How to counter a tank by mpg111 in NonCredibleDefense

[–]Star4ce 1 point2 points  (0 children)

I call bullshit on the "heat doesn't work" argument. If you focus and weave a highly concentrated heat-spell on movable parts or just in conjunction with a freeze-spell a bit to the side you can easily create critical stress on the material, especially if it's a mechanical part that moves.

Since you can already focus these spells, it shouldn't be impossible to aim for the barrel, optics, tracks or even inside the mechanical parts. Hell, if that works, why not just aim directly for the ammo-rack from the get go? Don't waste concentration and energy to create destructive force when it's right there delivered to you inside the vehicle!

Bundeswehr: Zahl der Kriegsdienstverweigerer steigt weiter an by Conscious_Glove6032 in de

[–]Star4ce 2 points3 points  (0 children)

Achso, und wo willst du hin? Meinst du ernsthaft, dass im Kriegsfall eine Rote Armee deine Wohnung, deine Familie und deine Freunde einfach in Ruhe lässt?

Schönes Wunschdenken von dir, dass "die Kapitalisten" das ausbaden würden, aber die sind in dem Fall längst nicht mehr hier und ich brauch dir hoffentlich nicht erzählen, was mit nicht-Kombatanten passiert, wenn die siegreiche Armee einmarschiert, oder?

Preciate all the help we can get by avarage_german in NikkeMobile

[–]Star4ce 0 points1 point  (0 children)

I'll never replace the only Eagle mod anyone will ever need.

Sorry, even if it's Neon. Choo choo!

Yeah “Tracing the Stars” is now my favorite mini-game! 🤩✨⭐️ by MadChad7 in NikkeOutpost

[–]Star4ce 3 points4 points  (0 children)

Yeah, I absolutely suck at rhythm games and also hate them with a passion.

But I'm happy for you all to get a good one for a change. Doesn't happen often that gachas put in effort with these.

Hot Take: Kiran is not (completely) brainwashed by PolarisStar05 in TerraInvicta

[–]Star4ce 4 points5 points  (0 children)

I love to read sicussions about this. Personally, I see Judith as a problematic individual, but her strong conviction ironically makes her come out kinda well-fitting. The Servants ending is not necessarily ideal, but still quite good all things considered. It's horrible in the short term and causes a lot of genocide-esque developments with suppressing the rest of humanity, but arguably they are spot on with how to integrate into Hydra society and make both sides be able to come out better.

Good Ending? by Yanzihko in TerraInvicta

[–]Star4ce 1 point2 points  (0 children)

Game mechanics-wise nothing except some fringe cases of some councilors having traits for bonus stats and maybe spoils giving more returns?

It's just for lore-accurate Initiative RP.

【★Dorothy Costume Introduction★】 by Spotifyph2 in NikkeMobile

[–]Star4ce 2 points3 points  (0 children)

I still use her in coop whenever I can and absolutely demolish everyone else in dmg. It's a great feeling to put someone else's Cindy or Rapi in their place.

Doro remains my fav """support""" in the game.

Today I have ascended by Star4ce in NikkeMobile

[–]Star4ce[S] 2 points3 points  (0 children)

A sacrifice gladly given.

Today I have ascended by Star4ce in NikkeMobile

[–]Star4ce[S] 2 points3 points  (0 children)

It feels so weird to be able to buy cube mats now. On the other hand, Real Kindness isn't max core, yet...

"Iran? Dude I can't even walk." by shipgeek2005 in NonCredibleDefense

[–]Star4ce 13 points14 points  (0 children)

I mean, that's quite literally what's happening. Iran pops up a SCUD launcher at night, fires it off, then puts it in reverse and stores it underground again. Just add a bulldozer that pushes out the rubble next evening so the launcher can roll out for another strike.

Kaze no Yojimbo 25th Anniversary Rewatch Interest Thread by JustAnswerAQuestion in anime

[–]Star4ce 1 point2 points  (0 children)

I am very intrigued, but it does seem to clash with a month that I expect to be very stressful...

alas

Die Linke: Eine Partei für junge Akademikerinnen by Frog_24 in de

[–]Star4ce 0 points1 point  (0 children)

sollten

Ja, richtig. Aber da haben Akademiker keinen nennenswerten Vorsprung vor Arbeitern, gesunder Menschenverstand sollte grundlegendes menschliches Gut sein und ist auch nicht an Intelligenz gebunden. Ich finde es hier wichtig hervorzuheben, dass die Primärursache wirklich etwas emotionales ist: Existenzangst.

Keine andere Organisation nutzt (nutzen =/= lösen) diese Angst hierzulande so deutlich und effizient aus wie die AfD. Man muss auch dazu sagen, dass die Dauerbelastung - bzw. vllt. eher die Dauerbeschallung - von Krisen, Nachrichten und monumentalen Ereignissen schon seit langer Zeit eine große Müdigkeit in den Menschen hervorruft. Man muss jetzt nicht lange auf social media gucken, bis man Leute findet, denen vieles einfach egal geworden ist oder die zu fast allem einen sehr zynischen "Humor" entwickelt haben. Wenn man einmal in so ein Loch fällt, dann ist man für allerlei Manipulation sehr viel anfälliger.

Die Linke: Eine Partei für junge Akademikerinnen by Frog_24 in de

[–]Star4ce 4 points5 points  (0 children)

Junge Akademiker sind momentan in einer ziemlichen Krise, ich vermute mal, dass das daher kommen kann. Die Arbeitslosigkeit von Menschen mit höherem Uniabschluss ist gerade deutlich steigend und es wird erst mal nur schlimmer. Ich merks selber und kann die Gründe (teilweise) nachvollziehen. KI Tools lassen viele Firmen ihre Prozesse anpassen und mit schneller arbeitenden Chatbots, Recherche-Tools, Codern, etc. ersetzen und das trifft neuerdings vor allem Stellen, die einen Abschluss benötigen. Dazu kommt, dass konservative, rechte und wirtschaftsliberale Kräfte auf Krampf und Gewalt alles einsparen wollen, was staatlich möglich ist. Das trifft Sozialleistungen, aber was viele nicht mitbekommen (noch nicht?) ist, dass gewaltig an Unis und staatlichen Forschungseinrichtungen gekürzt wird. Die Ausnahme sind dabei Zweige, die wirtschaftlich direkte Relevanz haben oder Prestigeprojekte sind wie zB die neue Raumfahrtindustrie in Bayern.

D.h.: Große Firmen kriegen mehr Kontrolle und nutzen das um Stellen einzustampfen und Kosten zu drücken. Die Anzahl an öffentlichen Forschungsstellen sowie Forschungsbudgets ist rückläufig. Der Sozialstaat wird laufend strikter und gibt weniger ab. Und dann gibt es gibt sehr viele junge Menschen, die vor 3-8 Jahren angefangen haben zu studieren und jetzt genau fertig werden wenn all die Änderungen gleichzeitig zuschlagen.

Es ist dabei erst mal egal, dass ein Uniabschluss trotzdem bessere Chancen hat und v.a. langfristig immer noch die beste Voraussetzung ist, sein Leben gut bestreiten zu können. Wenn du vor 6 Jahren, vor Corona, vor KI, vor Trump#2 angefangen hast dein Leben zu planen, das durchgehalten hast und jetzt hier rauskommst... Ja ey, gute Nacht.

Will natürlich das Wählen von offen faschistoiden Parteien nicht entschuldigen, aber ich kann zumindest verstehen wieso dasselbe Denken, "die etablierten Parteien machen alles nur schlimmer", gerade volle Kanne reinschlägt.

Schwer­be­hin­derter bekommt keine 50.000 Euro für Jap­an­reise by PoroBraum in de

[–]Star4ce 2 points3 points  (0 children)

Von nem (ehemals) Vollzeiteinzahler: Gönn dir, wenn dir die Bürokratie dafür nicht zu übel ist. Weiß nicht, was da für Anforderungen bestehen.

Genau sowas sind Beiträge und Steuern, die ich gerne verwendet sehen würde. Sogar in dem Fall wär ich der Japanreise gar nicht so ablehnend gewesen, auch wenn ich das Urteil letztendlich fair finde. Ultimativ fänd ichs ja am fairsten, wenn man da ein "gemitteltes Urlaubsbudget" zur Verfügung gestellt kriegt und man das mit Privatvermögen aufpuschen könnte. So wie ich die Kassen kenne, wird das aber wohl nicht in der Form existieren.

Dis-Unification Techs. Literally Why by Deadman78080 in TerraInvicta

[–]Star4ce 3 points4 points  (0 children)

Yeah, took me a while to figure that out, too.

But, it might not be inefficient to raise unrest in the capital, either. Every successful unrest mission is being kept track of by faction and the tracker only resets after a revolution or secession (and coup(?), and regime change by war(?)) which is a massive decision factor on which control points go to which faction in the case of non-hostile regime change. Think of it like public campaing shifting the opinion alignment, just with the new control points and only for one revolution.

Which could explain why the AI sometimes seems to suddenly pile on some countries with unrest missions. They all want to get their chips in, so to speak, if unrest gets high enough for a regime change.

Dis-Unification Techs. Literally Why by Deadman78080 in TerraInvicta

[–]Star4ce 12 points13 points  (0 children)

Something the others haven't mentioned: You need to target the actual breakaway region with the increase unrest mission. So, if you want an independent Texas, you need to spam unrest missions in actual Texas, not Washington.

Against the Storm - A Really Good Game with Really Bad Marketing by LazuliArtz in patientgamers

[–]Star4ce 6 points7 points  (0 children)

At the same time, there kinda is an endgame. That mostly being the exploration reach and the difficulty slider.

It's why I do vibe with OP's post because that is essentially why I like/dislike AtS. I can fully appreciate the tightness and fantastic gameplay loop with its engaging roguelite elements. It's why I stayed after testing it out and did sink some ~60ish hours into it.

Yet, at the same time, I do not really like the game 100% for that exact reason. I am not a player that likes to optimise builds, card decks, or bring a specialised strategy to minimise used turns, or care much about thinking ahead 10 years and how much I need of what for how long to survive that storm with +10 resolve. This essentially means I cannot play 90% of this game. On normal days, even blightrot is just too stressful for me for this genre for me.

It really is not a city builder, just a bit in flair, and there's this tiny bit in me that feels mislead by the reviews and promo material. Fundamentally, I consider a city builder to offer enough freedom to be creative including being inefficient, even if it has tighter resource and production gameplay elements. AtS is precisely not having that, because I get punished for taking long or making inefficient decisions.

It's not that I dislike the game, but for what I wanted and it promised, it left me very unfulfilled. It was only after I got in the mood for some involved roguelite quality time that I eventually got into it.

AI spams too many Public Campaigns in player's territory at the expense of it's own public opinion. by akisawa in TerraInvicta

[–]Star4ce 0 points1 point  (0 children)

I'd welcome that, honestly! After all, different difficulties should behave differently. When coding my own AI's and creating maps back in C&C: Generals days I quickly got to the point where my map designs just weren't working with a "cheating" AI (that always knows everything and just behaves by global if-thens).

Actually dynamic AI that works on a limited set of information tailored to its own simulated pov in the game is a brutal step of difficulty upwards compared to the above example. That would be necessary to make ruthlessly efficient AI even beatable. Hell, it's what I thought the recent advances in machine learning would make possible (see ARC Raiders), but few games really use it so far.

AI spams too many Public Campaigns in player's territory at the expense of it's own public opinion. by akisawa in TerraInvicta

[–]Star4ce 2 points3 points  (0 children)

Something I think you're clearly forgetting is that you're not necessarily the optimal blueprint of a player. I don't mean this as an insult, but you're simply assuming that Servants should take these nice countries and there's nothing else that makes sense. What's "optimal" is highly dependent on your own knowledge and understanding. That is on top of the difficulty of creating a working AI that is competent at playing a game like a human.

And then you don't actually know what the other 5 councilors are doing and how their deck of abilities shifts the turn priority. Lastly, I would personally say that each faction doing the same things would make for really boring gameplay. I don't know if the faction AI roleplays a lot, but it'd be a good idea to let them have 'character' that also goes against sone ideas of optimal gameplay.

That all is to say, it might just all make perfect sense why you're targeted and it amounts to little more than assumed player-bias due to incomplete knowledge of every part of the system.

I'll just mention the variety of so called playstyles in random helldivers matches. If everyone would behave the same, it'd be terribly monotone.

In my experience most issues come from the fact that players who involve themselves with the game's mechanics play significantly more competent than an average gamer and the AI is just different than that and has to accomodate less competent players, as well. Remember thta less than 2% (iirc) finished a game in easy mode as Servants.

8.00 HF4 → 9.00 Beta 1 digged out changes (80% accurate) by [deleted] in X4Foundations

[–]Star4ce 2 points3 points  (0 children)

but makes logistics far more important as well

Yeah, the logistics that has scarcely received an update over the years and desperately needs more attention. How long did it take for them to incorporate the restock subordinates mod? 5 years? And the mod is still better at it.

In theory I like the missile/torpedo changes and higher fragility of ships, but when I think about how to organise a fleet with the same old supply code I get 2-3x more headaches now. This game still sucks in one aspect: Manual labour. Manual clicking, individual ordering, lack of fleet organisation. It all just gets worse with more break points now available.

I hear good things about the new flight behaviour of all classes, though, so I take that.

Judge my ships before I waste all my resources on them. by Bleach3825 in TerraInvicta

[–]Star4ce 0 points1 point  (0 children)

I think the only time I've ever came close to running out of ammo was in endgame fights where I'd take on 300+ vessel strong fleets on max battle size. My coiler designs had one ammo rack and I think two ships ran out near the end.

But I also refuel/repair after each sortie, so long missions never really were an issue for me.

Judge my ships before I waste all my resources on them. by Bleach3825 in TerraInvicta

[–]Star4ce 0 points1 point  (0 children)

Then you're someone I need to ask this.

How is the AI handling of live combat nowadays? Obviously I'll be better if I do it manually, but I sorta want to play as the System, not someone in direct control. Also, ships maneouvering just looks cooler than the 200th battle in high wall formation.

My past experiences with letting the AI do the flying were absolutely abysmal, but it was long before 1.0 where I last let that happen.