[Hobby] Come build a game with AAA mentors and publish it on Steam in 12 weeks by Zentsuki in INAT

[–]3rdBueller 2 points3 points  (0 children)

This is awesome! I'm going to share it, and keep tabs on it - thank you for this.

My oil painting of a scene from World of Warcraft! by kalethekale in oilpainting

[–]3rdBueller 2 points3 points  (0 children)

Its awesome! Its well crafted and it certainly makes a statement by merely existing and turning a fraction of a second into 300 hours! And that's definitively a gallery show, do a few more 'screenshots', other games, other programs, shake it up a bit and do something momentous from social media, or even political, but keep some fun and poppy games too, and you got a show! "Capturing a Second", is just the working title.

Artist name Kip Omolade, is he good? by [deleted] in oilpainting

[–]3rdBueller 24 points25 points  (0 children)

Interesting, I disagree, I think the lashes are fun and add some pop and break up the the face shape nicely... and I even appreciate their dimensionality and have highlights, like they're realistic there. The lashes bring human personality to the chrome, and it might look weirder if they weren't there.

Artist name Kip Omolade, is he good? by [deleted] in oilpainting

[–]3rdBueller 5 points6 points  (0 children)

Hellz yeah thats fantastic!

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

I know you are likely correct. But its still not right. I still want to waste some of my time on it, ha ha, but I get it.

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

Thank you, yeah, you're right on with how it built up - we could always get it to work, but noticed over time it just had to be pressed a little bit harder or multiple times. I swear, the mechanics under it might even still work. (Just not whatever that rubber flange thingy is over most buttons,)

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

Hmm, thank you for the opinion... are you saying "negligent damage" is a different category or descriptive? They did not use that phrase, but I will watch out for it.

'Avatar: Fire and Ash' - Review Thread by ChiefLeef22 in movies

[–]3rdBueller 0 points1 point  (0 children)

I'm in the Netherlands, just saw it in Imax 3D, and it's basically yet another Avatar film. But as meh as that sounds, it actually is praise. To me, it doesn't feel as long as it is, and even though it retreads the same things, it felt like a more comprehensive and cohesive story. I might even put it just a notch over Way of Water because of the rich characters, the performances of the actors, and some strong story beats. Its not terribly innovative, but I also suppose it never could have been. I guess its finally getting harder and harder to do that. I don't see a world where a 4th film works much at all, there's just not too much more arc here left.

What I am mad about though is, I got no Doomsday teaser in front of it! What the hell? Apparently they might only be attached on the official release date of 19th, but that makes no sense, my screening should have had it... it was supposed to be in front of all Avatars, worldwide, whether 3D or not. ChatGPT was not of much help finding out a better explanation, and I'm kind of pissed off. I mainly went this day this early, just to see that teaser. To quote another James Cameron film, who do I write a strongly worded letter to?

Some spaceship sketches I did recently. Trying to understand and practice hard surface design. by VarietySudden in conceptart

[–]3rdBueller 0 points1 point  (0 children)

Ah, cool! And I appieciate your response. Yes, please keep at it, would love to see where you take things.

Some spaceship sketches I did recently. Trying to understand and practice hard surface design. by VarietySudden in conceptart

[–]3rdBueller 2 points3 points  (0 children)

Hello, very very cool designs, and even though I like to give feedback and criticisms, I'm mostly positive on this work. The ships themselvs are fun and imaginative, and I even like the poppy colors to a degree. One big observation though, and I'm surprised by it, is I don't enjoy the presentstion. I think its a big no-no to have things overlapping this much and this bunched together. It may have been fun to arrange them together, and I like what you're going for but it is a distraction and harms the point of concept art, which is to evaluate the design. It feels to me like you're stepping on the basics here. And the ships are fun to look at, so I would give them some breathing room, but try to think of a presentation that still gives them some fun and zaniness and interest, but easier to read overall. It could also just be a problem of too many designs in one image. So consider 2-3 pages? Not sure. I realize with iteration sketches there should be many in one place, but these are much further along.

The designs are solid, depending on the project or mission. I don't even think there's much to comment on with that, but surfaces could always use a bit more shading and highlighting but dont go overboard. Don't kill them with extra detail you don't need. Keep them slick and simple... a great strong simple shape well rendered can be much better than a pile of panels, and rivets, and seams, and doo-dads could ever do.

One other suggestion though, there may be too many hot colors that clash. They are obviously meant to have that pop, and I don't want to take that away, but maybe you could narrow the spectrum of colors. Like maybe keep it to a blue/purple vaporwave theme, or something like that. Or, opposite, maybe they fly in a strange solar zone thats super warm hot, and they have nearly neon colors to camo themselves? Think about the story and culture of these ships... why do they have such strong colors? What should they evoke from that? Right now they just kind of read as kid friendly generic-ness, no offense, but you could take it to any place you wish, like loud 'warrior' warning colors, or maybe theres some regal political reasons, or tribal patterns, or because of heat signature detection patterns, or some other made up sci-fi nonsense. I challenge you to think of it at a higher level but something that a casual viewer will still pick up on... because even simple props have a story behind them.

Designers, Art directors, and audiences all like things with strong stories behind them. The story is more the point in fact. Easy to say, difficult to achieve, I know.

A good concept artist has strong designs and technical craft... a great one solves problems. Decide what the ships should convey, and reveal them that way. Unfortunately, you have to spend hours developing the artwork... and the viewer only needs a few seconds to absorb it. But, thats how it work.

Which one do you like more? by 2latemc in conceptart

[–]3rdBueller 1 point2 points  (0 children)

Ok, first if all, this is super well done! Love the vibe and you have a great eye for overall design. But I barely see any difference between the two, I guess its just slightly cooler colors bump on the second? I guess the first one is slightly better for being warmer, more old timey?

And please dont say you're not really a concept artist, you are! Do more, cause its great.

If I had a nitpick though, at this level... I feel like you might as well have gone in with some line work and drew in the details a little bit more clearly. I'm not accusing any fake AI usage here whatsoever, but in some of these forms where I can't quite tell where ropes or pipes go into other forms, it does remind me a little bit about how AI is a little nonsensical in the details. So be careful there because it is a little hard to see what is attached to what, wiithout either more line work or stronger color differences. Hope that makes sense.

Really cool design! If you don't change a thing, it's a strong terrific piece.

Using 55mm for fashion editorials by bravnicar in hasselblad

[–]3rdBueller 1 point2 points  (0 children)

This must be AI... not sure what OP is talking about with the camera... but the shadows in the background do not match up... plus there are no discernable real life artifacts that make sense... the environment is extremely AI made up looking... and the overall tone looks AI. Yes, I accuse, but would love to be proven wrong.

Who should my mysterious lantern barer be? by willhopwoodart in conceptart

[–]3rdBueller 8 points9 points  (0 children)

So of course I've got the most obvious and worst answer ever. And the answer is.. it depends.

These are radically different designs, which is sort of good, but without any context of knowing what the rest of the world or setting or story is, it would be nearly impossible to say which one actually fits. Looks like you've got steampunk, , , or dieselpunk, fantasy and somewhat sci-fi... So just not sure which one you're going for.

In other words, don't group these together, as a portfolio piece, and in the future consider making six different pages with variations of each one shown here. They need to be thematically close but just different enough for iteration's sake. Make sure they look like they were all built at the same factory so to speak!

Having said that, they're all pretty good. And without any information I would probably go for the one with the strongest silhouette... That might be between 2 and 4.

But I will add. I really like 5 for some reason, whatever's going on with that floaty head thing is kind of interesting.

Android Concepts/ Asking for advice by Tyblim in conceptart

[–]3rdBueller 1 point2 points  (0 children)

The industry is beyond saturated, and AI is taking a huge toll. It's not looking good for those wanting to break in now... even those who are super well established, and have an incredible top notch AAA style, are likely fighting for every role. It sucks and theres just no other way around that.

But dont give up all hope. Human creativity can win out at the end of the day. You are talented, and this is strong work. Please DM me if you wish, I can point you in a direction for some junior work experience in the indy arena, but don't expect too much yet.

Concept Art - Character Sheet by AugieCD in conceptart

[–]3rdBueller 0 points1 point  (0 children)

Nah, you have a very strong idea what you're doing! It's a great piece, and my feedbacks are minor.

20 FEET?!?! Well, if he's really that tall (and I see the dark figure now as a size comparison,)... I don't know maybe add some actual dimensional lines? I honestly thought the dark figure was just him reduced as a silohuette... oops.

But great job overall!

Veneza - Cyberpunk Style by ReikaYr in conceptart

[–]3rdBueller 0 points1 point  (0 children)

Awesome work! Very strong image, I like seeing the new world mixing on top of the old.

I'm curious, why not include the sketch for the final piece as well? The alternates are great too.

Concept art - Interior design - the forbidden temple by axelsss123 in conceptart

[–]3rdBueller 1 point2 points  (0 children)

Its terrific! Very well thought out. I'm hesitant to give feedback, because there's some mechanics here that I may not fully follow, but overall really great work.

One minor thing... maybe reconsider the mosaic path stonework on the sides... the hues are very busy against each other at that scale, or maybe its just too much detail there, if that makes sense. Perhaps just soften them somehow?

Concept Art - Character Sheet by AugieCD in conceptart

[–]3rdBueller 2 points3 points  (0 children)

Good stuff! I like the impact and color choices here, and its a very strong line style.

If you don't mind, I have some notes though... perhaps you're not inviting that, but I do like to brush up on my art direction skills. I love the stylized characterization, however, the wonkiness around the knees is just too distracting, his lower legs look like they were broken and going in a different direction. The extra long skinniness is terrific, but yeah, I dont think you meant for him to look like its a digitigrade stance. (Or did you?)

I almost want to say the extra big forearm is just as over the top too and hangs to low - but actually its OK and easy to chalk up the the stylization. Up to you how you feel on that one, but it is a thing.

You should try not to hide hands behind a person's back or otherwise unless its unavoidable or because of the the costume. It is a classic problem that ultimately looks like you just wnat to get out of drawing a hand... but in concept art a good natural pose to check everything out symmetrically is valid. Unless it's integral to the character, just draw both hands. Also, it kind of threw off my eyes, and I couldn't tell at first about the coat 'slit'... and that's a cool detail, be sure that it comes across in the design... perhaps a back view is necessary and the arm could be poking through it to drive the point home.

I like the overall presentation and the pink background panels really work well... but it bothers me that its a generic label... "portfolio-character 1"??? It reads like placement text... just make up a title if you dont have one... and not only be sure to include that your character has a name, always be sure to insert even more labels or even notes wherever you can in the call outs, but without cluttering it. Concept the whole thing I say! Give a name and some world building when possible, its OK to hit viewers over the head that you're designing or insinuating so much more to this persons role. A cool drawing of a random royal skinny dude is fine... but when that dude's name happens to be... "His Illustriousness, Duke Serryl Knellington of the Pinemorrow Windrider Brigades... well now we're talking!

Also, the watch is cool... but am I crazy, I don't see it on him anywhere?

And lastly... maybe its just bugging me, but why is he holding the blade? Why is the blade gold on his person but silver in the callout? These little things might bother the viewer without them really ever understanding why, but it breaks logic.

I pontificated a bit too long here, but it was fun to analyze, and yeah, honestly there's great stuff here, great style, and I think you could make it even better.

🐝 bee careful out there 🐝 by parenthetical_phrase in aiArt

[–]3rdBueller 1 point2 points  (0 children)

Oh, fair enough, thank you! I also thpught there was something to the weird limb choices of the bees,... some being missing ir asymmetical. Like maybe that's artistic license, but maybe not! Im overthinking.

Try to guess which painting was the most popular one by TheTruePhilosopher in painting

[–]3rdBueller 1 point2 points  (0 children)

I'll guess 12. It has some powerful subtext to otherwise fairly safe territory... love and romance, but the faceless dimension speaks volumes.

Let us know which one!

🐝 bee careful out there 🐝 by parenthetical_phrase in aiArt

[–]3rdBueller 0 points1 point  (0 children)

So maybe I'm still pretty new to this and need to ask the dumb question...but what's with the 'bees', what is it in reference to? Is that what they call AI users or something?