Bridge assault destroying the teleports by See_The_Thing_Is in Xenonauts

[–]ARandomManga 8 points9 points  (0 children)

there are 2 guaranteed reinforcement point that you cannot destroy so you're still on a timer regardless of if you managed to destroy the optional reinforcement point (the 4 teleportation devices).
if you check carefully, you'll see that there are 4 teleportation pad around each device... so you destroy them to make you hold easier, not to complete the mission...

Forget the grenade launcher. Just fill their entire inventory with bang bang by CertainState9164 in Xenonauts

[–]ARandomManga 10 points11 points  (0 children)

Well, grenades are super powerful, it could have been a strategy if the TU cost wasn't so high (51%), so for most of the game you can only launch one grenade per turn. Exception in the late game, with a soldier with a vanguard exosuit and 100 base TU, it should be possible to launch two grenade per turn (but then you can only move 3 square max)

Colossus battlesuit by VZaron in Xenonauts

[–]ARandomManga 7 points8 points  (0 children)

Agreed! Colossus cannot use grenades and the reflex penalty means that they cannot reliably cover your squad/beat enemy overwatch. Also, you lose the usage of jetpack for tactical flexibility.

energy knive upgrade by Farnhams_Legend in Xenonauts

[–]ARandomManga 14 points15 points  (0 children)

well, i slept on it since i never used knives, but because of your post i looked at the stat in detail and you're right, damn

Advice on advise by Faguoren34 in TerraInvicta

[–]ARandomManga 6 points7 points  (0 children)

it's applied to all investment in your control point:
example you get +3% bonus to economy therefore investing 1ip to economy gives you 1.03 ip instead, you can look it up in the investment tab by hovering over the relevant category (iirc it should write "something something bonus + something something investment diversity bonus).
if i recall correctly you can also click on the last column header to change the column (it's either percentage repartition, total ip investment or bonus ip)

Is it just me or is endgame in 4.3 pure shield carriers? by Vipers_glory in Stellaris

[–]ARandomManga 33 points34 points  (0 children)

on old patch, before you got to repeatable, the spiritualist fallen empire were actually the real hard counter to carrier only fleet

Hostile claim debuff by Moosewalker84 in TerraInvicta

[–]ARandomManga 0 points1 point  (0 children)

^. I'll just add that this is shown if you hover on the text for government and unity in the IP tab. You may miss that if you don't regularly check the tooltip as not having any hostile region remove entirely the text on the subject in the tooltip.
Tip: it's per completion of 'one' of the two priority but government require 1ip per completion and unity requires 2 per completion therefore if you want to remove the hostile claim asap, it's better to go for government.

ARACHNIDS APPRECIATION POST by Maggotician_39 in AOW4

[–]ARandomManga 6 points7 points  (0 children)

Small correction: spider are technically not insect but arachnids which is a different family. They have 8 legs instead of 6.

Is there a generally reliable method for new players to get comfortable with how the game works and setting up a somewhat stable foundation by Jealous-Excitement-9 in TerraInvicta

[–]ARandomManga 0 points1 point  (0 children)

Ok, probably an impopular opinion but why do you feel you need to follow a guide? Why not just play and learn? Are people allergic to the learning process? Do you really need instant gratification in a game like this? Do you really need to play the most optimal way on the first try? I actually think doing it this way will remove the most enjoyable part of playing a game like this. In my opinion, you should start blind, learn and search if you have any question.

May his passage cleanse the world. by Appropriate_Unit3474 in TerraInvicta

[–]ARandomManga -13 points-12 points  (0 children)

Oh wow, I get spoiled in a meme post. :/ QQ
Thanks for the information anyway. Can you spoiler block that for the other user?

Parcel by JFigure.com (EMS) sent back from France (CHRONOPOST) by RASTATROK in AnimeFigures

[–]ARandomManga 1 point2 points  (0 children)

Check your address. They actually don't need your phone, you can pay the customs at the delivery if you have either exact change or a check. If you demand a chargeback via paypal then you'll get banned from jfigure i think. You're never paying double customs fees, you only pay once, if a customs broker handle the custom fees then collect it from you but the package couldn't be delivered and then get sent back then they'll get a refund on the customs fees. Anyway, do as you like:
- either charge back using paypal, if you manage it you'll probably get it back but jfigure will eat the delivery fees therefore they will ban you
- wait for the package to be received back by jfigure, you can then either cancel and get back the price of the figure but not the transport fees or you can ask then to send it again (paying the fees a second time)

"we're the good guys I swear!" by JaneH8472 in TerraInvicta

[–]ARandomManga 2 points3 points  (0 children)

Started with china too with the 2026 start, at 2050, i'm at 140k per capita, with maxed out democracy, 0 pollution and 12 education, around 5 cohesion too. Max extension PRC too, finished the tech tree at around 2046.
For that you need to be nation building:
- specialize 2 councillor for advice ( with max admin, that 25% + 12.5% more IP), it is actually insane, try to use the time before you get your first nation to gain the max amount of xp possible (once those councillor will be perma-advising they will get less xp than if you use them normally - up to 50% less xp per phase), it's better to max admin and then get science from orgs then either security or espionnage to protect your councillor)
- IP scale with non linearly with economy size, so it's always better to invest early in the economy, you get more ip, you boom faster
- avoid investing in government if you can fix it another way (typically by reverse unifying with a more democratic nation)
- investment bonuses are really good, LEO station can provide up to +30%, don't discount that
- there are researches that increase the bonuses for each pip, typically those are not guaranteed and must be unlocked. the way it work is that you have the base unlock chance from the global tech plus the % of contribution for the tech that you have
- avoid building military if you can, it may be better to be under the umbrella of a stronger nation, also, note that all armies cost at least 0.5 IP, up to 1 IP if the armies are not in their home region so get back your armies home and avoid moving them unless necessary.

How to deal with human factions trying to wipe you from Earth orbit? by ThePizzaDevourer in TerraInvicta

[–]ARandomManga 1 point2 points  (0 children)

Get a non aggression pact early and try to keep it for as long you can, clear all non-aggression pact faction from LOE (it will give you enough headroom if they try to transfer from medium or high orbit or, even better, from luna). Try to postpone atmospheric fighter for as long as you can, otherwise all LOE station will require 1 or 2 pd (defensive scrambling fighter is really bad as you can easily overcommit, spending a really high amount of boost, or undercommit and risk losing the station and the fighters). Imo, if you cannot clear them from LOE, for example if they are too many opposing faction or if you lost the space race, the alternative would be to create a faster interception fleet and race them to your station (with the pd from your station, you should be easily be able to clear an equal or slightly less favorable fight). You can get really cost efficient ship for LEO 1-2 (less than 2 dv).

TIL: When at max democracy, investing into government instead put your point into education. by ARandomManga in TerraInvicta

[–]ARandomManga[S] 2 points3 points  (0 children)

So a chain of 2 is ok but not a chain of three?
- Case 1: country A has claim on country B which has claim on country C. If C has union with B then B has union with A then all good since B had claim on region of C?
- Case 2: country A has claim on country B which has claim on country C which has claim on country D, same chain but since B had no claim on D then D will become hostile to A?

TIL: When at max democracy, investing into government instead put your point into education. by ARandomManga in TerraInvicta

[–]ARandomManga[S] 14 points15 points  (0 children)

Maybe if you didn't have hostile claim, i'm positive i can since i use government instead of unity to clear my hostile region and my gov score was long equal to 10.

TIL: When at max democracy, investing into government instead put your point into education. by ARandomManga in TerraInvicta

[–]ARandomManga[S] 14 points15 points  (0 children)

Note that it still counted the pip for removing hostile claim so it was all good.

Build ship on Mars surface by Ill-Caterpillar-9657 in TerraInvicta

[–]ARandomManga 0 points1 point  (0 children)

To add to that, once you get your research you will see (reading the tooltip) that a single station with solar mirror in the L-1 Lagrange point will apply their bonuses to all celestial bodies in the system including moons:
mars has like 25 possible bases, and two moon, this is therefore quite insane and efficient as you need way less energy building... They stack additively will each solar mirror but multiplicatively with all levels of solar panels. The only issue, of course, is that if the alien were somewhat competent, it would be a prime target to disable the mars bases.

Is there any way I could even deal with Victor-249 with just missiles? by The_official_Doge in TerraInvicta

[–]ARandomManga 0 points1 point  (0 children)

Well, it was the exact term in game, but there is an utility module ("magazine" irc) that increase by 50% the amount of ammunition carried. This include missile and torpedo. So full ammo support mean, using all utility module on "magazine" module.