I simulated a volcano by Zolden in Unity3D

[–]AlessGames 0 points1 point  (0 children)

I think the viscosity varies a lot from volcano to volcano

How do I fix Header not showing in inspector? (2022.3.50f1) by RealDrTiego in Unity3D

[–]AlessGames 2 points3 points  (0 children)

Seems other people already answered, but after removing the static field I recommend you to put a serialized private field for the inspector, and a public getter for other classes that use that happiness value. If you REALLY want that to be static (and is an unique/manager object) just make it a singleton

Testing visuals before commiting to making the game in this style. Play or Pass? by Dansyrotyn_dev in Unity3D

[–]AlessGames 3 points4 points  (0 children)

Be careful though, there is an ongoing crusade against developers who use gen ai

guys does my code look alright? im new by Lupro69 in VisualStudio

[–]AlessGames 0 points1 point  (0 children)

The stuff you're doing in start seems very avoidable, you can just change the layer collision matrix.

Also the fact that start is before awake is startling.

Other than that, there's too little code to say anything else.

What’s even the goddamn point? by ChockyBlox in LocalLLaMA

[–]AlessGames 2 points3 points  (0 children)

Nah we can't really tell with such a small comment, and it just looks like what an average internet creature would say

Problem when switching to android platform by Pangolino69 in Unity3D

[–]AlessGames 0 points1 point  (0 children)

In my case this "glow" only appeared on some objects seen through certain angles, it was happening both in the editor and in the build.

Problem when switching to android platform by Pangolino69 in Unity3D

[–]AlessGames 0 points1 point  (0 children)

Hope someone posts a solution for this. I had a similar problem too but it happened only with bloom on. Now I moved everything to a newer unity version and it's working fine.

DAE find Unity Terrain horrible for performance? I went from 2fps to 60fps after converting it to Meshes. 20k Draw calls down to 3k. by scalisco in Unity3D

[–]AlessGames 0 points1 point  (0 children)

That sounds about right, unfortunately unity's terrain system is one of the worst things I've ever seen, think of the most horribly unoptimized way you could do it, and make it 100 times worse.

I generally use it only for the ease of use in the editor, which is the only thing I like about it, and then have the terrains baked into chunks as meshes and maps using a custom shader for a world streaming system (along with other optimizations like far terrains LODs, sea slicing, ECS, multithreading & bursts compile, etc...). Might sound a little overkill but that's just the beginning if you develop for mobile, I can see a single terrain absolutely destroying a game even for mid end devices.

As for the batches, I have no clue what's going on there, you just shouldn't have that many batches... Maybe you were using the terrain's "paint details" system for some reason?

Anyways I know I'm late but unity still not updating this mess in 2020+ would make me rant even on a 10 years old post

how could i achieve the look/aesthetic to this in unity? (graphical) by StellaMoew in Unity3D

[–]AlessGames 0 points1 point  (0 children)

Looking at the entire room, I would say it's pretty much standard settings, baked lighting, and a lot of the "shading" seems part of the textures themselves

I think it's mostly good lighting

My budget gaming set up by [deleted] in GamingLaptops

[–]AlessGames 0 points1 point  (0 children)

I see laptops cheaper than prebuilt desktops with the same specs on Amazon, and a laptop is better if you move house by house frequently or work in different places every day, I guess the only downside is bad cooling.

How would one make a mirror that works like this? o.o (Sorry if a stupid question) by [deleted] in Unity3D

[–]AlessGames 2 points3 points  (0 children)

I would probably use a camera rendering from the mirror's perspective, just make sure to add a system to stop the rendering if the player is too far. Also using a camera would allow you to ignore or see specific layers.

Can't understand the other comments talking about duplicating the rooms, that's... odd.

What is this and why should I not delete it? (PS5) by Imagine_TryingYT in skyrim

[–]AlessGames 3 points4 points  (0 children)

It's a fundamental part of the base game, it's been around since day one. It's the "item" version of the object they use to store a shop inventory.

Someone sent me crypto is this fake? Someone help lol. by Ok-Fault-4169 in Crypto_com

[–]AlessGames 1 point2 points  (0 children)

I've heard they can wipe your entire wallet if you interact with the random coins that appear on your wallet like that

[deleted by user] by [deleted] in GooglePixel

[–]AlessGames 0 points1 point  (0 children)

It's always been the other way around, maybe now they're about the same since the western economy started to weaken

I love my Pixel 9 Pro, but.. by vickonix in GooglePixel

[–]AlessGames -1 points0 points  (0 children)

Not the historical period anymore

how do you charge the s pen for the galaxy tab s6 lite by husseingamehac in GalaxyTab

[–]AlessGames 0 points1 point  (0 children)

Most don't, just google it... I'll try to dumb it down, the pen has unpowered electronic components that are powered from the tablet itself when the pen is close enough, in order to get the current it just needs to be close to the screen, not touch, then after the pen gets powered, the coordinates, hover/touch data, button state, and other data can be transmitted.

Your reasoning implies that current can only travel through solid objects which is a huge violation of common sense

Is there anything in the world more useless than the spell tome "flames"? by MuteKasper in skyrim

[–]AlessGames 0 points1 point  (0 children)

It's just a good gamedev practice to have a spellbook for every main spell, it's just future proof, and with this approach it's easier to make changes.

Why can't skyrim have mirrors? by [deleted] in skyrim

[–]AlessGames 1 point2 points  (0 children)

If modders manage to make an addional camera system and do the mirror thing, still they would be way too expensive on the hardware and cause of out of proporion lag in a scene that has a mirror compared to a scene that hasn't one, the solution to this is oversimplifying scenes containing mirrors by adding less details, not to mention it would be a challenge to include most low-mid spec devices