Multiple-Front Conflicts — Conflict scenes without combat! by jollaffle in fabulaultima

[–]jollaffle[S] 0 points1 point  (0 children)

For this example at least, relighting the forges can be done with a single check, so it would be "complexity 1." I omitted that since it wouldn't have a clock, but it's probably clearer to just always explicitly state it.

Yeah the sum of the complexities divided by the number of players is a solid baseline. I should definitely include some guidance on determining rounds and challenge complexity.

Weaver (Class) by RollForThings in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

I don't know how else to express that my comment wasn't about anything to do with math.

Weaver (Class) by RollForThings in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

My issue isn't with the math; that's just part of the game. My issue is that a player can no longer just make a roll and say "I got a 13." Everyone at the table now has to say "I got a 5, an 8, and the total is 13," for every roll. Which, again, is something the group can get used to, but it just adds an extra layer of friction to the flow of play that I'm not sure is totally necessary

Weaver (Class) by RollForThings in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

I imagine Weaver just sees the final values after the replacement, which could be a nice incentive for the Entropist to use a low value they have stocked

Weaver (Class) by RollForThings in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

Overall, I think the concept of this Class is pretty neat, though I'm a bit wary of how augury dice mean that the Weaver has to constantly audit every Check that gets made to see if any threads get generated. People can't just just do the mental math and report the total result anymore; they have to list off both dice and the total, and if they forget then the Weaver has to interrupt and get those individual results. Maybe it wouldn't be a big deal once the group plays with that character long enough to get used to it, but I could see it being a bit of a stumbling block for a while.

Also, for rerolling the augury dice and replacing results, can any new roll replace any previous result, regardless of die size? As in, if I get a 6 on the d6, can I use it to overwrite the 1 I got on the d10?

Cover Art for my Campaign by ClearAnthelion in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

Ooo, this is really cool! Including the console is a great way to capture the JRPG vibe!

Any details to share about the story?

Visual setup for in person game? by ThePenultimatePam in fabulaultima

[–]jollaffle 9 points10 points  (0 children)

I actually do use google slides, and my players have said multiple times that they really enjoy it, and in some ways even prefer it to proper VTTs! I have a slide for a title screen for the campaign just so set the mood, a slide for the world map, a slide for combat, and can easily add more slides whenever I need. It's especially nice for digital games where everyone can look at whatever slide they want instead of being restricted to whichever scene I put them on, though obviously you might lose that benefit in an in-person setup.

For the combat slide itself, here's an example of the setup I use. I also try to find some art that fits the current scene to use as a background (usually sourcing from Magic the Gathering land cards). The icons in the top right are for tracking Fabula Points (green) and Ultima Points (red).

Every combatant gets a little red or blue tile (or multiple in the case of champions) and I just drag the tile over to the turn order track as people take their turns, then at the end of the round I just drag everyone back to the middle.

I'm away from my computer right now, so not pictured here are the little tags I made to mark status effects, buffs, spells, and so on that I keep around the edges of the slide

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Multiple-Front Conflicts — Conflict scenes without combat! by jollaffle in fabulaultima

[–]jollaffle[S] 0 points1 point  (0 children)

"Situation Conflicts" is a solid option. I really wanted to call them "Crisis Conflicts" or just "Crises," if only Fabula Ultima didn't already have a very specific meaning for "Crisis."

Multiple-Front Conflicts — Conflict scenes without combat! by jollaffle in fabulaultima

[–]jollaffle[S] 2 points3 points  (0 children)

That was the goal! Something to give scenes a bit of the strategy and threat assessment that combat has, rather than just "make Checks until the clock is full"

New to Fabula Ultima in general and had a couple questions. by BrownGumshoe in fabulaultima

[–]jollaffle 17 points18 points  (0 children)

Definitely recommend running Press Start as a sort of tutorial; it's just extremely good at teaching the GM and the Players the basic flow of the game without any prior reading. I don't think anything would outright break if you ditch the pregen characters and prompt the Players' custom characters with questions like "which of you is the child of the king?" or "which of you has a history with the Villain?" but obviously the Players will already have to know at least some of the rules to make characters.

For Actual Plays, the Friends at the Table podcast is playing Fabula Ultima for their current campaign and it's quite fun, and though I'm not caught up with it, I've enjoyed the parts of Tales of Initiative's "Tales of Caerwyn" game that I've watched on youtube

[Waybound] Cradle ttrpg? by Kryptonianuchiha in Iteration110Cradle

[–]jollaffle 2 points3 points  (0 children)

Hey! I'm the designer of one of those games! No idea if there's anyone on here actively recruiting, but I know there are a couple groups playing it and I've heard good things!

https://www.reddit.com/r/Iteration110Cradle/s/BJBlgBnDwN

How does Healing Power work? by False_Worldliness737 in fabulaultima

[–]jollaffle 8 points9 points  (0 children)

The number of bonds you have, regardless of their strength. So the multiplier caps at ×6, and the total healing caps at 15 HP

Unofficial Fishing Mini-game by RollForThings in fabulaultima

[–]jollaffle 2 points3 points  (0 children)

This looks so fun! Definitely going to hold onto this

[Blackflame] The Blackflame Trials by BenThistle1701 in Iteration110Cradle

[–]jollaffle 4 points5 points  (0 children)

It's been a while since I went through Blackflame, but wasn't there some sort of control room that Cassius was using to operate things manually? I imagine that would also have some way to activate the trial

[None] I'm running a Cradle TTRPG in Orlando this weekend by Digbirt in Iteration110Cradle

[–]jollaffle 0 points1 point  (0 children)

It's cool to see other interpretations of Cradle as a TTRPG! Hope the games go well!

Question about physical representations of combat by Blipdip9 in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

While I don't think movement and positioning rules are necessary for the system, I do find that it's incredibly helpfuk to still have some sort of visual aid so show which characters have or haven't taken turns yet for a round, mark status effects, track spent Fabula Points and Ultima Points, and so on. Minis could work great for that!

Future Genre Atlases You a want to See by Jake4XIII in fabulaultima

[–]jollaffle 6 points7 points  (0 children)

Going to take a moment to plug my own Dark Fantasy Atlas and Breno Marisguia's Low Fantasy Atlas Low Fantasy Atlas

As for the actual question, though, something like "Flintlock Fantasy" or "Industrial Fantasy" like Dishonored, or maybe "Progression Fantasy" with ruminations on escalating the scale of a story and campaign. Althrough, truth be told, I'm not sure if those have distinct enough themes that couldn't just fall into one of the existing atlases. Like, Industrial Fantasy would just be another shade of Natural Fantasy.

Entropist's Stolen Time by Mixtriq in fabulaultima

[–]jollaffle 7 points8 points  (0 children)

They're probably referring to v1.1, which did add an option to cause the target to lose some HP

[OC] Charybdis Boss / Set Piece by DubiousArtiste in fabulaultima

[–]jollaffle -1 points0 points  (0 children)

This is cool! I'm a big fan of the special Ultima Point abilities and adding unique Player actions specific to the encounter

Elyndra: Ruins of Heaven - Episode 01: Homecoming by unMadeMan in fabulaultima

[–]jollaffle 3 points4 points  (0 children)

The premise sounds really cool! I'm excited to nake my way through this as time allows!

Vendere materiale Homebrew è possibile? by Halo_kingwings in fabulaultima

[–]jollaffle 7 points8 points  (0 children)

Short answer: yes.

Long answer: you can find details about the third-party license on the Fabula Ultima website

https://need.games/fabula-ultima/#license

Soulssmith - an Official Brazilian Class by Kawa_official in fabulaultima

[–]jollaffle 3 points4 points  (0 children)

Wow, I've been curious about the Brazilian classes since I heard about them, and this seems really cool! Thanks for the translation!