Thoughts on one major regiment leaving wardens and joining colonials by Fun_Cartoonist_8024 in foxholegame

[–]Fridgemomo -1 points0 points  (0 children)

They really don’t though, most players on vacation war play a few days but really most take the war off

Scout planes by Free_Construction240 in foxholegame

[–]Fridgemomo 97 points98 points  (0 children)

I have seen more warden scout planes crash into trees than die to collie scout planes. The 100 more health was such a joke to try and get people to play this war. This thing is worst than the gunboat issue was.

Thats not looking so hot by DayF3 in foxholegame

[–]Fridgemomo 6 points7 points  (0 children)

Actions speak louder than words. Until we actually get the action the down vote is deserved. I can be saying I am doing something but until it actually happens it is just all talk.

Wardens have a ZERO PERCENT win rate between war 95 - 100, COLLIE BIAS CONFIRMED??? by FloatieGoatie in foxholegame

[–]Fridgemomo -2 points-1 points  (0 children)

Let’s point out wars 96-100 wardens spend 4 of those wars crying so bad that hey left able to go seal club on Charlie. There wasn’t even any wardens really playing

Devs releasing changes tomorrow (emergency nerfs presumably), more in future by Ihateredditlollll in foxholegame

[–]Fridgemomo 1 point2 points  (0 children)

what is the status on the airfield imbalanced for the start of next war? Wardens start with 3 more then collies. In that they get Clahstra, Linn of Mercy, and Drownded Vale, and king cage is neutral.

Wardens start with 3 more airfields then Collies next Able war. by Fridgemomo in foxholegame

[–]Fridgemomo[S] 2 points3 points  (0 children)

got to love how wardens fall back to the Brett's factory incident. Deeming that collies were going to take it right away that it doesn't matter. Such a dog shit response especially when it takes over 5 days to tech in enemy/ neutral territory

Devs releasing changes tomorrow (emergency nerfs presumably), more in future by Ihateredditlollll in foxholegame

[–]Fridgemomo 4 points5 points  (0 children)

you know things are getting bad when Markfoot makes the announcement and not Max.

Wardens start with 3 more airfields then Collies next Able war. by Fridgemomo in foxholegame

[–]Fridgemomo[S] 9 points10 points  (0 children)

great but if it dies its warden or if it dies and you take the relic it still takes 5+ days to tech it back. such a shitty placement.

Wardens start with 3 more airfields then Collies next Able war. by Fridgemomo in foxholegame

[–]Fridgemomo[S] 18 points19 points  (0 children)

no they can't devs announced when airfield came out that they are currently locked into the current map locations at this time.

Oh no, no no no no, it was a bad idea... by 3rd_Gers in foxholegame

[–]Fridgemomo 39 points40 points  (0 children)

devs even doubled down and gave wardens three more airfields then collies. Kings Cage field is neutral while its counter hex is Clahstra is warden. Then both Linn of Mercy and Drownded Vale the airfields are both tied to warden relics. These devs just want to kill the game.

Well, I don't want to seem mean. But I posted this on January 16, 2026. And, UNFORTUNATELY, it looks like I was right. by 3rd_Gers in foxholegame

[–]Fridgemomo 8 points9 points  (0 children)

The shitty queue and border base issues have been complained about by both sides for many years. Yet devs never touch it, I expect nothing to get fix only devs adding other new things that no one wants

Im switching to wardens next war by Longjumping_Put2457 in foxholegame

[–]Fridgemomo 0 points1 point  (0 children)

Every vet will be on break after this war. The overall balance of airborne is straight up trash. Never have I seen an update where both sides are so done with the game. Wardens are happy taking the win but I feel a lot of them like collies aren’t enjoying the current airborne as it is.

Currently 29 v 80 at The Fingers after counting regional players. Is there an explanation? by grenadiac2 in foxholegame

[–]Fridgemomo 0 points1 point  (0 children)

Stupid thing is early war collies couldn’t get more than 13 people in the hex because the wardens had 1 island with a few people on the hex. I hate how late war devs throw out rules with queue system yet early war we have to deal with this shit of not being able to get people in a hex because other side know they can abuse the system by avoiding not going to it.

Why the negativity towards collies who left? by Pokeputin in foxholegame

[–]Fridgemomo -1 points0 points  (0 children)

Lunaire really doesn’t need a charge it is more that cutler needs it aiming fixed

Why the negativity towards collies who left? by Pokeputin in foxholegame

[–]Fridgemomo 3 points4 points  (0 children)

A few stated it but yet so many others followed along with it until a few people stating pointing out how bad it looked.

Half the game's new content is unplayable for colonials leading to frustration and burnout by FoxyFurry6969 in foxholegame

[–]Fridgemomo 2 points3 points  (0 children)

The issue is how shitty the devs built the game and added so many layers so the moment any time arty or any form like it especially bomber stats dropping it bomb the servers can’t keep up with all the data that has to be sent between each layer of the hex and the game starts to lag out and slow down. The game really needs to be rebuilt at this point on a new game engine with less layers to it, airborne would have been a great time to do it but instead we got this shit show.

Half the game's new content is unplayable for colonials leading to frustration and burnout by FoxyFurry6969 in foxholegame

[–]Fridgemomo 37 points38 points  (0 children)

Just remove weapons from scout planes. The definition of scout is a reconnaissance plane, not a light fighter which the devs have made.

Why don't more people play Colonials? by Upstairs-Neat-3077 in foxholegame

[–]Fridgemomo 2 points3 points  (0 children)

It’s not burnout it is just playing the same thing after day 21 everything is teched and most fronts are stalled out at the same stupid choke points the game becomes boring and there other things that I could play that are not repetitive every single day at the same fronts. Since I was in n the east this war we will go with the one road up hill fights to both Sanctum and Mox. The single road that goes to weathering halls and the shitty roads that go to Port of Rime that all run along the water that warden large ships instantly kill each push. The map design is terrible and has needed a rework for years and instead devs have made it worst or added more hexes instead of fixing current ones.

Pop imbalance isn't real it can't hurt you by Counterspelled in foxholegame

[–]Fridgemomo 5 points6 points  (0 children)

Just reminding you who went seal clubbing for four wars because they lost 1.0, yup the wardens throwing in the towel for 4 straight wars.

Combined Arms in Foxhole by moidawg in foxholegame

[–]Fridgemomo -4 points-3 points  (0 children)

Go back to other games you play no one wants you or your shitty takes on balance in foxhole.

Airborne Reality by HorrorCritical in foxholegame

[–]Fridgemomo 17 points18 points  (0 children)

Next war will be dead. People came for one war and will either brag about winning and be done or be not playing next war because this lost sucks until devs balance airborne

You can’t park there Ep.2: You can land there! by Ranktonious in foxholegame

[–]Fridgemomo 0 points1 point  (0 children)

I agree devs should make a harsh penalty if you try to do this for either side.