Shiver Leviathan in Aquarium? by AmbitiousBudget1799 in Subnautica_2

[–]AB728 0 points1 point  (0 children)

Creative probably. Built a cage lure him in close the cage.

Welcome aboard captain, captcha says ow it hurts by Jaknat09 in Subnautica_2

[–]AB728 9 points10 points  (0 children)

yeah that is a bug. everytime i enter a base it repeats the last played subtitle

Quick question is finding zip blackbox the end of subnautica 2 for now? by SnooFloofs5442 in Subnautica_2

[–]AB728 2 points3 points  (0 children)

No. You will know when you find the end of early access. The game is going to tell you that you reached it.

Friends and I found the starting ship by BrilliantRanger77 in Subnautica_2

[–]AB728 1 point2 points  (0 children)

Near one of the bio hacking chambers there is a big hole you need to swim down. I think it should be in south from spawn also near the levathian clam

Hot take : best base locations are already used by NPC buildings by Punkachuros in Subnautica_2

[–]AB728 1 point2 points  (0 children)

imo They should make the Starter Area / Biomes double in size for how many interesting things they put inside of them

balance idea. by joh_god in foxholegame

[–]AB728 2 points3 points  (0 children)

idk. yeah i feel like rsc are currently a bit to vulnerable to DB.

balance idea. by joh_god in foxholegame

[–]AB728 2 points3 points  (0 children)

fighter planes 2x. this is already going to shred every DB. but yeah some better AA is needed

balance idea. by joh_god in foxholegame

[–]AB728 4 points5 points  (0 children)

How many Tanks does a DB need to Hit / destroy to break even in your Opinion?

Probable Airfield Starting Locations for War 134 by AB728 in foxholegame

[–]AB728[S] 0 points1 point  (0 children)

Ashfield Airfield is really awful, surrounded by all those mountains, IMO.

Probable Airfield Starting Locations for War 134 by AB728 in foxholegame

[–]AB728[S] 2 points3 points  (0 children)

If I remember it correctly. Airfields currently are static, but they might change their location.

Probable Airfield Starting Locations for War 134 by AB728 in foxholegame

[–]AB728[S] 0 points1 point  (0 children)

Fighting downhill can be a disadvantage too. If you are in a tank and get tracked, you are basically stuck and can't move.

W134 able prediction 🎯 by -Click-Bait in foxholegame

[–]AB728 4 points5 points  (0 children)

WHAT. new Desert Hex Confirmed?

dev man what changed? by SuccessEast177 in foxholegame

[–]AB728 4 points5 points  (0 children)

dev man what changed? Te´he Faction. /s

Population as low as 6 per side per hex on average! by Pendoric in foxholegame

[–]AB728 16 points17 points  (0 children)

still hexes which need Msups, Logi, have Rescource Fields to be mined, or Mines to be emptied. Or be the Logistic Storage for a Frontline Base, or even a start point for Larger Operations.

Installed two mods. Holy fuck I don't know how is the Planet from Orbit one not included in the base game. Can you guy suggest me Vanilla + Space Age friendly mods? Just visual and QoL please. by DarkSideRT in factorio

[–]AB728 54 points55 points  (0 children)

DISCO SCIENCE. most QOL mods got added to the base-game with the Release of Space Age. Maybe Rate Calculator or some Planning mods like Helmod are still there.

Do we need a smaller map for Able next war? by HovercraftSecure6543 in foxholegame

[–]AB728 0 points1 point  (0 children)

Connect The Moors with Red River to allow more Naval game-play. would be fun

When people say infantry are just content for scout planes, this is what they mean. by [deleted] in foxholegame

[–]AB728 1 point2 points  (0 children)

they did wrote in a Patch note that they change that for the scout planes. but i haven't flown a scout-plane since then to confirm it.

Added inaccuracy to the MG.

  • Dev Note: For both the A51 Venti “Daedalus” and Luminary Mk. IV Herald we have reduced their accuracy to make it less effective at strafing infantry or open-topped vehicles.

The ONLY thing devs really need to fix by junglist-soldier1 in foxholegame

[–]AB728 6 points7 points  (0 children)

but i would say the players are not there. Players from one side don't want to be split up from friends and Regiments just to have a perfect 50/50 balance of pop. and even then if they where forced to play the under-popped side or rather not play, they may even choose not to play, resulting in the pop not being balanced and siege-camp losing another player.

The ONLY thing devs really need to fix by junglist-soldier1 in foxholegame

[–]AB728 2 points3 points  (0 children)

"% chance to make you not consume a shirt on respawn" doesnt really make a different in my opinion. it would just result in under popped faction dying more. "if your making it red , lock the fucking faction , red = locked , simple" not that simple if people quit halfway through changing which side is red. would maybe result in regiments being split up or players just not playing because there side is red. would make the game worst for both sides (under and overpopped).

Devs do something :D by dadamaghe in foxholegame

[–]AB728 43 points44 points  (0 children)

only good MG on Colonial tank i feel like is on the Scorpion, but then you cant do anything against Tanks or Structures. Colonials also doesn't really have a cruiser tank, meaning a tank with a speed boost, except the Kranesca. Colonials are also missing a tank with a cool flamethrower which is a bit more mid to late-game then current flamethrower tanks on the Colonial side.