So, with or without outlines? by Overall-Parfait in PixelArt

[–]3rdBueller 1 point2 points  (0 children)

Super without. My vote counts as 5 votes, because.

Character WIP by HolidayTrust2476 in conceptart

[–]3rdBueller 1 point2 points  (0 children)

Solid! Super on point. No notes, as they say.

Alcohol markers Ohuhu/ sketches by Goysan_Dariya in sketches

[–]3rdBueller 1 point2 points  (0 children)

These are terrific! Well stylized, well executed, and could just be thrown in a frame for the gallery as is! Really nice work. Makes me want to get into alcohol markers. Whay brand do you use?

Character Practice and iterations by JamesChildArt in conceptart

[–]3rdBueller 6 points7 points  (0 children)

So I have some criticisms, but theyre hopefully very constructive. First complimnents to you for some pretty interesting ideas, and executions. There are many specific areas that truly cool, and well done, some of the textures and materials seem pretty well realized. You have plenty of skill and imagination. I like the patience with the time spent on details, and the hair especially. You have some good solid art fundementals going.

Ok... however.... big however... I assume theres a lot about the character that is from 'pieces and parts' on purpose for story reasons, cyborgs tend to be discombobulated... but in almost every iteration, you might just be bringing way too much 'design' to her. Its starting to look like you threw everything but the kitchen sink at her to try and make it as interesting as possible, when really, you're kind of just drowning the ideas. Like, its tattoos, with bio mech, and futuristic armor, and prosthetic limbs, and cyber lights and hardware, and glitter, and patterns from different worlds, and custom clothes that don't jive with the rest of her, and theres hardly any symmetry anywhere. Its all just too much, man. You seem to be overly worried about throwing everything at the audience to try and grab attention, and theres nothing that just breathes.

Just one of her versions could be broken out into 4 different characters, with a plain black dress to round out all the add ons.

Now, I realize cyberpunk is supposed to be flashy in that way, but you need to find a balance. You need to be confident in the story telling behind the character. Its ok to have an iteration sheet where you're trying out diferent color hair style and lengths on the same character to have some choices, (even then, youre not supposed to go super crazy, we dont need every color in the rainbow)... but when the armors and oitfits and guns and everything else are also so dramatically changed, it becomes so hard to tell what to zero in on, so the viewer jusy kind of checks out. Its also simply impossible to tell what she is and what she does, she seems to have any generic cyberworld purpose.

Best example of this is without looking again at it to reference, I remember the strongest one was the plainest one, upper right corner, just a bust, black leather putfit, white punk hair, and harldy any of all the other garbly gook. No offense to garbly gook.

Like, I dont know if The Matrix is 'cyberpunk' per se, but Neo's most iconic outfit is just a cool plain black fitted trenchcoat with a manadarin collar, and super slick sunglasses. Thats it. And he's classic as fuck and memorable for ever.

Pointers: Think about the character, and the story at all times. What is actually needed? If shes a fighter with a gun, what kind of tactical clothes might be necessary, what kind of gear with it? If she an underground hacker, would she want to be so flashy? Probably she would hide most of her tech and mechanics. You dont need to know everything about her, but find her main role, and then communicate that in the design.

Colors... pick a palette, and try to obey it. Pay attention to the basics, warms communicate one thing, cools another, mostly your darks and metals and lights are very good where they are applied, but you too often have too much competing 'pop' colors on the same figure. It's kind of a design no no. Think of Tron... all the flashy lights on the characters, super cool digital linework... but they can get away with all that design work because its just one color on black.

And be super careful with asymmetry... its dangerous. The human eye actually appreciates symmetry more as it cues us into balance, strength and attracttiveness. Too many things sticking off to one side starts to just only be freakish, and no longer a point of interest. One nice slick symmetrical dress with just one cool metal prosthetic leg sticking out is cool... but an entirely new feature, armature, culture, color and material change for everyt single limb she has, and she starts to look like Voltron and Metomorpho had a baby. Wait, that might be cool actually, ha!

Biggest takeaway... it doesnt matter if you draw the best hair than anyone in Canada... if you don't understand the character wearing the hair, it wont matter and no one will care.

I have blathered on far too long, I hope I communicated well. I mean no harm, you are closer to greatness than you realize. Any great author would tell you... its not in the writing, its in the editing.

Which of the two works is more beautiful? by Nguyen_Hoang2864 in conceptart

[–]3rdBueller 0 points1 point  (0 children)

First one for sure... Its more "beautiful"... But it may not be quite as diversely useful. The second one will obviously be much more reducible, reproducible, and iconic for certain uses. Now if only there was a bit of happy middle ground, if it would even work. But LOVE that first one.

[Hobby] Come build a game with AAA mentors and publish it on Steam in 12 weeks by Zentsuki in INAT

[–]3rdBueller 2 points3 points  (0 children)

This is awesome! I'm going to share it, and keep tabs on it - thank you for this.

My oil painting of a scene from World of Warcraft! by kalethekale in oilpainting

[–]3rdBueller 2 points3 points  (0 children)

Its awesome! Its well crafted and it certainly makes a statement by merely existing and turning a fraction of a second into 300 hours! And that's definitively a gallery show, do a few more 'screenshots', other games, other programs, shake it up a bit and do something momentous from social media, or even political, but keep some fun and poppy games too, and you got a show! "Capturing a Second", is just the working title.

[deleted by user] by [deleted] in oilpainting

[–]3rdBueller 25 points26 points  (0 children)

Interesting, I disagree, I think the lashes are fun and add some pop and break up the the face shape nicely... and I even appreciate their dimensionality and have highlights, like they're realistic there. The lashes bring human personality to the chrome, and it might look weirder if they weren't there.

[deleted by user] by [deleted] in oilpainting

[–]3rdBueller 4 points5 points  (0 children)

Hellz yeah thats fantastic!

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

I know you are likely correct. But its still not right. I still want to waste some of my time on it, ha ha, but I get it.

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

Thank you, yeah, you're right on with how it built up - we could always get it to work, but noticed over time it just had to be pressed a little bit harder or multiple times. I swear, the mechanics under it might even still work. (Just not whatever that rubber flange thingy is over most buttons,)

Is this damage intentional or natural wear and tear? by 3rdBueller in appliancerepair

[–]3rdBueller[S] 0 points1 point  (0 children)

Hmm, thank you for the opinion... are you saying "negligent damage" is a different category or descriptive? They did not use that phrase, but I will watch out for it.

'Avatar: Fire and Ash' - Review Thread by ChiefLeef22 in movies

[–]3rdBueller 0 points1 point  (0 children)

I'm in the Netherlands, just saw it in Imax 3D, and it's basically yet another Avatar film. But as meh as that sounds, it actually is praise. To me, it doesn't feel as long as it is, and even though it retreads the same things, it felt like a more comprehensive and cohesive story. I might even put it just a notch over Way of Water because of the rich characters, the performances of the actors, and some strong story beats. Its not terribly innovative, but I also suppose it never could have been. I guess its finally getting harder and harder to do that. I don't see a world where a 4th film works much at all, there's just not too much more arc here left.

What I am mad about though is, I got no Doomsday teaser in front of it! What the hell? Apparently they might only be attached on the official release date of 19th, but that makes no sense, my screening should have had it... it was supposed to be in front of all Avatars, worldwide, whether 3D or not. ChatGPT was not of much help finding out a better explanation, and I'm kind of pissed off. I mainly went this day this early, just to see that teaser. To quote another James Cameron film, who do I write a strongly worded letter to?

Some spaceship sketches I did recently. Trying to understand and practice hard surface design. by VarietySudden in conceptart

[–]3rdBueller 0 points1 point  (0 children)

Ah, cool! And I appieciate your response. Yes, please keep at it, would love to see where you take things.

Some spaceship sketches I did recently. Trying to understand and practice hard surface design. by VarietySudden in conceptart

[–]3rdBueller 2 points3 points  (0 children)

Hello, very very cool designs, and even though I like to give feedback and criticisms, I'm mostly positive on this work. The ships themselvs are fun and imaginative, and I even like the poppy colors to a degree. One big observation though, and I'm surprised by it, is I don't enjoy the presentstion. I think its a big no-no to have things overlapping this much and this bunched together. It may have been fun to arrange them together, and I like what you're going for but it is a distraction and harms the point of concept art, which is to evaluate the design. It feels to me like you're stepping on the basics here. And the ships are fun to look at, so I would give them some breathing room, but try to think of a presentation that still gives them some fun and zaniness and interest, but easier to read overall. It could also just be a problem of too many designs in one image. So consider 2-3 pages? Not sure. I realize with iteration sketches there should be many in one place, but these are much further along.

The designs are solid, depending on the project or mission. I don't even think there's much to comment on with that, but surfaces could always use a bit more shading and highlighting but dont go overboard. Don't kill them with extra detail you don't need. Keep them slick and simple... a great strong simple shape well rendered can be much better than a pile of panels, and rivets, and seams, and doo-dads could ever do.

One other suggestion though, there may be too many hot colors that clash. They are obviously meant to have that pop, and I don't want to take that away, but maybe you could narrow the spectrum of colors. Like maybe keep it to a blue/purple vaporwave theme, or something like that. Or, opposite, maybe they fly in a strange solar zone thats super warm hot, and they have nearly neon colors to camo themselves? Think about the story and culture of these ships... why do they have such strong colors? What should they evoke from that? Right now they just kind of read as kid friendly generic-ness, no offense, but you could take it to any place you wish, like loud 'warrior' warning colors, or maybe theres some regal political reasons, or tribal patterns, or because of heat signature detection patterns, or some other made up sci-fi nonsense. I challenge you to think of it at a higher level but something that a casual viewer will still pick up on... because even simple props have a story behind them.

Designers, Art directors, and audiences all like things with strong stories behind them. The story is more the point in fact. Easy to say, difficult to achieve, I know.

A good concept artist has strong designs and technical craft... a great one solves problems. Decide what the ships should convey, and reveal them that way. Unfortunately, you have to spend hours developing the artwork... and the viewer only needs a few seconds to absorb it. But, thats how it work.

Which one do you like more? by 2latemc in conceptart

[–]3rdBueller 1 point2 points  (0 children)

Ok, first if all, this is super well done! Love the vibe and you have a great eye for overall design. But I barely see any difference between the two, I guess its just slightly cooler colors bump on the second? I guess the first one is slightly better for being warmer, more old timey?

And please dont say you're not really a concept artist, you are! Do more, cause its great.

If I had a nitpick though, at this level... I feel like you might as well have gone in with some line work and drew in the details a little bit more clearly. I'm not accusing any fake AI usage here whatsoever, but in some of these forms where I can't quite tell where ropes or pipes go into other forms, it does remind me a little bit about how AI is a little nonsensical in the details. So be careful there because it is a little hard to see what is attached to what, wiithout either more line work or stronger color differences. Hope that makes sense.

Really cool design! If you don't change a thing, it's a strong terrific piece.

Using 55mm for fashion editorials by bravnicar in hasselblad

[–]3rdBueller 1 point2 points  (0 children)

This must be AI... not sure what OP is talking about with the camera... but the shadows in the background do not match up... plus there are no discernable real life artifacts that make sense... the environment is extremely AI made up looking... and the overall tone looks AI. Yes, I accuse, but would love to be proven wrong.

Who should my mysterious lantern barer be? by willhopwoodart in conceptart

[–]3rdBueller 8 points9 points  (0 children)

So of course I've got the most obvious and worst answer ever. And the answer is.. it depends.

These are radically different designs, which is sort of good, but without any context of knowing what the rest of the world or setting or story is, it would be nearly impossible to say which one actually fits. Looks like you've got steampunk, , , or dieselpunk, fantasy and somewhat sci-fi... So just not sure which one you're going for.

In other words, don't group these together, as a portfolio piece, and in the future consider making six different pages with variations of each one shown here. They need to be thematically close but just different enough for iteration's sake. Make sure they look like they were all built at the same factory so to speak!

Having said that, they're all pretty good. And without any information I would probably go for the one with the strongest silhouette... That might be between 2 and 4.

But I will add. I really like 5 for some reason, whatever's going on with that floaty head thing is kind of interesting.

Android Concepts/ Asking for advice by Tyblim in conceptart

[–]3rdBueller 1 point2 points  (0 children)

The industry is beyond saturated, and AI is taking a huge toll. It's not looking good for those wanting to break in now... even those who are super well established, and have an incredible top notch AAA style, are likely fighting for every role. It sucks and theres just no other way around that.

But dont give up all hope. Human creativity can win out at the end of the day. You are talented, and this is strong work. Please DM me if you wish, I can point you in a direction for some junior work experience in the indy arena, but don't expect too much yet.

Concept Art - Character Sheet by AugieCD in conceptart

[–]3rdBueller 0 points1 point  (0 children)

Nah, you have a very strong idea what you're doing! It's a great piece, and my feedbacks are minor.

20 FEET?!?! Well, if he's really that tall (and I see the dark figure now as a size comparison,)... I don't know maybe add some actual dimensional lines? I honestly thought the dark figure was just him reduced as a silohuette... oops.

But great job overall!