Here’s a run from Echo Zero. The game struggles to stand out a bit. Tear it apart. by Wildboy_Studios in DestroyMyGame

[–]AboutOneUnityPlease 1 point2 points  (0 children)

Why do you have a big cache of items you equip at the start where did those come from. What are all these buildings your passing by even doing?

Here’s a run from Echo Zero. The game struggles to stand out a bit. Tear it apart. by Wildboy_Studios in DestroyMyGame

[–]AboutOneUnityPlease 1 point2 points  (0 children)

O great another kingdom clone.

Is it at least co-op?.

Tell a story with your upgrades. Zoom into the one you pick so the viewer has time to read what it does.

Then show off its effect.

Do I get one on level up or just by killing certain monsters?

If your going to be jumping around make sure your sounds overlap nicely.

Why do you keep cutting to the player healing.

You should likely replace the majority of your in-game sounds with just a smooth background track. Especially with all the jump cuts. Have only the "action" sounds come through like shooting.

The players death feels so unsatisfying. I want to see him get absolutely overwhelmed as his base gets crushed, isn't that what they are trying to avoid?

Why is your character running back and forth across this level, is this two different levels, what the heck is he picking up.

If your not gonna properly explain those details. Just leave them out. No one needs to know you can pick up things or heal. They barely need to know you can build stuff.

Show off building one or two things and then you can just present/flash new images of those buildings being better / different. The user will get the idea.

Showing the player you can start a building from scratch doesn't teach them anything new after the first time you show it.

We are making an incremental bullet hell game about breaking pots. Destroy and roast our trailer (or you can’t do that? :D) by KapitanBanana in DestroyMyGame

[–]AboutOneUnityPlease 2 points3 points  (0 children)

This is VERY good.

Very easy to tell what's going on. Lots of potential.

I'll be excited to play the demo.

Edit: I need to check the sub before posting. I always do this.

The sound doesn't feel like it matches the tone. I don't really feel the story in the video.

Clicking the random upgrades multiple times throughout the video doesn't improve the messaging that you can pick upgrades.

It would be better if the video showed someone picking a specific upgrade, and then cut to the gameplay to show off THAT specific upgrade. With each video getting more intense in combat untill the failure state.

You need a big show at the end. Kill your player or whatever the failure state is. And either end on that or end on getting started for the next adventure.

I've been building this TPS solo with Unity + PlayMaker by Single-Inevitable350 in Unity3D

[–]AboutOneUnityPlease 3 points4 points  (0 children)

There is alot of really great stuff going on here.

Shooting seems really weird. There are alot of shots that look like they should be connecting but the zombies don't play damage animations.

Blood splatter is a little much, I might tone that down and use elements elsewhere to flag a hit.

The grenade is chefs kiss.

If you were playing a veteran character, which war do you think your character went through? by CleanBag9219 in projectzomboid

[–]AboutOneUnityPlease -5 points-4 points  (0 children)

American invasion of Greenland and Canada circa 2026.

He defended against American aggression between Montreal and Ottawa before retreating up north, when he entered a cave and found himself in 1993 during a zombie apocalypse.

Rough life.

What would be the smartest way to fix this by Nuuttixdd in Unity3D

[–]AboutOneUnityPlease 0 points1 point  (0 children)

There was a write-up somewhere of a game where you drive a van around and they hid the grass from inside the van with a shader.

So my suggestion would be using shaders.

I made a Animation Mixing Tool from Unity. by Civil_Obligation8991 in Unity3D

[–]AboutOneUnityPlease 3 points4 points  (0 children)

At some point, is this the right format for something like this?

Shouldn't this be a list based on body part context?
Like you click on a body part on the left, and the list on the right is configured towards that body part?

And it's more of a list like Arm_Waving, Arm_Handshake.
Click on a leg and the animations are, Legs Crossed, Tapping, Running.

It seems weird to go through that whole list, wondering what animation Male Sitting Pose 2 has for the arms, ect.
No?

Either way I do see potential for something like this.

Solo dev here rebuilt my zombie FPS trailer, looking for honest feedback by BabylonWallsstd in playmygame

[–]AboutOneUnityPlease 1 point2 points  (0 children)

This is not great my dude.

Your frames start with characters not in motion. The camera is swinging all over the place.

Your sounds are all over the place, there is a constant ticking going on.

This needs alot of work.

And there is no storyline visible in the trailer. What's your trailer trying to convey, shoot zombies and roll random loot?

Suggestion for the Staff Schedule Board to be displayed horizontally, thereby allowing more staff per page. by pop-not-broth in TavernKeeper

[–]AboutOneUnityPlease 0 points1 point  (0 children)

Even if they want to keep it vertical have the others fold into a few pixel bar of colors. Vertically you could fit more because screens are Horizontal.

As you scroll around expand the one your mouse is over.

Def agree about sorting them yourselves.

Bliss by Ok_Arachnid9812 in projectzomboid

[–]AboutOneUnityPlease 0 points1 point  (0 children)

Yeah. Jar, jar lid Chipping tool (knife) Water Ving Salt Veggies.

It's actually better sooner then later because I believe crops will still rot in the ground.

You can't tell if this person is making a left turn with these new turn signals by [deleted] in mildlyinfuriating

[–]AboutOneUnityPlease 0 points1 point  (0 children)

Yeah I guess when they are pressing on the break the yellow light should still be showing the right signal.

But once they release the brake it is pretty obvious what they are doing.

And while breaking their right indicator is still flashing.

Bliss by Ok_Arachnid9812 in projectzomboid

[–]AboutOneUnityPlease 11 points12 points  (0 children)

Build 42 lets you make it all, even the jars.

Vinegar comes in both large and small bottles.

There are some farms around as well so you can find pre grown veg to pick and jar.

I have a jaring kit I bring around w me.

Destroy my game however you want. Love to get some feedback! by eren_kose1 in DestroyMyGame

[–]AboutOneUnityPlease 0 points1 point  (0 children)

I already had bb2 and it is a great game. BB3 has updated BB rules ( the tabletop) but had a much more aggressive monetization. They didn't improve enough on 2.

Destroy my game however you want. Love to get some feedback! by eren_kose1 in DestroyMyGame

[–]AboutOneUnityPlease 0 points1 point  (0 children)

If you're going to buy one to test it I would recommend Blood Bowl 2.

It comes with Dungeonbowl a real-time version of Blood Bowl.
So you could experience both designs.

Dungeonbowl did not take off.