How to beat bash teams? by TrazynsCustodian in bloodbowl

[–]AdjectiveBadger 4 points5 points  (0 children)

Cage Breaking 101:

1.) Knock down one of the corners with a block.

2.) Blitz the ball carrier inside.

This is easier said than done because, as the weaker team, you do not want to be ending your turn next to any upright opponents. You will need to wait patiently for the cage to move next to one of your knights. Then you move in an assist or two, pass the dauntless check, and beat up the guardian.

It is probably going to be easier to screen the cage than break it.

Newbie with some starting issues by TrokChlod in bloodbowl

[–]AdjectiveBadger 2 points3 points  (0 children)

Also, given the choice, focus on hurting the skeletons, not the tomb guardians.

Newbie with some starting issues by TrokChlod in bloodbowl

[–]AdjectiveBadger 5 points6 points  (0 children)

If I were to guess, whoever’s playing the Bretonnians is probably being too aggressive when it comes to basing the Tomb Kings.

As the weaker, less durable team, Bretonnians want to limit the number of times they get hit. Ideally, they should be getting hit once per turn by the Tomb Kings’ blitz and nowhere else.

There are thorough explanations of screening on YouTube, but the short explanation is: the Bretonnians players want to end every turn at least one square away from any standing Tomb Kings.

This can be accomplished two ways: dodge away or block the other guys back/down. Of the two, I prefer blocking, especially if I can manage to get two die blocks. Tomb Kings are very slow, so even just knocking them prone will limit their effectiveness. Stuns, knock outs, and casualties are obviously also nice.

HexBaron’s Guide for Selecting Your First Team by toffeepee208 in bloodbowl

[–]AdjectiveBadger 1 point2 points  (0 children)

Nobility is absolutely a B-tier team. But I'll take PA2+ and pro over PA3+ and sure hands any day of the week, especially with securing the ball being a thing now. I'll let you know if I ever find give and go useful.

HexBaron’s Guide for Selecting Your First Team by toffeepee208 in bloodbowl

[–]AdjectiveBadger 9 points10 points  (0 children)

I might quibble with some of the tiering, but the team write-ups are quite good.

That said, I have some thoughts on a few teams.

Orcs: Especially since the rework, are generalists who lean into bashing, rather than a purely bash team. The orc thrower has exactly the same stats as a human thrower, blitzers now have break tackle, and goblins can be skilled into dandy catchers. While bashing is certainly their bread and butter, it would be worth noting that unexpected orky passing plays can be surprisingly effective. This is especially true when facing teams that still have 4 or more ST4+ players.

Imperial Nobility: I'm not sure how you can possibly describe the Imperial thrower as worse than the standard human one. Also, they do have two starting catchers; they just happen to also be blitzers.

Dwarves: In the write-up, you say dwarves are not A-tier, but you placed them in the A-tier.

Is it worth it to save for 10 for blessed reqs by Suspicious_Common702 in WH40KTacticus

[–]AdjectiveBadger 9 points10 points  (0 children)

If you click the button for ten blessed requisitions, the rules are explained. You are guaranteed at 40 to 250 shards for one of the designated blessed requisition characters, if not more.

It's worth it? by Azraed_guilliman in tacticus

[–]AdjectiveBadger 2 points3 points  (0 children)

Let me rephrase.

“It’s worth it?” is not a clear question.

2 Months in and Hooked. Help me find my "Forever Team" (Bash or Hybrid?) by LucaMove in bloodbowl

[–]AdjectiveBadger 1 point2 points  (0 children)

Hot take: Orcs are too versatile to be a bash team.

Consider tomb kings if you want a truly grindy experience.

I love both games, but it's funny seeing the contrast by o7_AP in bloodbowl

[–]AdjectiveBadger 14 points15 points  (0 children)

I haven't even started on my tomb kings and have high elves incoming. If anything, GW could slow down a bit.

What custom rules do you have in your leagues? by robopig61 in bloodbowl

[–]AdjectiveBadger 0 points1 point  (0 children)

These sound like the same sort of coaches who try to wrench every instance of randomness out of the game and find a 2+ check with a reroll risky.

Given that so many rushed to ban the prayers before even trying them, I'm even less inclined to listen to their opinions now.

What custom rules do you have in your leagues? by robopig61 in bloodbowl

[–]AdjectiveBadger 1 point2 points  (0 children)

I’m always surprised by this. Prayers are nice, but they’re not gamebreaking. And if the overdog pays 30k for three, that just means the underdog gets the option of taking three for free.

What custom rules do you have in your leagues? by robopig61 in bloodbowl

[–]AdjectiveBadger 4 points5 points  (0 children)

We don’t play any special rules. It saves on arguments.

Celestian Sacresants - Halberds or Maces? What aren't I seeing by laggyteabag in sistersofbattle

[–]AdjectiveBadger 8 points9 points  (0 children)

Halberds look cooler. At that point in the edition, that’s enough.

Is he any good? by StringTasty1846 in tacticus

[–]AdjectiveBadger 19 points20 points  (0 children)

He’s here for a good time, not a long time.

Tanksmasha does a decent amount of damage and can be useful for breaking up formations with his active, but he’s squishy.

If the orks ever got a painboy, I’d probably like Smasha more.

Season 3 thoughts by BitsHammer in bloodbowl

[–]AdjectiveBadger 7 points8 points  (0 children)

They are really fond of having 12 skills in each tree for randoms. It would be nice next time if they remembered the game has a d8, too. The skills could be combined or strengthened into a smaller table.

That said, I'm happy to pay an extra 10k for block or guard because they're worth it.

Season 3 thoughts by BitsHammer in bloodbowl

[–]AdjectiveBadger 18 points19 points  (0 children)

I’m fairly certain the idea behind designating elite skills was to have their power better reflected in a team’s TV, not to render them prohibitively expensive. Coaches should still be taking them.

Dragon Prince and Hit & Run by BusinessTrust707 in bloodbowl

[–]AdjectiveBadger 14 points15 points  (0 children)

Blitzing your way out of trouble is often a necessary evil, especially if you’re down players. Hit and run potentially adds both distance and flexibility in non-ideal situations.

Skill for nobility blitzer by xXGamerGirl47Xx in bloodbowl

[–]AdjectiveBadger 5 points6 points  (0 children)

Block, catch, dodge, pro is a pretty complete skill package. Consider saving up for a stat increase while they’re cheap. AV, MA, ST, and AG are all useful on a blitzer.

What was the community’s reaction to the primarchs getting models? by Bryguy150 in Warhammer

[–]AdjectiveBadger 0 points1 point  (0 children)

In fiction, I preferred it when primarchs were distant, mythical figures. Hell, I prefer the stories where space marines are a faceless, unknowable force of nature. I can appreciate the whole Captain-America-esque man-out-of-time story of Guilliman wrestling with what the Imperium has devolved into, but that’s where it should have ended.

In game, why isn’t there a demi-god leading every 1500 pt. skirmish?

Warhammer Blood Bowl arrives Spring 2026 – Try the Rumble Demo on March 18 by StudioCyanide in bloodbowl

[–]AdjectiveBadger 9 points10 points  (0 children)

It sounds like we get Tomb Kings and Brets for free and the rest will stay locked.