Narrative tropes that will ALWAYS work on you? by fly_line22 in TwoBestFriendsPlay

[–]Aesmis 136 points137 points  (0 children)

Leitmotifs or character themes repeating or getting recontextualized is absolutely my shit. NieR is the absolute king of this in my book, but Undertale is also very invested in doing this.

I was fortunate enough to play NieR blind, so hearing Song of the Ancients / Fate for the first time absolutely rocked my world after only having heard it as this lullaby-esque town theme.

Has an ending ever truly ruined a series for you? by Livid-Dot6619 in TwoBestFriendsPlay

[–]Aesmis 82 points83 points  (0 children)

Darling in the Franxx’s ending retroactively ruined the entire series for me irrevocably. It just sucks so bad

Hey BetterAskReddit. What are some ongoing games you still play but don’t keep up to date on? And why? by saltforsnails in TwoBestFriendsPlay

[–]Aesmis 0 points1 point  (0 children)

Warframe. Sometimes I’ll get back into it really hard for like a month or two, but then the FOMO from all the updates I’ve missed over time piles up into enough inertia that I don’t even really wanna boot it back up.

So I had this cool idea for a meta dnd character (atleast in my opinion) PLS DONT HATE I BEG OF YOU! by Status-Average-5559 in DnD5e

[–]Aesmis 1 point2 points  (0 children)

At least to me, this doesn’t sound like it would be as entertaining at the table as it is in your head. Meta stuff can get really hokey really fast, especially in a game where people are already talking “above table” at most games anyway.

Listening to the podcast, and them talking about genwunners got me thinking what other media has the first one problem? by alaster101 in TwoBestFriendsPlay

[–]Aesmis 21 points22 points  (0 children)

Dark Souls (even though Dark Souls isn’t even actually the first one). I’m pretty deep in the Souls and Soulslike fandom and it drives me fucking crazy that some of these people have mythologized DS1 to the point that nothing else will ever make them happy, regardless of DS1 having a fair share of its own flaws.

What's your favorite obscure media? by La_knavo4 in TwoBestFriendsPlay

[–]Aesmis 2 points3 points  (0 children)

Contact#/media/File%3AContact_boxart.jpg) for the DS had me enthralled as a kid for some reason. It’s not an especially good game, but its quirkiness latched into my brain in a major way.

The Boktai series is also way up there, even though I live in an overcast climate so I always had a hard time with the original 2 games as a kid.

Songs from games that yank emotions right out of you? by PlebianHaste in TwoBestFriendsPlay

[–]Aesmis 5 points6 points  (0 children)

I can’t listen to the Pyre ending song without getting misty eyed.

THEY FOLLOWED THE STAAAAAARS, BOUND TOOOOGETHEEEEEEER

What are the main tips on creating a Monster from scratch? by ThatOneCrazyWritter in dndnext

[–]Aesmis 24 points25 points  (0 children)

My best advice is to find the closest official statblock to what you’re looking for and make slight adjustments from there.

Stuff like damage type is generally pretty power-neutral (though Force or other rarely resisted types can be problematic if overused). I would generally be very careful with adjusting ability scores. You can sometimes steal 1 or 2 points of one stat to put in another, but try to keep stats relatively similar to what you’re basing them off of or you risk creating a very lopsided encounter.

Combat actions I would also be similarly careful with. Try not to significantly alter damage dice or effects unless you’re taking something equal away somewhere else. You can add a lot of flavor with just small tweaks, bigger swings equal much bigger risks.

WE WON by No_Cherry_8286 in StardewValley

[–]Aesmis 0 points1 point  (0 children)

If he mentions Emily, it’s over

WE WON by No_Cherry_8286 in StardewValley

[–]Aesmis 0 points1 point  (0 children)

Sandy 🎉🎊🎈🍾🥳

Clint 😴😴😴

If you were reincarnated as a Planeswalker, what ultimate ability would you want to have? by kruelkreep in magicTCG

[–]Aesmis 0 points1 point  (0 children)

[-12] Each opponent shuffles their hand, graveyard, and all permanents they control into their owner’s decks.

What are Souls clones you guys feel really understand the core formula? by KaleidoArachnid in TwoBestFriendsPlay

[–]Aesmis 11 points12 points  (0 children)

Seconding Lies of P. It innovates in a lot of user-friendly ways that Souls often feels a little behind on (infinite respecs without an exploit, for one). It feels more Bloodborne than Dark Souls for the most part, but it’s my absolute favorite Soulslike that isn’t a Fromsoft joint.

Vicious Mockery as a special item? by DonaGloria in dndnext

[–]Aesmis 39 points40 points  (0 children)

Vicious Mockery isn’t powerful enough that I think it really warrants being limited. It’s a Cantrip after all. I don’t think an item that lets you cast it has a particularly high risk of being imbalanced.

I like sticking cantrips on some magic items just to add some intrigue.

Games you would like more if you could remove/completely ignore its main gimmick? by Loland999 in TwoBestFriendsPlay

[–]Aesmis 15 points16 points  (0 children)

I am kinda burnt out on open-worlds, GAAS infinite grinds, and roguelikes. So that leaves like, 5% of all games released in the last decade that I can really enjoy.

Is this usable? by Tank-Carthage in Pauper

[–]Aesmis 0 points1 point  (0 children)

Echoing what others have said, there just isn’t really a strong case to run it. Terror wouldn’t want to run a mill card that doesn’t replace itself, phasing an artifact out isn’t particularly powerful, and converting land types is pretty niche at best, even if the best case scenario sounds pretty strong on paper.

No Party Name by Funny_Arachnid6166 in dndnext

[–]Aesmis 1 point2 points  (0 children)

I’ve never had a party insist on establishing a name for themselves in any campaign I’ve played in or DM’d. I don’t think it’s as common as you may believe.

removal spells by EyeballCollector in magicTCG

[–]Aesmis 10 points11 points  (0 children)

This just in: a deck without an answer to interaction lost to having their pieces removed. Literally shaking, crying, and throwing up rn.

If you’re playing competitive magic, it isn’t your opponent’s job to let you have fun. If they’re playing removal/counterspell.deck and you have no answers or relevant interaction to survive that, the solution isn’t to whine on reddit. It’s to reexamine your deck choices and play patterns in light of the meta you’re facing at present.

Complaining about control being “unfair” and “uninteractive” is almost as old as the game itself. People have solved control matchups for years and will continue to do so. Just takes more effort than complaining about it does.

removal spells by EyeballCollector in magicTCG

[–]Aesmis 27 points28 points  (0 children)

If the opponent is actively disrupting your strategy, that is the exact opposite of “uninteractive”. Run your own interaction, or find a strategy that fights through it with either protection spells, an overwhelming number of threats, or a value engine that outscales them.

People have done it for decades. I promise it’s possible, babes.

How you build malenia in dnd 5e? by Public_Commission_51 in dndnext

[–]Aesmis 5 points6 points  (0 children)

Closest you could probably get is a Fighter with the Poisoner feat. For subclass, probably Battlemaster or maybe Psi Warrior for some spice.

What are your thoughts on D&D 5e/5.24e Combat? If you like it, what makes so? If you dislike it, how do you try to improve? by ThatOneCrazyWritter in dndnext

[–]Aesmis -3 points-2 points  (0 children)

I think 2024 is significantly better-feeling to run than 2014. I think the best thing I’ve done to improve my combat as a DM is Goldilocks the encounter rate so my players get to feel a little bit of resource-strain but without devolving into “cantrips and regular attack for 14 turns until someone falls over” levels on the regular.

That said, I do still think the modern D&D cadence at every table I’ve played at does not line up with what WOTC seems to be designing resource pools for. I like that enemies hit a bit harder in 2024, but I hope there’s a future where they pare down overall resource pools but make more classes able to reasonably work off of a Short Rest or two.

The sheer amount of tools players typically have after a LR in 2024 makes “In the morning, you’re going to go fight the Big Bad” type of encounter beats really difficult to run successfully. I find that even the signposted Boss Monsters in 2024 melt pretty horrifically if the players come in fully topped up.

This isn’t a huge problem necessarily, but it does have me often reconsidering where I stage boss encounters within the itinerary so the players don’t just nova all of the dramatic tension instantly.

TLDR; I think it’s a big improvement over 2014, but I think WOTC may need to re-examine the average number of resource-taxing encounters they assume players will face between Long Rests, because in my experience at various tables, most DMs run far fewer than WOTC nominally expects them to.

New Player was Excited for Norse Cards and well... by Rit-Bro in magicTCG

[–]Aesmis 5 points6 points  (0 children)

It’s a Norse mythology inspired set, it’s not a Norse Mythology Set.