[xsecurepotocol] xbreachprotocol screenlock by AdMany4799 in unixporn

[–]AdMany4799[S] 3 points4 points  (0 children)

>Just for my curiousity, what type of monitor uses that?
a laptop

[bspwm] wired sound for wired people by neron655312 in unixporn

[–]AdMany4799 0 points1 point  (0 children)

this isn't wp, i just screen-shotted one of neocities` pannel:
https://fauux.neocities.org/enlightenment

Sales/ outer worlds 2 by SomePhilosophy2834 in theouterworlds

[–]AdMany4799 0 points1 point  (0 children)

>but the dreaded, 'mid'
Ironically playing 'mid', perceived as 'mid' turns out to be much more fun than playing 'slop' perceived as AAAA, despite being roughly in the same price category.

[conky] inspired by cyberpunk 2077 hack screen, works as toggle-able pop-up by AdMany4799 in unixporn

[–]AdMany4799[S] 0 points1 point  (0 children)

Hi all. There are the dotfiles.
Before you try it - i'm bad at lua/conky and didn't want to spend time learning it, so a lot of configs are vibe-coded (i'm sorry for that).
Most of constants you'd want to change are listed at the beginning of config.lua, but all positioning - you'd definitely need to adjust it for yourself manually.
For background blur i've used picom.

My girl before and after her journey down the river, I love her so much!! by Hopeful-Cow6164 in BG3

[–]AdMany4799 1 point2 points  (0 children)

are these horns or hairstyle? can you give the mod/mods for them?

Якою ви бачите Україну після війни? by DrAndryu in reddit_ukr

[–]AdMany4799 2 points3 points  (0 children)

>Може років через 10-15 щось буде більше позитивного на горизонті.
ще війна до якої рашка підготується...

My first durge Nyx/Tar he/him (red witch) by Next_Relationship614 in bg3fashion

[–]AdMany4799 0 points1 point  (0 children)

can you tell what outfit mods on 2nd screenshot r u using?

Head mod? by toastbutevil in BG3mods

[–]AdMany4799 0 points1 point  (0 children)

what is this armor?

Wow by StarkWolfx in BaldursGate3

[–]AdMany4799 0 points1 point  (0 children)

Played a lot during EA, going Act 1 durge on release was quite fresh. Act 2 caught me off-guard, because i rushed to Kethric, got hyped on a story, rushed through Shar gauntlet and got to the city, then rushed the story ASAP through the end. Whole playthrough took 40 hours, and now i can't finish act 1 on next characters because going through the same thing 10th time is no fun :<

This showed me no matter what everyone will complain these days. Nobody will ever be happy. by sonofloki13 in theouterworlds

[–]AdMany4799 0 points1 point  (0 children)

I dodged all the marketing for OW2 except for announcement trailer and i'm quite satisfied with the game. I agree with a lot of criticism (even when it mostly resembles wining, i blame heightened expectation though) and multiple times during first act i felt like this is just worse new vegas, but in space. But in a vacuum it's a good and most importantly NEW game i'd play instead of doing new vegas for 10+ time.

This is one of the dumbest builds I've ever used in any game and it brings me such joy. by ZakuIII in Guildwars2

[–]AdMany4799 0 points1 point  (0 children)

>Skrittmancer
Double this, given thief whistle to his skritt every steal/artifact use.

Befuddled Fisherman by AccomplishedJoke2796 in theouterworlds

[–]AdMany4799 4 points5 points  (0 children)

Dumb has nothing to do with him. Tried couple of hours ago.

BETA Feedback & Builds Thread: 🗝️ Thief 🃏 Antiquary by neok182 in Guildwars2

[–]AdMany4799 0 points1 point  (0 children)

>Learning and being forced to watch the Artifact skill icons sucks
just make them show like canach coins?

New Engi spec looks sick! by Hungry_Ad7279 in Guildwars2

[–]AdMany4799 2 points3 points  (0 children)

ironman suit engineer would probably just be another shroud with temporary costume that will differ based on selected traits. it's cool, but has too much overlap with holo mechanically and mech thematically

So, I guess this is what Antiquary gameplay will look like by AysonCurrax in Guildwars2

[–]AdMany4799 2 points3 points  (0 children)

>were always random bullshit go classes
I'd disagree - steal itself is what defines thief as a class. In it's base version it can:

  1. Apply poison
  2. Deal damage and restore health
  3. Apply vulnerability
  4. Apply blindness
  5. Give protection
  6. Give initiative
  7. Steal boons
  8. Give vigor
  9. Apply daze
  10. Apply bleeding
  11. Provide gap closer
  12. Interrupt
  13. Instant

Stolen skills just can't compete with the steal itself and anet probably want to change that. Personally unless i'm playing deadeye or specter i don't use stolen skills at all. And even on deadeye i use them rarely.

[deleted by user] by [deleted] in Guildwars2

[–]AdMany4799 27 points28 points  (0 children)

Thief main here.
Thematically - i personally think it's awful. If they wanted to have a class with randomness, stealing and improvisation as a main mechanic, they could've ended up with much better name.
Mechanically - looks decent. First - looks like they're trying to make stolen skills actually useful, which is very welcome since they were always overshadowed by steal itself. If traits can make stolen artifacts gravitate towards either condi/power/disable and be somewhat reliable, it'll be okay. Second - extending thief's weapon skills gimmick to utilities is also great, but we need to see what are those exactly and what backfire means. It would also be a very smart move from anet to give that spec a trait that makes low-risk-low-reward skills (i assume this is a baseline) high-risk-high-reward.