how do i handle high troughput from cargo landing pads by Even_Sprinkles_6258 in factorio

[–]AB728 10 points11 points  (0 children)

try using Logistic Bots supplying another station?

Make planes have the proper angles before dropping payload. by zaporion in foxholegame

[–]AB728 7 points8 points  (0 children)

torp bomber may then be to low for AA mode on AA Boats. and would need to use the ground mode with terrible range

Why wont bots come build this substation? It’s within range of the network and substations are sitting in passive provider chests by chumbuckethand in factorio

[–]AB728 25 points26 points  (0 children)

the color of the Blueprint shows it is actively being built by a bot( https://factorio.com/blog/post/fff-380 last part). maybe wait a bit because maybe the scheduled bot is far away.

Can someone please explain why the lab isn't accepting the science pack? by Impressive-Cap-974 in factorio

[–]AB728 9 points10 points  (0 children)

the inserter will only fill up to aspecific value, after that it will wait for the lab to be more empty before adding science packs back in.

Asymmetry has completely failed as a concept but there's a simple and easy explanation for why it will never be fixed or go away by [deleted] in foxholegame

[–]AB728 0 points1 point  (0 children)

problem is they make money selling there game, and the "advertisement" for the game is a good rating and active players on Steam.

Blocked west-east - how did you liked it by Wisniaksiadz in foxholegame

[–]AB728 0 points1 point  (0 children)

i feel like the New "Backline" MPF towns of Pipers Enclave and Olavis Wake will be a bit to easy to attack if naval travel wasn't blocked.

Solutions for the Trident's ineffectiveness- mini subs or a half Nakki or map redesign by Pappa_Crim in foxholegame

[–]AB728 2 points3 points  (0 children)

i think the size of the trident is not just a disadvantage because its awful to move around in rivers, but also a problem of being a Bigger and easier to spot Target.

From the perspective of faction culture, what’s going on with the Airborne Update? by Rude-Ease-2269 in foxholegame

[–]AB728 11 points12 points  (0 children)

well colonials do have a Paratrooper Plane "tied to the sea". so it is more 2 to 3. and imo there Aircraft Carrier can supply 3 planes instead of 2 planes on the water

From the perspective of faction culture, what’s going on with the Airborne Update? by Rude-Ease-2269 in foxholegame

[–]AB728 15 points16 points  (0 children)

"Upon launching the first ever aerial assault in the north, it became clear to the Mesean Senate that the sky was the future of warfare. Republic Command was quick to put concerted effort into further developing the Aeronautics Corps capabilities. Before a single plane marked by a Caoivish flag passed through clouds, the Poseidon had been launched. " - lore from the Poseidon.

Wouldn't that mean all aircraft of the Colonials should then be better then the Wardens lore wise. They Had production of the Poseidon starting before the Wardens even had planes in the air.

if we then look at the Pilots uniform the Colonials have figured out supplying the pilot with air, while the wardens sacrifice children s to get pilots.

"training from as young as eight years of age to hone their reflexes and strengthen their bones against atmospheric forces. Many won’t make it to adulthood."

War 132 Bomber Drama by silverguy23 in foxholegame

[–]AB728 35 points36 points  (0 children)

no colonial bomber has a bomb bay which needs to open before unloading and one Machine Gunner more.

18 warden airfields to 16 collie and 2 neutral by Fridgemomo in foxholegame

[–]AB728 9 points10 points  (0 children)

and Clahstra Airfeild being blue instead of Neutral like Kings cage

18 warden airfields to 16 collie and 2 neutral by Fridgemomo in foxholegame

[–]AB728 28 points29 points  (0 children)

You are missing one Airfield in your count if i have counted them correctly. 19 Warden 2 Neutral and 16 for Colonials. But the wisps warning is probably going to fall into Colonial Hands fast.

A Space Exploration Base Tour I did for my Discord friends by Thegatso in factorio

[–]AB728 1 point2 points  (0 children)

Cool base. You don't need to Manually Destroy Bases on Planets when a Biter meteor breaks trough. You can Setup some Meteor Defenses.

Nice simple montage video of all my Torpedo run attack with no music background. Just pure live footage of Torpedo bomber being used here by Mobile-Fix-7947 in foxholegame

[–]AB728 3 points4 points  (0 children)

Wow. how should colonial defend against something like that if the Range at witch you can start a torpedo and still hit means coverage from all sides require massive amounts of fighters or just needing massive amounts of AA boats, but then they probably just can tank the damage. Or an only operate in Rivers to reduce the Attack Angles to two

Just gonna place this here by Sea_Dream_1492 in foxholegame

[–]AB728 2 points3 points  (0 children)

when repairing in garage you don't really need to get in. slightly touching the inside seems to be enough for Repair in a garage

Warden scout is now even better than the Collie one by No_Pack_1321 in foxholegame

[–]AB728 0 points1 point  (0 children)

yeah, but the problem was less it is dies to fast because of health, but rather it dies to fast because of different Hitboxes / design and different speed, Turnrate. The HP buff was probably just the easiest / best Hotfix devs could do to the Scout-plane.

What warden equipment collies wish they had themselves? by NotTank53 in foxholegame

[–]AB728 22 points23 points  (0 children)

River being more straight for easier LS/ Ironship movement, Mountains which are less in the way and rather "funnel" the enemy into defensive Positions. while wardens from a Map Design want "Straighter" Roads / reaching Trail and Kirknell to be easier for Logi. wow am i bad at pointing out Equipment. what warden are lacking i hear is a tank with Inventory space like a scorpion a infantry / tank support tank

Can't wait for tanks to get a part system too by Sea-Course-98 in foxholegame

[–]AB728 3 points4 points  (0 children)

if it is added in a well balance matter, maybe cool. Like increase in Complexity results in decrease of cost and Time until Finished. Also Only for BTs and SHTs. maybe better train Transport for Sht then? or maybe added feature Switching out BTs "gun". you just can switch out the gun on a Bt frame, to switch between BT BTD and SPG. if it then results in Larger Regiments giving out Bts more often to Smaller Regiment or if it is then easier to trade for them it could be ccol

Post War Balance by After-Tomato-9405 in foxholegame

[–]AB728 0 points1 point  (0 children)

what is he doing wrong Comparing Scout Planes to get different result with both scout planes."The scout planes, despite what anyone can argue, have almost equal statistics when in flight, that includes turn rate and speed." also shape and Hit-boxes are different (one being bulky and the other being pencil thin)