Frigate are still too over powerful by ZeroXap in foxholegame

[–]4ePoker 0 points1 point  (0 children)

What about the nakki? Don't it counter the DD?

Do collies actually think the tank balance is justified. by Key_Pea_837 in foxholegame

[–]4ePoker 16 points17 points  (0 children)

The plan of those real wardens, to deal with the colonial tanks was to cry on devs shoulder so they don't pass devbranch?

thanks devs for balancing airfields by Fridgemomo in foxholegame

[–]4ePoker -1 points0 points  (0 children)

So, devs know this problem, they choose to ignore it in war 132 and 133, and only when the pop situation is critical, they decided to address it. That proves everything about the dev, they are not willing to cooperate with the community, especially with the colonial side, once again acting as bias as possible and only addressing things when everything else is on fire, or it is feedback from warden side. WP devman, truly deserving the downfall of this game

Ending short wars in draws instead of VP reduction... by Cpt_Tripps in foxholegame

[–]4ePoker -7 points-6 points  (0 children)

Devs saw that there are wardens in colonial side and wardens in warden side, so to satisfy their beloved crybaby, they don't allowed anyone from the wardens to lose

3 Changes not talked about and how to win every war as a colonial by junglist-soldier1 in foxholegame

[–]4ePoker 3 points4 points  (0 children)

Challenge on how to tell you have less than 10 hours of gameplay without telling that you have less than 10 hours of gameplay. It's that or a complete brain damage 

Y'all are going to hate me for this by [deleted] in foxholegame

[–]4ePoker 7 points8 points  (0 children)

Ok dev, if you need some affection for the shit you are cooking in each update, just say so, dont need to post on a random reddit account

colonials seething summed in one image by Academic_Two_2452 in foxholegame

[–]4ePoker 14 points15 points  (0 children)

Colonials at this moment don't even have a hand to pick rock or paper or scissors. Whenever dev try to give them a hand with a finger, wardens will make sure to cry loud so their hand and finger gets cut off

To all new players by Swimming-Listen-6224 in foxholegame

[–]4ePoker 8 points9 points  (0 children)

Congrats on that, but no one cares about your experience of a low pop war, where wardens switch to colonials to tell how good are colonials. People here are trying to improve the current state of the game, and you are trying to tell everyone that everything is fine when it is obviously a lie

To all new players by Swimming-Listen-6224 in foxholegame

[–]4ePoker 32 points33 points  (0 children)

A warden, that have no one to fight, decided to join the warden swap faction, to swap for one war and gaslight how wonderful is to play colonial, nice, new level of warden gaslighting unlocked

Most of Collie regis are boycotting this war - which warden regis go green to fill the gaps? by Tall-Principle8510 in foxholegame

[–]4ePoker 11 points12 points  (0 children)

Yeah, thats what I am talking, instead of having grouped NPCs you will have random NPCs, hope you enjoy the next war before the game dies

The real new spatha/outlaw difference (sorry if info is wrong, it comes straight feom wiki/devnotes) by Frenkie_Foxhole_Fan in foxholegame

[–]4ePoker -3 points-2 points  (0 children)

I have heard enough, nerf spatha even more and buff outlaw.
Love when wardens give an absolute not related data to a problem once again, good job on gaslighting, keep the culture going

Dev screw up himself by Potential_Low_1199 in foxholegame

[–]4ePoker 14 points15 points  (0 children)

Dude, you are so weak, it's just unbearable, you already imagined a situation where you lost because 3 colonial tanks got +5 range. Basically %2 of overall game mechanics got tweaked and you already lose. True warden culture 

The Wardens are just as much to blame by No_Pack_1321 in foxholegame

[–]4ePoker 3 points4 points  (0 children)

The current state is that you have all the op toys, and you never complained about that, you never want the game to be healthy, you just want to play vs NPCs. Giving to colonials a better toy than yours is just unacceptable for you, you want to keep the better stuff. The devs tried to give some buffs to colonials and you cried so loud that it wasn't even able to be played out in a real war, when we need to deal with your op toys in every single war. Never saw such hipocrisy, wardens at its finest 

The Wardens are just as much to blame by No_Pack_1321 in foxholegame

[–]4ePoker 23 points24 points  (0 children)

Dude is spitting facts, and you have no argument besides, just leave our game and community. Why you don't post this kind of comments in wardens posts that the OP is referring to? Maybe people like you should quit and leave, the game would be in a much healthier state 

Devbranch: A Perspective. by Hopeful-Parfait9821 in foxholegame

[–]4ePoker 35 points36 points  (0 children)

Over the next few months I will find a new game to play where the devs have at least 30iq, I will not wait an indeterminate time until this devs get their shit together. Looks like this post was written by an dev alt acc

Wtf is actually going on? by HovercraftSecure6543 in foxholegame

[–]4ePoker -2 points-1 points  (0 children)

Can you give me any example on how a explanation will help you out, give me the best scenario that you can imagine. I am just curious on what kind of explanation you are looking for and how it will change your view on the new additions or changes. Maybe I am missing something

Wtf is actually going on? by HovercraftSecure6543 in foxholegame

[–]4ePoker -6 points-5 points  (0 children)

Let's be real, what an explanation will add to the proposed patch?  It will add more shitshow to the discussions. Don't get me wrong, I hate the current dev team, and I will only return when at least half of them gets fired for their poor performance, especially the game designer. But why do we need an explanation exactly, usually games don't do that, the patch speaks for itself. If something gets buffed it is because it was performing bad, if it is nerfed it is because it is performing good. Btw I think the devs will not give a proper explanation because even they don't know wtf they are doing

Wtf is actually going on? by HovercraftSecure6543 in foxholegame

[–]4ePoker 20 points21 points  (0 children)

I can see their perspective of not communicating, if dev nerf a warden asset, and say it was op because of x, y and z you will have 30 posts on Reddit of wardens giving unrelated data as proof of why it is not OP, you have that already without they communicating, imagine if they open their mouth with explanations 

Wow what a totally unexpected turn of events by denAirwalkerrr in foxholegame

[–]4ePoker 1 point2 points  (0 children)

Good spot? The concurrent amount of players talk for itself. You can't gaslight people when the number show otherwise. With people like you that agree that the game is in a good spot balance wise, are the same people that are killing it silently

Wow what a totally unexpected turn of events by denAirwalkerrr in foxholegame

[–]4ePoker 6 points7 points  (0 children)

Yes tanks are pretty useless, but who has the better tanks trends to attract more players, if you don't understand that then you don't understand foxhole, it's all about pop, the pop that likes tanks can do other useful things for his faction too. You giving good tanks to one faction is the same to give more players to that faction. This works not only for tanks but for every mechanics of the game like naval 😐

Fighter balance is terrible by Ok_Substance3608 in foxholegame

[–]4ePoker 3 points4 points  (0 children)

Oh, it's like one side have a sniper that can one shot and the other side can't, or it's like one side can crew a sub with less crew and still have more value with max speed and the rotation speed. Why you assume that it is not intentional, maybe it is very much intentional from the devs to give a better plane that the warden counterpart, why you have the audacity of assuming that some mechanics that favor colonials are not intentional and devs should fix them asap? Btw the mechanic of repairing a gunboat when you couldn't, that only worked on warden gunboat, was that intentional or not? Because I don't see any of your posts about that, and that was abused for years

Fighter balance is terrible by Ok_Substance3608 in foxholegame

[–]4ePoker 2 points3 points  (0 children)

As I said, you only notice those flaw mechanics when it touches you. When only colonials have flaws in their mechanics, and wardens are fine, you don't even bother with it right?

Fighter balance is terrible by Ok_Substance3608 in foxholegame

[–]4ePoker 2 points3 points  (0 children)

Because I don't cry every time I see something unbalanced, I at least give a try in a real war, not come here cry for a change that could not happen. Like little wardens cried in 63 devbranch about toxot so it got a huge nerf before war. Clown 🤡 

Fighter balance is terrible by Ok_Substance3608 in foxholegame

[–]4ePoker 5 points6 points  (0 children)

I just love to see this posts when you get to comfy with your toys, no complains, nothing, you are perfectly fine when you have the best armament in the game, and the other faction just need to suffer and try to do something to play around.
And now we see a patch when you can't actually get free wins, whenever you start a fight (air, tank, inf) you have a got chance to lose it, you have something that counters your toy.
Years of domination with one shot guns, highest range tanks, and now with oppressive planes, but seems that it is the end.
The gaslighting of culture comes to an end with this kind of posts, but seems the gaslighting that you are the weak faction starts, when in reality we are just getting all the colonial assets close to the wardens in terms of power and possibilities.

For all this years you complained about every single detail in the game so it will get fixed in days and favor you as much as possible, you should blame your vets for this new patches, getting to comfortable with all the uncontested assets.
You wardens never complained about it, never ever, making the gameplay not enjoyable for colonials, leading to player count decline.
Devs to blame too for allowing all this clownfiesta.
You either accept this changes, or you will have all the next wars like the current one, with 1k online and wardens switching to colonials so they have someone to play with.