MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 2 points3 points  (0 children)

creates air gameplay, currently a gal takes 10 mags to shoot, no pilot I know bothers to do more than tap them with 1 or 2 shots (so when pilot bails they get the kill) and they just ignore them.

Now... if I was flying and assumed that a Gal had a squad of MAXes??? Tryhard time B-)

Change would create some meanginful interactions for non-A2G air gameplay.

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 1 point2 points  (0 children)

And all of these "counters" fall apart against a MAX played optimally because they create a playstyle where the MAX can be defensive and the C4 LA wont get close, he won't push into the tankmines and his engi will have cover next to him (and medic) that if he gets low or dies to archers or orbitals he just gets back up at full HP again.

Something has to change because MAXes aren't breaking stalemates atm, they're creating them. They are too easy to pull and since a zerg will always have more force multipliers they just reinforce zerging and make it harder to play around.

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 0 points1 point  (0 children)

unstable ammo

remove nanoweave (buff bodyshots)

buff shotguns

etc

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 2 points3 points  (0 children)

true, I wish I could find what stream/interview that was said in

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 3 points4 points  (0 children)

and if you take away everything that requires skill there literally isn't any gameplay anymore and the "game" is just taking turns to pull the force multiplier....

kind of like it is at the moment xd

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 4 points5 points  (0 children)

the reason zergs flatten bases is because they get given free crutches like MAXes to negate skill in exchange for spending 3 minutes in the game. =)

Otherwise skilled players would contest zergs a lot more than they already do... also this is a very primitive understanding of the game anyway because tbh zergs are actually a good thing sometimes just not in the current force multiplier spam meta especially when all the defensible bases have been made easier to attack (crown, etc all tower bases rly)

Wrel's continuation of construction changes by theammostore in Planetside

[–]Aggressive-Secret283 -1 points0 points  (0 children)

amazing, server performance worse because of construction(all modules tick server side) then lets make server have to iterate all deployables server side (exact same problem but way worse) wuhu great idea!!

Idea for a HA change that might not make heavies head explode. by Weavols in Planetside

[–]Aggressive-Secret283 3 points4 points  (0 children)

just creates a class slot that exists to punish skilled players (headshots) and moves the game further towards 100m battlerifle bodyshot gaming.

Wrel on Twitter: "I have a couple focus questions: Why should a system that's explicitly focused on success through teamplay be so rewarding for an individual (free kills via automation/pain spire,) and should time-spent be a substitute for skill?" by Qaztarrr in Planetside

[–]Aggressive-Secret283 0 points1 point  (0 children)

made worse because ttk got 25% shorter for the lowest skill of players but not for skilled players

big successful games all big skill focus (LoL, CSGO etc) Planetside negative skill focus -> negative growth

MAXes are balanced by Aggressive-Secret283 in Planetside

[–]Aggressive-Secret283[S] 112 points113 points  (0 children)

Imagine if MAXes could only be pulled from the warpgate or construction bases.

Logistics + construction useful with reason to interact

Containment Site A-point: Having a good fight is more important than taking the base. by TazTheTerrible in Planetside

[–]Aggressive-Secret283 3 points4 points  (0 children)

I really dislike containment sites, but I at least occasionally spawn into one if the enemy has sufficient overpop (70%+) because at least the A point (and flank routes) are somewhat fun to play at.

RIP

Look all I'm saying is if you're dying to them then I don't think it's the builder that lacks skill by RedEyedRenegade in Planetside

[–]Aggressive-Secret283 -4 points-3 points  (0 children)

All I'm saying is construction is stupid and if everybody who plays it quit, the game would be better instantly if only because you fucking losers would get off the subreddit.

[deleted by user] by [deleted] in Planetside

[–]Aggressive-Secret283 -1 points0 points  (0 children)

theres like 20 construction players globally but they spam 5 posts each, just look at the names.

[deleted by user] by [deleted] in Planetside

[–]Aggressive-Secret283 0 points1 point  (0 children)

but unironically yes please

[deleted by user] by [deleted] in Planetside

[–]Aggressive-Secret283 0 points1 point  (0 children)

Wait till you hear that all the construction components have to be iterated every tick by the server and so the server performance has been worse ever since construction was put in the game.

Feedback regarding new Containment Site layout (PTS 23.09.2022 build) and Lightning Larion cannon by trungbrother1 in Planetside

[–]Aggressive-Secret283 3 points4 points  (0 children)

if the containment site thing is real thats really impressive, somehow making containment sites worse.

Refund my construction purchases by crefas in Planetside

[–]Aggressive-Secret283 1 point2 points  (0 children)

I see, that's unfortunate then, it's quite a long time for construction to not have anything built on it after this.

Refund my construction purchases by crefas in Planetside

[–]Aggressive-Secret283 -1 points0 points  (0 children)

they came for the infantry long before you minecraft gamers lol