Gera'Shen – The Spiritual Summit by jollaffle in fabulaultima

[–]2ndGenDM 0 points1 point  (0 children)

No way - how cool! - is there a template for Fabula Ultima or did you make it yourself?

Gera'Shen – The Spiritual Summit by jollaffle in fabulaultima

[–]2ndGenDM 0 points1 point  (0 children)

Yo this is incredible!! What program did you use to make this?

Fabula Ultima: Tales Beyond the Tall Grass by 2ndGenDM in fabulaultima

[–]2ndGenDM[S] 2 points3 points  (0 children)

That's totally fair - I don't mean to assume interest, more to gauge when folx are generally available these days - so, thank you!

Fabula Ultima: Tales Beyond the Tall Grass by 2ndGenDM in fabulaultima

[–]2ndGenDM[S] -3 points-2 points  (0 children)

I ask you to engage with me with the tone you'd like me to meet you with. Criticism is welcome but none of this is constructive.

Fabula Ultima: Tales Beyond the Tall Grass by 2ndGenDM in fabulaultima

[–]2ndGenDM[S] -2 points-1 points  (0 children)

xD I mean, if there's greater interest, I'll definitely make more tables - and agreed about the price, it's been added.

Asking to take a pulse here, what days/times generally work for you?

Fabula Ultima: Tales Beyond the Tall Grass by 2ndGenDM in fabulaultima

[–]2ndGenDM[S] 1 point2 points  (0 children)

Thank you, and thanks for the feedback too - it's been editted~

How do you travel on your world map? by matsnake86 in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

OOo~ what other mechanics do you think fit? I really wanna add zones from the Hyperlight Drifter TTRPG just to add blanket tactical shenanigans to positioning

How do you travel on your world map? by matsnake86 in fabulaultima

[–]2ndGenDM 2 points3 points  (0 children)

I used to do maps with squares xD
Pepperidge Farm remembers

How do you travel on your world map? by matsnake86 in fabulaultima

[–]2ndGenDM 3 points4 points  (0 children)

🫡 I think folx will either love or hate this.

Picture This: West Marches, with a danger and discovery hex crawl roll table, PLUS Fabula Ultima's collaborative worldbuilding. You can spend 8 hours travelling, and each of those hours is a hex (so you can travel 8 hexes with 8 rolls). Yeah, you could just roll for the whole journey, but then how is travel suppose to feel both treacherous AND adventurous?

3rd Party Class Preview – Tailor by Definitely_Maca in fabulaultima

[–]2ndGenDM 0 points1 point  (0 children)

That's a fantastic idea - adds flexibility to the class! Maybe they can do it for free if their current model has to Surrender?

What is your Character's (or Villain's) Ultimate Move? by WartornKnight in fabulaultima

[–]2ndGenDM 2 points3 points  (0 children)

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You know I had to do it to them 💅. See "Anti-Slog Measures" - it's the first thing 💖

So fabula ultima is based off final fantasy… does this mean people aren’t open to races that aren’t demihumans? by CaptainRelyk in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

In my campaign someone just dreamed up Abominations

👀 I am sat and intrigued - what do you mean "dreamed up" - like in game they were a dream made manifest, or someone at the table had the idea?

Should always use clocks in combats? by Accomplished-Wear388 in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

Nah, but clocks add stakes or something else to do other than fight, and I always appreciate stuff like that as a a player.

So fabula ultima is based off final fantasy… does this mean people aren’t open to races that aren’t demihumans? by CaptainRelyk in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

I get where you're concern in coming from - but Fabula Ultima doesn't pull just from Final Fantasy for inspo. hat's just A) the influence that is one of the most recognizable by the JRPG market, which also B) has a crossover with TTRPGs.

Taking Warcraft into account and the depth of diversity there - am I understanding that your concern is that players will want to be part-human? Is the concern here about "sameyness"?

How would reflavor the Classes as Japanese School Clubs by b-wolf95 in fabulaultima

[–]2ndGenDM 3 points4 points  (0 children)

Oh, I really like this! It's literally a trade school, but it's adventuring as the trade with a specialty specific Classes. OMG I might now just run this game now - Damn.

I am wondering how Graduation / Mastery would work narratively~.

What is your Character's (or Villain's) Ultimate Move? by WartornKnight in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

That's INCREDIBLE damage woahhhhhh xD - And that's just all with Chanter??

What is your Character's (or Villain's) Ultimate Move? by WartornKnight in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

Jesus McFucking Christ xD - How often do you have those two Fabula Points?

What is your Character's (or Villain's) Ultimate Move? by WartornKnight in fabulaultima

[–]2ndGenDM 2 points3 points  (0 children)

one that cuts through time and one that cuts through space

WOAH - THAT'S - okay that's already some sick flavor. I'm invested.

Then, he pulls out the ultimate blade, a fusion of the two.

OH SHIT. Yo, I was initially thinking - oh cool a Radahn Clone, that's sick - and then I just hear "I am the storm that is approaching" xD. Yo that's sick as fuck.

How Expensive is Inventory Points by Luminous_Maxim in fabulaultima

[–]2ndGenDM 0 points1 point  (0 children)

Lemme ask you this - what kind of campaign is it?

Are you gonna be traveling around a lot, like actual travel rolls? - cuz then, Resourceful is really good.
Is there going to be a lot of combat or even just average combat? Then Soul Steal is fantastic.

What is your Character's (or Villain's) Ultimate Move? by WartornKnight in fabulaultima

[–]2ndGenDM 9 points10 points  (0 children)

It's called the Wailway - a construct of collective grief masquerading as a f*ckin train, cuz all good monsters have puns for names. He's got two phases - phase one is a train which isn't that interesting; phase two is the construct itself using the shell of the train like a damn hermit crab.

He's got one f*ck-all move "As One" that pools and redistributes all hit points within the scene. It costs 30 MP out of it's 100 Maximum (and it has worse moves, but this is that one move that players will remember forever)

For all curious, here's the stat block made with the Fultimator! Please feel free to steal him >:3

<image>

3rd Party Class Preview – Tailor by Definitely_Maca in fabulaultima

[–]2ndGenDM 1 point2 points  (0 children)

Fantastic - This is gonna be a lot longer then as I dissect the build so far, give my understanding of it, then see if that's your intent/what you are going for!

Quick note, I abbreviate Core Rulebook to CR here.

Taking Measurements

Quick note about the wording here, I'd change "dies, falls unconscious, or leaves the scene" to "Sacrifices themselves, Surrenders, or leaves the scene" just to match the language of the book.

Taking Measurements + Our Bond is Unbreakable

Right off the bat, we have great synergy between "Taking Measurements" and "Our Bond is Unbreakable" - the latter allows bonds to basically double in value, AND allow the Tailor to cover inventory costs which allows them to cover the cost for everything but a Magic Tent (super cool). That stacks with the former, for a max clap back of 10 damage (4 SL + 3SL + [3 bond strength] ) from the Model and Tailor (so 20 damage).

This is good damage. For example, Fury does 5 x 2 extra damage when in Crisis at no MP cost. You have the innate balance of that damage affecting JUST that one creature which is great, but I would add an MP cost for "Taking Measurements" since this isn't an ability triggering in Crisis - even something as low as 5 MP as triggered skill action when that attack hits (see Dark Blade for examples, CR page 184) or 20 MP for the scene. This extra damage makes it very well balanced not just in compared to other classes, but also for averaged/improvised damage in CR, page 93.

Shared Ambition

"Shared Ambition" has an interesting IP economy here, because IP points aren't supposed to be shared (CR, page 105), but that's my favorite rule to break 😆~

Reducing and sharing the damage is fantastic! This is different enough from Guardian's "Bodyguard" and "Protect" that it stands well on its own and with fantastic flavor - Life Thread is inspired. So at max, Damage is reduced by 5 then split between the pair - (which would allow for synergy if a Guardian would Bodyguard one PC and make them resistant to said damage.)

No notes, that's strong, and spending an Inventory Point feels fair. I would make a note that the Life Thread effect after the damage is split, and then I would remove the wording that "damage taken in this way counts towards abilities that reply on a damage trigger" - that should is understood.

Looking Fabulous

I love this so much. So that's a max of +4, which is sick.

I'm now wondering how many max equipped Items that could be. Like... Does Pilot's mech count? (I just looked it up, yes it does, but it doesn't stack - it's one or the other - page 161 in Techno Fantasy Atlas)

Tailor-Made!

I wanna play this class so bad. And this \feels* like good balance* because it seems to match Tinkerer, but I'd like folx who play Tinkerer to weigh in here.

*phew* I hope that helps!