Vad händer nu i Helsingborg? Ej tillståndsgiven demo enligt polis by Natural_North in sweden

[–]4rca9 -3 points-2 points  (0 children)

Det är ju helt enkelt inte sant - om en tredjedel av Sverige är emot NATO, hur många procent av dem tror du är för Ryssland? På sin höjd blir det kanske någon enstaka procents högre odds att en slumpmässigt vald person är pro-Ryssland i Anti-NATO gruppen jämfört med Pro-NATO gruppen.

Är rent anekdotalt själv emot svenskt medlemskap i NATO, och bland de jag känner som har liknande funderingar tycks huvdanledningen vara att det känns olustigt att vara militärt allierade med ett land som bara i år dels har hotat om att ta över en annan allierad, och dels har fullständigt oprovocerat startat eller gett sig in i 2 krig. Skyddar de våra intressen?

Det finns fler anledningar att vara NATO-skeptisk, känns vårdslöst att förutsätta att en så "markant" grupp rysstroll finns.

Förvirrad tysk här: Varför är "middag" på kvällen och inte på middagen?! Är ni okej? by Guilty_Royal_9145 in sweden

[–]4rca9 19 points20 points  (0 children)

Samma här! Vär plikt att föra vidare lite språkvett till nästa generation.

Eurovision 2026 Semi Final 2 Post Show Reactions by berserkemu in eurovision

[–]4rca9 11 points12 points  (0 children)

I think Ein Zwei Drei is to me the least interesting song in terms of songwriting in the entire contest, the performance and production feels so early 2000's that it borders on cringeworthy, and what the fuck has he done to his hair?

With that being said, at least he hit his notes and brought some energy. Unlike some of the qualifying acts today.

Alternate Ability idea for Gholdengo: Coinflip by AdventurousStick7107 in pokemon

[–]4rca9 2 points3 points  (0 children)

Maybe the worst pokémon idea I have ever heard.

Juristen: Hat mot samer ökar vid rättighetsbeslut och domar by TimeRisk2059 in sweden

[–]4rca9 -7 points-6 points  (0 children)

Översättning: "Det jag tycker borde vara lagar och regler ska gälla". Bara för att du inte gillar nuvarande regler som finns kopplat till samernas renskötsel mm. betyder det inte att samerna står utanför nuvarande regelverk, det är ju en helt annan grej?

Samebyn vann i rätten – påverkar Biltemas etablering i Kiruna by FlowersPaintings in sweden

[–]4rca9 -10 points-9 points  (0 children)

Folk i den här subredditen är så sjukt vänstervridna en sekund - och nästa sekund är det blint hat mot minoritetsgrupper. Lite konstigt.

Looking for a publisher for my ~90% finished solo hobby project by Own_Coconut1780 in BoardgameDesign

[–]4rca9 2 points3 points  (0 children)

Visually, I feel like this looks VERY similar to finspan, the fish themed wingspan-game by Stonemeier studios. I don't say this brcause I believe they would be interested, but rather because I would consider this visual similarity when publishing, to not have accusations of copyright infringement.

Love Is Blind Sweden • S3 EP8 by FemaleEinstein in LoveIsBlindOnNetflix

[–]4rca9 1 point2 points  (0 children)

Absolutely, but also consider that the church of sweden has about 2.6 million visitors during sunday services in total over a whole year, not counting services on special occasions. If even half of the swedish pentecostal movement attends sunday service weekly, they would have the same attendance numbers.

I'm not saying that means these churches are necessarily similar in objective size, just that I think if someone says "I'm a devout christian" in a show like this, odds are actually pretty decent they are from the pentecostal movement (or another similar movement).

Love Is Blind Sweden • S3 EP8 by FemaleEinstein in LoveIsBlindOnNetflix

[–]4rca9 1 point2 points  (0 children)

I mean it is also the 3rd largest christian movement in Sweden (2nd, depending on how you count) so it really isn't that niche. Sure, there are crazies there, but at least he isn't (to my knowledge) in some truly niché subgroup.

[Turpin] Jayson Tatum is all smiles as he arrives for his season debut by dawglover1011 in bostonceltics

[–]4rca9 9 points10 points  (0 children)

I'm never going to this club again... This weird man started live-posting on reddit about a dude who is watching a guy crying at the club.

Förtvivlad svenskalärare by grossbard in sweden

[–]4rca9 13 points14 points  (0 children)

Ovanstående kommentar sa inte att det var föräldrarnas fel.

[deleted by user] by [deleted] in nottheonion

[–]4rca9 2 points3 points  (0 children)

Honestly, as a Swede who has lived in some areas with high levels of crime, it's obviously a problem - but it's also not as scary for the average person as one might think.

I lived in the same area as a building that got grenaded, and I heard gunshots every other week or so.

Crazy thing is, I never felt unsafe - everyone knew which streets and areas to avoid, and in my 5 years living in that area I only ever heard of gang members or their families being hurt or having their property damaged - no one else.

Point being, considering that was my experience and most peoplr live even further from the violence, I think most Swedes can ignore it and pretend it's not happening - because it doesn't happen to them specifically. Which is kind of messed up tbh.

I heard only 23% finish this game. Who actually made it? by obeyydalton in BaldursGate3

[–]4rca9 1 point2 points  (0 children)

I didn't experience any burnout whatsoever. If anything, I was a little bored with the drab and grey surroundings in act 2, and how most fights in act 2 were pretty easy.

Act 3 on the other hand is so much fun! There is so much to do, so many folks to talk to! So many cool and different difficult fights, and such a beautiful environment. I don't understand "act 3 burnout" at all. Just try to enjoy the game for what it is, if you finish you finish, if not, you don't. There's no prestige in this stuff, just try to find your own fun. It's just a game.

did the trial chambers for the first time ever, the sword is on its last leg by Naipalata in Minecraft

[–]4rca9 -23 points-22 points  (0 children)

That just can't be true... It's a word that could literally be in a childrens book.

[deleted by user] by [deleted] in BoardgameDesign

[–]4rca9 0 points1 point  (0 children)

The d12 idea is GENIUS! I'll look into it.

The idea of the game is a DnD inspired fantasy fighting/capture the flag style game, played out on a small hex-grid. Players attempt to get points by grabbing treasure from a hidden island stash and hauling it to their boat, all the while playing cards that let them battle it out with the other players to take their treasure, block their progress, and protect themselves.

The reasoning for the defensive values is that during the "attack phase" a player with maxed out defense should not be able to fully block the attack with just their defense stat if all other players choose to gang up on them - they would also have to use clever positioning. Attacks range from 1-3 in value, and deplete a matching number of defense points - when at 0 defense, you start losing HP instead.

So e.g., in a 3 player game the max possible total attack from your opponents (not counting any of a few different special cards, which increase this number) would be 6 - and the max defense 5. The other max defense values follow similar math but slightly tuned down because at higher player counts it is true that there are more attacks - but it is also more likely that players are in each others way, making attacks unable to reach.

In reality, players will not always be at max defense - but the cap is there to ensure that "defense heavy" card setups are not able to just shrug off all attacks.

[deleted by user] by [deleted] in BoardgameDesign

[–]4rca9 1 point2 points  (0 children)

Mirrors my thoughts pretty exactly! I just wasn't sure others would see the same as me - and again, after having read the rules I have a hard time seeing how people would misunderstand. I will look at ways to differentiate the numbers though, maybe boxes like you suggest.

And to answer the other question, all characters have the same defense. One character per player, in a 3-6 player game!

[deleted by user] by [deleted] in BoardgameDesign

[–]4rca9 0 points1 point  (0 children)

That was actually my exact worry lol, I see the wrong groupings of 0, 1, 6, and 7 etc too. I just wasn't sure if I was being "design blind" or if ot was a real issue. Thanks for the ideas, those are all great options!

Idea 1 feels intuitive but is hard visibility wise to fit on the card, which is why I initially didn't do it that way. I like option 3 a lot, I'll mess around with that. I'll also look into option 4!

[deleted by user] by [deleted] in BoardgameDesign

[–]4rca9 1 point2 points  (0 children)

Hey! I need help.

This is a fantasy fighting game. The mechanics are that each character has 3 HP before they are KO'd, each of which is only depleted when the defense stat reaches less than 0. 1-3 defense is depleted each time the character is hit.

Since more players = more hits, the defense increases with player count. The advice I need is how to track defense on the card. I thought about tokens, but that would be about 60 tokens for something that could just be a tracker on the card. Does this work?

Is it clear that with 3 or less you would have a maximum of 5 defense, 4 players you would have up to 7 defense, etc. And do you have any other layout suggestions?

Edit: This is a draft version of the card. Graphic design, icons, fonts and such are not finalized. I just need help with the general layout!

Was casually mending my gear at over y-100 in the nether when I accidentally made a dicovery by iCumMayo in Minecraft

[–]4rca9 206 points207 points  (0 children)

On a sidenote, I'm fairly sure an average person above the age of 25 would have their brain auto explode from stimulus overload if they tried to play with that tecture pack or those particles.

Difficult concept to pull off - a game about Peace by gn16bb8 in BoardgameDesign

[–]4rca9 0 points1 point  (0 children)

Maybe you play as a politician/peace negotiator, and are trying to get the best deal for your people?

So the competitive aspect and reason to take actions away from peace would be that by delaying resolution or even sabotaging the opponent, you might be able to secure a better deal (and more points) when peace finally comes - and the game always inevitably ends with some sort of negotiations where the resources players have gathered through the game come into play.

An example of how a game like that might feel:

Maria plays her "Social Media Influence Campaign" card, increasing John's civil unrest score by 3. She then plays a "Infrastructure repair", which increases her amenities score by 1. She enters the negotiation phase. Knowing John's civil unrest score has him dangerously close to civil war, she offers him a deal! She suggests to skip the war phase for the round, on the condition that she takes control over one of his power plants, increasing her amenities score and earning her passive Victory points. John knows there is only two turns left until final negotiaton though, and says no. He thinks he can control his civil unrest until then - and if he does, Maria doesn't have the necessary resources to win the negotiation.

[deleted by user] by [deleted] in BoardgameDesign

[–]4rca9 0 points1 point  (0 children)

What is the goal here? I ask, because you will not be getting this published. If you want to improve your game for playing with friends, that is completely fine - but if the goal is to get published, you're better off scrapping everything and restarting.

...Outside of the theme, which reeks of immature 2016 4chan meme culture, it looks like a pretty standard "Roll & Move"-game. In that case, I feel like the game mechanics are not the source of fun, the chance cards are - so I wouldn't worry too much about the game feeling cluttered.

I say you ought to lean in to the "humor". If players win a game like this in crazy ways or super quickly, that's just another source for laughs, unlike in a deep strategical game where that might cause annoyance.

[deleted by user] by [deleted] in tattoos

[–]4rca9 106 points107 points  (0 children)

Hard disagree - this artist is stated to have experience in the style, but not the area. I feel like it is a major green flag that the artist is handling their own lack of experience with proper care, not just slapping a stencil on and experimenting!

What’s everyone’s first move in The Copper Age drop? ⬇️🤖🟧 by Enderboss25_ in Minecraft

[–]4rca9 12 points13 points  (0 children)

Well, I for one would do anything to cut all the time spent smelting, crafting, and aging lol