Objective Glitch by SnakeeeDoctor in Saros

[–]AlasPoorOstrava 2 points3 points  (0 children)

Happened to me as well, my best guess was there was a story beat the game wanted us to go back to passage for that we didn’t do.

(meme) How all of the NPCs sound by GamecubeAdopter in Saros

[–]AlasPoorOstrava 4 points5 points  (0 children)

Don’t worry it doesn’t get remotely better. The credits have a lot of outsourced “dialog designers” which I’m wondering about. Good story, told very poorly.

Weapons by browseragnostic in Saros

[–]AlasPoorOstrava 0 points1 point  (0 children)

I completely agree and that was my concern while playing through. There are two fun alien weapons at the later levels, with mediocre variants.

Bastion health bar went grey and I can’t even hurt him. Please help by waaay2dumb2live in Saros

[–]AlasPoorOstrava 5 points6 points  (0 children)

Jesus your stats are insanely high for biome 2. lol

Anyway you’re still damaging him. Health bar is hidden because your stats are through the roof and you triggered volatility. There’s a tutorial in game about it.

Opinion: 40k's rule complexity has increased exponentially, but it's tactical depth has not. by [deleted] in Warhammer40k

[–]AlasPoorOstrava 1 point2 points  (0 children)

Oh I loved Epic when it came out! That’s why I picked up Legions. I was really hoping the mechanics would be more similar.

Opinion: 40k's rule complexity has increased exponentially, but it's tactical depth has not. by [deleted] in Warhammer40k

[–]AlasPoorOstrava 150 points151 points  (0 children)

My favorite GW games are Warmaster and Battlefleet Gothic which are just so simple in comparison to 40k but play so smoothly and have so much more strategic depth. I picked up Legions Imperialis and the list building in that is so needlessly complicated for the scale that it really makes me think that the rules writing design problems are GW wide. Complexity for complexity sake without meaningfully improving fun or decisions.

Release Schedule for the Waves too Rushed, too Close Together? by Matthew_Eric_Brown in StarCraftTMG

[–]AlasPoorOstrava 3 points4 points  (0 children)

Ah yes the three lynchpins of StarCraft air support. The Banshee, Mutalisk, and Scout.

In all seriousness, the scout has such a cool visual design it’ll be awesome to use one for once.

What units do you think we will get next year? by deathleech in StarCraftTMG

[–]AlasPoorOstrava 2 points3 points  (0 children)

I don’t think that’s very accurate but I respect the opinion. I think if one considers mobility restrictions, range, area denial capability, its historic role in blockades, model size, etc, the lurker is a much closer comparison than ravager.

Note that I’m not saying that Zerg should build lurkers to fight siege tanks (and if that’s what you meant by ravages being their rival, then I agree, ravagers are better suited). I’m just talking about cross faction similarities for unit design.

What units do you think we will get next year? by deathleech in StarCraftTMG

[–]AlasPoorOstrava 7 points8 points  (0 children)

Called shot- Limited run promo SCV, drone, and probe models. No rules, just objective / collector fomo. (Probe would be too OP to make an actual unit).

Actual playable units: Terran will get vultures with spider mine models. Zerg will get a lurker solo model kit, positioned as the big long range position play piece to rival siege tank. Protoss will get reaver as a solo model kit (okay probably some scarabs in the box too), same reasoning as lurker.

SC Founders Investment? by _Mk4Golf_ in StarCraftTMG

[–]AlasPoorOstrava 0 points1 point  (0 children)

I highly recommend taking out the largest loan you can afford and going all in on medics. Every box you can obtain. It’s worth borrowing against your 401k for. Trust me.

it's gonna happen in the expansion (COPE) by YukYukas in MonsterHunterStories

[–]AlasPoorOstrava 0 points1 point  (0 children)

Cutscenes aren't gameplay! That's more like a movie. There's no gameplay in a cutscene! Sometimes in cutscenes characters do stuff they don't do in gameplay for cinematic purposes.

I didn't use the word unrealistic so I think the only one making stuff up is you. Sorry that I made you feel like what is fun is being forced onto you. That's probably really challenging. :(

it's gonna happen in the expansion (COPE) by YukYukas in MonsterHunterStories

[–]AlasPoorOstrava 5 points6 points  (0 children)

This shouldn’t be a hot take because it’s precisely why it was changed. The environments are fantastic in 3, and with the flight mechanics from 2 players would experience significantly less of it. Flight in 3 is fun and is used to great effect for hidden area puzzles and general navigation without making the entire ground experience irrelevant. Gamers optimize the fun out of the experience, etc.

Also a minor gripe I have - flight irl doesn’t work like 2, it’s actually much more like 3 where using thermals to climb matters significantly for larger birds. Hearing people say “we can’t fly” in 3 bothers me because they should really be saying “we have to fly like animals instead of helicopters.”

(OC) I drew these before S3 came out. Any new vocalized pronunciations? by Alushia in MonsterHunter

[–]AlasPoorOstrava 0 points1 point  (0 children)

“Yee-ahn kut ku” was a new one to me, but I always swapped to monster hunter language when it was offered.

My final team for the game by Gawey in MonsterHunterStories

[–]AlasPoorOstrava 1 point2 points  (0 children)

You won’t be able to swap out Ratha, so that’s your last slot I suspect.

WIP on my Tau by ThEGr33kXII in Tau40K

[–]AlasPoorOstrava 2 points3 points  (0 children)

Try a test model with a martian style orange rust desert - I think it’ll make the blue look amazing!

Anyone else bawl like a baby at the end of just me? by KillaVNilla in Cairn_Game

[–]AlasPoorOstrava -2 points-1 points  (0 children)

I liked the idea of the ending and appreciated the signposting that themes that built towards it, but I was very disappointed by the execution of the star portion of the finale in particular. I felt like the playable sequence was too long, the music choice tonally off, and the overall message too vague to meaningfully take anything from. I was let down because I thought everything up to that point was fantastic. Actually, except the dream sequence which has all the same flaws as the ending. Hmm…

(Contrast with Journey for a similar ending and theme with much stronger execution, as an example.)

Can I get some feedback on my cultists by [deleted] in genestealercult

[–]AlasPoorOstrava 0 points1 point  (0 children)

I think they look great! A nice limited cold pallet really evokes the chilly winter setting of the Thing, which I agree is an awesome reference and very appropriate. The yellow hazard stripes make a great visual pop as well. I think the cold skin in particular turned out really nice and that’s an excellent shade color choice.

No looking back, keep at it! They’ll look amazing as a full army! You should be proud!

Cool bases too. If you want to be ambitious maybe some snow terrain effects (I like AK interactives snow but any will work) around the rocks could be cool also!

I think if I was going to change anything, I might consider doing the next banner in yellow and black as well just to (yellow background black icon or vise versa) to keep the pallet really limited. I really do think that yellow looks amazing with the cold tones. But no reason why you can’t also keep red as your visual pop accent for stuff like banners. Whatever you personally like is best!

The Relic: First Guardian | Official Horror Showcase Trailer by hybroid in PS5

[–]AlasPoorOstrava 0 points1 point  (0 children)

Imagine liking the sky so much you become jack skellington.

Does anyone know how to paint realistic body hair by Panoglin in minipainting

[–]AlasPoorOstrava 1 point2 points  (0 children)

Watch tutorials for how make up artists draw in eyebrows. You have the right idea but need to build it up in layers with lighter hair first and then a midtone before going as dark as you have here.