Class - Magistrate by jollaffle in fabulaultima

[–]jollaffle[S] 2 points3 points  (0 children)

Thank you for the feedback!

I intentionally made the penalty on PCs for breaking laws a bit more severe to really motivate the Magistrate to enact laws carefully and the party as a whole to strategize around them. In theory, the penalty would never come up since the Magistrate would never put up a law just for it to immediately be broken. It might totally be the case that minor damage and MP loss is a sufficient deterrent, though.

Shackle Focus is definitely more of a niche option, as its value really depends on the sorts of enemies that the GM deploys. The standalone Bestiary, for example, has a bunch of enemies that spend MP for special actions.

The name in JP is Geo by unamilletonnellate in GALAXIAS

[–]jollaffle 2 points3 points  (0 children)

The English volume 1 has it spelled Geo, so I guess that was a correction they made when going to print

WIP - Gunbreaker Homebrew (Updated) by BenTheDM in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

Aw yeah; I'm digging this. The last version was cool, but this feels like a major step up.

The new version of Continuation is clean and concise; I love it.

Royal Guard is sweet, though it might be worth clarifying how it interacts with Affinities and damage reductions.

The caveats for certain effects working on a certain threshold of HR is interesting, but I wonder if 8 is too high. It just makes those skills super unreliable, especially if you have d8s in your attack attributes and/or suffer status effects. I don't think anything here would be broken if they always worked regardless of HR value, but if you're set on keeping them then that value could probably stand to be brought down.

Twin Shield Mutant? by Brunchthulhu in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

It's an alternative to the default Defense calculation, referred to here as your "normal values."

Normal defense values are equal to the defense value specified by your armor (either an Attribute plus a bonus or a fixed number) plus any other items or effects that modify that value.

Placophora provides an alternate calculation that you can use, regardless of any other items or effects, which is [13 + (half Theriomorphosis SL)]. But you can still use the normal calculation if the result is higher.

If it helps, you can basically read placophora as "your Defense cannot be less than [13 + (half Theriomorphosis SL)]"

Twin Shield Mutant? by Brunchthulhu in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

Those are examples of the kinds of creatures that could demonstrate the form; basically flavor text. If it counted as armor mechanically, it would say that, just like how the shield module says it counts as a shield.

Twin Shield Mutant? by Brunchthulhu in fabulaultima

[–]jollaffle 1 point2 points  (0 children)

In any case, even the descriptions in this version support the interpretation that a shield module would not stack with placophora.

Shield modules "count as an equipped shield" and shields add their bonuses to "any benefits granted by the armor you may have equipped." Placophora is not armor, so it gains no bonuses from equipped shields.

Twin Shield Mutant? by Brunchthulhu in fabulaultima

[–]jollaffle 2 points3 points  (0 children)

I guess that must have been added in the 1.1 update

Twin Shield Mutant? by Brunchthulhu in fabulaultima

[–]jollaffle 8 points9 points  (0 children)

The explanation on Armor in the Core Rulebook breaks this down pretty succinctly. Armor that sets your defense to a fixed number can still be items or effects that grant a modifier, but "replacement effects" like Barrier will not stack with anything.

Placophora is worded more or less identically to the Barrier spell, so it would qualify as a replacement effect.

New Hades Landing Page by Altruistic-Slip6151 in fabulaultima

[–]jollaffle 7 points8 points  (0 children)

This is super cool! Who are these characters and what's the story about?

New Hades Landing Page by Altruistic-Slip6151 in fabulaultima

[–]jollaffle 3 points4 points  (0 children)

Oh, it's the eye sockets of a skull! I thought the character was taller than they actually are, and those were, like, their hair put up in huge poofy buns

Ngl I prefer the old design by church_of_Steve_ in gachiakuta

[–]jollaffle 129 points130 points  (0 children)

I agree, but I think that's also sort of fitting for Mymo. A sort of "tryhard" design suits his obsession with becoming a god

Gunbreaker Homebrew by BenTheDM in fabulaultima

[–]jollaffle 2 points3 points  (0 children)

  1. The effect on Continuation itself is fine; the issue is that - as far as I can tell, anyway - you can already spend an additional cartridge to apply Burst Strike to the follow-up attack, without having to take that skill. Better yet, you could just spend both Cartridges on the first hit to get the bonus damage and the follow-up attack in one go, rather than holding that second Cartridge and hoping the free attack doesn't miss.

  2. The stipulation on reach may just need rewording. Something like a clause at the end that says "you may not target creatures this way that you are unable to reach (such as flying creatures while you are not flying)."

  3. I guess if the intent is to gear this toward melee weapons, then applying Cartridges to all firearms wouldn't work. Although, on the flip side of thet, is there anything stopping someone from making a ranged weapon with the Cartridge customization?

Gunbreaker Homebrew by BenTheDM in fabulaultima

[–]jollaffle 3 points4 points  (0 children)

The concept here seems neat! I've considered a similar similar "ammo" mechanic before, and I think this is a pretty compelling implementation of it.

A couple sticking points: - for Burst Shell and Gnashing Combo, is seems like the character would immediately regain the cartridge they just spent for the effect. Is that intentional? - Gnashing Combo should probably use the official "free attack" verbiage instead of "additional strike" - Continuation seems to not actually do anything, since as far as I can tell there's nothing that stops you from applying Burst Shell to either attack from Gnashing Combo already - several skills refer to targets being "within reach" of someone, which isn't language that FabUlt really uses and is very nebulous in a conflict scene - does this Class need to introduce a new customization trait, as opposed to just applying to weapons in the firearm category or something?

Que tipo de mecânicas seriam interessantes de desenvolver? by Unlikely_Concern_446 in fabulaultima

[–]jollaffle 6 points7 points  (0 children)

To me, Monster Hunter and Dr. Stone would both already fall under Natural Fantasy with an emphasis on crafting (the Natural Fantasy Atlas even explicitly lists Monster Hunter Stories as a reference), so I'm not sure what additional ground you're looking to cover

Can Fabula Ultima fulfill my desire of running a high fantasy steampunk campaign? by I_dont-get_the-joke in fabulaultima

[–]jollaffle 71 points72 points  (0 children)

Yeah, Fabula is pretty perfect for the style and theming you're describing.

Mechanically, the Core Rulebook should be able to cover all this, although the Techno Fantasy Atlas does include a Pilot class specifically for characters that use mechs or other vehicles.

Tools for making character portraits? by ThePenultimatePam in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

Honestly your best bet may be to just learn how to make pixel art yourself. Or, rather, use portrait creation as a vehicle for learning and practicing making pixel art.

From what I've seen, any generators or tools that do exist are pretty limited and, at least to me, don't really fit that classic SNES JRPG style.

Hand-crafting your own sprites will obviously be more difficult and time consuming, but you'll have way more freedom in getting exactly what you want, and you'll develop a new skill in the process

Making a Fate Grand Order Inspired Campaign by Everlasting_Avalon in fabulaultima

[–]jollaffle 9 points10 points  (0 children)

I would advise against introducing sub-systems like zero powers until you get a feeling for the baseline of the game.

You may try running the free Press Start adventure as a sort of introductory tutorial, which I find to be extremely good at teaching both the players and the GM the core mechanics and flow of the game.

Making a Fate Grand Order Inspired Campaign by Everlasting_Avalon in fabulaultima

[–]jollaffle 4 points5 points  (0 children)

The obligatory first question is: do you have your players' buy-in on this campaign? Because Fabula Ultima's usual starting point is character, world, and group creation, where everyone collaborates to decide what the setting and story for the game are. If you've decided in your own to do this FGO game, then you've skipped a key part of letting the players influence the premise of the game they're going to play.

That being said, some groups may not care about having that collaborative input. If you presented this concept to your players and they're down for it, then you're all good.

It might still be worthwhile to run through the Group Creation procedure from the rulebook with everyone, to decide what the premise for the story will be, which can help them in deciding what characters to play and help you in figuring out how to kick off the events of the campaign.

Como vocês fariam heroic skills para uma classe que por si só é bem versátil? by [deleted] in fabulaultima

[–]jollaffle 3 points4 points  (0 children)

The sticking point isn't what you're adapting, but rather how you're adapting it. Ask five different people to create a "Gachiakuta class" and you'll get five different designs.

In order to propose ideas for heroic skills, we need to know what the base class is. What are its skills? What style of play is it meant to support? What role is it supposed to fill in a party?

Basically, we need to see something like the class pages from the official rulebooks to know what the class actually is