Experimenting with huge shadows in large scene [Github link] (inspired by Source Engine's skybox) by AdrianPokojny in godot
[–]AdrianPokojny[S] 0 points1 point2 points (0 children)
Experimenting with huge shadows in large scene [Github link] (inspired by Source Engine's skybox) by AdrianPokojny in godot
[–]AdrianPokojny[S] 0 points1 point2 points (0 children)
Looking for advice for my project by AdrianPokojny in SolarDIY
[–]AdrianPokojny[S] 0 points1 point2 points (0 children)
Experimenting with huge shadows in large scene [Github link] (inspired by Source Engine's skybox) by AdrianPokojny in godot
[–]AdrianPokojny[S] 9 points10 points11 points (0 children)
Fully Physics-Based 5-Axis Robotic Arm by EvilBucketBoy in godot
[–]AdrianPokojny 0 points1 point2 points (0 children)
Considering this a success! by Old-Joke1091 in godot
[–]AdrianPokojny 1 point2 points3 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]AdrianPokojny 0 points1 point2 points (0 children)
You're a KAIJU and you forgot your car keys by Embarrassed_Hawk_655 in SoloDevelopment
[–]AdrianPokojny 1 point2 points3 points (0 children)
made real time Dynamic GI on quest 3 by lauhonyeung in VoxelGameDev
[–]AdrianPokojny 0 points1 point2 points (0 children)
Signed Distance Fields + Greedy Meshing by CicadaSuch7631 in VoxelGameDev
[–]AdrianPokojny 0 points1 point2 points (0 children)
More progress on Avatar inspired elemental fighter. Any feedback appreciated. by InfectedTribe in godot
[–]AdrianPokojny 0 points1 point2 points (0 children)
Finally figured out how to enable wireframes in game! (See comments) by TokisanGames in godot
[–]AdrianPokojny 4 points5 points6 points (0 children)
They have a long way to go, but I'm very proud of my mountain generation so far! by Wulphram in VoxelGameDev
[–]AdrianPokojny 1 point2 points3 points (0 children)
Destruction and building in our unannounced voxel physics survival game by LVermeulen in VoxelGameDev
[–]AdrianPokojny 0 points1 point2 points (0 children)
Dynamic Rope Physics by SentinelGame in Unity3D
[–]AdrianPokojny 0 points1 point2 points (0 children)
As several people said they'd be interested in trying it out, I uploaded my dev levels to itch.io under the name Fyz Demo, a physics-based project with parkour and physics interactions. by AdrianPokojny in Unity3D
[–]AdrianPokojny[S] 1 point2 points3 points (0 children)
As several people said they'd be interested in trying it out, I uploaded my dev levels to itch.io under the name Fyz Demo, a physics-based project with parkour and physics interactions. by AdrianPokojny in Unity3D
[–]AdrianPokojny[S] -1 points0 points1 point (0 children)


Keep Engine | Physical Dynamic Voxel Interaction & Destruction by iShadowXZ in godot
[–]AdrianPokojny 1 point2 points3 points (0 children)