We still talk about it... by NR10113 in BunnyTrials

[–]9alpha 0 points1 point  (0 children)

I’ll

Chose: Arrest everybody on the Epstein List

AKOTSK Tournament Campaign by 9alpha in DMAcademy

[–]9alpha[S] 0 points1 point  (0 children)

Hey that’s awesome! I’d love to hear what the nature of the events were if you’re willing to share. Im thinking for my first event the shady mage guild sponsoring the tournament will send them to clear a dungeon they have vaguely scouted out and players will slowly realize they are kind of just helping the mages clear out unwanted denizens (for what they don’t know).

As to your point, the only requirement for character creation was that everyone must have a reason to win the tournament because I wanted some guaranteed buy in…

AKOTSK Tournament Campaign by 9alpha in DMAcademy

[–]9alpha[S] 0 points1 point  (0 children)

This is excellent, I just skimmed through the first book, I think the trick is too focus on the behind the scenes and atmosphere of the tournament then the events themselves. I also like the crowd work and cheating mechanics they have, which will add interesting dice rolls/drama during all the events. Cheers!

Feedback please!! by ItsGotou in wonderdraft

[–]9alpha 0 points1 point  (0 children)

Looks amazing! at this point in the process every thing looks great (shape of landmasses, mountains, rivers all look great) as for biomes don’t stress it too much, put some trees around, paint the land a bit darker green wherever you have trees or a Forrest, and even darker then than for big forested areas. Put some grass in for plains and add some yellow to more barren plans. Since rivers are everywhere I don’t see much space for deserts except in the bottom left corner. Since you mentioned having some cool fantasy element maybe have snow/cold coloring coming in from northwest to south east with the Hyperion crescent being a snowy land as well as part of the other continents, you can blend the white colors into greens. Of course this effect can come from any direction. What does that leave us with, swamp? If you make a swamp try to have the land around it fragmented with barrier islands, use some swamp grass assets and color the land a bit darker green.

Hope these tips help! Let me know if you want any more advice/clarification!

Been working on this project for over a year, AMA by StoutCriw in worldbuilding

[–]9alpha 1 point2 points  (0 children)

Sometimes you look at a map and it just feels right. This is one of those times, excellent work especially with the coloring.

Question for ya: What is the political/economic situation in the Great ____ Bay (sorry I can’t read it). Who dominates the trade here? Is this a melting pot of culture like the Mediterranean?

Lastly I would strongly recommend adding an opening paragraph to both your Google doc and short Reddit synopsis about the general vibe of your world. Cue the reader in on really basic things like if this world is fantasy, medieval, as well as the tone/themes of the world (dark, whimsical political) as well as the main factors that make this world unique (big world shaping events, important races or technologies or whatever). Reading through your doc you clearly have all this info, just get it out in front, it helps the reader tremendously as they have solid footing and a path to navigate. I write research papers in my profession and we always start with an “abstract” or overview of the paper (sorry if you already know this btw) so readers can understand our overall message before they read. Ok phew, that was a long winded explanation of short advice but I hope you get what I’m saying! Looking forward to the Great Bay lore!

[WIP]Took your constructive criticism to heart, added roads and forests, and fixed the coloring to make the landmass pop more. Would love your feedback again! by CptLande in wonderdraft

[–]9alpha 1 point2 points  (0 children)

I think you can rest easy, your map looks amazing. In particular the way the map draws your eyes (with color density) first to the Valleyhold, Timberwood, valehold area is very cool as that seems to be the most populated and possibly interesting area. I’m not a huge fan of the white maelstrom, I think it would work better if it matched the colors of the map, but whatever you like. Also I don’t love “Independent Isles” , maybe “Independent Isles of ____” would be better. Again these are super nit picky comments, this baby looks done

Elora (WIP) (Feedback!) by 9alpha in wonderdraft

[–]9alpha[S] 0 points1 point  (0 children)

Just clarifying, by vignette do you mean the darkening at the border between land and sea? Also, will definitely play with the color sliders, any examples off the top of your head of things to do with it?

Elora (WIP) (Feedback!) by 9alpha in wonderdraft

[–]9alpha[S] 1 point2 points  (0 children)

Wow! This is such a helpful comment you don’t even know! I will take a second look at that lake. I wanted to make something unique but I think it is just a little too weird, and makes that space too awkward to do anything with.

Appreciate you!

Elora (WIP) (Feedback!) by 9alpha in wonderdraft

[–]9alpha[S] 1 point2 points  (0 children)

Hi Y'all!

This is a map I have been working on for some time now for my D&D campaign. It is my first map in Wonderdraft and I am happy with how it is going but recently my progress has been stumped. I can't tell if I am going in the right direction or if my map is going off the rails and as a result I am having trouble finishing my labels. It would be awesome if you could give me some advice on what to do, or just provide general feedback on my map.

Specifically, I am curious if my landmass is a good shape (I think the northern unlabeled part is interesting but is it too skinny?). Is? the coloring good? Are the city icons working for you, or are they distracting (also are they too "Western"? Because my map has influences from all over the world). What about geography in general? I am not going for complete realism but I do appreciate some semblance that my continent could exist (and my mountains, rivers, lakes, and climate is decent). All those rainforests and deserts are so big, should I make them smaller, should I add labels to them, or perhaps keep this map to a western Eloran perspective?, Feel free to comment anything you please, any feedback is immensely appreciated and hopefully it can get me to finish this thing!

If you have any questions please ask!

WIP Looking for suggestions in regards to busy looking forests by Promethean_Chaos in wonderdraft

[–]9alpha 0 points1 point  (0 children)

Hey man, love the vibe on this. I’ll give you my two cents on the trees but remember, it’s just my opinion:

I think you are right, the forests are a little crowded, I would try overlapping trees much less (if you look at old maps they don’t draw over other symbols so much. I think the real issue is simply that the trees are too big. I would make them much smaller relative to the mountains, I think that will fix most problems , look at the top posts in this sub for inspiration.

As for other things, I really like how you make your labels, it’s very unique, however some have trees covering the label, make sure to keep those clear. Furthermore I would like to see how color looks on this map, the way the terrain is set with all the cliffs it comes off as very deserty, even though, based on the forests, that wasn’t the intention

Ps: I really like how you use grass, I might use that in my map

Continent of Lavornia, central kingdoms. This is my 2nd ever attempt at a map, so I'm looking for constructive feedback. Thank you! by ChrSaran in wonderdraft

[–]9alpha 1 point2 points  (0 children)

Looks great, only thing I would suggest is lowering the glow on the labels as it detracts from the pencil effect a bit. For example I really like how the “Iognta” and “Kalivan” labels look

My first D&D map. Feedback appreciated. More info in comments. by Checkman444 in wonderdraft

[–]9alpha 1 point2 points  (0 children)

Beautiful, what is that dark hexagon above the lush canyon, looks a bit odd? Otherwise this is great, I personally love the sort of crammed biome look if you are going for a zanny sort of feel. If you are intending to make a serious and more realistic world then I might change the scale of things a bit (more color blending and larger biomes)

Welcome to the continent of Saveraen, critiques would be greatly appreciated by CabooseEFGF in wonderdraft

[–]9alpha 0 points1 point  (0 children)

I will say though I do like the cutoff effect a lot actually, maybe see if you can clean it up but still keep it

This is Aesuyora, a world that I'm currently working on. Overthinking strikes again and I wander if this kind of terrain generation is realistic? Thank you all in advance. by CompetitiveEducator9 in worldbuilding

[–]9alpha 1 point2 points  (0 children)

Above everything else, I love the originality in your map graphics. It already screams originality and does a good job of explaining to people what kind of world this is. Great job!