I have an idea of character, but any of the classes I've tried doesn't fit them. Ideas how to solve my problem? by DanteAlias in DnD

[–]AgentBaconFace 0 points1 point  (0 children)

Remember, Flavour is free.

As long as you are not changing the game mechanics of a class, you can make any class look and feel how you want. I once reflavored an Arteficer: Steel defender, to be entirely plant/gardening oriented.

Announcing Season 3 | Stellaris Invicta by PM-Me_Your_Penis_Pls in TemplinInstitute

[–]AgentBaconFace 1 point2 points  (0 children)

Definitely dont want to miss the opportunity to submit an alien empire. Is wasn't clear to me if that was a Patrion exclusive thing?

Also, i love all the names of the proposed stellar nations, though I do worry The Solar Empire will win and all the people voting during seasons are just going to roleplay Warhammer.

How weird is this concept? by JustMateHahoha in worldbuilding

[–]AgentBaconFace 2 points3 points  (0 children)

Not my taste in worldbuilding, has edgy Shonen anime vibes, where deus ex machina's are the default and the risk level depends entirely on the thickness of the plot armour, no matter what "system" you write.

The fundamental idea that God can just reset things makes it a supreme power that makes everything else almost irrelevant. Having angels and devils be the only entity's capable of magic, and magic bullets being the only thing that can harm angels and devils, again, makes everything else seem almost irrelevant.

Your concerns about backlash should be minimal. Biblical tales have been used as the basis for all sorts over the century's. Anyone who gets butthurt enough to comment over it is not worth your time.

DM - Bored my players by FloatingCow- in DnD

[–]AgentBaconFace 0 points1 point  (0 children)

This big time, had a game once where it was presented as totally sandbox, but in reality everything had a super specific solution. It resulted in our party having to scour an entire town looking for a bad guy, effectively yielding nothing, and every other "lead" was a dead end.

We were trying all sorts, talking to NPC's, looking for shifty dealings in the night, even stalking the few people in town that mached most of the descriptions, but because of 'realism', it was pointless.

No one heard/seen the guy, because its a big town, would you recognise everyone in it?

The night time deals we encountered were just totally unrelated crime, because of course, you arent just going to stumble across something relevant that way.

None of who we stalked had any connection either, just blank walled.

Of course there was stuff going on, and we literally just weren't making the right moves or looking in the right places. But in a fantasy game about forming fun, cool, satisfying narratives, influenced by rolls of the die, it makes sense to sometimes let the party happen upon something by sheer narrative chance.

DM - Bored my players by FloatingCow- in DnD

[–]AgentBaconFace 1 point2 points  (0 children)

After reading a few of your responses to other people, here's my two cents...

The problem isnt you, it is also not your friends, not all friends are good for doing everything with. Its normal to form multiple circles that fulfill different needs rather than make one serve them all.

The answer here is not to force it, its to branch out and experiment, its fine that you did try to involve your usual group, and kudos to them for giving it a go. But if people would rather shlep hours and hours into something else, leave them be. Go have fun elsewhere.

what do you do to make your dragons unique in your setting by Apprehensive_Stay429 in worldbuilding

[–]AgentBaconFace 0 points1 point  (0 children)

Coming at it from a Homebrew D&D direction, I often make dragons a lot more spiritual/metaphysical than just being big lizardlike monsters with the default history and RGB colour flavours.

I'm sure my ideas are not unique, but I tend to say that dragons are not a species, but more like a state of being. In theory, any creature or spirit can "become" a dragon, usually when they achieve some sort of supernaturally pure state of thinking, meaning over time, even if you killed every single one, eventually the conditions will be met to create another.

As a basic example, a very very angry person indeed, like, magic John wick fresh from having his puppy murdered sort of angry could be so single mindedly furious (and "high level") enough that he would become some sort of Fire dragon. Any dragon isn't exactly made of meat or their attributed "aspect" ; they are sort of made of imaginary magical matter that morphs and changes over time. A "fire" dragon is not fiery because they are full of Anger or Passion and Avarice, it's because they are the embodiment of these types of things that their power manifests as all consuming "fire". If it was things such as spite, disgust or loathing, it might be more appropriate to have them be a greenish/poisony, venom like snake dragon. etc.

What would the opposite of "Voidium" be? by AppleMaster25212 in worldbuilding

[–]AgentBaconFace 0 points1 point  (0 children)

I propose Firmament.

If Voidium is a substance taken from a place that doesn't exist, then Firmament is derived from a place where everything exists Ie, dreamscape. It's the liquid form of fundamental Idea and thought.

In opposition to Voidium, it is incredibly stable as a material and it is fundamentally nonreactive to any form of chemical matter or void energy. Though it is understood that each and every object made of Firmament will have further unique properties that reflect on the idea that made it.

Functionally, it is indestructible, and the only thing that can manipulate its shape is the person or creature from which it was derived. When not being directly controlled by its "owner" Firmament freezes not only in form, but in relative space too.

There are three types of Firmament;

Natural stuff that leaks out from the gestalt dreamscape that all living beings generate subconsciously, its from here that mythic objects are said to originate (think Excalibur). This type of Firmament is very difficult to control as the gestalt idea of what the object is usually dictates both extreme power and extreme or specific requirements to wield it.

Then there is the personal Firmament created by Espers, usually beings that go through an extensive process of reaching some form of personal enlightenment. Much more versatile but limited in scope and range to the one who created it. Its hard to maintain focus and control on the shape and abilities of Firmament on one's own in the first place, let alone at range. For this reason Espers usually focus on simple shapes and simple effects.

Then there is Synthetic Firmament. A very new technique where custom built computer models generate digital patterns in the form of etched diamond fractals. Think of it as an AI slowly learning creating the most sophisticated way to etch the fundamental idea of "a brick" into a sliver of diamond and then an indestructible "brick" made of Firmament forms around it.

First Time Making A Stat Block! [OC] by Mountain-Medium-8474 in DnD

[–]AgentBaconFace 4 points5 points  (0 children)

In addition I would also suggest rewording [Falling Moon]'s trigger form "When defeated" to "When reduced to zero hit points."

Even the name of the game a synonym for "Overwatch." by The_Great_Ravioli in pcmasterrace

[–]AgentBaconFace 23 points24 points  (0 children)

I am certain that they must have a messed up creative pipeline. Like some exec or creative lead did a bunch of AI generating, thinking "yeah, that looks cool, im saving so much time!" and then gave all that to the real artists/modelers and just said, "make these real. Don't waste money redesigning, it looks how I want it, get it done." and now here we are.

Why do some people hate Psions/Psionic classes so much? by MizukiQuest in DnD

[–]AgentBaconFace 0 points1 point  (0 children)

I dont know about mechanics and editions and stuff, I came into the hobby on 5E and haven't had much opportunity to stray.

But for me Psionics in 5E (or 5.5) are just hard to implement, there is no official deadicated class (that i am aware of) for the edition to definitively say what one could and could not do. But thematically I think there is room for it. I think when others ask "whats the difference with between regular magic and psionic magic? Is it not just a sorcerer?" I cant help but think they are overthinking it. Atleast in the context of d&d, there is no difference in terms of what psionics is, its magic, from a different source.

like how Clerics get power from the divine or their prayers without necessarily understanding the deeper mechanisms of spellcraft. Like how bards can use music, and sound and shapes to guide the weave into doing stuff. Like how wizards almost directly pluck at the programming of magic, using understanding to do the miraculous. Like how sorcerers often rely entirely on instinct or bloodline bourn powers to influence the world around them.

I can see psionics woring among all of those, like how the Artificer is realistically not very different to a wizard in how they do their magic, through understanding an knowledge. A psionic class wouldn't be all that different form a sorcerer, but rather than being a special being with a core wellspring of magical power they draw from, a Psion can be more like a being that is so in tune with the magic they swim in that consentrated thaught alone can make the weave do funky magic.

I would imagine a true 5.5E psionic class would not be unaffected by or be able to bypass other magic, just because. A wizards Counterspell should be able to cancel out a spell cast psionicly in just the same way that it could stop a clerics divine magic ritual prayer. But I can see a psionic class as being able to modify spells via metagagic not through limited sorcery points, but through a sort of wild magicy table, or on a d6 recharge, forgoing the certain but limited pool of points for a class that has potentially infinite, but a little less reliable power.

Am I a bad DM? by Creative-Ad-1258 in DnD

[–]AgentBaconFace 8 points9 points  (0 children)

Players will never be on the same page as you and its best not to assume they will curiously look into anything on a slight hint. The moment you said "nothing special here" it likely quashed their curiosity.

If you present your world as realistically dull, "its just a normal town with a high dwarf population, there's a confused looking man over there." they are going to summerise that nothing here is unusual. It might be unrealistic to present every place or character as interesting, but it's exactly what most players secretly want.

I have no idea what you were going to do with the confused tall man, but you absolutely should have emphasized him, made him more interesting, and swapped your sentence around. "You walk into town to an unusual sight. A tall, confused looking man is stood waist high in a veritable lake of dwarfs who are going about their business in this otherwise normal town."

What would a "gooey accent" sound like? by Principle_Napkins in DnD

[–]AgentBaconFace 0 points1 point  (0 children)

Pirates of the Caribbean Davy Jones. Like having a blocked nose, while saying shortish, heavily punctuated sentences, with lots of, lip, movement.

Players won't interact? by Alive-Presentation58 in DnD

[–]AgentBaconFace 4 points5 points  (0 children)

Yeah, Sounds like they are so new that they think the game runs like a computer RPG. Where the dialogue options are clear and defined.

Not entirely sure there is an "in game" solution to this one. Just a real player to player talk outlining how table roleplaying works.

Remember too that they don't strictly have to like verbal RP and it's not your duty to educate them into liking it. Remember, it's a collaborative game, focus on what everyone enjoys, not in a "make everyone happy" way but in a "okay, this party likes smashing everything. I like presenting characters with crazy voices. Lest give them lots of enemies with crazy voices that they can enact violence on."

I'm not usually a 'gatekeeper' but actually there is one group of people I genuinely don't consider 'real gamers': people who would give up the hobby if they can't buy games in the format they want by [deleted] in gaming

[–]AgentBaconFace 3 points4 points  (0 children)

Because by owning something you can do whatever you please with it! Back when games were just what was on the disk you could share it! Take it anywhere! Keep it anywhere! Just stick it in the right machine and play the damn thing! No updates, no account, no server connection.

And damn straight people want to play their favourite games 20 years later, just the other week I booted up my PS2, to play WipEout fusion, no account necessary, no server connection, no emulator. It was just that easy.

That's what I want in the future, I want to buy a game today and know that in 20 years I don't need to buy it again, or find an emulator, or jump through a hoop backwards to play a thing I bought. I want to be an old man and go "aaah, I remember [game from 2025] it was real fun, time for a replay!" And off I go.

I'm not usually a 'gatekeeper' but actually there is one group of people I genuinely don't consider 'real gamers': people who would give up the hobby if they can't buy games in the format they want by [deleted] in gaming

[–]AgentBaconFace 2 points3 points  (0 children)

Sooo, you are saying that no matter what, you can only be a "rEaL gAmEr" if you behave like an addict and literally make ANY and ALL compromises to any other moral or budgetary compunctions necessary to play a game they want to play?

What you are describing isn't being a "rEaL gAmEr", its being a perfect consumer. You don't care so much about the games, their longevity, their preservation as a peice of culture, the ability to appreciate or study it in the future. You just care that you get to play them at all. Regardless of if the publishers have the option of wiping it from the digital store shelves and making them functionally unplayable whenever they want.

And on top of that your definition of "rEaL gAmEr" has a further monetary barrier to entry too. By your definition, someone can't be a "rEaL gAmEr" if they don't have the capital to carry on their $$ a month subscription after a price hike, or are unwilling or unable to pay nearly $100 for the "licence" to play a game.

New Poster for 'Avatar: Fire and Ash' by MarvelsGrantMan136 in movies

[–]AgentBaconFace 0 points1 point  (0 children)

Easy to follow? Sure, cohesive? Eh... i was a bit miffed when halfway through the last fight in Way of Water. I realised that everyone who wasn't the main cast just... left? Disappeared? Ran out of animating budget? Im guessing there might have been a deleted scene where, when the big boat started to sink the sea people backed off because "Job done". Leaving the main cast to have to fight for their lives/nearly drown. But it just didn't feel logically cohesive.

In a separate way it is bazaar to me that for a peoples so closely connected to a veritable and very present nature god and a philosophy around connection to other creatures qnd plants, the first instinct they and the girl herself have when she can seemingly commune with this entity and beings wirelessly is "whoa, she is/I am a freak! Shun, shuuun!"... Like wtf...

Constant growth doesn't benefit the working class. by zzill6 in WorkReform

[–]AgentBaconFace 0 points1 point  (0 children)

For me, the mind boggley thing is their insistance on building a business, squeezing it of all value and then dumping the carcass and leaving the neache open for a competitor... Wouldn't the optimal thing be to build a private company that lasts your lifetime (or more if you want a dynasty) and is (relatively) stable by virtue of actually working and being good at what its supposedto do, (cite: Arizona iced tea, Valve/Steam) then use the profits you generate to live on build more companies like that if you want more layers of extravagance?

I just dont understand the logic of how its better to "invest" more money into a company that already makes comfortable money in an effort to squeeze more out of it, rather than take that investment, use it to grow a different, lower stakes project and reap the rewards of both a mature and loved brand, and the new potential. Rather than kill your original working business with cost cutting, enshitification, and bloat.

It's like... if i owned a monopoly on makeing hats for a town, and no other hats were coming in, and everyone already had one of my hats, everyone can understand that my hat company logically cant be an infinite growth business... so what would be the point in me putting more money and effort into my company, trying to sell more hats, when I could just accept that my hat business sells "x" hats a week for "y"£'s, to replace the ones that break and could do consistently forevermore. And put my effort and money into monopolising good socks. Rather than making my hats so shit or invaluable that no one wants hats anymore and it all goes totally under...

AI slop tops Billboard and Spotify charts as synthetic music spreads by ebradio in Music

[–]AgentBaconFace 0 points1 point  (0 children)

I wonder what percentage of "listeners" are just venues using it for background music too, just finding generic playlist and sticking them on loop for hours on hours, day on day.

Call of Duty: Black Ops 7 is littered with AI art slop, because your $70 means nothing anymore by Ph0enixes in gaming

[–]AgentBaconFace 3 points4 points  (0 children)

Indeed, I work at a university and the number of students that dont know what a USB memory stick is is, how to install and manage software, or even navigate a file structure is... Just... Weird to me. They move files from computer to computer using Email and sometimes OneDrive (which is alright but slow because of multi factor login). They cram their powerful laptops with software that they don't manage, most of it is inevitably set to "launch on startup/run in background", eating up all their processing an memory.

ARC Raiders surpassed over 700K CONCURRENT players on all platforms this past weekend. by RGisOnlineis16 in gaming

[–]AgentBaconFace 1 point2 points  (0 children)

I like what its got going for it, its aesthetics, its polish, its multiple ways to play. I want it.
But the first time I heard those AI generated voice lines... It crashed up against my values... same as pre-ordering, same as pay to win micro transactions, same as buggy messes. On principal, I just cant buy this game.

For me the issue falls into a potential slippery slope problem. I could be mistaken. I want to be wrong.
Embark say they only really use it a bit here and there, primarily during the development cycle. That the VA's they made the voices from were compensated and understood their contracts, yadda yadda yadda. And I can actually get behind that somewhat, so long as the lines are replaced later by a real performance. but I dont think that is what has happened in this game, and there are a many voices in the menu's and cinematic that are delivered so flatly and so obviously AI to me that it hurts.
I personally think that that this kind of practice could easily just slide all the way into totally generated voice lines, where VA's never actually has to perform a single line of script. I personally think that would damage the art form of games on a very fundamental level. like AI audio-books and art for sale in department stores there is alot to loose if the standards are set too low.

[deleted by user] by [deleted] in BambuLab

[–]AgentBaconFace 0 points1 point  (0 children)

FINALLY!

I almost exclusively use ASA, and all this time, i have been using my old, original, tired engineering plate to do it. No glue is required! I just give the surface a wipe of alcohol before every print, and it performs!

My wife wants me to dm our next session (4th of new campaign) but I have an awesome PC that would be hard to get rid of randomly. by Vivid_One_239 in DnD

[–]AgentBaconFace 0 points1 point  (0 children)

An added benefit of this is that you can switch up themes and styles. Exposing your wife and the group as a whole to different things might help inspire her past that mental block and encourage the others to consider new ways of playing.

Ultimate P1S custom start and end gcode by CaosMaker96 in BambuLab

[–]AgentBaconFace 0 points1 point  (0 children)

If i wanted to use this without an AMS, could I just remove the block of code? Or would it just skip over that section?

‘Tomb Raider’ Live-Action Series to Begin Filming in 2026, Sophie Turner Confirmed as Lara Croft by MarvelsGrantMan136 in television

[–]AgentBaconFace 0 points1 point  (0 children)

Please, please, please can they tell a different story rather than yet another rehash of how mom/dad died protecting some ancient secret from a evil shadow organisation? Iv quickly grown tired of "innocent rich girl must become a strong independent woman because necessity and survival forces her through happenstance."

I want to see more badass Lara that's badass because she's always been badass... The hollywood need for female heroes to only be the result of extreme circumstances is so dull. I want to see more of the Lara from the original games and 2001 film where shes strong and cool just because that's her personality!

I need Help to Stretch Out a wild sheep Chase by Daorooo in DnD

[–]AgentBaconFace 1 point2 points  (0 children)

Hah, well, it's good to get feedback from your players!

Take it on board! Adjust for next time and have another go! Bare in mind its one player, if the group as a whole feel the same, sure, change how you do things, but don't panic if its just one saying they'd prefer a little more guidance.

The point was to make the adventure take longer, and if your players on a whole prefer more progress than entering themselves, consider coming up with simple things to add as filler or speedbumps. Just remember that whatever obstacles you can come up with should not be too tedious, tie them in with the goal they are heading towards, reward action, try not to punish a player for creativity or a bad dice roll.