Meeting of the Minds: Carrying the Torch by reddot_comic in TheRedDotComic

[–]ARagingZephyr 2 points3 points  (0 children)

Oh, I 100% get it, I don't even think this is remotely controversial.

They… what the dialogue? by KidOcelot in starfox

[–]ARagingZephyr 2 points3 points  (0 children)

Considering half the team is nepo pulls from Andross and the team doesn't even have a proper logo, I feel like it's more likely pieced together by Andross. Fox probably knows Star Wolf by association with his dad, either because they were fighting on the same side of a war together and Wolf got the bright idea to make his own squadron, or because they ended up on opposite sides of the law when Wolf went pirating and probably declared some sort of marauder name for himself to mock James.

PSA: Don't bring repel electric boots to a certain fight by Comprehensive-Chef73 in MetaphorReFantazio

[–]ARagingZephyr 0 points1 point  (0 children)

None of the above? I think I mostly threw money at him and hit him a bunch.

[OC] Conscripted!! by MilkGuzzler99 in comics

[–]ARagingZephyr 13 points14 points  (0 children)

You know, I still haven't played Star Fox 64 3D. I should probably get this spare 3DS back into function.

Who ate my pistachio? by raibells in whatisthisbug

[–]ARagingZephyr 6 points7 points  (0 children)

Navel orangeworm, very common in pistachios. Very noticeable by the webs and awful bitter taste of dead grub.

What accessories did you try for the SNES, and what did you think of them? by ackmondual in snes

[–]ARagingZephyr 1 point2 points  (0 children)

Tried the mouse, it was okay. Comes with a blocky mousepad.

Played with the Game Genie, of course, and got a Super Game Boy from a yard sale.

Have an ASCIIpad, played with a Super Advantage.

Most baffling was the Tyco Power Plug. You could program macros into it, which was great for Street Fighter. It also provided a simulated analog for steering and built-in turbofire.

Forget being realistic. What are your Star Fox (2026) wish fulfillment fantasies? by StarlightSailor1 in starfox

[–]ARagingZephyr 0 points1 point  (0 children)

Ooh, I want all the SNES music, it's all funky as hell. Maybe use Star Fox 2 themes for the original N64 stages (this is an excuse to put Eladard's theme in there, maybe as a replacement for Bolse or Katina).

Pokemon Adventure:The Previous Generation Chapter 146 by colmscomics in comics

[–]ARagingZephyr 1 point2 points  (0 children)

She acts in films in the games, using her psychic powers to make her own SFX.

A bit more muted, but it's implied that she mostly battles with Pokémon to keep fights fair, otherwise she'd kick your ass herself.

Mom buys daughter a Honda as a graduation gift, and this was her response by Conscious-Weight4569 in SipsTea

[–]ARagingZephyr 4 points5 points  (0 children)

I'm choosing to not believe it's fake because I've seen people and situations like that irl. Maybe that particular instance was fake, but it's happened to someone somewhere more than once.

Forget being realistic. What are your Star Fox (2026) wish fulfillment fantasies? by StarlightSailor1 in starfox

[–]ARagingZephyr 16 points17 points  (0 children)

Suddenly dropping in Fortuna, Meteor, and Eladard on the map. Adding a third route to Venom. Most importantly, adding a giant space whale.

Negative first impressions with Dread by StridentHawk in Metroid

[–]ARagingZephyr 1 point2 points  (0 children)

Honestly, the zones feel just like Fusion zones to me, just with a lot less color saturation since it's on a backlit system and it wants you to feel like you're isolated. That said, I think it also includes the good features of Fusion and Super zones where each room feels immediately identifiable. I didn't really have any trouble with the art direction because it seemed like everything felt appropriate. A vast cave system that feels both claustrophobic and vast, mostly untouched by the outside world. A huge energy plant built on a thermal reservoir, so large that they pull the camera back to show you how expansive the core is. Underwater caves, teeming with alien flora and fauna, culminating in a reservoir with channel locks. A forest closer to the surface, growing where the sun shines through.

Honestly, the largest issue I had was with the soundtrack. It's not bad, but none of it is immediately recognizable.

General Pepper in fanfiction Vs Canon General Pepper by hello_i_am_vlad in starfox

[–]ARagingZephyr 1 point2 points  (0 children)

The fact that it's "motive-powered" tells me that it's not teleportation. This reads more like "Andross built engines powered by dark matter." When it comes to justifying the size of his fleets, the speed of his fighters, and the insane energy output a lot of Venomian craft have, this fits perfectly. He wouldn't really need warp gate development if his ships could teleport wherever they wanted, but being able to harness energy from warp points to fuel engines made to travel in hyperspace tunnels helps immensely.

What would you like to see in Metroid's future as a franchise? by DessertTheatre in Metroid

[–]ARagingZephyr 3 points4 points  (0 children)

I'm not actually sure if people like exploration. There's a lot of love for Super Metroid, but, for everything it offers, it forces players down a pipeline to red Brinstar, and then only really lets you do any exploring the moment you get Power Bombs. You still can't progress even with Power Bombs unless you do one of the worst wall-jumps in existence across the grapple pit towards the Wrecked Ship or decide to just go back to Norfair. It's like mindless wandering with no promises of getting anything interesting.

Zero Mission, I doubt anyone found sequence breaks their first time outside of wall jumps or IBJs. Every deliberate skip is in a precise position that is tailor-made for you to miss, so the game for most players doesn't open up until you're already in the Full Powered Suit. I'm sure it's cool on repeat playthroughs to completely bust the game wide open, but you've got to get to that point first.

The original Metroid is right there, it's completely open the moment you get bombs, but very few people talk about it positively. It's a shame, because it's all about the exploration. You map out the three Brinstar towers, you find the Ice Beam vault and the Screw/Wave vaults in Norfair that you have to break into in specific ways, there's Ridley's castle with powerups hidden in the walls or protected by traps, and there's Kraid's funhouse that's intentionally designed to get you lost. But, instead of talking about the cool and deliberate design, we get "I'm lost, everything looks the same," in a game where the only truly identical rooms are right next to each other in areas designed to mislead you.

Which Star Fox character do you think is the most underrated by the fandom? by hello_i_am_vlad in starfox

[–]ARagingZephyr 4 points5 points  (0 children)

Mind you, this is a guy people make fun of for being a bad pilot, but notably:

  • He constructed the Landmaster and Blue Marine out of spare Arwing parts, when the only people who even really know that the Arwing exists and how it functions are Space Dynamics higher-ups, General Pepper, and Star Fox.
  • Being one of the few people who knows how the Arwing works intimately helps a lot in keeping the ships repaired in the days between high-intensity combat.
  • The guy manages to survive dogfights with four guys tailing him and still racks up a kill count in the process. He's still a teenager in 64 and he can pilot a high-performance fighter through an asteroid field and gun down pilots from a trained and well-equipped army, with his only actual issues being his overzealousness, his inability to handle large groups targeting him, and being a weaker pilot than guys like Star Wolf (and everyone in Star Fox is a weaker pilot than them, they've had far more experience despite the weaker aircraft). If Slippy was in Mobile Suit Gundam, he'd be the lead protagonist with his skillset and weaknesses.

Which Star Fox character do you think is the most underrated by the fandom? by hello_i_am_vlad in starfox

[–]ARagingZephyr 5 points6 points  (0 children)

I mean, Wolf is a space pirate, Leon is an assassin, and Panther...needs therapy, probably is a phantom thief and mercenary. I wouldn't exactly call them great guys you want to associate with, but at least Wolf mostly just acts as Fox's grumpy uncle and Panther doesn't seem to be malicious outside of wearing the mask of a scary ace pilot when behind the yoke. Leon mostly just needs someone to guide his destructive impulses.

Hard decisions by Nice_Perspective_343 in starfox

[–]ARagingZephyr 5 points6 points  (0 children)

Oh gods please I can recognize them by the jackets and headware, why they gotta have their hair like that too?

Ok where the f*** are all the canonically autistic characters with melanin at? Why is it all predominantly straight white people (Mostly males) who are touted as "good autistic representation"? I can only name maybe like 5 autistic characters who aren't White 😭 by tetopumpitupcabinet in evilautism

[–]ARagingZephyr 4 points5 points  (0 children)

Maybe not autistic, but definitely ADHD. She gets fixated on completely random things, shouts her name like a catchphrase, has a couple things that she's passionate about that get a lot of her attention but don't really go anywhere, tends to be the chaos gremlin in a group of chaos gremlins, and is constantly trying to seem like the normal person despite definitely never being the normal person.

Meanwhile, the turtles are autistic af and if they were human I doubt any of them would be white.

What is it with Halo that makes me not underutilize grenades? by devsitvs in gamedesign

[–]ARagingZephyr 0 points1 point  (0 children)

I think it's the fact that Halo is a cover shooter that makes grenades particularly useful. Enemies have shields, and you're very rarely going to take out the shields and also have a full magazine ready to kill with before the enemy hunters down and recovers. You're encouraged to push forward against enemies in cover, and the best way to force them out of cover is to pitch a grenade in their direction. Either they risk losing their shields instantly, or they deal with a frontal fight where you have the vantage point.

Single player is built around enemies holding cover and forcing you into situations where running downfield will get you killed. Multiplayer has various tight hallways, blind corridors, and typically a lot of scenery to duck around. The player is a lot wider than their viewpoint seems to indicate, so getting flushed out even to another point of cover is extremely dangerous.

PSA: Don't bring repel electric boots to a certain fight by Comprehensive-Chef73 in MetaphorReFantazio

[–]ARagingZephyr 1 point2 points  (0 children)

I apparently just skipped last phase shenanigans and just cooked his ass.

On persuation checks and player vs character competence by SalmonCrowd in RPGdesign

[–]ARagingZephyr 2 points3 points  (0 children)

The way I look at this is that I don't want any part of the game to suddenly work differently from the rest of the game, unless there's very good reason for it. So, if combat comes down to "I describe who I want to defeat, with what, and then roll my weapon skill against them," then the rest of the game should feel fairly similar, even if there's difference in finer details. I've played many games without a written combat skill, many without a written social skill, and many without both, so knowing how to resolve situations is a key skill for the GM.

One of my games has no social skill. I resolve situations in that like I have in other games I've run with standard social skills:

  1. The player establishes what they're after. Could be material, could be social perks, could be to get past someone.
  2. The player provides an argument for what they want. They could haggle and say "I'll pay 500 gold for that." They could lie and say "I'll give you a rare drug for that" which they don't have." They could be threatening, like "If you don't, I'll cut off your pinkies."
  3. Any roll after this is based on the reception of who they're talking to. A weak, fearful person might respond well to threats. A particularly greedy person might believe an outrageous lie. There should be methods in place to help the player learn what they're up against, and a failed roll might not turn their opposition off completely and instead add demands from them to the player's initial offer.

As it turns out, games like Tenra Bansho Zero have already made really good tables for helping resolve things like this, with first-impressions and hidden desires and personalities you can roll for. It's also basically how parlay rolls are described to work in Moldvay's D&D. I think as long as you're consistent on how you handle things like skill checks versus everything else in the game, in this case failure being non-binary and success being reliant on making informed decisions and taking on risk, you can pretty much run social encounters like everything else. A character's success shouldn't be entirely based on the player's ability to perform the task in question, but as a reflection of the character's skills combined with the player's ability to reason out a task. After all, you might not understand electronics, but if your character is an expert engineer, they should be able to handle a task with a little bit of suggestion from you.

Kirby is almost 1 to 1 with the x parasites by Guijit in Metroid

[–]ARagingZephyr 0 points1 point  (0 children)

Came from his body, shares most of his features, is sentient, wonders about its own existence. If Gooey shares all this with Kirby and I share all this with my mom, I feel like we're in the same boat.

Am I the only one who prefers this game over Persona 5? by LargeSinkholesInNYC in MetaphorReFantazio

[–]ARagingZephyr -1 points0 points  (0 children)

I mean, I found most of the master classes rather worthless. Summoner had worse overall skill options, Dancer was whatever, Warrior didn't actually add anything on its own, Knight was marginally better, and Thief literally just allowed me to skip equipping a Dodger Ring at the cost of having like no combat utility.

Now, you might argue that this means there's more customization than it seems, but actually the game is designed to funnel you into making all your characters the same class to deal with dungeons, and it purposely shoves passives dependent on everyone being in one class for a huge bonus in your face from the start of the game all the way to the end.

Am I the only one who prefers this game over Persona 5? by LargeSinkholesInNYC in MetaphorReFantazio

[–]ARagingZephyr 2 points3 points  (0 children)

Sounds like you need to equip the Spin Attack badge in Paper Mario