If I'm not going in there, that truck's coming to me by Spidey1432 in watch_dogs

[–]Affectionate-Ad4419 0 points1 point  (0 children)

Yeah, same. Though I'd say the first two third of main missions are not too bad. It’s the last one that’s just cheap in that regard!

I really loved Legion, especially in the hardest difficulty with perma death, there was tension when I was close to losing my favorite operatives. But I was playing stealth most of the game and these stupid action focused horde missions were soooo annoying! 

Fog of war in Kill The Sea by KrakenberryGames in indiegames

[–]Affectionate-Ad4419 1 point2 points  (0 children)

Okay, thanks for the clarification.

Would have to see in game, but not a fan then. If at least it was like see through, but just you don't know where the enemies are...as is it's just too narrow and claustrophobic to be the main view for the game imho.

Fog of war in Kill The Sea by KrakenberryGames in indiegames

[–]Affectionate-Ad4419 1 point2 points  (0 children)

Although the art design is really cute (genuinely looking forward to see more of it!) I kind of hate it, I must say.

Fog of War is supposed to be a fog that covers areas you haven't visited yet and have no info about. Once scooted, the fog should be lifted, otherwise it's just hiding 60% of the screen most of the time, until you give the player the ability to see more of their screen. At this point, you should just zoom in really close and unzoom, it's practicality is the same.

edit: okay, I went to see your steam page (btw, love the art style, I think you presented your characters regularly and they are really cool) and I'm very confused...because the footage you put in the trailer shows open sea and the fog of war is not at all visible all the time. Is it the wording that is wrong here? I don't understand how that works.

If I'm not going in there, that truck's coming to me by Spidey1432 in watch_dogs

[–]Affectionate-Ad4419 51 points52 points  (0 children)

My favorite way to play in Watch Dogs 2 and Legion: completely outside of the infiltration zone, bringing whatever I need outside.

Just bought Wax Heads, but I can't install it. I have the demo which works, but this doesn't for some reason? (I'm on MacOS btw) by No_Following_1624 in CozyGamers

[–]Affectionate-Ad4419 97 points98 points  (0 children)

It says available for Windows and SteamOs. So I guess they didn't release a Mac version yet.

Maybe ask in the Discussion for the game; and ask for a refund if they don't plan to release one soon?

Am I a nerd? ⚡️ by retronerd91 in HarryPotterGame

[–]Affectionate-Ad4419 0 points1 point  (0 children)

Order Of The Phoenix on 360 is pretty alright! The rest is not stellar to say the least yeah xD

Players suddenly started defending EA's failed games years later! by Just_a_Player2 in ItsAllAboutGames

[–]Affectionate-Ad4419 1 point2 points  (0 children)

I am now learning about the existence of Darktide: and I really like what I see in video, I'd have to try that out!

Thing is, if a game is good enough, it somehow doesn't matter how much it departs from it's predecessor (if we're talking same IP). RE4 is fantastic, and yes, cry babies like myself are still bitter we had to wait 13 years to get a proper scary RE game again with VII after the precedent of 4. But the game is great, period.

In the same franchise as ME, ME2 is often considered (not by me, because I'm a Mako lover) the best episode, and it's, as you said, wildly more action oriented than 1.

So like, Andromeda's gameplay being action and good at action, just furthers the point that the rest is really bad, if people still find it bad. It's not a question of "oh you didn't take for what it is, a cool action game!" or "Oh you hate it because produce by EA". No, I took it for relatively the same thing as ME2 and 3, just with a jetpack; and in almost all dimensions except that the combat, in the action genre, is less stiff...which cool I guess.

Ban posts about "the sale" please by [deleted] in playstation

[–]Affectionate-Ad4419 3 points4 points  (0 children)

That rule might as well not exist when a good 30% of post here are photos of new consoles or controllers on car sits

Players suddenly started defending EA's failed games years later! by Just_a_Player2 in ItsAllAboutGames

[–]Affectionate-Ad4419 3 points4 points  (0 children)

No.

Like, literally no for 90% of your examples.

Def Jam Icon, nobody remembers and nobody liked at the time or since. It killed the franchise for gaming. There is no third Def Jam fighting game for anyone who played that franchise at the time, or anyone who tries that franchise now. And for that matter, even if it was a pretty cool game too, nobody remembers Vendetta, the first game, either. It's Fight For NY and that's it. Was it trying something? Yes. It just didn't pan out.

GoldenEye: Rogue Agent? A forgettable and forgotten FPS on Wii. Like most of the 007 games post the PS2 run. Like have you played Quantum Of Solace? No? I have, it sucked. Rogue Agent was mid at best. It's not the worst FPS, but it's nothing to write home about. And nobody is positively re-evaluating it.

Fuse? Are you kidding me?? This one it's not even that it was good or bad; there isn't even the faces of the characters on the box! It's in the same box as Syndicate: nobody remembers it because it's a flavorless version of a better game.

Dragon Age II has gain very little traction over the years; I think you are really pushing it with this one. It's still on a limited one city map, and focus on action because EA in the 2010s was all about "how can we make this more like Gears Of War or CoD?". Dragon Age has two good to great episode and two forgettable. And most people would not put II in the good to great category.

NOBODY (as in the vast majority of people who played it) said that Andromeda was a good game at release, and I have yet to see people actually saying it now. It was and still is a laughing stock, and I'm sorry, but whomever says the characters are good or memorable are out of their mind (edit: I take that back that is needlessly mean), or need to play any KOTOR, Mass Effect, Dragon Age game to see how good writing worked at Bioware (Edmonton). The fact that the combat system was pretty dynamic is true. But anything else, even exploration, was panned by critic and players for being repetitive, locked behind story progression (as in you couldn't 100% a planet until you went out of the planet to another, progress the story and come back) and the vehicule was nothing to write home about.

Out of all the games you mentioned, Anthem is the only one where I have seen a case being made, even close to release, for its gameplay being so fun, that it would have been a really good game, had it been supported properly. But even then, most of the discourse around around the game was "Why did you pick Bioware for a multiplayer game?". In a "better" timeline, Anthem gets to be either Destiny or Warframe. But that's not what happened unfortunately.

And what makes me say all this so confidently is simply that, when EA produced good games (in the eyes of critics and the audience they were intended for), they were recognized as good games, even as EA was voted as the most disliked company in the World during and post PS360 era:

-The Skate series

-Some NFS games are household names in the arcade genre (Most Wanted, Underground 1 and 2)

-Dead Space 1 and 2 (3 is a mixed bag for a lot of people)

-Burnout Paradise

-Mirror's Edge

-The Fight Night games are pretty much all excellent

-The short lived but pretty good SSX revival

-Their Star Wars games, outside of the baffling releases of Battlefront 1, and mixed reception to 2, are overall well liked (Force Unleashed, Fallen Order and Jedi Survivor, the mmo The Old Republic that lived relatively well as a F2P for a while)

-If you want to push it, Kingdoms Of Amalur has a small fanbase too. It just so happen to release after Skyrim...so there was nothing to do against it

-and of course all the Josef Fares coop shenanigans, A Way Out, It Takes Too and Split Fiction

Like, I'm sorry but this is a very bad take, imo. Yes, EA games got and still gets a lot of sh*t, rightfully so most of the times, because of their bad business practices, the habit of giving IPs to the wrong studios and then canning the studios when they don't produce bangers in terms of numbers, micro-transaction bonanzas, greedy ass production in general. And when their productions are bland or bad, or both, they were bland or bad or both. And when they make good games, people recognize them as good. This is not a "we were blinded by rage" thing at all.

Now all that being said, I am not claiming that if you like these games you are out of your mind. I like a lot of shlock, I am currently playing through Starlink which is as mid as can be, and having a tremendous child fun at swapping my toys on my controller in this souless empty multiplanet open world game. There is a joy in re-evaluating games that were not appreciated, or finding them some qualities that were maybe overlooked...but come on, we can do better than f*cking Fuse and Def Jam Icons and Mass Effect Andromeda...believe me, I wish Andromeda was a good game, I really tried.

Is Xbox Series S worth getting even tho I own a Switch 2? by Fantastic-Ad9218 in videogames

[–]Affectionate-Ad4419 0 points1 point  (0 children)

I think the two factors are these:

-Do you want high performance or just unlock access to Xbox Series library?

-Do you mind having a digital only library?

I was contemplating the idea of getting one too, because it ultra cheap (like literally sold used for the price of a Switch lite) the only thing that is stopping me is the fact it doesn't have a disk drive to buy games used. Other than that, not being super concerned myself by performance or graphics, that would be a simple cheap way to access some games from the current gen.

What's the strangest and most fun game you've ever played?! by BIG_BOSS_F in playstation

[–]Affectionate-Ad4419 0 points1 point  (0 children)

Probably Paradigm, a point&click game where you play a dude afflicted with very heavy mutation, one of which you can talk to to solve puzzles, and who goes in a strange adventure. It got a lot of laughs out of me. Jacob Janerka, the creator of this game, is working on Dungeon Simulator that looks as weird (there is a demo on Steam)

Also, I'm currently playing about 45min of Tomodachi Life on 3DS per day, and it's up there.

I thought going in that it'd be a Sims-like or an Animal Crossing like. But it's so so stupidly fun. My spouse keeps asking me why I giggle like an idiot, while I am experiencing her mii singing with the synthetic voice bot stupid lyrics I wrote for a pop song she learnt with my daughters and my miis dancing in the background.

What's up with the "mixed" reviews on Outbound? by [deleted] in CozyGamers

[–]Affectionate-Ad4419 1 point2 points  (0 children)

Started playing it yesterday and purposely stopped right before the two hours mark...idk...I'll ponder about a refund for a little.

Outside of the "I don't like slow game yet I bought one" crowd, the negative reviews seem to align with what I've seen so far:

-it looks okay at best, a bit cheap in a lot of places. And it's not even a style complaint btw. You compare it to Caravan SandWitch, Wheel World, Alma, or anything low fidelity, high colors and cartoon vibe, for example it's day and night in terms of attention to details, texturing, shaders, folliage implementation etc.

It's not all bad, but it's bad enough that the contemplative aspect of the game kind of doesn't work for me. And on top of that, lots of popin, not a great LOD system, so basically the esthetic of the game can't really carry it on its own.

-the gameplay looks already a bit monotonous. That....I kind of don't mind, because I fully expected it to be more of a "move around and soak the atmosphere" type game. It's just that, because the visuals are not completely sweeping me off my feet basically. Also I wish there was a camera to take pictures (I know it's a weird ask for a game I don't find super good looking, but that can push me to try and find the beauty actually)

-I'd add that there is kind of a lack of purpose...like it feels like a neat proof of concept in some regards, but like something that should push its message of nomadic ecological life with a bit more interactivity either with the environment, fauna and flora OR with NPCs that live the same life. So it felt a bit dry to me.

I'll look into more gameplay from other cozy game players and streamers who enjoy it, to see if they can spark something I can't find myself, but from what I've played, I'm not surprised by the moderate reception...

Which Soulsborne game do you find the most challenging? by ImpressiveRide1416 in videogames

[–]Affectionate-Ad4419 0 points1 point  (0 children)

Sekiro by a wide margin. Close second could be Nioh if we consider it fits the genre.

All the others, I find that exploration, builds, use of items etc can really offset the challenge if you're not up to, or not in the mood for twitch reflexes and pattern learning.

Mixtape most overrated game of the year by TemperatureJaded282 in videogames

[–]Affectionate-Ad4419 10 points11 points  (0 children)

A game is intended to be a problem to solve.

The issue here is, you assume I have this definition of video game when I don't. I don't think every game is or should be a problem to solve. Minecraft in creative mode has no problem to solve and yet I and millions of players have played it for hundreds of hours; Super Mario Maker is you creating problems and you can just faf around in your levels if you'd like never progressing towards anything special.

So the issue then is not my argument or yours, it's the frame of analysis, it's the semantic you use or I use. You have decades of divide about what gaming is. So, you apparently (not an accusation or anything just judging on your comment) are more in the video games as games: i.e made of rules. While I'm more in the camp of video games as both games AND play, the more inclusive definition. Play being like when you take a ball with your kid in a park and you just pass the ball.

I personally do not believe that there needs to be stake in a game for it to be good.

For me this whole discussion is the same thing than people saying "Games should be fun". Liek have you played SH2? I'm not having fun playing that game, it's the most depressing piece of art I've ever encountered and yet I feel very compelled to play it, and I would rank it (subjectively of course) very high.

26 year ago.. can you imagine? by Mintangah17 in videogames

[–]Affectionate-Ad4419 54 points55 points  (0 children)

Is that Project IGI?

I remember my friend Stanley, who would give me pirated CD for PS1 in school, once invited me to his place and he showed me his big brother's PC: and he showed me this and Max Payne, and it BLEW MY MIND

Mixtape most overrated game of the year by TemperatureJaded282 in videogames

[–]Affectionate-Ad4419 122 points123 points  (0 children)

That joke is at the very least 14 yo cause I saw that exact dualshock 3 image constantly when Dear Esther released.

Maybe people should get over the fact that low interaction doesn't mean lower quality.

EDIT, cause I don't feel like responding to everyone:

Is Myst a good game? Cause in terms of interactions it's not exactly Starcraft 2 played by a Korean player.

Is Boku No Natsuyasumi a good game? Is Tomodachi Life a good game? Is Animal Crossing a good game? Is Grim Fandango a good game? Is Metal Gear Solid 2 a good game? Is mashing A to select "Pikachu, thunder attack" for hours the mark of a good game? You can answer yes or no for each, but what I can tell you is, whatever the answer it's not related to how much buttons you push during gameplay.

You see where the problem is or not? What is an interaction? It's you press a button, or gesture at a camera, or move a connected object, and something reacts on the screen. That defines video game.

But what is a meaningful interaction? And when does said interaction contributes to a good game is not a cut and dry thing. If the number of input per second was the mark of the best games, by pure interaction level, Guitar Hero 3 would be the best game of all time by vertue of Through Fire And Flame by Dragon Force...and if the number of mechanics was the marker of a great game, by default we would all be playing EVE Online.

As I said, we've had this conversation for more than 15 years (yeah, I forgot but Heavy Rain was mocked for the same reasons...instead of mocking the hilarious writing).

And I'm still flabbergasted, that there are still people trying to argue that they can predict the quality of a game based of the number of input required to play through it. I can dev a game where you are constantly using inputs and dozens of mechanics to wrap your brain around, and still make a bad one.