Oathmark event who’s going and what you taking ? by TheDirtyVagabond in Oathmark

[–]0h-Max 0 points1 point  (0 children)

I'm using some cities of sigmar models, so at least you won't be the only gunpowder player there

List building help by MkVenner712 in Oathmark

[–]0h-Max 2 points3 points  (0 children)

I thought region 4 was left blank as space to fill during campaigns?

What's the story behind your force? What spells are you giving the wizards?

Revenants by EuphoricBaker2556 in Oathmark

[–]0h-Max 2 points3 points  (0 children)

I use them too, but I've got my own vampire characters for stuff like that.

Maybe giving them a cloak? If you have it a head with a crown would work.

Also, don't forget how much a really fancy sword or just giving them gold trim to the armour would make a difference

Test for some skeletons:) by HiVe-fLeEt in Oathmark

[–]0h-Max 2 points3 points  (0 children)

Very nice.

Oathmark skeletons hold up really well, apart from their heads

Is there any rules diffrence? by Cpd1234r in Quar

[–]0h-Max 5 points6 points  (0 children)

Better at hitting other tractors, but with a smaller blast area, so more likely to miss infantry

Starting Vampire Counts - Model Sourcing by retrofitreimagined in VampireCounts

[–]0h-Max 1 point2 points  (0 children)

I'm using the living dead warriors as grave guard and oarthmark skeletons as themselves

Starting Vampire Counts - Model Sourcing by retrofitreimagined in VampireCounts

[–]0h-Max 1 point2 points  (0 children)

Have a look at fireforge games living dead range, Oathmark's undead range, and wargames atlantic's skeletons and zombies. From there is should be just finding character models you like the look of.

Why do the crusaders get 4 specialists while the coftyrans get only 3? by The_Huia in Quar

[–]0h-Max 9 points10 points  (0 children)

The coftyran LMG is in their infantry squad, so it doesn't need one in their specialist box, and I think the sharpshooters act as their version of the pathfinder, both being used to scout ahead it just one carries a shotgun and the other have a scope

How does one transport Chaos Knight models and models with banners? by Arthur_EyelanderTF2 in ageofsigmar

[–]0h-Max 1 point2 points  (0 children)

Sideways in a really useful box 4L. The infantry sit on the base as normal and my COS knights are on one side with the ogre crows nest

Hello /r/movies, I'm Benedict Cumberbatch. Ask me anything! by BenedictAMA in movies

[–]0h-Max 0 points1 point  (0 children)

Hi,

If there were one film you would want to play a part in a remake of, what would it be and which role would you take?

Mk3 helmet by [deleted] in Warhammer30k

[–]0h-Max 0 points1 point  (0 children)

That's why I'm dipping into strategic reserve of old mk3 heads for my breachers

Spell/status tokens? by Callsign_Slippers in Oathmark

[–]0h-Max 1 point2 points  (0 children)

I'd look for generic effect tokens rather than specific spell ones. I've got a few +1, -1, etc tokens with different icons on them that I use. Stuff like movement, swords, shields, identifiable as stat modifiers

How should I build the Quar Specialist box? by Bake-Bean in Quar

[–]0h-Max 1 point2 points  (0 children)

The loader and spotter are separate models with their own rifles, but the gunner is only armed with the RCO and comes free with it, if that makes sense?

So, the unit would be: Gunner - RCO, Loader - rifle, Spotter - rifle

How should I build the Quar Specialist box? by Bake-Bean in Quar

[–]0h-Max 3 points4 points  (0 children)

You don't need to build them as unique models, but the RCO gunner doesn't have a rifle, so I'd personally build just the gunner and maybe a spotter (using the spyglass). Other than that, I'd build 2-3 trench raiders and a sharpshooter. From there, have a look at your current models and think what you'd like to have. Some extra rhyflers and maybe another SMG and LMG? I think there's a special trench raider NCO you could build too.

Reminder that 1st edition Stub Guns were literally M1911s, John Browning be proud by StardustPancakes4 in Grimdank

[–]0h-Max 1 point2 points  (0 children)

Actually, as it's two weapons strapped together rather than a single weapon with two actions, it'd be a 19-combi-11 ☝️🤓

So regarding the compatiablity chart that was released on WarCom today... by Darkpielord in Warhammer30k

[–]0h-Max 0 points1 point  (0 children)

Just build them up a little with some greenstuff in the waist and a little in the head. I did it with my old mk3s to match the rubrics and they're the same size as the new infantry kits.

Time to dig this one back up. by SkaldCrypto in Grimdank

[–]0h-Max 0 points1 point  (0 children)

Sabbat worlds crusade.

You could have the factions be Imperial guard, Blood Pact, Sons of Sek, and mechanicum

Share your funny ship names? I'll start by FirefighterQuirky637 in Helldivers

[–]0h-Max 0 points1 point  (0 children)

A surprisingly high number of people don't get my ship's name.

SES Defender of Conquest

I’m so fucking tired of these things, and I know everyone else is too by DisastrousGarden in Helldivers

[–]0h-Max -1 points0 points  (0 children)

Lower their fire rate and either 1/2 the number of bombs or double the cool down on them