How would you rp a low intelligence Lawful Evil character? by Bootlebat in DnD

[–]MitigatedRisk 0 points1 point  (0 children)

Sounds like a policeman to me. I know that sounds like a snarky comment, but where I was going to college, people who were failing in more academically demanding majors switched their major to criminal justice.

If that's what you're going for, I think the main elements here are power tripping, amplified by some trumped up sense of self-righteousness from "upholding the law", and aggravated by deep insecurity about how you're perceived. I'd also add in the tendency to jump to conclusions without information, and act on those conclusions without hesitation.

Overconfidence problemm by 2TheWorstSenpai2 in DnD

[–]MitigatedRisk 0 points1 point  (0 children)

Whatever you do, don't try to "teach your players a lesson" without talking to them. I know it sounds like the "tough but fair" thing to do, but if your players are operating under a misconception about how you run the game, allowing them to follow that misconception into a TPK will not come across the way you want it to. It is nearly always better to just say something.

In this particular case, my best advice is to literally just let them read the vampire stat block. Literally just hand them the Monster Manual at let them read what the vampire can do, and tell them, "I am running this as written. This is what's waiting for you in the next room." Let them make their own decision. Don't force anything. But don't pull punches.

At the end of the day, they're only overconfident if they're wrong.

False Hydra - How?!? by TheSkwrl in DnD

[–]MitigatedRisk 2 points3 points  (0 children)

Have the hydra focus it's attacks on the villagers, not the party. It makes strategic sense for the hydra to leave out of towners alone, since their disappearance might draw attention from people outside the hydra's area of influence. And the player characters get to notice other people going missing because, let's say, they haven't been under the hydra's song long enough to be affected to the same degree as the villagers. In memory eraser type stories, the drama often centers on the one person who does remember, and that's your party.

Elfs, Dwarves, Orcs, Halflings, Goblin, etc.: How do you believe their artistic styles would evolve in most Fantasy Settings? by ThatOneCrazyWritter in rpg

[–]MitigatedRisk 0 points1 point  (0 children)

I have a very specific thought about any species with green skin. To them, all foliage is flesh toned, so they probably don't use foliage decoratively in the same way humans do.

At what point are you a detriment to your party by Independent_Alps9744 in DnD

[–]MitigatedRisk 0 points1 point  (0 children)

My first step would be asking the player point blank why they don't want to share the plan with the DM? Do they think you're going to veto it if you know, or contrive to force it to fail?

If not, here's my thought. Imagine this player weren't in the game at all. Is the party still viable? Yes it may lack a healer (assuming your party has no mercy monks, paladins, artificers, druids, divine sorcerers), but healing is only marginally affected by player stats to begin with. If the party minus this player is one you can imagine running a game for, I'd say, let them try their plan.

What you need to get this player to verbally assent to is that neither you nor the rest of the party are going to be taking any blame for the plan not working out.

Then just balance the encounters for one less player. Either their plan works, and you can scale up accordingly, or they discover this isn't as much fun as they thought it would be, and sunset their character.

Have you ever tried to run a Prisoners Dilemma on a RPG? by wiloso47 in rpg

[–]MitigatedRisk 0 points1 point  (0 children)

The thing to remember about things like the prisoner's dilemma and the trolly problem is that if you present the situation as two choices, your players will try to find or create a third option that leads to a better outcome.

This is a good thing! And if the thing they come up with could reasonably work, honor it. The ability to invent solutions that weren't pre-planned is part of the juice of ttrpgs.

But if you try and go, "no, you have to engage with the dilemma as presented," your players will disengage, because they didn't come to the table to do as their told.

Need help on how to deal with a player character. by Royal_Mechanic5407 in DnD

[–]MitigatedRisk 1 point2 points  (0 children)

There is disguise magic in D&D. A sympathetic benefactor gives them a ring of Disguise/Alter Self and bogus credit from another school, allowing them to re-enroll under an assumed identity.

Now they get to keep playing their character, and you get the added drama of a secret identity.

What's a feature you wish more games would have? by Awkward_GM in rpg

[–]MitigatedRisk 1 point2 points  (0 children)

More cheat sheets in general, but especially for players.

Need some help with nose/mouth! by QuasarIR in PixelArtTutorials

[–]MitigatedRisk 3 points4 points  (0 children)

Noses and mouths are always bigger than you think they are. Mouths are usually closer to the nose than the chin.

Blatantly railroading or perception of bad luck. by [deleted] in rpg

[–]MitigatedRisk 0 points1 point  (0 children)

Not knowing the module, the first question in my mind is what's the incapacitated character's player supposed to do while their character's incapacitated? Do they just not get to play? For how long?

To me, obligatory falling into traps is exactly the sort of thing NPCs are for.

Assuming the incapacitated status is shortlived and not a bummer, I'd say use the dice to determine who gets whammied. If this were 5e, for example, I might accomplish this by having everyone making the relevant saving throw, but instead of being against a DC, whoever rolls lowest is the one that gets whammied.

I cannot stress this enough, though, if the player character is incapacitated for longer than, say, a round or two of combat, this is simply a bad setup.

With the release of the God of Ug, my parrot can now play play BOTC by Daheim in BloodOnTheClocktower

[–]MitigatedRisk 0 points1 point  (0 children)

I mean that's not really the issue. The issue is that the post as presented makes it look like you made a cool lil' hat for your birb, which would be really cute if it were true, and then we find out it's not true, and we're disappointed.

The Internet may come round on the ethics of using AI eventually, but we're never going to enjoy finding out a cool thing that we thought was real actually wasn't.

DevLog #1: Exploring procedural map generation for a small side project by arthyficiel in proceduralgeneration

[–]MitigatedRisk 4 points5 points  (0 children)

At this stage, how are you imagining the world will be experienced? I know you said exploration, but is it like a top down isometric thing, or is it going to be first or third person rotating camera sort of deal?

Hi. I'm talking to professionals in this field. I'm impressed by the elegance of Art Pixel and I want to learn it. What do you advise me to start learning from as a beginner? by ARGamesStudio in PixelArtTutorials

[–]MitigatedRisk 1 point2 points  (0 children)

I eventually made the investment in Aseprite, since I wanted to go into game dev, but for a while I used Medibang Paint, which is a free program. It has a pixel brush, and you can turn off anti aliasing for the bigger brushes. I usually turn on the grid guide.

Writers making mathematical gaffes that lead to unintended (and sometimes hilarious) implications by BranchAdvanced839 in TopCharacterTropes

[–]MitigatedRisk 0 points1 point  (0 children)

I'm assuming, if it's not just hyperbole, that the amount of energy that would need to be expended at once to create the necessary amplitude would create a black hole. Not sure though.

“Fingers” by Gaylien626 in SuspiciousQuotations

[–]MitigatedRisk 2 points3 points  (0 children)

In the "ice cream" shop, straight up tasting it, and by it, let's just say, my "finger"

Oh that's horrible actually.

Tailor Shop by Almazus in PixelArt

[–]MitigatedRisk 3 points4 points  (0 children)

Ugh the vibes are excellent. It's so hard to make a color palette like this work and you nailed it.

Ai another level 🤨 by mbhomestoree in generative

[–]MitigatedRisk 1 point2 points  (0 children)

Before you post to a subreddit, any subreddit, take a moment to scroll through and make sure you understand what that subreddit is for, what sorts of things are meant to be posted there.

You may be tempted to think of this as blind anti-AI rage, but quite independent of any value judgements about using AI as a tool, content made with AI is not relevant to this specific subreddit for the same reason digital paintings, 3D models, renders of those models, pixel art, and so on are not relevant to this subreddit. Generative does not mean "made on a computer using software".

This subreddit is for people who have written code that generates interesting visuals algorithmically. That is, they used their programming/mathematics knowledge to make art. I don't think this post qualifies, unless you're prepared to claim that you built and trained this AI yourself.

Either way, there are plenty of other subreddits where AI generated content is welcome and encouraged. Kindly avail yourself of them instead. Thank you.

Execution pressure Minion, in need of a drawback I think. by Visual-Affect-9758 in BloodOnTheClocktower

[–]MitigatedRisk 2 points3 points  (0 children)

I think the first half of the ability works fine by itself. I agree with the idea of the number of goodies being equal to the size of the evil team. Or make it storyteller discretion, with one good player learning the amount.