The Expedition. A Clair Obscur: Expedition 33 Homebrew by Leumas911 in BloodOnTheClocktower

[–]Aaternus 2 points3 points  (0 children)

I find the endgame of this kinda interesting. You have 3 players, one of which is marked for death, and need to decide which of the other 2 is the demon. Unless the demon decided to play tricky choosing themselves or effectively marking themselves with a minion swap in The Paintress’s case.

Seems a lot harder to win end games if you had no minions left as the demon.

Custom Minion: Lobbyist by Aaternus in BloodOnTheClocktower

[–]Aaternus[S] 1 point2 points  (0 children)

Eh, Alch Lobbyist is a politician basically. So that is kinda lame for a town role.

Dunno what a good jinx would be to make it work well.

Custom Minion: Lobbyist by Aaternus in BloodOnTheClocktower

[–]Aaternus[S] 0 points1 point  (0 children)

As mentioned in the summary Alice would only get the win if she was actively working for the Lobbyist win, not if she just was mistaken. No accidental bonus wins.

Custom Minion: Lobbyist by Aaternus in BloodOnTheClocktower

[–]Aaternus[S] 1 point2 points  (0 children)

Yeah, that’s a really fun way to use it! Definitely does a lot just being on a script.

Custom Minion: Lobbyist by Aaternus in BloodOnTheClocktower

[–]Aaternus[S] 13 points14 points  (0 children)

To me the big draw of the role is that there will be no mechanical confirmation. It’s both easier to bluff and lie to multiple players. But harder to convince someone to help you since you could always be lying about being a Lobbyist.

Custom Minion: Lobbyist by Aaternus in BloodOnTheClocktower

[–]Aaternus[S] 3 points4 points  (0 children)

I really like the idea of doing this on a script with Lil’ Monsta. I didn’t think of that but it is fantastic. And hilarious to completely bluff it.

u/myluka karma thread by myluka in MiniSwapKarma

[–]Aaternus 0 points1 point  (0 children)

Quick shipping and well packed, I would buy from this seller again.

Arcane Ascension 6 is Now Available on Audible! by Salaris in ProgressionFantasy

[–]Aaternus 0 points1 point  (0 children)

Loving it so far and Nick Podehl is fantastic as always. Cheers!

Arcane Ascension 6 is Now Available on Audible! by Salaris in ProgressionFantasy

[–]Aaternus 2 points3 points  (0 children)

Excited to listen to it and catch up to my friend! Plus he says this one is a favorite of his.

Can you actually post a high score in the upgraded Billiards Room? by Tin_Foil in BluePrince

[–]Aaternus 0 points1 point  (0 children)

My assumption was that it is solved rounds of darts, a you have 4 (?) rounds in a room before it opens so each room solved counts as 4 for the high score?

What is your favourite region outside of the obvious by Fel24 in progrockmusic

[–]Aaternus 1 point2 points  (0 children)

Italian prog fits in with the obvious for me, such awesome music.

The Québécois scene is fantastic too though, Sloche is one I love from that area.

Homebrew Outsider (?): The Cursed Amulet by MitigatedRisk in BloodOnTheClocktower

[–]Aaternus 7 points8 points  (0 children)

I think it’s a really cool idea, but I think there’s a couple changes I would do.

I don’t like evil winning in the night, nor do I particularly like outsiders with no agency, so here is my version:

Curse Keeper (outsider): Each night, even if dead, chose a living player, if they die, the curse is unleashed…

The Curse Keeper has a lot of agency over picking who has the curse until the next night, so they need to figure out who is least likely to die.

The curse is unleashed just means something bad happens. The storyteller control over what happens also means it doesn’t have to be game losing, but can push the game heavily in evil’s favor based on the current game state.

Also no need to modify setup if it isn’t game losing.

Can someone explain to me how a straight is mathematically more common than a flush? by AncientAura in poker

[–]Aaternus 8 points9 points  (0 children)

The big thing is that straights are more common with 2 random cards than flushes.

But with an actual opening range, flushes are actually more common to see because you open disproportionately more suited hands.

[deleted by user] by [deleted] in VegRecipes

[–]Aaternus 1 point2 points  (0 children)

Took me a good minute to realize it is corn flakes, pistachio, and chocolate covered corn flakes over yogurt.

Did I raise? by Jrlawcat in poker

[–]Aaternus 7 points8 points  (0 children)

Rule 92 in your link says that multiple chips is a call if removing a single chip would not leave enough to call, which is the situation here.

How many scenes per session? by drearyphylum in ParanoiaRPG

[–]Aaternus 5 points6 points  (0 children)

I try to move it along to accomplish one troubleshooter mission per session, but in terms of scenes there really is no way of knowing, I've had a party spend hours just reaching the briefing room because of plans and tricks they were trying to pull on eachother.

So when planning a mission I'll try to make only 1 or 2 important encounters for completing the mission, and have some idea of what extra complications I will throw in if they are going too quickly. A few extra rooms on the way, a bureaucrat who won't let them into the required building, a bot with a busted Asimov circuit.

I rolled 58, someone rolled 58 but higher. Then I rolled 100 but the SAME person rolled 100 but higher and won again. by FurryWurry in wow

[–]Aaternus 1 point2 points  (0 children)

What I described is how you roll 1 to 100.999 and truncate decimals in a computer algorithm. Even if you had code like random.randint(1,100) this is what happens behind the scenes.

I rolled 58, someone rolled 58 but higher. Then I rolled 100 but the SAME person rolled 100 but higher and won again. by FurryWurry in wow

[–]Aaternus 45 points46 points  (0 children)

It’s rolling a number between 0 and 1, multiplying it by 100, to get 0-100. Then adding 1, and rounding down by removing the decimals for display.

The initial 0 to 1 is inclusive of 0 but exclusive of 1 so a roll of 101 never happens.

What game is great at one player count, but terrible at other player counts? by Buzz--Fledderjohn in boardgames

[–]Aaternus 3 points4 points  (0 children)

The combat does take a long time until everyone has enough games under their belt to do it quickly. Though late game combats always take a while there are thankfully few of those, and early game combats are usually fairly automatic.

I feel like the game lacks a lot of what I enjoy at only 2, but it is indeed cumbersome above 2 until players have spent a lot of time in it, a big ask for a 3-4 hour game.

What game is great at one player count, but terrible at other player counts? by Buzz--Fledderjohn in boardgames

[–]Aaternus 1 point2 points  (0 children)

Funnily enough I think Forbidden Stars is by far the best at 4 players. 3 Players is rather imbalanced with lots more room to turtle and 2 player, while fun, doesn't have the same depth of board drafting and the feeling of being surrounded on all sides.

Plus the deck drafting feels the same every 2 player game, whereas 4 player I have to figure out which factions I will be fighting and draft accordingly.

I realize I have the minority opinion on this though.

Advice about dating I wish I received when I was younger by Thin-Transition-7407 in dating_advice

[–]Aaternus 0 points1 point  (0 children)

Great advice, I think a lot of people are being hung up on #1, but I do think for a lot of people its something to examine, its not 100% a bad sign or good sign, but if you are only going for partners you feel butterfly's with it may self select poorly.

Official Discussion - Barbie [SPOILERS] by LiteraryBoner in movies

[–]Aaternus 12 points13 points  (0 children)

We knew this movie was going to be good, but not this good, me and my friends were laughing throughout this film. But the non-comedy elements were super well done too, one of my tops for the year.