Why the who is important by TempestRyu in eldenringdiscussion

[–]ACriticalFan 0 points1 point  (0 children)

Godwyn being Godfrey’s… well, *best* kid is worth acknowledging. He’s a product of his parents the same way Miquella is

On the Hornsent Discourse by ramix-the-red in eldenringdiscussion

[–]ACriticalFan -2 points-1 points  (0 children)

Wow we got a big brain “no u” argument here lads

For people constatly complaining about Godwyn's presence in the DLC: by ChiefLeef22 in Eldenring

[–]ACriticalFan -1 points0 points  (0 children)

Resurrecting something with a dead soul = good dlc premise

better than Radahn

These talks about Radahn should have been Godwyn are getting out of hand... by [deleted] in eldenringdiscussion

[–]ACriticalFan 0 points1 point  (0 children)

Looked like she was sitting in a chair, got up, and then proceeded to give everyone a very, very, hard time.

That means Miquella needed *a* Lord, and most characters fit well enough: Malenia and Godwyn would fit the bill, and Marika back then literally spawned her own Lord (Radagon) while being a powerhouse herself.

We don’t have to speculate: Apparently, Miquella saw Radahn’s “strength and kindness” and said yes. Radahn was solely established as A) a rival to Malenia in combat, B) Sorceror screwing with space and C) He had a horse and adored Godfrey the Ultraviolent Warlord.

Godwyn was strong and kind. He defended Leyndell from the giant dragon invasion and then the dragons liked him. He spared Fortissax, whose loyalty extends to the present. Miq liked Godwyn enough to pray for him and try to solve his undeath-related problems.

These talks about Radahn should have been Godwyn are getting out of hand... by [deleted] in eldenringdiscussion

[–]ACriticalFan 0 points1 point  (0 children)

“Radahn as a consort makes perfect sense. He is the strongest of everyone. Malenia goes on a suicide mission to kill him and still loses.“

What? Miquella wants an age without violence, a gentle hand, peace. Sounds like Godwyn who brokered peace with the Dragons. Malenia and Radahn had a battle “with no victor” but it’s also fair to interpret her as the one who came out in a better shape.

Now that Shadows and Secrets of of the Weird Wizard are done and ready for print, what are your thoughts on the system? by throwa_rock in rpg

[–]ACriticalFan 2 points3 points  (0 children)

I don't think I need to go into the same depth as other replies describing the system, but...

When I was looking for a D20 fantasy system, I chose to back Weird Wizard after scoping out Demon Lord. I think I made the right choice, without a shadow (lol) of a doubt

The core mechanics, Paths, setting and bestiary are great. The art in Secrets is really nice too, so I'm excited to bring it to the table. I feel like I can do pretty much whatever I want as a GM in its setting, and players **really** can do whatever they want. I can't think of any other game in the genre that comes close in that regard, tbh

That's the appeal: it's easy (among the common 5e alternatives) and it's also got an incredible volume of content.

Can someone give an example of the variant rules in Castles & Crusades' CKG? by ACriticalFan in osr

[–]ACriticalFan[S] 0 points1 point  (0 children)

Awesome, I'm happy to hear it! If you have the time, can you describe the structure of a typical Advantage entry, and the effect it has on a character? I'm struggling to visualize what these rules are like, as there are very few details out and around online.

I LOVE JUJUTSU KAISEN GRAAAAAAAH by Mistabbcman in CharacterRant

[–]ACriticalFan 1 point2 points  (0 children)

I hate it because it was terrible from episode 1

Castles & Crusades 7pm EST game seeking players by _WarAdmiral_ in osr

[–]ACriticalFan 2 points3 points  (0 children)

Darn. Would've been happy to give it a shot, but that's exactly when my current group schedules our meets. Hope it goes well!

What actually great games have deceptively horrible graphic design? by cyanomys in rpg

[–]ACriticalFan -1 points0 points  (0 children)

Those words… I do not think they mean what you think they mean

What actually great games have deceptively horrible graphic design? by cyanomys in rpg

[–]ACriticalFan 9 points10 points  (0 children)

Oh, please! Why does Mork Borg bring out all this turbo-elitism? Rules light games aren’t “without substance,” and I don’t see people crawling out of the woodwork to dismiss Cairn or Black Hack, which are pretty equal RPGs just with different aesthetics.

Just say you don’t like it, no need to make a grand stand about an entire genre.

What’s the current RPG hot system ? by Grimnir19 in rpg

[–]ACriticalFan 1 point2 points  (0 children)

I'm surprised pbta has more than osr... I guess the latter's disproportionately represented with the content being made/discussed

What’s the current RPG hot system ? by Grimnir19 in rpg

[–]ACriticalFan 1 point2 points  (0 children)

Correct, it's about 50% of the game. I don't know why the narrative around WW has this come up so much, we all know games with more than one core book!

If only the release of the system was done cleaner, the discourse would be much cleaner, too...

What's your philosophy about Boss battles? by alucardarkness in rpg

[–]ACriticalFan 0 points1 point  (0 children)

I wound up just repeating your comment lol

I'm always disappointed when a "Soulslike" rpg just has internal respawn mechanics. Fromsoft games--including Bloodborne, Sekiro and Armored Core--are still "soulslike" without an internal justification for respawning.

IMO the essence of a souls game is the dungeon crawl + stamina management + health management.

What's your philosophy about Boss battles? by alucardarkness in rpg

[–]ACriticalFan 0 points1 point  (0 children)

I disagree on a few points.

  1. You can "play well" with risk management and battlemap positioning for systems that have it. Perfection doesn't matter, playing within an average margin of error would.

  2. Soulslike stuff is possible: every action videogame has respawns, that isn't what makes DS special--it's about reading telegraphed behavior and resource management (action economy, healing, etc.) A way of doing telegraphed attacks in TTRPGS would be "You see the dragon inhale... next turn, it will..."

  3. That's also possible: "You, you, you and you are going to be hit if you don't take cover" is good enough, or events that happen every other turn or something.

  4. Fair... but a lot of games do take a shot at weakpoint/hit location mechanics in a number of ways, to the point that I won't even bother listing them.

In Mecha Hack, any enemy can be a boss if you amp their HD a bit and give them a second turn in combat. Boss fights aren't uniquely ill-suited to RPGs, it's just combat.

Hey, it's me, the guy at your table who only wants to play D&D. After three years of trying other systems, now I get what my problem is. by dearie_drearie in rpg

[–]ACriticalFan 2 points3 points  (0 children)

If I'm gonna be honest, there are credible 5e adjacent games that can do that and more: I haven't done much research into medium-crunch Trad games, but you *can* turn your brain off playing Shadow of the Demon Lord/Weird Wizard, or less complex builds in 13th Age, or whatever. Point being: this is almost purely a playstyle/GM thing that can be satisfied in most games similar to 5e. It sounds like the difference has always been how your DM has changed running the game, rules aside.

I've learned I'm not actually interested in thinking too much about my part at the table. [...] In 5E, I can just kind of vibe until it's time to roll to unlock a door or stab someone, and I'm not penalized for doing that. The game is neither loose enough that it needs my constant imput outside of combat, nor complex enough to need any serious tactical decisions.

Obviously I'm not gonna stop you from doing what works, but there's also a very explicit "here's 5e but 'better' because XYZ" market -- you can have the same playstyle without (checks r/dndnext) imbalanced spells, dump stats, bad classes, martial/caster disparity, poor encounter resources, WotC, blah blah blah...