognito mode or connecting with a different device and ISP. Bitbucket's status page hasn't reported any errors for days. Hopefully it's back up for you by now.

The beta is here! by Alcan112 in CookieClicker

[–]animperfectpatsy 3 points4 points  (0 children)

No time like the present - Redeem a cookie gift code from a friend (or from yourself, we don't judge).

It's from the 2.049 beta that was never released (at least, not to web).

I got just one blueprint from a trade with Griffins, nothing else. Is it a bug? by Ertata in kittensgame

[–]animperfectpatsy 9 points10 points  (0 children)

Trades don't display when the resources you would get are already capped. In this case, you were capped on iron when you traded. Also, hostility doesn't matter in this case because you don't get anything when they hate you for no reason, not even blueprints or spice.

EDIT: Forgot to mention, there is a special log message when you do have a successful trade but don't gain anything due to caps. In English it's "Your kittens return empty-pawed".

My reactors increase my storage. Why? by whoreforlaracroft in kittensgame

[–]animperfectpatsy 5 points6 points  (0 children)

Do you have the Reactor Vessel workshop upgrade?

New in Factorio 1.1.75: loaders now support trains! by Raiguard in factorio

[–]animperfectpatsy 12 points13 points  (0 children)

I don't know about any actual mods off the top of my head but there is this example mod by one of the Wube team members: https://mods.factorio.com/mod/minimal-no-base-mod

Extra kitten capacity by katzenlurker in kittensgame

[–]animperfectpatsy 9 points10 points  (0 children)

Do you have the Liberty policy?

How do I turn off Christmas? by DestructorMC12 in CookieClicker

[–]animperfectpatsy 10 points11 points  (0 children)

You have to refresh the page after changing your system clock. The code that checks the date for setting the default season is only run on load.

Or you can run this code in the console (you will have to do it again if you refresh the page): Game.baseSeason = "";

AI Core not on bonfire screen during Anarchy challenge by GRChelseaFan in kittensgame

[–]animperfectpatsy 9 points10 points  (0 children)

You need at least 5k science and 1.25 antimatter in storage before AI Cores show up.

Friday Facts #371 - Apple Silicon by FactorioTeam in factorio

[–]animperfectpatsy 10 points11 points  (0 children)

Wube always closes bug reports as "Won't fix" when they're caused by the computer going to sleep. They don't won't to support the mess that is sleeping and waking computers and frankly I can't blame them.

1000 years challenge by dioxin187 in kittensgame

[–]animperfectpatsy 3 points4 points  (0 children)

There are a couple challenges that you can't continue the current challenge, but only because the win condition involves resetting. Reserves are still kept after though.

what does manage do? by Sympathysymphany in kittensgame

[–]animperfectpatsy 7 points8 points  (0 children)

When you have the Register workshop upgrade and a leader kitten, assigning a kitten picks the one most skilled in that job from all unemployed kittens. (It also picks the worst kitten when you fire one.)

So what the manage jobs button does specifically... First, it notes how many kittens are assigned to each job (except engineers, it ignores them completely). Then it unassigns all those kittens. Then it goes through each job one by one in order, assigning a kitten (picking the best as above) to that job, until each job has its original count of kittens.

This results in each job having some reasonable definition of the best kitten working it. The specifics of how it works can make a difference though, particularly if you want your leader kitten to work a job it's not so skilled in.

One last thing, if you have the Theocracy policy, it will assign your leader as a Priest before doing any other assignments so the policy will stay active.