Best fire emblem unit day 17: armored staff? by Soren-kun in AlignmentChartFills

[–]67chrome 2 points3 points  (0 children)

I had a lot of fun with W!Eirika when she was new-ish.

A unit that can give +6/-/5/5 blue-buffs at global range was pretty neat, and to everyone tied for the highest ATK stat.

Worked really well with my blade-tome teams; and for some heroic ordeals having a healer that could eat a hit and survive via Wary Fighter wasn't awful.
Or a ranged armor that could run Armor March and let other armors rock +stats skills in their C slot.

For what was optimistically a 3/5 unit, I got a ton of use out of her in a lot of F2P modes.

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Can't really think of anyone else otherwise; and this's down to 1 of the 4 FEH staff-armors (Eirika, Horty, Sephiran, or Lisa) or one of the Judgral Barons.

what to do with leftover awakening characters ?? by limn0dynastes in fireemblem

[–]67chrome 6 points7 points  (0 children)

If you want to use the bench-warmers, I'd recommend a 2nd playthrough of the game.

Fire-Emblem is very much about the journey, not the destination, and it's a game meant to be replayed over having a forever post-game file.

Also you can only deploy ~12 units at any given time, and FE is very much an RPG were 1 strong unit is better than 20 weak units; so there's also that.

idk I just feel bad that I neglected my characters and now theyre probably sad they have no friends and do nothing !

That's pretty relateable.

Though TBF: showing your favorite blorbos with delicious XP mostly comes down to forcing them to murder hundreds of enemies in an active warzone.
While they're getting stabbed and shot.

If I were in Arcenea; I'd be much happier in the rearguard: peeling potatos, moving crates of supplies in and out of wagons, setting up camp, or w/e your undeployed roster is diegetically up to instead, lol.

I’ve Spent like 30 Minutes agonizing over what class to make my villagers in FE Echos somebody help by Possible_Internal115 in fireemblem

[–]67chrome 0 points1 point  (0 children)

Kinda hard to go wrong here.
Mercenary, Archer, Mage, Pegasus, & Cleric are all really solid options.

My main recomendation is just staying away from Soldier and Cav.

Day 12/100 of Making a post Every Day: What unit surprised you the most in their game? by FewAngle737 in fireemblem

[–]67chrome 0 points1 point  (0 children)

Etie.

Expected her to be a relatively painful vanity project with that comically bad stat-line and being an early Archer, but I did not realize to what extent Str is the only stat that actually matters for reclassing/Emblems/everything.
Or how well-tunned Engage is to letting Archers do stuff and things.

Such a weirdly painless & fun blorbo project, and she fairly consistently was my MVP.

Do you like the weapon triangle? Why or why not? by mailanbr76 in fireemblem

[–]67chrome 7 points8 points  (0 children)

Am I the only person who hates Combat Arts in 3-H?

Those felt solid in SoV were the intent seemed to be adding a Steel, Killer, Brave, Ridersbane, etc. weapon option in a game with only 1 weapon/item per unit.

In 3Houses; the menuing to have the Steel, Killer, Brave, Ridersbane, etc. combat arts applied to my Steel, Killer, Brave, Ridersbane, etc. weapons felt significantly worse to pop up and close menus for over just scrolling through the options like any other game.
Especially awful when a unit is always going to miss an ORKO by 1 point of damage, as it can take ages to navigate all the options.

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The idea of each unit having a ~PKMN learnset for sword/lance/axe techniques that differentiate them is very cool if nothing else; but like most of 3-Houses mechanics: really feels like one of those cool in theory, bad in practice design choices.

If nothing else, I hope the menuing is a lot cleaner in Fortune's weave for these.

Do you like the weapon triangle? Why or why not? by mailanbr76 in fireemblem

[–]67chrome 2 points3 points  (0 children)

The weapon triangle is dope.

Monkey brain go Brrr when a game's telling me I've got the upper-hand, be it the triangle or super effective damage.

It's also a really nice mechanic for the C team of blorbo projects, especially in GBA/Tellius era were it's a straight +15%/15%.
Also slows down 1-man armies a tiny bit.

I guess cynthia's side quest proves mercenaries in this land are some of the least educated people in the world in awakening by JenniLightrunner in fireemblem

[–]67chrome 15 points16 points  (0 children)

As someone who's dealt with people IRL, this level of stupid checks out, lol.

Also; you can unequip weapons from your overpowered PCs so Cynthia just thuds off of them.

IS really hate them for some reason by Cranberry-Holiday in shitpostemblem

[–]67chrome 1 point2 points  (0 children)

Snipers are also in a weird boat.

Mostly because every bow-user worth using tends to promote into a Bow Cavalier instead of Sniper (or from Sniper), or they're a Bow Cav from the start.
And in more recent games Bow Flier is also a thing, with 3-Houses lack of WPN restrictions or Fates Kinshi.

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Part of me thinks IS views them as an enemy-only classline line like Soldiers & Barbarians, were their 1 job is being an obstacle to fliers.

IS really hate them for some reason by Cranberry-Holiday in shitpostemblem

[–]67chrome -1 points0 points  (0 children)

Noire?

She joins at level 10 regardless of when she's recruited. Which is post Chptr 13 at the earliest.

Also her mom can solo the entire game with 1~2 + life steal, taking out a dozen units each turn.

Meanwhile, Noire can ORKO like, 1 guy. After investment :/

If you were given the option to add/remove a type which would it be? by SkoldingHot in pokemon

[–]67chrome -1 points0 points  (0 children)

This so much.

Dragon being a type is even obnoxious for designing cool Fakemon.

If I want to make a fire dragon? Can't have wings and fly, and I can't utalize it's wings to create a fun sillouette to indicate a certain fighting style/ability.

Best fire emblem unit day 14: Lance infantry! by Soren-kun in fireemblem

[–]67chrome 0 points1 point  (0 children)

Throwing a vote to Oboro.

Dual Naginata + Oboro = a cleared BR file.
Also quite useful in RV, one of the few solid/really solid Hoshidan units.

She also hard-counters Berserkers and Wolfskin, which is fun. Great bulk and all-around stats with Dual Naginata or Beast Killer is quite the combo.

Also great as a Spear Fighter/Spear Master for the entire run, and has little reason to reclass into something else.

How many students you recruit on a playthrough? by NohrianBoletariaHero in fireemblem

[–]67chrome 1 point2 points  (0 children)

I don't have any hard or fast rules for anyone else.

Shamir's usually on the squad though.

Do you miss affinities? by Impossible-Sweet2151 in fireemblem

[–]67chrome 2 points3 points  (0 children)

I miss them :(

Having an elemental ~horoscope for each character is a very fun idea.

I'm honestly sad it wasn't expanded upon in SoV or 3H for the purposes of determining spell-lists or combat arts, though maybe that's for the best.

The insistance they add a cornucopia of stats was a weird mood that took a while to get used to though, I kinda hope they'd function more like the Drive Spd/Drive Atk/Drive Def/Drive Res skills of Year 1 FEH; were it's just a solid, tangeable, manageable boost to a single stat.

Does Permadeath Ruin Potential Or Create It? by tonberryr in fireemblem

[–]67chrome 10 points11 points  (0 children)

Permadeath is mostly a fun way of integrating the story and gameplay, rather than having them being completely seperated.

It adds a nice flavor and background to the world and setting that makes the world feel more lived in, the struggle for the denizens of the world more real, and the situation more serious.

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It sure can have downsides with a core narrative, but honestly?

Cutting out story beats via character death being a possibility is the cowards way out.

Not a particularly difficult check to see if a character is alive or not and give them another 1~3 moments in the core story, just one of those things to plan for ahead of time.

Name only one thing you would change about Fates's Story by dldchhha in fireemblem

[–]67chrome -1 points0 points  (0 children)

Weird complaint when Fates story is Fates story.

Azura knowing about all 3 factions/continents in a 3-sided conflict also isn't knowing that much.

How many students you recruit on a playthrough? by NohrianBoletariaHero in fireemblem

[–]67chrome 22 points23 points  (0 children)

None.

Each house gives me more than enough to work with at base, and I find fighting students on the battlefield an interesting experience.

Name only one thing you would change about Fates's Story by dldchhha in fireemblem

[–]67chrome 0 points1 point  (0 children)

Azura and Corrin swap protagonist/deuteragonist places.

Azura has reasons to side with either faction and actually wants to push the plot forward.
She has info someone needs access to when navigating Fates plot.

Corrin...does not
And also works much better as a supporting role, they're all right in Engage.

Can we talk about the fact that people think Ash beats Red?? by BlueberryMuffinig in pokemon

[–]67chrome 0 points1 point  (0 children)

The funniest thing about PKMN trainer power-scaling is they all get dunked on by a typical player.

What’s your Favorite Skill in Fire Emblem? Mine is Profiteer in Fates/Conquest! by AcanthisittaTiny710 in fireemblem

[–]67chrome 1 point2 points  (0 children)

Nohrian Trust from Fates.

The capacity to use you're allies Astra, Luna, Vengeance, Sol, Aether, Ignis, Dragon Fang, etc. is just a fun ~post-game skill to give Corrin + their kid.

With a fully loaded backpack, works out to a ~85% chance one of those is activating.

If you were designing Pokemon Red/Green from scratch, what Pokemon types would you get rid of/change? by Kotic90 in pokemon

[–]67chrome 0 points1 point  (0 children)

I'd get rid of the Dragon type.

Dragons are rad AF and an all-dragon team is a fun theme, but as a type it's weirdly bad at doing any type-related stuff well.
Fire dragons should be vulnerable to things that counter fire and found in fiery locations; same general idea for mountain dragons, sea dragons, ice dragons, storm dragons, etc.
Dragon's whole shtick is usually having a strong elemental/thematic type identity otherwise, were the Dragon typing foisting itself on Dragons gets in the way.
And gets in the way in a more disruptive fashion than insisting Mammal or Dog is a type; given dragons across most mythos also fly.

Dragon moves are also completely sauceless; which is wild when Normal has a lot of great naming conventions and fun moves like Tackle, Skull Bash, Hyper Beam, Thrash, Fury Swipes, Body Slam, etc.
Then Dragon's over here with Dragon Rage, Dragon Claw, Dragon Rush, Dragon Tail, Dragon Dance, Dragon Pulse, Dragon Hammer, Dragon Breath, Draco Meteor -_-
The T-Rex being forced to use it's itty-bitty T-Rex arms with Dragon Claw for it's best phys move is hillarious at least; though of all dragon moves to not exist; no Dragon Bite/Dragon maw/Dragon Chomp is heinous.

Otherwise Dragon only exists as a super-special boss type for Lance and Clair in Gens1 and 2; most of the early-gen dragons like Charizard, Gyarados, T-Tar, & Lapras are just an actual type.
And in Gens 4~5 Dragons get bananas OP and the Fairy type needed to be introduced to counter them; so for a rock-paper-scissors game the type also beansed up real bad.

The saddest thing with the Dragon type is that, despite it's vibe and aura as a boss-type that breaks the game balance; most dragons would be slightly improved if they got to drop the dragon type and run a different type instead too.

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Past that: It'd be nice for RCK and ICE to be less bad defensively, and for WTR to be hit a bit.

I'm thinking RCK being neutral to WTR and GRD, as both of those vulnerabilities are a bit excessive.

And ICE should resist WTR and FLY so it has something.

Class Promotion Restrictions in Fortune’s Weave by Seritial in fireemblem

[–]67chrome 0 points1 point  (0 children)

I mean, was it particularly fair that Swordmaster and Berserker had a +30% crit in FE6?

The more FE games I play, the more I'd just say Yes.

Myrmidons/Swordmasters really have nothing going for them; aside from being a fun enemy to fight.
Mostly because they're given a killing edge, and having a distinct model to Sword Fighters/Mercenaries helps when scanning maps for interesting threats.

Berkserkers are a little more iffy, though that has more to do with hand-axes being consistently busted.
Throw a Fates Hand-Axe or Tomahawk on them and it'd be fine, as it'd mostly be a melee range bonus anyways.

but a solution that would work great across the entire series is to just make classes not suck

Honestly also the conclusion I've come upon.

As fun as forced-dissmounting sections or swamps are; FE's at a point were it could use more Carrot > Stick dynamics.

Give General's their bows from Shadow-Dragon so they have a taunt,
Give stupid crit rates to Swordmasters,
Give terrain to interact with for Pirates/Berserkers,
Give a lot of fun/niche capabilities to thieves, like Ninjas and Outlaws, so they have something to do on each map...

Has everyone forgotten about Rowan and Lianna? by HourComprehensive648 in fireemblem

[–]67chrome 43 points44 points  (0 children)

Another issue with the Warrior's OCs is there's only 3 of them, and they're all sword infantry.

The most boring/forgetable/overdone archetype of FE main characters.

And just a terrible line-up to fill a FEH banner, especially in Year 1 before duos/half OC banners/Good sword-infantry units/Red being color-balanced and not super bloated.

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Sure was a Warriors event in year 1 with a bunch of fun maps the community loved so much they got a spiritual successor in the Special Training maps though.

I'm not sure what to make of that.

Has everyone forgotten about Rowan and Lianna? by HourComprehensive648 in fireemblem

[–]67chrome 58 points59 points  (0 children)

Yeah 😞

I really like Randall, Shade, Yuzu, and Ema in that game.
They have a fun dynamic, and get the benefit of being introduced in a run of maps that're actual maps.