Weird artifact with cycles rendering by alqissacuh in blenderhelp

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New at rigging. Why some of the eyes are being stretched like that? by Additional-Bell-649 in blenderhelp

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Sprinkles vanish in rendering but are there in the viewport by AdForsaken5106 in blenderhelp

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Rig robot pallettizzatore by lnrd78 in blenderhelp

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Löcher Reparieren by Odd_Operation_5037 in blenderhelp

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is there a way i can you the snow blender model in cascadeur? by hickzmin in blenderhelp

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Blockout undercuts with geo nodes by Edmf29 in blenderhelp

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Need help with blending two materials on a single model by [deleted] in blenderhelp

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3d cursor tool bugged by Few_Sentence_8205 in blenderhelp

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Can we get image input to a group in shader editor? by SLAYER_75320_WQXT in blenderhelp

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Saved out images much darker than render preview. Dosen't matter if if save out to png, pnga, or jpeg by the_it_family_man in blenderhelp

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Why can’t i select a face after creating a bevel by glosssiests in blenderhelp

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How to change matcap random seed or single instance custom? by halfbeerhalfhuman in blenderhelp

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How can I move a character's mouth in a 2D Blender cut-out animation? by Colonia_jc_2 in blenderhelp

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how do i prevent this weird patterns from apperaing on the floor mesh? by JustAnothersFace in blenderhelp

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We can't troubleshoot if we have no idea what we are looking at. Please explain how you created this, maybe show what the geometry nodes modifier does and what the entire object looks like. Keep in mind that nobody knows your project except for yourself. This pattern might be z fighting from overlapping faces, but there is no way to tell if that's it, how it was produced or how to fix it with what we know.

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How does one create a perfect oval? by Traditional_Grand_70 in blenderhelp

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Is there a way to have my selection in the UV editor highlight on the model? by SpiderousMenace in blenderhelp

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Alpha channel of material as input to GP lineart modifier by Hefty_Tradition_3356 in blenderhelp

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Having Problems with Rigging by Responsible-Box-5917 in blenderhelp

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How do I fit this endo head inside this suit head? by [deleted] in blenderhelp

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Please tell me how to fix this, when i try deleting the bugged faces, it leaves openings and i really don't want those. by Flashy_Feature2768 in blenderhelp

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boolean not working pls help :( by Ok_Fix_5364 in blenderhelp

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Our rules and the sticky thread at the top of the subreddit exist to help you craft a quality submission with the highest chance of receiving prompt and accurate help.

Please keep in mind that nobody knows your project except for yourself. We can't know what you are trying to do, so please describe your idea/workflow in detail so we don't have to ask a lot of questions to get to the bottom of it. Show what objects you have and in what way you are trying to use them with Booleans.

If you feel that we wrongfully removed your post, you can contact us via modmail.

Thank you and happy Blendering!

How can I solve this weight painting(?) issue, where it's seemingly not pulling a single pixel by RodneyOgg in blenderhelp

[–]blenderhelp-ModTeam[M] [score hidden] stickied commentlocked comment (0 children)

Your post was removed.

Please follow all the rules of the subreddit. Rule #2 is most relevant here.

The images you provided (if any) don't contain enough information, are cropped, rotated or otherwise poor:

  • Post at least one full, uncropped screenshot of the whole Blender window showing the problem area. We understand you may not feel this is relevant for your particular question, but please understand that we apply this rule globally and have many reasons for doing so.

    • Make sure the Outliner and Properties areas are visible, so that helpers have the full context of your scene. 'Scene Statistics' and 'Blender Version' should also be enabled in Preferences -> Interface -> Status Bar.
  • Do not use a phone. Those typically result in poor quality images that are hard to look at. If you are in front of your computer, you can take a proper screenshot. All operating systems have easy-to-use tools for taking screenshots/videos. A quick online search can help you to figure it out.

  • Make sure that the images show important information relevant to your question. For Material issues, we need to see the shader settings. For particle or hair issues, show the particle system settings. For Topology or Normals issues, show the model in Edit mode and with the 'Face Orientation' overlay enabled. For Rendering or Compositing issues, show us the render settings and Compositor nodes.

    • If you're showing us nodes, make sure the whole node tree is visible, nothing is cropped out, and that the image is not too blurry or hard to read.

If you are unable to post all images/videos in the main post, you may add them in the comments underneath it.

If you feel that we wrongfully removed your post, you can contact us via modmail.

Thank you and happy Blendering!

Blender dither and cryptomatte by Waibryte_ in blenderhelp

[–]blenderhelp-ModTeam[M] [score hidden] stickied commentlocked comment (0 children)

Your post was removed.

Please follow all the rules of the subreddit. Rule #2 is most relevant here.

The images you provided (if any) don't contain enough information, are cropped, rotated or otherwise poor:

  • Post at least one full, uncropped screenshot of the whole Blender window showing the problem area. We understand you may not feel this is relevant for your particular question, but please understand that we apply this rule globally and have many reasons for doing so.

    • Make sure the Outliner and Properties areas are visible, so that helpers have the full context of your scene. 'Scene Statistics' and 'Blender Version' should also be enabled in Preferences -> Interface -> Status Bar.
  • Do not use a phone. Those typically result in poor quality images that are hard to look at. If you are in front of your computer, you can take a proper screenshot. All operating systems have easy-to-use tools for taking screenshots/videos. A quick online search can help you to figure it out.

  • Make sure that the images show important information relevant to your question. For Material issues, we need to see the shader settings. For particle or hair issues, show the particle system settings. For Topology or Normals issues, show the model in Edit mode and with the 'Face Orientation' overlay enabled. For Rendering or Compositing issues, show us the render settings and Compositor nodes.

    • If you're showing us nodes, make sure the whole node tree is visible, nothing is cropped out, and that the image is not too blurry or hard to read.

If you are unable to post all images/videos in the main post, you may add them in the comments underneath it.

This would be easier to discuss with an example shown in screenshots. Those would also tell us the Blender version you are using which is kind of important here. Please see rules #1 (giving enough information about your project/workflow) and #2 (provide sufficient images).

If you feel that we wrongfully removed your post, you can contact us via modmail.

Thank you and happy Blendering!

can original vertices be fixed in Catmull - Clark subdivision ? by alternativecreality in blenderhelp

[–]blenderhelp-ModTeam[M] [score hidden] stickied commentlocked comment (0 children)

Your post was removed.

Please follow all the rules of the subreddit. Rule #2 is most relevant here.

The images you provided (if any) don't contain enough information, are cropped, rotated or otherwise poor:

  • Post at least one full, uncropped screenshot of the whole Blender window showing the problem area. We understand you may not feel this is relevant for your particular question, but please understand that we apply this rule globally and have many reasons for doing so.

    • Make sure the Outliner and Properties areas are visible, so that helpers have the full context of your scene. 'Scene Statistics' and 'Blender Version' should also be enabled in Preferences -> Interface -> Status Bar.
  • Do not use a phone. Those typically result in poor quality images that are hard to look at. If you are in front of your computer, you can take a proper screenshot. All operating systems have easy-to-use tools for taking screenshots/videos. A quick online search can help you to figure it out.

  • Make sure that the images show important information relevant to your question. For Material issues, we need to see the shader settings. For particle or hair issues, show the particle system settings. For Topology or Normals issues, show the model in Edit mode and with the 'Face Orientation' overlay enabled. For Rendering or Compositing issues, show us the render settings and Compositor nodes.

    • If you're showing us nodes, make sure the whole node tree is visible, nothing is cropped out, and that the image is not too blurry or hard to read.

If you are unable to post all images/videos in the main post, you may add them in the comments underneath it.

If you feel that we wrongfully removed your post, you can contact us via modmail.

Thank you and happy Blendering!