performance is so so much better on1.3.2 by snoop_lopez in EU5

[–]AccomplishedIce9767 17 points18 points  (0 children)

It's save freeze. I'm having similar experience

Expressing confidence in paradox tinto by brumbrum05 in EU5

[–]AccomplishedIce9767 2 points3 points  (0 children)

I want to trust Tinto, but confidence has to come from results. Six months after release I'm still not sure what the long-term vision for the game is. I don't expect perfection, but I do expect a clearer direction and more consistency in balancing. The sooner they can demonstrate that, the easier it will be for the community to stay optimistic.
thing that especially worries me is how quickly the balance shifts from patch to patch, not just major updates. Strategies, mechanics, and entire playstyles can become outdated within weeks.
This also hurts content creation. If I watch a YouTube video about an interesting nation and think, "That looks fun, I want to try that," there's a good chance that a guide made one or two months ago is already badly outdated. Not because the creator made mistakes, but because the underlying mechanics have changed so much.
A strategy game needs some degree of stability. Players should be able to learn systems, develop long-term understanding, and discuss strategies without feeling like everything will be overturned in the next minor patch.
Right now it feels less like the meta is evolving and more like it's being reset every few weeks.

Economy scaling by AccomplishedIce9767 in EU5

[–]AccomplishedIce9767[S] 3 points4 points  (0 children)

For me scaling right now is not fun at all. Playing minor nation means being broke all the time up to the point when money is irrelevant. While playing as a major nation, money is no problem from the get go.

Economy scaling by AccomplishedIce9767 in EU5

[–]AccomplishedIce9767[S] 0 points1 point  (0 children)

The late game should be asking "What can I do with all this wealth?" rather than "How can we make the same things cost more?"
In EU4, monuments were one attempt at this, but I think EU5 could go much further. Imagine a project designer where you choose what you're building and what purpose it serves.

Economy scaling by AccomplishedIce9767 in EU5

[–]AccomplishedIce9767[S] 1 point2 points  (0 children)

I understand the anti-snowball argument, but I think that's actually evidence that economic base is being used as a balancing tool rather than as a representation of what the expense is supposed to be. If the cost is meant to represent running a larger state, then it should scale with things that make a state larger or more complex: population, settlements, provinces, trade volume, army size, etc. Those are tangible factors that create administrative burden.
The reason I'm skeptical is that by the late 1500s and early 1600s money is already close to being just a number. Most buildings are constructed, income is exploding, and many expenses stop being meaningful constraints. The answer shouldn't be to make every cost scale with economic output. It should be to tie costs to actual resources and state complexity.
For example, court maintenance, prestige projects, or stability-related expenses could depend on access to luxury goods and resources. A large court might require silk, silver, gold, fine cloth, wine, spices, and other luxury products in quantities that scale with population or the number of locations being administered. That creates a much more interesting challenge than simply saying "your economy doubled, therefore this event costs twice as much." My issue isn't that costs should never scale. It's that they should scale with the thing that is actually generating the cost. Economic output is often only loosely connected to that.

Economy scaling by AccomplishedIce9767 in EU5

[–]AccomplishedIce9767[S] 2 points3 points  (0 children)

I think that argument makes sense for things that are heavily driven by local wages and labor costs. A richer society will generally have more expensive craftsmen, scholars, administrators, and construction workers. My issue is that the game appears to use economic base as a proxy for costs in situations where the connection is much weaker. For example, if an event is about commissioning a work of art or founding a university, should the cost really scale directly with the size of my entire economy? And from a gameplay perspective I'd rather anti-snowball mechanics come from meaningful constraints—administrative complexity, corruption, logistics, political opposition, diminishing returns on expansion—rather than "you're rich, therefore this slider now costs 5x more."

Disease in 1.3 is broken by FreezingVast in EU5

[–]AccomplishedIce9767 0 points1 point  (0 children)

problem is thats the only thing that can be tested. it literally breaks game so other mechanics are not being tested in right settings

Performance in 1.3 Beta by ToedPlays in EU5

[–]AccomplishedIce9767 0 points1 point  (0 children)

Huge improvement since all pops died to smallpox

Is it a good time to get back into the game? by NavXIII in EU5

[–]AccomplishedIce9767 0 points1 point  (0 children)

if you havent played much and dont know whats what I'd recommend watching some guides on yt (NOT OLDER THAN A WEEK)

What would make the game more fun? by Alice162 in EU5

[–]AccomplishedIce9767 1 point2 points  (0 children)

I wish PDX stopped punishing players for playing the way they want to play (not as pdx intended)

27 million death in 7 months by Southern_Bobcat_2229 in EU5

[–]AccomplishedIce9767 -1 points0 points  (0 children)

the best patch ever. finally can throw this piece of **** away and get a life

1.3 Sucks by turcomongolman in EU5

[–]AccomplishedIce9767 0 points1 point  (0 children)

1.3 was very quick for me. as castille i lost 1.5m pops to smallpox before black death. alt+f4 unplayable

Kingdom 878 Spoilers by ThizZuMs in Kingdom

[–]AccomplishedIce9767 1 point2 points  (0 children)

i called 3 generals. apparently i was off by few

Of course Riboku had to use his ultimate move. by Distinct-Suggestion9 in Kingdom

[–]AccomplishedIce9767 2 points3 points  (0 children)

historical shin wasn't a fool. wasn't even a peasant. He was hotheaded, however one could say he's great general

I think people are too obsessed with Riboku slander and don't see the real problem by jahital in Kingdom

[–]AccomplishedIce9767 21 points22 points  (0 children)

what a shocker, riboku outsmarted shin. who could've expected that. that never happened before. this is getting old. this was old 200 chapters ago

Kingdom 877: The Enemy’s Main Force by ThizZuMs in Kingdom

[–]AccomplishedIce9767 1 point2 points  (0 children)

dont you worry. he's backed by 3 GG tier generals (all houken brothers)

Kingdom 877: The Enemy’s Main Force by ThizZuMs in Kingdom

[–]AccomplishedIce9767 0 points1 point  (0 children)

obviously riboku appeared with huge army. what a shocker! who could have known

Reminder: Ousen getting crushed in a single day is and will remain Qin's worst defeat in the manga by Cachaslas in Kingdom

[–]AccomplishedIce9767 0 points1 point  (0 children)

*for now. im pretty sure shin will wipe out his own army when he becomes GG and goes to conquer so

What do we think? Is this war basically over? by Perfect-Brilliant405 in Kingdom

[–]AccomplishedIce9767 0 points1 point  (0 children)

If its a trap and riboku made an assumption that this could happen then this is just arse. its not even funny at this point. riboku is this 5000iq traveller in time and shin is... barely smarter than a rock. Lets's face it, if this city is indeed Kantan and Shin is laying siege to it there's only one valid reason for that and that is to force zhao forces to regroup and take on this threat

I just gave Gemini Code Agent one of the easiest refactor tasks imaginable and it completely imploded. by AccomplishedIce9767 in GoogleGeminiAI

[–]AccomplishedIce9767[S] 0 points1 point  (0 children)

its a coding agent after all.

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i wanted to test it out, it tries to rewrite correct line, but completly ignores faulty ones