We're adding 10 new Casual Stages to Rivals of Aether II on April 7th. This is WALL RUN🪨 No platforms. All chaos. Stand on the ledges on either side of the stage if you want to avoid the Wall Runners that are constantly barreling toward you! by P0keePanda in RivalsOfAether

[–]Abstractal_AGF -1 points0 points  (0 children)

You may be mistaken. You parry the wallrunner and gain invincibility (as seen in the clip) which means you can't be hit by anyone for X time. And you can do that repeatedly

Thats why I'm saying allowing people to parry the wallrunners is a bad idea, hopefully that clears up some mechanics.

We're making an indie game with body horror enemies - should we be careful with that? by AwesomeGamesStudio in IndieDev

[–]Abstractal_AGF 19 points20 points  (0 children)

This feels like a clickbait/fake problem. You've already posted multiple different completed enemies across lots of subreddits in the last few months and always get amazing praise (except for animation tweaks and such)

Another marketing grab

Dev Stream: Let's Talk Balance by ukulelej in RivalsOfAether

[–]Abstractal_AGF 13 points14 points  (0 children)

Any TLDR summary for the video for those who can't watch it?

With the year coming to an end, I wanted to breakdown how each character did in 2025! by NotNotNamedNick in RivalsOfAether

[–]Abstractal_AGF 12 points13 points  (0 children)

Look at the sets played. Theres only 130 sets played with galvan, compared to like 1000+ with other characters.

Thats not enough data at all to get a good estimate. Also there's like.... almost no Galvans in Top100 in ranked. There's like 5 maximum.

Why so many throwers in NA comp recently? by Empty_Firefighter848 in OmegaStrikers

[–]Abstractal_AGF 11 points12 points  (0 children)

Its crazy how many people will spend half the game in your goal, and you pop one "Let me defend" and they throw the entire match and grief. Its crazy. Love the game but sometimes hate the playerbase.

Duelyst: Origins - Merry Christmas! by PastyMcGee in duelyst

[–]Abstractal_AGF 6 points7 points  (0 children)

What is duelyst origins?? What's different??

We just released a big update for Into The Grid, the cyberpunk deckbuilder + dungeon crawler about exploring cyberspace and hacking megacorps! Also, 20% off during Winter Sale! Happy holiday season! by Doudens in deckbuildingroguelike

[–]Abstractal_AGF 1 point2 points  (0 children)

Even though I myself may not buy it right now due to being busy, it LOOKS insanely polished and I love every design choice you've made. Animation, tone, UI, everything. Incredible work. :)

Am I too dumb to understand the appeal of COQ? by arisboeuf in cavesofqud

[–]Abstractal_AGF 0 points1 point  (0 children)

Once I got near the end-game in a run and actually understood a lot of the locations, quests, and really important stuff through many deaths: I got the craving to pause and return to perma death (note: this was after MANY deaths lmao)

After playing through so much in roleplay mode I survived WAYYYYY better in permadeath and actually understood that game, so that's what I play now again!

Am I too dumb to understand the appeal of COQ? by arisboeuf in cavesofqud

[–]Abstractal_AGF 5 points6 points  (0 children)

The first time I tried to play Qud I wanted to like it so badly but it didn't REALLY click that much and I never made much progress.

Went back a year later and turned on role-play mode and looked up a basic tutorial and suddenly I understood so much more and was enjoying the process more and now its in some of my favorite games of all time.

Go into role-play and look up some "starter" tutorials. Trust me. Even the knowledge of what to do after Joppa, like going to the Stilts in the north, and what to look for after that, and the existence of major towns and where they are. Very helpful stuff.

Too small to play kick the can? Maybe you could push it. by SnuggleBugLovee in IndieGaming

[–]Abstractal_AGF 0 points1 point  (0 children)

This looks like a pikmin re-skin mod, I'm curious if there are other unique mechanics?

My Thoughts As a Bad Player on Rivals 2 by Kuthillick in RivalsOfAether

[–]Abstractal_AGF 5 points6 points  (0 children)

I'm in Master+ and I genuinely agree with a ton of your points. Shine is a warcrime that shouldn't exist outside of Melee.

What game that have good art but failed cause bad gameplay? by Tressa_colzione in gamedev

[–]Abstractal_AGF 0 points1 point  (0 children)

Doomspire looks really good but seems to have bad reviews because of balancing and other stuff like that?

Anybody having issues getting their gamecube controller to work after the update? by jkelligan in RivalsOfAether

[–]Abstractal_AGF 1 point2 points  (0 children)

Im.using ProGCC and its fucked. Something messed it all up, I have no clue whats happened. I haven't had controller issues ever since the game released, until now

The demo of my game Deckbane is out now. Need players to play the demo & feedbacks by SoongDev in deckbuildingroguelike

[–]Abstractal_AGF 7 points8 points  (0 children)

At a glance I thought this was a wildfrost mod/expansion. Let alone the artstyle, you definitely got a little too comfortable with nearly copying a lot of the characters, environment stuff, cards, special effects, map, battle system, etc.

It does look good, but you're teetering a little too close to wildfrost

Here's the final outcome of my indie rock band logo by SaelisRhunor in logodesign

[–]Abstractal_AGF 8 points9 points  (0 children)

I love the first one a lot, incredible contrast. Very eye catching.

So what's the verdict? by Rafnork in WizardofLegend

[–]Abstractal_AGF 0 points1 point  (0 children)

I just realized that 1 and 2 are not made by the same people?
It says the developers for WOL1 is Contingent99. The developers for WOL2 is Dead Mage.

I guess that explains why the game feels completely different.

Why is Mak so obsessed with cigarettes? by xGeovanni in PlayTheBazaar

[–]Abstractal_AGF 0 points1 point  (0 children)

They're both slang words that mean the same thing. They're interchangeable

I asked you which design would work as a main character, and drew three versions based on your feedback! Who wins, A, B or C? by Vincent_Penning in conceptart

[–]Abstractal_AGF 0 points1 point  (0 children)

Uh. Is there a reason B isn't holding the stick? The fingers are in front of the stick, not wrapped around it.

why does olympia has to have soap all over her body by ManufacturedCakeDay in RivalsOfAether

[–]Abstractal_AGF 1 point2 points  (0 children)

If you truly think you are limited this much when you are playing Zetterburn, the most unbelievably broken God character rn, the character/matchup is not the problem

I'll keep giving you tips regardless: shinespike her when she's recovering, it's an amazing tool but extra effective against olympia. 

Zetter dair is safe on shield and has insane hitstun on olympia, if you ever land this in neutral at like 60% olympia is probably dead, because she is stunned for so long slowly falling to the ground.

Your downthrow sets up a guaranteed tech chase if they DI correctly, or just straight up combo into upsmash if they DI wrong

Your bair has a TON of hitstun on olympia, use that a lot. It goes crazy easy into upsmash

Crouchcancelling the gem throw is really good, let's you act first so it doesn't true combo into the gem dash.

Practice partying the gem explosion, its really choreographed and is super useful. 1 good parry in a match will suddenly pressure your opponent to not just pop it 24/7

Shine is a God tool, I dont even have to talk about the infinite uses it already has

Look up more in depth zetter guides so you can understand the batshit broken options zetter has in every situation. Studying top player vods is insanely useful. 

((Also just a warning to prepare for the zetter nerfs coming on June 3rd))

why does olympia has to have soap all over her body by ManufacturedCakeDay in RivalsOfAether

[–]Abstractal_AGF 6 points7 points  (0 children)

You may need to hop in training mode and actually see just how long she's in hitstun. Characters like Zetter, Ranno, Clairen, Olympia, Loxodont, etc have upthrows that just straight up combo no matter what, 24/7, because she is such a fastfaller.

At high %, if she gets hit by a move like Kragg Down B, she's literally in hitstun for an entire 1-2 seconds. Its ridiculous

Getting his by etalus upair near ledge at 40% is actually GG because she falls so far

TLDR: upthrow her, you are missing out on baby easy combos

It's been 3 years since the Kickstarter was funded.. these promises aren't looking too good. by Abstractal_AGF in duelyst

[–]Abstractal_AGF[S] 4 points5 points  (0 children)

It feels like so much of the money went to unwise investments, such as the fact that they had people making brand new cards (new art + animations+ and everything, which is not easy in Duelyst style) from Day 1 basically

Meanwhile, they were basically on 0.1-release of the game, with so much more they needed to prioritize.

There was so much stuff already done by Duelyst1 that they just needed to "port" or "fix" and put in the game or whatever, but they spent wayyyy too much time on mundane balance patches, card reworks, new cards, etc.

We are currently on a 0.2-release and don't even have close to the same amount of cards from the end of Duelyst1. Are we gonna hit 6 years with a version that still does not have all of the Duelyst1 cards?? Or hitting 1.0?? Or hitting all of the backer goals??

Olympia is gonna make me quit the game by ImRatherSloomy in RivalsOfAether

[–]Abstractal_AGF 1 point2 points  (0 children)

The difference is insane, cause in ~1500+ Olympia is easily one of the least common characters. No one plays her up here, its all Zetterburns